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izzy's playlists!
noise dept.
I'd rather be in outer space 🛸

blake kathryn
Alisa U Zemlji Chuda

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Three Goblin Art
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Aqua Utopia|海の底で記憶を紡ぐ
Claire Keane

tannertan36

JVL
Today's Document
styofa doing anything
Lint Roller? I Barely Know Her
dirt enthusiast

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@furbyfubar
actually i think we shouldn't be chill with people who say they can't "support queer rights cause it's against their religion"
“i dont support but I respect” now ik ur ass is lying 🥹
"Cool. On a related note: I respect your rights to a religion, but I can't support your ideas because they go against my morals." "You hate the sin, but not the sinner? Awesome. I hate organized religion, but I don't hate anyone simply for belonging to them." The anger you'll likely see if you actually respond with either of these will show you that they know it's BS too. I doubt these responses are an effective way of changing anyone's mind though. At least not the mind of the person you are responding to.
Haters be like
“It’s totally possible to make a path that goes through every door exactly once”
Idk if I did it right
sorry!
it’s true you can’t draw one continuous line that would do the trick. but if the kitty and bunny set out by going through the doors they’re marked beside and each walked the certain way their colored arrows show at the same time their “collective path” as a team would go through each door only once. The moral of the story is actually about friendship , and cooperation, because in this world there are tasks you can’t do on your own.
im just fucking with you i’m pretty sure this has no right answer
i concocted a solution with a 100% mortality rate
Stop being so incredibly funny on my impossible puzzle post
You can switch the tracks so the trolley will kill one person, or you can allow it to attempt the fruitless crusade of running over each person in the maze only once.
all in a days work! *passes out*
My indecisive butt, walking in and being faced with having to make a decision, immediately leaving
oOoOoooo I’m a ghost!
Fire
dude my house
Shit, I'm too late to this impossible puzzle and before I could tell you how to know that it's impossible someone burned it down? Not cool! Luckily you can time-travel by scrolling up!
It's impossible because any path (where the solver doesn't explode through a self-destruct switch) will have to start in one position and end in one position, where a "position" is either a room or outdoors. The only time you don't use doors of a position in pairs is if you start or in you end there; otherwise you have to get there through a door and leave through a door. So any puzzle of this type that has 3 or more positions with an odd number of doors is unsolvable In this house, before it burned down, there were 4 positions with an odd number of doors: The 3 big rooms (with 5 doors each) and the outside (with 9 doors). So it was clearly impossible. But yeah, nothing is impossible when you have the the power of god, anime, and playing with images like they're dolls on your side! I'll leave this extra puzzle as an exercise for the reader: Why does splitting the solver in two parts at the end allow them solve* this puzzle even 4 rooms had an odd number of doors? Shouldn't that mean that their path starts in 1 place and ends in 2 places, so why doesn't that mean that it should only allow for a solution for a puzzle with at most 3 positions with an odd number of doors, not 4? (Remember "outdoors" is also a "position". If you think the outside shouldn't count, draw a picket fence without a gate around the whole house and ask yourself why that would change anything in the puzzle.)
Went to the grocery store with my kindergartener. We weighed some bananas: 2 pounds even. We weighed a watermelon: 4 pounds even. We weighed some mangos: a little over 1 pound. We weighed the watermelon AND the bananas: 6 pounds even.
“That’s funny” said the child “because 2+4=6 and two pounds and four pounds is six pounds. It’s like the same as math!”
“What happens if you add 6+1?”
“SEVEN”
“What if we put one pound of mangos on the scale?” <mangos added>
“IT’S THE SAME!!”
“OK, what’s 7-4?”
“Three?”
“What if we take the four pound watermelon off the scale?” <watermelon removed>
“Mama! Are you telling me math works In Real Life? Think of all the things you could measure!!”
the best fucking shirt
til Christina Koch (currently flying to the moon)(first all women spacewalk) was the first person to edit wikipedia from space. AND IT WAS TO ADD INFORMATION ABOUT SPACEWALKS. AS A SPACEWALKING ASTRONAUT
What are the odds that someone reverted it citing WP:NOR?
Did you know that German genre publishers used to insert paid product placement into domestic translations of popular international writers?
Bad news! Well, more of a bad news, good news situation given how the story ended.
Item: A Thought Bubble Rarity: ✦ Uncommon
Has a game ever genuinely changed how you think about something?
Feed your dashboard by answering my question, blogger.
Yes, obviously. Anyone answering "no" to this is not considering why humans play games in the first place, or are not considering that the playground games they played as kids are games.
need to tie up a robotgirl with cat6 cable. Secured in place with one long cable, then we plug in both ends and use it to send bondage porn across, then the footage of her tied up with the cable.
It'd be like getting tied up by bondage itself!
I don't think cat6 cable would be very comfortable to be tied up with. It's a lot thinner than conventional ropes and trying to do all the tying with just one so that we can send the footage across would be kind of annoying. Also I suspect the bend radius would be a problem with a lot of the knots/frictions.
I do love the concept though!
Supposedly bend radius isn't much of a problem, according to my network engineer sis. (plus I don't care if I fuck up the cable and only get 10mbit: it's fast enough)
As for thickness... I think you can work around that with shibari? by using belts of cable instead of individual strands, you spread the pressure out and the thinness of cable doesn't matter as much.
how about coaxial?
I do have some analog TV broadcast equipment, I could run a video signal down the coax cable! I'd have to set up a camcorder for recording it, and a CRT TV to display it!
I feel like there's a DisplayPort/DP/Double Penetration pun in here that doesn't quite work, and also explains why DisplayPort isn't typically acronymed.
I think about this a lot.
may I add also “butt dial” vs “booty call” vs “bottom text”
Hand job vs manual labor
Tags deserved to be seen
Skarpnäck station on the Stockholm subway system. I've lived in Skarpnäck, so seeing this pop up on tumblr was a bit of a jump scare.
