Spray It! Street Art Wall Functional for The Sims 2
Ten years ago someone was working on a similar mod, I found a thread on Modthesims with a linked youtube video that doesn't work anymore, but the mod was never released from what I know, so (suggested by @coolenasha) I tried to do it myself.
This object is cloned from an easel but will let your sims spray paint walls instead. There are 13 different graffiti paintings, taken from Artesim. I removed the option to sell the painting because it didn't make sense to me, you can only scrap the graffiti away. Anyway sims will gain creativity skill points from it. The animations are taken from the roaches spray so it looks like sims are spraying the ground, but this was the best I could do... easel animations weren't fitting for this object.
Another thing I couldn't get rid of was the painting background. The original easel makes the paintings look like they are being revealed step by step using a second canvas on top of the first one, which hide parts of the painting in different stages. Yep, that's how it works.
I couldn't remove this second layer, because then the full graffiti would be visible right away. So, I created a kind of white paint stain to cover the graffiti and slowly revealing the image little by little.
This is how it looks in game:
The main object, the spray can box, is buyable in Buy Mode, Hobby category. It has two tiles, the right one is where the sim will go to paint. Graffiti are three tiles wide. The same can from the box (a green one) will spawn on the sim hand while painting (not the roaches one because I didn't like it).
Well I think it's all you need to know... Have fun using it!
DOWNLOAD HERE
---------------------------------
If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
Thanks for the inspiration from @chocolatecitysim who was playing @simmymom's new Llama Scouting System and wanted a way to do a scout group photo. This box contains 12 poses for Children sitting, kneeling, and standing.
The download and more details are available at Simblr.cc
DOWNLOAD HERE
today i have some recolours of the freetime artig painting using prints by haley tippman. these were previously converted by @eulaliasims but i wanted to have them on a mesh with lots of addons (you can get the addons in the preview here)
there are 11 swatches (swatch under the cut - stolen from eulaliasims )
A mini-collab between me and @episims 😊 I have a flower meadow in my game that I very much enjoy, and it occurred to me that it really ought to spawn more than one batch of butterflies. So off to make a butterfly version of @pforestsims' Firefly OMSP we went, and here we are!
Butterflies will only spawn during daytime, between 7-19 (7am to 7pm). We set the initiation to vary a little, so that if you have multiple they don't all spawn at the exact same time. Idle duration is BCON tunable, you set the minimum and the random range. By default it'll take minimum 10 minutes, maximum 30 minutes. You can force them to appear immediately by entering and exiting buy/build mode.
We've also added support for season and weather tuning, so you can decide which seasons and weather they should spawn in. Default settings will only spawn butterflies in clear weather, during spring, summer and fall. Active rain, hail, or snow will prevent butterflies, as will snow lingering on the ground.
The object goes invisible automatically in live mode. If you set it invisible manually, it will remember this.
Found in general/misc, costs 0.
Because we made coding changes we decided to include a firefly version that has weather and seasonal support. Fireflies will spawn at night (7pm to 7am) during spring, summer and fall. They are allowed in rain, but not in lingering snow, or active snow or hail. Uses the same GUID as Pforest's original, so only pick one. If you want to keep both you can if you change guid, it is a new object so nothing else overwrites.
Download from SFS
Credits: @pforestsims for the original Firefly OMSP
So my favorite pair of jeans in TS2 are this conversion of Rope's Basic Jeans that memento did (and of course all the awesome age conversions by DeeDee!)
Rope also happens to make the only jeans I use in TS4 on the rare occasions I load it up.
So today I am offering you those textures I've made fit on meshes from the following: @platinumaspiration, @lucilla-sims and @megamassikalove (thank you SO much!)
More information under the cut. :)
This is a swatch for the 8 textures I used. I'm not entirely sure if it is all the same ones that memento used for their conversion but these are the ones I liked the most from the original textures.
Every mesh will have as many shoe recolours as I can think of/make work as that's my style. :)
I do plan to make more in the future but as the dozens of folders on my desktop filled with finished or half finished projects will tell you, I am often all over the place.
Also things are available for more than AM but I only previewed on AM. Also only a selected few colours. So you will have to look at them in game to see all the options! (Sorry!)
If that sounds good to you we can move on to the downloads now and away from my rambling.
4t2 EP16 Jeans Constructed
download (TM-AM-EM) TM/EM repositored to AM files
4t2 SDX016 Cuffs
download (TM-AM) TM repositored to AM files
4t2 SP05 Leather Pants
download (TM-AM-EM) TM/EM repositored to AM files
4t2 GP07 Pants Patched
download (TM-AM-EM) TM/EM repositored to AM files
there's only 7 textures for these.. and I can only imagine I just got distracted or something as usual. Oops.
Thank you so much for looking! I appreciate you!
And yes. Hektor is having a bit of an identity crisis with his hair. I might need to do my hair folder over..
I use the invisible changing-table by Yuichen from HERE. It's really nice for use on counters and dressers.
But is is repo’d to the BG changing-table. And after Hugelunatic repo’d the BG changing-table to the BG crib a lot of recolors are only made for the crib.
