I love Xue Meng a normal amount (I would die for him).
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation
noise dept.
$LAYYYTER

Kiana Khansmith

❣ Chile in a Photography ❣
will byers stan first human second
i don't do bad sauce passes

PR's Tumblrdome
Keni
Jules of Nature
Misplaced Lens Cap

⁂
"I'm Dorothy Gale from Kansas"
Sweet Seals For You, Always
Sade Olutola
he wasn't even looking at me and he found me
RMH
Three Goblin Art
Show & Tell
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@lordmcstabbington
I love Xue Meng a normal amount (I would die for him).
heavy erha spoilers, as usual!
(my tg channel decided that goutou is a girl, and who am I to argue)
I wanna get back where you are.
guess everyone’s kinda sorta back now?
expect a lot of weird writing rants and danmei reblogs i guess
The Untamed (2019)
GOD MADE TRANS PEOPLE FOR THE SAME REASON HE MADE GRAPES BUT NOT WINE WHO ARE WE TO DENY THIS DIVINE ALCHEMY OF THE SELF?
daniel lavery, “something that may shock and discredit you”
In the early second century, in response to the question "Why has God not made man just as He wanted him to be?" Rabbi Akiva said "For the very reason, the duty of man is to perfect himself."
I wrote this nearly a year ago, at the time I had never read the work of Daniel Lavery, Rabbi Akiva, or other queer writers who has written similar things.
In fact, a few people accused me of plagiarizing, but it didn't bother me.
It didn't bother me because it was proof that it was real. It was proof that throughout history there has always been fruit and wine, there had always been bread and wheat, that there had always been people like me who looked at the magical transformation of one to the other and said "there I am, just as God intended"
I think the best piece of character design advice I ever received was actually from a band leadership camp I attended in june of 2017.
the speaker there gave lots of advice for leaders—obviously, it was a leadership camp—but his saying about personality flaws struck me as useful for writers too.
he said to us all “your curses are your blessings and your blessings are your curses” and went on to explain how because he was such a great speaker, it made him a terrible listener. he could give speeches for hours on end and inspire thousands of people, but as soon as someone wanted to talk to him one on one or vent to him, he struggled with it.
he had us write down our greatest weakness and relate it to our biggest strength (mine being that I am far too emotional, but I’m gentle with others because I can understand their emotions), and the whole time people are sharing theirs, my mind was running wild with all my characters and their flaws.
previously, I had added flaws as an after thought, as in “this character seems too perfect. how can I make them not-like-that?” but that’s not how people or personalities work. for every human alive, their flaws and their strengths are directly related to each other. you can’t have one without the other.
is your character strong-willed? that can easily turn into stubbornness. is your character compassionate? maybe they give too many chances. are they loyal? then they’ll destroy the world for the people they love.
it works the other way around too: maybe your villain only hates the protagonist’s people because they love their own and just have a twisted sense of how to protect them. maybe your antagonist is arrogant, but they’ll be confident in everything they do.
tl;dr “your curses are your blessings, and your blessings are your curses” there is no such thing as a character flaw, just a strength that has been stretched too far.
This is such a fabulous flip side of what I’ve always known about villians. That their biggest weakness is that they always assume their own motivations are the motives of others.
Such a good tip for writing realistic characters.
Give your players a “disintegration gun”. What it actually does is shoot people into the future. In the final session all the people they shot with it blink into existence around them at once.
This couldn’t be a more obvious portent if it fell from the sky on a clear day.
The whole thing says “Who once saw me wept. Who sees me now will weep.”
WELL THAT’S NOT CREEPILY RELEVANT OR ANYTHING
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
A lot of wild things happen in the World Cup but this was definitely up there
A razor sharp saber is hanging on the wall. It gleams like sunlight. Engraved on it, in the Old Tongue, is the phrase “For BIG Mistakes”
SO THIS WAS THE MOVIE POSTER FOR DEADPOOL 2 AT THE MOVIE THEATRE IN MY TOWN THEY MADE IT THEMSELVES BECAUSE THE ACTUAL POSTER NEVER GOT HERE
If you passed this off as an authentic poster, no one would have questioned you.
in honor of 4/13, here are some of my favorite homestuck quotes
I love homestuck day theres always so much good art!