Getting excited about the upcoming Dominaria Set from M:tG. Decided to harken back to the original heroes (and villains) of the Weatherlight saga.
Oil on paper
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Kaledo Art
almost home
Monterey Bay Aquarium
Mike Driver
DEAR READER
Xuebing Du

izzy's playlists!
Keni
tumblr dot com
let's talk about Bridgerton tea, my ask is open

Love Begins
RMH
d e v o n
art blog(derogatory)
wallacepolsom
cherry valley forever
Peter Solarz
Stranger Things
TVSTRANGERTHINGS

seen from France
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@misshapenfiendftw
Getting excited about the upcoming Dominaria Set from M:tG. Decided to harken back to the original heroes (and villains) of the Weatherlight saga.
Oil on paper
Random Jank idea I had.
The amazing digital art of Victor Adame for Magic: The Gathering
The Art of Magic: The Gathering - Ixalan
Wayne Reynolds goblins cannot be stopped. (Source)
My casual goblin deck needs updating.
This'll do
thought of this today when someone didn’t understand how evolve worked.
Grusilda, Monster Masher ~ art by Mathias Kollros
OMG they gave a robot preview to Roborosewater! If this card seems confusing, it just forces everyone to play their spells in a specific order. (Source)
Izzet LD Control Standard
here’s a first draft. Baral turns your 8 LD spells into Stone Rain, and otherwise it’s a control shell hoping to get added value and find more answers and LD from the Baral card draw
4 Baral, Chief of Compliance 3 Torrential Gearhulk
1 Abrade 3 Censor 4 Disallow 2 Essence Scatter 3 Spell Pierce 2 Spell Swindle
3 Baral’s Expertise 4 Demolish 2 Sweltering Suns 4 Violent Impact
4 Field of Ruin 4 Spirebluff Canal 6 Mountain 11 Island
Everyone: land destruction is too slow for standard
@tumblhurgoyf : hold my beer
so has anybody tried this at FNM or anywhere?
I love izzet and have a good chunk of these cards. Missing the Gearhulks and land base... but I been considering unloading a bunch of cards. I'll come back to this...
Hijack by Svetlin Velinov
TEAM MINOTAUR DAD
Because if you wouldn’t murder your way across the multiverse to see your children again, I don’t want to know you.
I really want this to be true, because RB-mirrored Tamiyo is awesome, but I read the entire answer to that question as very sarcastic.
It’s true!
GIVE ME THE OATH OF ANGRATH PLZ
MAD DAD
I hope Angrath's from Valla...
Your cards with new art in Duel Decks: Merfolk vs. Goblins! The 1/0 Elementals are crabssss (Source for gobbos) (Source for fishies)
Commander Player Archetypes
An idea put forward in the latest Command Zone, I just had to expand upon it. What category do you think you best fit under?
The Mentor
Often the one who has been playing the game the longest, The Mentor willingly points out how to better play even to their detriment in the game with the goal of wanting everyone to be better players and keep enjoying the game. They lend out decks so everyone can play and get their enjoyment from cultivating the playgroup.
The Rebel
The player who has to fight every fight, especially against whoever is currently leading the game. Always playing to win and do so proactively, progressing themselves toward the victory. Attacks whenever viable and will refuse to just let the game go someone else’s way.
The Judo Master
One of the most valuable skills in playing Commander is ‘avoiding hate’, and The Judo Master is best at this. Through subtle board positioning and well timed plays, they manage to just slip under the table’s threat radar and someone else takes the heat while they continue to deflect, dodge, and avoid conflict.
The Contrarian
Absolutely against convention or reason, The Contrarian seeks to show the futility of alliances or words by taking decisive actions that go against the hopes of other players, often meeting offers of ceasefire with guns ablaze.
The Opportunist
A player who lies in wait for the right moment to strike or rise from the shadows in hopes of ‘stealing’ the game from under others, The Opportunist is not deceitful or disloyal, merely takes the chance to win when they see it. They have no qualms about letting others do the heavy lifting.