Please Stop Blaming Us For Your Strange Behavior is a mnemonic to remember the planets in the universe where they're named Plercury, Stenus, Blearth, Urs, Fupiter, Yaturn, Streptune and Buranus.
In this universe Mary's "Virgin" Explanation Made Joseph Suspect Upstairs Neighbor works for me.
When I read this strip as a child it took me several minutes to get the joke. Not because I was thick, but because I read it in a Swedish newspaper. Translated to Swedish "toast" is "rostat bröd" meaning "roasted bread", so the joke really doesn't work in Swedish. When I understood what had happened I laughed mainly at the stupidity of the translator who butchered the joke. Later on they also translated this strip:
That one took me almost as long as Calvin to get, because "I'm not playing with a full deck" wasn't a phrase I was even aware of. So I had to figure out its existence and meaning with only this strip as context. It didn't help me that the newspaper's literal translation was "This deck is incomplete!" Some Swedish comic books for comic strips would save up the untranslatable strips until they had enough to run an issue with an "untranslatable special" where they'd print a full spread of these strips in English but with added footnotes translating and explaining the joke in Swedish.
Hey, are you the creator of squardle? The real creator?
That would be me. The best proof I can give that I'm me is this post from 2020 that links to my site. I have no idea why anyone would bother to impersonate me on tumblr, but if someone's been doing it for years before I made Squardle it would confuse me even more!
Sorry, I didn't want to imply that you were not the creator. I was just surprised to see you reacting to one of my posts ^^ I've made a post about an achievement months ago, I looked at the people liking it and I had a very pleasant surprise.
Anyway, I just want to say that I love this game!
I've been playing it every day since nearly the beginning. I've progressively dropped all the squardle variants, except this one. I really like how it enables sudoku-like reasonings (like "there is a "E" in third position so the "O" is not in the horizontal word, it must be in the vertical world, and because there is a "H" here this word must be..."). I can sometimes spend >30mn to find a single word.
Thank you for all the fun time!
No worries! I'm (luckily) not tumblr famous and I doubt many people here follow me due to Squardle. I also don't post about it here too much, as that quickly becomes spammy. Also, doing self-promotion sucks energy out of me. But I do like to yap double my game design, and I'm in bed with insomnia. So it's now apparently time for the (not so) Secret History of Squardle's Design, 4am edition! The sudoku like aspect of Squardle was basically what I was going for when I first had the idea, even before I'd coded a single line. That and "Oh, if I add a dimension to Wordle I can add a bunch of other colors for hints". I had been playing a lot of Dordle, and while I liked it, there were two things about it I didn't like:
You can have greened all the letters in a word in multiple different guesses, but you still have to spend a guess on solving it. So that's why in Squardle greened letters stay green so you don't have to guess any of the words all at once.
It was possible to have one guess remaining without having guessed either word. Even if you know both answers you then have to enter a correct guess to still lose. This sort of state where you can't win but the game's not over is an unneeded feel bad moment for the player. My solution for this situation was the give the player a bonus guess when solving a word that doesn't win you the game. In hindsight I very much lucked out with both these rules in how well they worked out in practice. Getting bonus guesses, especially multiple ones at once, makes players feel smart/rewarded and turned out to be much more fun than I anticipated. And having greened letters stay green lead to emergent gameplay in that a key strategy became not guessing the correct word if you already green letter in it, because you get more info by guessing a letter you haven't already tried there (and have thus also already tried in the word going in the other direction). The part about guessing your word both in the row and the column at the same time was also the idea even before I started coding. It's because I thought otherwise it would take too long to be able to have enough hints to start making deductions. Having the same guess be typed twice was probably also inspired by Dordle. Not letting the player select where to guess next was also a conscious choice. Both because I wanted the hints spread out on the board, but mainly because I suspected that many players would instinctively try to keep guessing in the same column and row, as it was where they had the most info. But it would actually be a really bad strategy for solving the whole board using few guesses. The four holes on the board were not in my original idea, they came about when I realized how hard it was to have the browser generate 5x5 double magic word squares of common words. So the original idea was basically what became Weekly Squardle and I reluctantly added the holes to the board to make it easier to generate valid boards. I honestly think I lucked out there as well, and the holes can make it possible for a player to make a sudoku-like deduction after guessing a letter only twice. Once I had coded enough of the first version of the game that I had something that I could play I knew that I had found something cool. I've been coding since I was a kid, and I've been putting small browser based games online since I studied web design in 2000. (I'm still 29, don't question it.) I'd felt as good about some of those games as I felt about Squardle, and some of them some players who liked them and beat me on their high score tables. But on the whole nothing much really came of them. So I was in no way ready for how viral the Squardle would go! Almost as soon as I released it the number of players kept rising and rising. I think the first players were from making a few posts about it on reddit. Then I could use Google Analytics to see what tweet from users with many followers resulted in each bump in the ever rising graph of number of players per hour. Or at least I could until I got a huge bump of new players who as far as Analytics would tell me seemed to be coming from e-mail services. It took me over a year to figure out what had happened: Youtuber Tom Scott had linked to Squardle in his newsletter and given it a glowing review! Given that I've been watching Tom Scott since he was throwing a two drums and a cymbal off a cliff I was beyond stoked when I finally found out about it. Squardle turned 4 years a few days ago. Things have slowed down a bit, but having a game that thousands of people play every single day hasn't gotten old. So thank you for playing! Congrats on getting your second 9, I know how difficult that is!