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Skirmish battles in a world of Machines, Magic and Fantasy Mercenaries.
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Alisa U Zemlji Chuda
Peter Solarz

pixel skylines
todays bird
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almost home

Discoholic 🪩

Kaledo Art

Origami Around
d e v o n
art blog(derogatory)
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roma★

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Today's Document

shark vs the universe
dirt enthusiast
styofa doing anything
Claire Keane
Sade Olutola

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@ginger-warfare
Free Rules and New Discord server out now!
Skirmish battles in a world of Machines, Magic and Fantasy Mercenaries.
You're here now and you're gonna witness whatever dumb stuff I come up with :) | 9 members
I may not be openly vocal about it but I am a certified dndbeyond hater. Have been since day one. Log the fuck off, cancel your account, and stop paying hasbro rent on your imagination. I'm serious.
"OH but it's so useful to help remember all my character abilities and spells"
No it's not. You've only been tricked into thinking it's easy because you're a fucking Ipad baby who's let your brain be sandpapered smooth by corprorate UI design. The moment the wifi cuts out or your app fails to load you're going to forget how to play your character and you're going to eat up precious session time looking it up on your phone.
"but there's so much text, I could never keep track of it all!"
PAPER, motherfucker. Read your abilities and either transcribe them into a word doc to print out or grab a notebook from the dollarstore. Writing them out this way will not only keep them on hand but help you learn how they work in the first place. Doodle in the margins, apply cute stickers, and spill things on them like god intended.
"But how will my DM be able to see my stats and track my damage?"
Why the fuck does your DM need to manage your character sheet? That's your job. Keeping track of your abilities and doing minor math is part of the fun of the game, and the moment you let a computer do the gruntwork you've put up another barrier between you and the character you've created.
Don't even get me started on people who pay for digital dice skins when real dice are right there. Real life illustration of Plato's cave.
Oddly specific. Got a deposit for 6,837 today
fuck it, i never ever do those “reblog for X, this one really works!” posts, but this one doesn’t have any of that BS, this is just straight up wishing us good things; and then the comment doesn’t even say any of that either. Zero claims on this post, all positive vibes
May you end this week feeling ever more certain of a future you’ll love
May you end this week feeling ever more certain of a future you’ll love
False God Domain
Clerics of the False God Domain are living idols. Through fervent worship—whether genuine or coerced—they command supernatural influence over minds and, to some extent, reality itself. Their power need not stem from a true deity; it can arise from a twisted relic, an eldritch seed of divinity, or the potent echo of faith that shapes the planes.
Domain Spells
You gain domain spells at the cleric levels listed in the False God Domain Spells table. See the Divine Domain class feature for how domain spells work.
Cleric Level
Spells
3 (1st)
Command, False Life
5 (2nd)
Enthrall, Suggestion
9 (3rd)
Hypnotic Pattern, Spirit Guardians
13 (4th)
Compulsion, Greater Invisibility
17 (5th)
Geas, Modify Memory
Idol’s Presence
Starting at 1st level, your persona commands reverence—or terror—through supernatural force.
Skill Proficiency. You gain proficiency in your choice of Deception or Persuasion.
Divine Countenance. When you make a Charisma (Deception) or Charisma (Persuasion) check, you can use your Wisdom modifier in place of your Charisma modifier (choose each time you make the check). Your presence is fueled by the aura of worship clinging to you rather than your personal magnetism.
Illusory Mantle
Also at 1st level, you learn to manifest a faint but potent illusion that reflects your “godhood.”
As an action, you can wreath yourself (and your gear) in an illusory visage. This can be as subtle as a halo of light or as grand as taking on a larger-than-life form. The effect lasts for 10 minutes or until you end it early as a bonus action, and grants the following benefits:
At-Will Disguise. You can alter the illusion’s appearance—changing your apparent clothing, minor physical features, or coloration—at any time during the duration without taking another action. This works similarly to Disguise Self.