The Lone Wolf
No allegiances, no table talk, just the board state. The Lone Wolf is the one who plays the game and does not participate in politics. They stay their course and are comparatively stoic, having little to no interest in the excessive chatter of the silver-tongued.
The Merciless
The player who will eliminate the player who got mana-screwed without a second thought. The Merciless do not deal in half-measures. Devastating a player’s presence in the game is not enough. Complete annihilation is the only real option.
The Politician
Making up and cutting deals constantly, The Politician hopes to maneuver in the game socially not just to avoid personal harm, but to advance to victory. Encouraging players to eliminate each-other while trying to remain mostly unscathed, The Politician can do the most with as little as possible.
The Architect
A player who seeks to craft a specific experience, be it some kind of synergy or a game ending combo, and have no ambition beyond that. They seek to accomplish a personal goal in the game built into their own deck.
The Jester
Always seeking to make the game ‘a little more interesting’ by playing decks with game-changing cards or always encouraging a new game mode like Archenemy or Planechase, The Jester is eager to experience the biggest can of worms they can open.
Deep Dream Generator, Eldrazi titans ver.
@tired-insanity
Eldrazi Titans as painted by Rebecca Guay
Got a finisher for my 'Legions' Ruric Thar deck. Now just an E wit, Bloodfire Colossus and Verdant Sun's avatar and we should be good.
Sheriff
Some folks were confused earlier when I posted a picture of a board with a card called “Sheriff”, so allow me to explain!
Sheriff is a variant of multiplayer Magic for 5 or more players (most commonly 5 though). It’s typically played with Commander decks. It adds politics and speed to a game that would normally go very long, as rather than needing to beat everyone, you have specific goals.
At the beginning of a game of sheriff, everyone receives a random role card from the 5 above. These are kept hidden, except for the sheriff. If someone leaves the game, they give their role card to the sheriff, so they can see if the game ends or not.
The Sheriff starts the game with an extra 20 life and always goes first. The Sheriff wins if they find and defeat the two outlaws.
The Outlaws both win if they defeat the sheriff. Some will go all out to try and attack them straight away. Others will be sneaky and try to win their trust before stabbing them in the back. The choice is yours.
The Deputy only wins if the sheriff wins. This means you cannot win by an alternate win condition. You must help the sheriff beat the outlaws.
The Renegade is typically most difficult, as you must defeat everyone. To make this possible, if you defeat the sheriff, the game does not immediately end. When you defeat them, you take the role of sheriff and are the outlaws’ new target! You can of course, go other routes though, say dealing everyone lethal damage all at once, or making them draw their deck out.
There are some variants of Sheriff. For six players, add a second deputy or renegade. Others have come up with extra roles, with more effects. Regardless, get out there and have fun, pardner!
Flavor Friday - The Greatest Thief in the Multiverse
I’m a huge fan of Dack Fayden’s comics (the IDW Magic: the Gathering comic series). Even though he’s actually a terrible thief (he’s always getting caught), he’s number one in my heart. Given that we last saw him venturing into Theros’s underworld, my hopes are still pinned on a return to Theros bringing this rogue back to the story.
From left to right, top to bottom:
Dack Fayden by Eric Deschamps
Sleight of Hand (Magic: the Gathering #1 cover) by Eric Deschamps
Dack Concept by Eric Deschamps
Treasure Hunt by Aleksi Briclot
Magic: the Gathering #3 cover by Tyler Walpole
Bred to Hunt by Karl Kopinski
Faithless Looting by Karl Kopinski
Electrolyze by Karl Kopinski
I think we need Sleight of Hand to get a reprint with that second art in it!
No Guild Is Transphobic II
Colours [x] Guilds I [x] Clans [x] Shards [x]
Apocalypse Demon by Piotr Jablonski