So I changed it, and now the pad take al the (re)colors of the crib.
I added also the options to choose baby outfits.
And then I also made a pad, slaved to the normal bedding.
The "crib"pad has the original guid so you have to take Yuichens out. The "bedding"pad has a new guid so you can have both in your game.
Credits: @yuichen for the pad, Hugelunatic and fway for the mapping and Meduza for the baby tutorial
SFS Crib pad
SFS Bedding Pad
You need "move objects on" to place these over counters. If anybody knows how to change that it would be nice!
Earlier this summer I found myself needing some cute clutter for a bar I am building, and here we are! I made a bunch of things tailored to what I wanted, and it came out kinda cute so I thought perhaps they'd be useful for someone else too.
There are 14 objects in total, and one maxis recolor. You get two beer tankards, three snack bowls, pretzel sticks, a cutting board to hold snack bowls, a coaster, a service bell, a small menu card, a maxis recolor menu, a decorative wall barrel, and three sizes of barrels.
Some meshed by me, using Maxis or CC items as base, and some resized or extracted. Please see credits or item descriptions for CC items used as base 😊
Cutting board and coaster have slots! The pretzel sticks fit in the tankard, using the invisible recolor and an OMSP 🙂
Items are repo'd where possible, see file names or read me. Snack bowls may look weird if you use a FT chips platter default, as those are repo'd to the maxis texture.
Credits: Freepik, @episims for ideas, moral support and vintage beer art, Original 4t2 conversion credits @iolanta-missis-moore for olives, cutting board and sticks, @modernsetstosims2 for bowl, @jacky93sims for beer barrel and glasses, @lordcrumps for wall barrel, @morepopcorn for the bell
[CLOSED WORKSHOP]
Hey there! Happy Simming Sunday!
Many people love taking family photos, or love the idea of making a wall of family photos in their game. Some simmers want to know exactly some of the ways you can achieve that beyond the in-game methods. I am presenting a small workshop about this on Saturday, September 20th at 11 am Central US time on the Sims Forge Creator Discord
Things I will be covering:
How to recolor in SimPE the 'It will Last Longer' custom frames so that several sizes will pull the same repo image
How to use Lucas's hacked picture frames in-game
How to add custom family screenshots/images straight into the game to be ordered on the computer
Briefly show ways to construct a unique family photo using poseboxes & overlays
Programs needed: Photoediting Program of your choice & SimPE
Follow up:
Here is the workshop recording
Resource Document
Thanks to everyone who attended! I'm re-blogging one last time because I have added the uploaded recording and resource document links if you would like to watch and try this yourself any simmers in the future that stumble upon this and want to do family photos!
Animal Crossing: New Horizons Flower bed converted for The Sims 2. I split the flowers and planter into separate subsets. This frustrated me to no end because I also added LOD90 stuff so you get a less detailed version in neighborhood view. And, uh, that was pretty hard!
yayyy so happy to see you back! you seem like such a nice presence in the community and I love your CC!
Thank you, you're too kind! Have a lil' something from me to you (hopefully you love this one too!).
Just a dining chair and dining table that was too cute for me to ignore. Original meshes are by SIMcredible. Both the table and the chair have two subsets so you can mix and match fabrics and woods/table top and bases.
The Double-Fence Technique and functional, enclosed backyards for apartments on foundations [TS2]
That title sounds like I'm writing a PhD...
Basically, if you've ever tried to add a backyard to an apartment on a foundation, you've probably received an error about invalid apartments, even if the backyard is fully fenced.
This is because the level with the foundation is considered "open" since you can't fence across the stairs from the foundation down to the back yard.
One way to solve this issue is by fencing in the "air space" above the back yard by using walls and the constrainfloorelevation cheat, so that both the ground and foundation levels are fenced-in, hence "double fence". If you have any experience making apartments, and using the CFE cheat, it's really easy!
It's also just a nice tutorial on how to "stack" fences for aesthetic purposes.
Step-by-step guide:
1. Start with a residential lot that is not, and has never been occupied. Build your apartments the way you want them, leaving space for the back yards. Remember to use the correct apartment doors.
Stunning.
Now for the back yard.
2. Press ctrl+shift+C together to open up the cheats console, then enter "boolProp constrainFloorElevation false".
3. Now build a wall that encloses your back yards as desired for each individual apartment.
4. Go in to Terrain Tools in Build Mode (the shovel icon) and drag the flatten elevation tool (the first one) to flatten the whole walled-in back yard area, just as you would flatten bumpy ground.
Like so.
You may get these floating triangles at the corners of your walls. That's fine. Just temporarily delete those walls, then undo. The floating triangles should be back in place.
6. Now, pick another fence, and fence in the entire back yard area on top of the walls and foundation you put down. Don't forget to connect it to the house.