Subtle Terror or Awe. Whenever a creature first sees your illusory mantle, you have advantage on your next Charisma (Intimidation) or Charisma (Persuasion) check against that creature before the mantle ends.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Channel Divinity: Awe the Masses
Starting at 2nd level, you can use your Channel Divinity to overwhelm nearby creatures with your terrifying or transcendent presence.
As an action, you present your holy symbol and invoke the worship (or dread) you embody. Each creature of your choice within 30 feet of you that can see or hear you must make a Wisdom saving throw. On a failed save, a creature is Charmed by you for 1 minute or until it takes damage. While charmed in this way, it regards you as a godlike figure and cannot willingly attack you or target you with harmful abilities or magical effects. If a creature’s saving throw is successful, it becomes immune to this feature for 24 hours.
A creature charmed by this effect can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Devoted Protector
At 6th level, your followers’ faith extends to shield your allies—or to punish those who dare harm them.
When a creature you can see within 30 feet of you is hit by an attack, you can use your reaction to invoke your false-god powers in one of the following ways:
Protective Illusion.
The attacker must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, the attack misses instead of hitting. If the attacker fails the saving throw by 5 or more, it also becomes Frightened of you until the end of its next turn.
Wrathful Retribution.
The attacker must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, it takes 2d8 damage of a type you choose that suits your faith (e.g., radiant, necrotic, psychic, thunder, etc.). If the attacker fails by 5 or more, it is also Frightened of you until the end of its next turn. On a successful save, it takes half damage and is not frightened.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Potent Spellcasting (or Divine Strike)
At 8th level, you gain further ability to channel your faith-based might.
Choose one of the following options:
Potent Spellcasting. You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Divine Strike. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of a type you choose that suits your faith. When you reach 14th level, the extra damage increases to 2d8.
Revelation of the False God
Starting at 17th level, you can briefly become the very essence of your followers’ faith.
As an action, you exude a magnificent (or terrifying) aura for 1 minute or until you end it early as a bonus action. While this aura is active, you gain the following benefits:
Aura of Worship (or Dread). Any hostile creature that starts its turn within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, it becomes Charmed (or Frightened, your choice when you activate this feature) by you for 1 minute. A creature charmed or frightened in this way cannot willingly move closer to you, attack you, or include you in harmful effects. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shield of Devotion. Allies of your choice within 30 feet of you have advantage on all saving throws while in your aura.
Ineffable Aspect. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks while this aura lasts.
Once you use this feature, you can’t use it again until you finish a long rest.
Playing a False God Cleric
Appearance and Theme: Are you worshiped as a serene sun-god, a nightmarish plague deity, a storm-lord, or something else entirely? Let your illusions and magic reflect that theme.
Cult or Congregation: Do you maintain a steady group of believers, or do you roam the land, gathering worshipers as you go?
Conflict with True Deities: Real gods or rival cults may despise you as a heretic. Are you an upstart who threatens the established pantheon, or a puppet of darker forces?
By blending illusions, enchantments, and raw force of personality, a False God cleric shapes the battlefield and the minds of those within it—whether through reverence or terror. Above all, they stand as proof that belief alone can reshape reality.
Embrace the sun and wield its flame in protection of the land and drive out those who would harm it. Here's a druid subclass! I hope you enjoy!
[Drive]
[Homebrewery]
Day 6: The vampire hunter archetype!
I tried to make this one so it can counter more things than just vampires, so anything with sunlight sensitivity, anything that heals from damaging you, anything that can shapeshift and anything that's vulnerable to radiant damage will get whipped by this.
So! This is a perfect case study in situations where you should be wary of misinformation.
Take a moment and ask yourself, a project like this requires a lot of time, money and dedication of resources, why would scientists dedicate that time to something that could just be done by a tree?
The answer is they wouldn't. So that means this claim requires further investigation!
This project is called LIQUID 3, and it's not meant for cities with wide open spaces, it's meant for cities like Belgrade in Serbia. These cities are densely populated and heavily polluted, to the point where pollution actually chokes out current trees and makes creating green spaces difficult.
Liquid 3 was a PhD scientists answer to these problems. The microalgae tank is intended for spaces where you either:
Don't have enough space to plant full trees, or
Don't have enough time to plant trees and wait for them to grow up.
