Jaws of Hakkon is so incredibly impactful every single time. It aches. It aches in ways I struggle to capture with words. Jaws of Hackon has two overarching themes, themes that compliment and inform one another to create an achingly bittersweet dlc.
First is the last inquisitor. By exploring the frostback basin through the lens of a historical expedition into the last to hold your own title, the game forces us to come face to face with how the world at large might remember our inquisitor. Ameridan's life has been stripped clean and made digestible for the Chantry and ruling classes of Thedas. It is no longer remembered that he was a mage or an elf. His lover? Not remembered at all, even though she died of a broken heart waiting for him to return to her. His companions? We know nothing about but what he tells us, despite how deeply important they are to him and how he'd be 'lost without them'. The last inquisitor is a hero in his own right, but a hero that wasn't remembered even half way respectfully because of what the chantry/society found embarrassing or simply not useful for their propoganda. We are then forced to confront how our inquisitor will be remembered and if anything we've done throughout the game will truly affect meaningful change in the long run.
Second we have the Avaar. You are thrown into a society which is completely antithetical to the chantry and circle teachings and yet...they work. Spirit possession is a regular occurance and one that ends peacefully and willingly when a mage comes of age. Spirits are honoured and spoken to regularly by those trained to do so, listened to even. There's no fear of having too many mages either, being a mage is seen as truly a gift. And then! You have the fact that they respond peacefully to whatever race you are. Meanwhile, your companions are freaking the fuck out: take Bull, Sera, Viv in particularly and they are straight up not having a good time. To a lesser extent, neither are Dorian, Blackwall, Varric or Cassandra. The only companions who seem truly comfortable with the society in the frostback basin are Solas and Cole who both obviously have grown up outside the current reigning cultures in Thedas and so have no hang ups the Avaar are forcing them to confront.
And these two themes together mutually inform one another. You are left with a sense of what society could be without the reigning beliefs on mages/magic/spirits by hanging out with the Avaar but then by uncovering more about the last inquisitor you are shown both what society is and how hard it would be to ever change anything even if you - the most important person in Thedas currently - are leading by example as a mage or a non-human. All of that can be so easily erased after all, forgotten and made more convenient.
And I just love that. I love the whole dlc. I love it so goddamn much.





