If you like how this looks, you can stop here! Use whatever wall coverings you want on the walls and skip to step 10. If you want to use walls for the lower portion, but want your back yards to have outdoor lighting, go to the "Fiddly Bits" section at the end of the post, then go back to step 10. Otherwise, continue:
7. Open up the cheats console again (ctrl+shift+C) and type in "boolProp constrainFloorElevation true".
8. Using the wall tool, delete the walls you placed on the bottom underneath the fence. The top fence will now appear to be floating, like so.
9. Add back in whichever fence you prefer on the bottom in the same place that you had the walls.
This is just one example. Try mixing and matching different styles of upper + lower fences (or walls) to see what you like.
10. Your apartments are pretty much ready now! Save before you do anything else, and check for any aesthetic issues like fence directions or posts, wall coverings, etc. The absolute safest thing to do is to save, go back to the neighbourhood, then package your lot to a file, before you load back into the lot to continue.
If everything else in your apartment is ready for people to move in, then you can simply open up the cheats console (ctrl+shift+C) and type in "changelotzoning apartmentbase".
If you have done everything correctly, the mailbox at the front of the house should change from a residential mailbox to an apartment mailbox as soon as you enter the cheat. There will be no pop-up or anything else.
If you get a pop-up saying something about an invalid apartment, that means you didn't enclose the back yard properly with BOTH fences, OR there is something else wrong with your apartment. This is not a general tutorial for building apartments. If you don't have any prior experience building apartments, please check this guide to troubleshoot why you might be getting an error.
But if everything worked well - congratulations! You now have your very own apartment building on a foundation with functional, fenced-in backyards. Save, exit to the neighbourhood, and try moving someone in. You should now be able to move, place, and delete objects in the back yard just like any other room in the apartment.
Pros and Cons:
Pros:
You can now actually control your own back yards!! They will no longer be considered a part of the common area, and you can place, move, and delete furniture within them just like any other room in your apartment. Apartment residents should also stop trying to get into your back yard so frequently.
You don't have to use custom invisible fences or unlock the hidden in-game invisible fence if you don't want to/can't.
Aesthetically, you can have taller fences without obstructing player vision, as the upper fence will disappear when playing on the ground level.
Cons:
You're technically paying for the same space twice, which can get expensive with TS2 apartments. However, most players have their own way of balancing apartment rent costs, so this isn't a huge deal.
Since you have to be able to place a wall first, this limits you to placing your fences within 2 tiles of the edge of the lot (by default) or 1 tile (with the Lot Adjuster). You may be able to use the Lot Adjuster to get some fences flush with the edge of the lot after they've already been built, but I haven't tested it yet. If you want to experiment with it, make sure you do it before you convert your lot to an apartmentbase just in case something goes wrong.
Fiddly Bits:
"I don't want the top fence to be visible!"
Use the "Great Divide" room divider "fences" from Apartment Life, the unlocked invisible fence from this post, or a custom invisible fence as your upper fence. But if you're using invisible fences, and don't want the double fence effect, you would probably prefer this tutorial.
"Can I use walls or half-walls instead of fences?"
Sure can! You can stack half-walls on top of fences, fences on top of half-walls; if you follow the tutorial, they basically behave the same.
You can certainly use full-height walls as your upper fence, for a really enclosed courtyard effect. You can even use windows for a screened porch vibe. I don't recommend using full-height walls for the lower fence because it will be difficult to connect them to the foundation, but if you know what you're doing, go nuts.
"I want to use walls as my fence, but I want my back yard to have outdoor lighting!"
If you unlock the pool walls by following this tutorial, and use them as your lower fence, then your back yards will retain outdoor lighting. The tutorial may look overwhelming but it's actually incredibly easy and requires no knowledge of things like SimPE or cheats.
Above: A yard enclosed with regular walls (left) VS a yard enclosed with pool walls (right).
"I want to have a gate to my back yard!"
If you try to add a gate to the lower fence you'll just get an "invalid apartment" error message. But, you can trick the game though by using those same "Great Divide" fences from Apartment Life. Simply surround the gate with a Great Divide (on either side, though preferably outside of your yard, to give yourself the most space). This will enclose the gate within your apartment, but Sims will be able to walk over the "fence". I usually put down a floor tile to make it look like a mat.
Remember that the upper fence MUST remain intact in order for the apartment to function. However, you can replace the portion of the top fence above your gate with a custom or unlocked invisible fence so that your Sims don't look like they're walking through it.
When you move in, be sure to lock this gate as quickly as possible; sometimes apartment neighbours will try to enter via the gate uninvited. If you lock the gate, the behaviour SHOULD lessen or stop (but apartment neighbours can be annoying like that without mods).
"Can't I use an invisible fence to enclose a smaller portion of of the upper layer? Then I wouldn't have to pay for the back yard twice."
You sure can. This is a great tutorial that explains how to do just how to do that. In my opinion, though, invisible fences can be a pain in the butt to keep track of, and not everyone wants to or is able to use them. This is just an alternative!
I thought something like this would be cool in like, clubs or such. They're just decorative so they don't interfere with any other sound source you might want to use. Separated from the karaoke machine and the bass, so the Nightlife and University EPs are required! I put them in the creativity section, but now I have second thoughts lol. Enjoy! :)