The tank is extremely efficient when you consider the amount of space needed compared to the amount of CO2 turned into oxygen. The tank can operate throughout the winter. And most importantly, it can be quickly set up in areas that desperately need relief from air pollution NOW not in 10 years when trees are done growing. Children currently suffocating on polluted air can't wait for trees to grow, they need to be taken care of now, and Liquid 3 is one of the ways to take care of them. Depending on the species of microalgea used, a number have shown a pretty amazing capacity to pull heavy metals out of the air which is something trees can get choked up by.
The tanks aren't just tanks either! Liquid 3 have solar panels placed on top, they have lighting and mobile phone charging, and they work as public benches. The designers of it want to encourage green spaces where there's room, but where there isn't room or time, Liquid 3 can step in. Realistically, this isn't a replacement for trees. It's replacing boring metal city benches with new, cooler benches that also clean the air (and have at least some heating during the winter).
Not only that, but the microalgea that grows is native to Serbia and all that microalgea has a ton of great uses! It makes for great fertilizer, compost, wastewater treatment, cleaner biofuels and even for helping create new tanks for further air purification. They only require a quick algae divide once a month, and the produced algae can be carted off to where ever it's needed. This makes them effective solutions for areas that can't sustain complex installations.
So yeah, there's actually quite a lot of places that would like these. Lots of people currently breathing in terrible quality air would much rather have their boring city benches replaced with really fucking cool algae tanks that clean the air and can be used to help create + sustain future green spaces in cities. I dunno about you, but I'd take that over a dumb metal bench any day. Put these at every bus stop and I'd be delighted.
can ppl pls reblog this version
but seriously though i’m sick and tired of those masterposts that are like “here! A reference site on Greek mythology for all your needs! Look it has all fifteen Greek gods on it!” And I’m like. tHERE WERE LIKE HUNDREDS OF FIGURES IN MYTHOLOGY YOUR CRAPPY HIGH SCHOOL LEVEL BIBLIOGRAPHY SITE MEANS NOTHING TO ME
if you want a basic outline of Greek mythology okay sure fine??? but like. if you want an extensive fucking reference site you are looking in the wrong goddamn places
as a self-declared greek mythology snob my reference site is fucking always this fucker right here. almost every single figure ever mentioned in a Greek text is on it, it has the most obscure gods, spirits, nymphs– it’s GREAT. You really wanna extend your mythological knowledge past the basic 12 and like four others? USE THEOI. plus plus PLUS everything is cited so you can actually read the source material written about whoever it is you’re looking at.
fucking signal boost this. i’m so sick and tired of writer’s helpers blogs referring people to sites with as much information you would get from opening a third grade mythology book jesus chriiiiiist
Artist Showcase: Daniel Warren Johnson (Here There Be Giants)
Oddly specific. Got a deposit for 6,837 today
fuck it, i never ever do those “reblog for X, this one really works!” posts, but this one doesn’t have any of that BS, this is just straight up wishing us good things; and then the comment doesn’t even say any of that either. Zero claims on this post, all positive vibes
May you end this week feeling ever more certain of a future you’ll love
May you end this week feeling ever more certain of a future you’ll love
WELCOME TO CRINGETOBER!
I wanted to post the prompt list a month in advance so people have time to work on it :)
There are no hard rules; it's just a fun art exercise to draw things that are considered "cringe" by popular culture. Don't stress if you miss a day!!
Even if you don't participate, it would mean the world to me if you just shared the prompt list because it took me a while to make it lol.
I hope you have fun with it!!!
I wish more people used Magic the Gathering's Color Pie instead of D&D's alignment all of the time.
Like, saying a character embodies the selfishness and impulsivenes of Red Black offers more depth than Chaotic Evil
It’s substantially deeper.
Good enough for me
The Colors of Magic
[as it applies to Character types]
I hate Good vs Evil as a Character alignment choice. Hate hate HATE hate. I’m sorry, but Good and Evil can be measured along many axes, and fucking nobody wakes up in the morning and goes “golly I sure do love being Evil! Gonna go make the world worse on purpose because I’m just so awful!”
Get the fuck outta here with that Protestant-ass characterization. I got something better for you:
[Watsonian; the colors of magic are drawn from different landforms, such as islands or mountains, and are characteristics of a type of magical currency called Mana which serves as the mechanical resource used to cast spells.]
[Doylist: each color has its own philosophies and opinions and perspectives about the world that influence Design beyond simple aesthetics]
Hence:
Each Color has its own axioms about Good/Evil!
White: Without Rules, without Order, without Law, there is only Chaos, and Good cannot exist amongst Chaos. We must all do our part.
{I’m gonna use pink for White because it’s the most “power of heart” color}
Blue: Ignorance inevitably results in Evil; Good can only be accomplished with Knowledge. Even distasteful or horrifying Knowledge has Utility.
Black: People will label anything that they Like as “Good” and whatever they dislike as “Evil.” Whoever has the most Power gets to dictate what that means in practice.
Red: Ya wanna know what’s Evil? A single man ordering around thousands of others! “Evil Empire” is redundant, all Empires are “Evil.”
Green: The nature of Evil is to Take more than is Needed, to Exploit, and to Exclude. If one wishes to be Good, one should endeavor to be Respectful, Generous, and Harmonious.
—-
As you can see, this gives us substantially more dimensionality for characterization.
So let’s flesh this out
Your standard high fantasy village is in grave peril. The village elders confer, and a champion is chosen to go forth to save the village.
Why is the village in peril?
Red: A despotic Tyrant has been building an Empire, conquering kingdom after kingdom and bringing them to their knees. Even if you surrender, your culture and way of life will be destroyed.
Green: This village has long been a haven for Outcasts, Misfits, Freaks, and Weirdos. It’s tucked away, not very rich, but rich in Love and Family and very nice hand crafts. Unfortunately, it sits on top of a large copper vein that the Imperial Treasury wants to exploit, and you all are very much in the way.
White: Your village has long suffered raids from bandits, barbarians, and outlaws, and the strain of recovering each time is becoming too great; something must be done.
Blue: The land suffers under the iron-fisted rule of a despotic tyrant. Your village has discovered the secret to his awful power and how to destroy him. Unfortunately, he knows that you know.
Black: Truth be told, your village isn’t actually “in peril” (at least, not any more than usual). Nobody sent you. You were not chosen. But there is Evil afoot, and you are offended by this Evil, and you will see to it personally that it ends.
I'm at work atm but yes all of this. You understand the complexity beyond just Good Vs Evil and how the colors are both a simple and complex character building tool. And you haven't even gone over the beauty behind wedges/shards (yet?)
Chaotic good? You would do good above all else? How? Because using the color pie you've got White Red, a passionate fight for justice, almost zealot like.
White Blue, perhaps justice at the cost of some personal freedoms? A calm controlling fight because they know best
Or White Black, justice for you and yours. A fight where the ends justify the means and history is written by the winners.
I could classify all of those as Chaotic Good, but they're all technically different.
cracks knuckles
Chaotic Good:
[in a Dystopian Punk setting]
Blue: A digital archivist sits at a bank of monitors, collecting, preserving, and distributing banned books, explicit art, and radical music.
Black: “Why? Because fuck ‘em, that’s why. Who says they’re the Good Guys? Them? You gotta open your eyes, man.”
Red: “I just feel like, if you wanna live in a Free Society, you gotta occasionally inconvenience those who are accustomed to getting whatever they want.”
Green: The Secret Police would kill him on the spot if they knew how many Scapegoats he had smuggled to safety. He had no great love for these people, but as far as he was concerned they were innocent and did not deserve to die.
White: [Actual Public Face of The Resistance. Wrote The Manifesto. Spends most of The Revolution de facto imprisoned.]
I don't really get this yet (especially the difference between Red and Black tbh) but I'm going to read more about it because it is cool
You see, the colors are partially defined by their relationship to each other; they don’t fully make sense without discussing all 5. So.
Red is also an ally of Green, whereas Black is allied with Blue. They both hate White.
What does this mean?
You probably noticed that both Red and Black are Selfish; their motivations are intrinsic, and they do not believe that they owe the world anything. This is what we mean when we say they are both “enemies of White”, as White in this context is the color of self-sacrifice, of giving yourself away.
But they disagree on other points.
Red and Blue are enemies. Blue is ultimately concerned with Control; of the self, of others, of the laws of reality itself. It pursues knowledge, and treasures it, but generally does not believe that it should be free to all. Blue gatekeeps.
Red hates all of that.
Black? Black is fine with it. Considers it useful, even. Black and Blue are allies. They get along fine. See, Black is much more likely to have minions than companions; more likely to desire sycophants than advisors. Additionally, Black and Blue both understand Politics.
Vise versa; Black and Green are enemies. Can’t stand each other. Green thinks Black is an ego-driven narcissist and will absolutely call them out on it. Green doesn’t take any one person very seriously. Green is a big fan of councils and democracy; Green likes community gardens and libraries. And when Black tries to pull a power grab, tries to assert dominance, do you know who will be standing right next to Green saying “not on my watch?” Red.
Red and Green get along fine. They both appreciate the world for what it is. They’re not trying to conquer or subjugate it. Red says “Strength is Freedom” and Green says “Strength is Responsibility” but they both agree that things like political machinations and inherited titles are a subversion of The Way Things Should Be.
So.
Yes, Black and Red are both Selfish, they do not consider The Community to be their personal responsibility. But. They have very different opinions on the subject of Authority.
I've been playing MTG (Magic the Gathering) since 2010/2011. And let me tell you, @asteroidtroglodyte has put the color wheel of MTG Into alignments PERFECTLY. While I could add to it, I am under no illusion that I could do any better or even as well as they have. Even if you know nothing of MTG, you should read this in its entirety because it is so painfully accurate that it feels good.
And if there is ever more additions? I shall be here waiting because this is pure gold.
(Ah yea, validation, that’s the good stuff)
Cracks knuckles
[The color pie performs a]
Casino Heist
White: The Organizer, the Team Leader, the Mastermind. They’re not even in it for The Money; they’re gonna give most of it away, donate it to charity or something. Their principle contribution is the team itself: knowing the right people, being able to convince them to join this mad scheme, coordinating them through The Big Plan. Nobody else is capable of wrangling a Crew like this.
Blue: The Technical Wizard, Master of Gadgets, Hacker of Computers. The actual technology involved is irrelevant; this is the person who understands the arcane secrets: they have Keys to The Backdoors; they know exactly how long the Important Door is vulnerable; they know the things the Casino doesn’t want them to know. They will spend the money gaining more control in their life: more anonymity, debts settled, perhaps a new identity.
Black: The Face, The Impersonator, The Confidence Artist. Gets recruited to The Crew when the White interrupts them in the middle of a Confidence Scheme. Consummate liars, actors, impersonators; they can be whatever, or more precisely whoever, is required by The Heist. In it for the money. You can always trust them… to act in their own self interest. Sex appeal part of the toolkit almost by default.
Red: The Escape Artist, Driver of Getaway Vehicles, Captain of The Exit Strategy. Unfazed by Chaos, unruffled by changes to The Plan. Generally heavily ADHD coded, with a pinch of Adrenaline Junky sprinkled on top. Master of vehicles, evader of Law Enforcement, the one responsible for ensuring everyone’s freedom at the end of The Plan.
Green: The Muscle. Martial Artist, Mercenary, or Military Veteran? A good question that will never be adequately answered. The Casino is very likely to resist being robbed, and Green is here to Apply Force. The precise nature of that force will depend on genre and rating, but if there’s gonna be a showdown with law enforcement or security, that scene will be Green’s moment of glory.
I'm trying to understand green, and differentiate it from white. So green and white are both colors of peace and community, but their relationship to blue is different.
Blue is the color of progress, of never being satisfied, of an unending crusade of betterment.
White, as an ally of blue, takes a similar mindset, of "I want to change the world for the better." White wants to unite the world under its own banner of peace and law.
Green, meanwhile, opposes blue's obsession with progress. It's the color of tradition and preservation. Green is less concerned with changing the world. Instead it believes in protecting it from any force of control. It's also more concerned with local concerns than the entire world.
Did I get that right?
Yes
[to elaborate]
Green and White resemble each other (from a distance, if you squint) for a lot of the same reasons Red and Black resemble each other: in the simplified “Good Vs Evil” systems (like D&D), Black/Red is “Evil” and Green/White is “Good.” Green and White agree on things like “serving the community” and “the greater good.” They both believe in self-sacrifice, which is why they both hate self-serving, egocentric Black.
Where they differ, much like Red and Black, is in their relationship to Authority.
As you observed, White’s amicable relationship with Blue is indicative of White’s desire to enforce an agenda; they want to change the world. White’s agenda is nominally one of Peace and Harmony, but, unlike Green, White isn’t actually willing to take “No” for an answer.
White believes in Authority by Rule of Law; White loves Rules; White is an Empire Builder.
Green? Not so much.
You see, things like Empire have certain requirements: for example, having an administrative ruling class necessitates a subservient labor class. Having “Rule of Law” necessitates things like “state monopoly on force” and “law enforcement.” And Green? Green spends waaay too much time hanging out with his buddy “all cops are bastards” Red to really have enthusiasm for “Crime & Punishment.”
Green is very Grounded.
In a room full of White soldiers, a man in a fancy hat makes a speech about sacrificing your life to secure the nation’s future. There is cheering.
In a room full of Green warriors, the exact same speech is met with “If I die in some field far from here, who exactly will protect my family? You?”
Not to imply that White doesn’t care about their family as much as Green does! They do! But “family” means something different to each of them.
White values the Family Name. White wants to have a bazillion babies and encourages them all to be doctors and lawyers and judges. White is a disciplinarian who believes in tough love. A good plan to make a White-aligned parent proud is to go forth and accomplish things.
Green values the Family Members. Green encourages their children to just be themselves, even if that’s not exactly in line with what society expects. Green prefers the carrot to the stick. One of the best ways to make a Green-aligned parent proud is to simply be there for your family.
The grim side of Green is that Nature is both brutal and savage, and Green doesn’t actually see a problem with that. Predation and Plague both have valuable roles to play in Nature, and Green respects that. Green is also skeptical of things like “private property” and has very little ethical issue with simply taking things (when in need).
So, yea. You hit the nail on the head there.
CONTROL
[so what’s Blue’s deal?]
Every color has 2 allies and 2 enemies. Blue is allies of White and Black, and enemies of Green and Red.
What does this mean?
Blue and White share a big picture perspective. They care about abstract ideas: ideas like Justice and Fairness, concepts like Civilization and Progress. White and Blue can wax philosophic together through many days and nights, eagerly debating the finer points of Law and Order over endless cups of coffee.
At a different table, on a different night, Black and Blue discuss different sorts of ideas. Ideas like Politics and Tactics, or the gap between Power on paper and Power in practice. They sip expensive whiskey in a private corner and discuss Secrets and Gossip; make plans together to secure their interests.
Blue bridges the gap between Black and White. Black wants the power to help themselves, and White wants the power to help others; what Blue wants is the power to acquire more power.
But there are 2 major obstacles: Red and Green. You can’t control these guys; they don’t take orders.
Green’s utter lack of ambition makes them impossible to tempt or bribe. They’re endlessly sentimental and highly skeptical of anything new. Believing that life is already perfect, they cannot be sold on the idea of Progress.
Red will disobey an order just because it’s an order; even against their own self-interest; just to prove a point. Red is deeply emotionally motivated, and being ordered around feels bad. Plus, Red is incapable of taking anyone seriously, which rubs Prideful Blue very much the wrong way.
When left to its own devices, Blue will do Research. Ultimately, what they want is to understand. They wish to know how the universe works so that they can manifest their will and ideas into it. Blues are thinkers.
There is a lot more on this on the magic the gathering developer’s blog thing
I want to add:
Colorless - Mostly mindless artifacts, robots, etc. that can be used by anyone and don’t have an agenda. But also eldritch aliens who’s agenda is too incomprehensible to fit the color system.
Multi-colored - Some individuals, groups, etc. are best regarded as a mix of two or more colors. This can make for some interesting combinations that may not feel like they perfectly fit the 5-color system.
Resources For Writing Sketchy Topics
Medicine
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Writing Specific Characters
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
Illegal Activity
Examining Mob Mentality
How Street Gangs Work
Domestic Abuse
Torture
Assault
Murder
Terrorism
Internet Fraud
Cyberwarfare
Computer Viruses
Corporate Crime
Political Corruption
Drug Trafficking
Human Trafficking
Sex Trafficking
Illegal Immigration
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#very_useful
Harmona
Image © Paizo Publishing, accessed at Archives of Nethys here
[I like the harmona. I enjoy it when fey aren't just pretty humanoids with pointy ears or horns, and a hummingbird that deals sonic damage is a cool mechanical niche. I could see these being excellent as allied NPCs as well as being a cool fight, and they would slot very well into the Kingmaker or Ironfang Invasion APs. A harmona with the blighted fey template would probably be terrifying.]
Harmona CR 11 CN Fey This creature appears as a glimmering blue hummingbird, moving so quickly that they eye has a hard time following it. A faint, high pitched whine surrounds it as it buzzes by, and its eyes have a canny look about them.
Harmonas are tiny fey creatures easily mistaken for hummingbirds to the untrained eye. They are found primarily in the First World, where they serve fey nobility as entertainers, scouts and spies. A harmona is constantly on the move, flitting from place to place. They fuel this constant rapid activity with sugar. Nectar is their traditional diet, and most harmonas live in places with ample flowering plants. They readily eat candy, pastries and sweet drinks as well.
Harmonas would rather talk or flee than fight, but they are dangerous if provoked. A harmona’s beak strikes with the force of a shortsword, and worse, carries a powerful sonic charge. The fey can beat its wings in patterns that create sonic vibrations, capable of pushing enemies away or knocking them to the ground. Few harmonas are willing to fight to the death, and so they typically make a break for it once foes are suitably battered and disoriented.
A harmona will happily converse with creatures that it comes across, as long as they are treated with respect. Harmonas have genius level intellects, and find being seen as a mere bird to be a grave insult. Attempting to capture or cage a harmona is a sure invitation to a lesson delivered with sonic damage. Mortals seeking to gain a harmona’s favor can often do so by allowing it to taste some exotic dessert or other sweet it has never tried before. Relying on that bribe can be risky, however; the fey creatures have been occasionally known to bankrupt indulgent mortals with demands for ever more elaborate comestibles.
Warp Sorcery, for you damn 40k nerds that need to shoot lightning from your brain rather than your hands
Introducing the Vessel class version 2.2!
It's been a long time for all of us, hasn't it? About 2 years ago this project started and now, slowly and surely, it closes in on its fully realized state
I already posted up the original subclasses: elder dragon, deep one, and primordial beast for all of your draconic, sea monster, and fuck off huge animal needs
Aaaand here we are with the 2nd batch!
The Destroyer, for ascended demons and rampaging angels
The High Fey, for the various tricksters of the Fey Wilds
The Dire Bloom, for supernaturally powerful flowers, trees, and what have you
As always I simply must thank my friend PJ, my collaborator, tester, and DM
My gf, who helped spark the Vessel class and plays the first ever vessel, Nia Rivers
And a special thank you to my dear friend Rowan who I lost very recently. The act of creating will save you. <3
As always you can find the full homebrewery document here: https://homebrewery.naturalcrit.com/share/n_swReh_PBe6
So, you know how I said I was making 30 subclasses for Subclasseptember? I lied. This one's a class, actually.
Subclasseptember Day 30: Choice
The Wildheart - Homebrew Class
The Wildheart is intended to fulfill a similar niche to Barbarian, but with its own flavor and a much more complex structure to provide the satisfying crunch that martials tend to otherwise lack.
Details under the cut.