the realization that the unhealthy trait you’ve given your favorite oc for funsies is actually something you unintentionally do is like watching a five year old innocently and perfectly mimic your bad habits
✨ Happy Star Wars Day Week everyone! (a bit late to posting this here 😅) ✨
Time to finally give you some updates on the Tukk Tales project and introduce one of its new characters:
Commander Faust of the Coruscant Guard.
More on him soon, but for now I'll let this animation speak for itself. 🫡👀
But why new characters? And where's the short film??
First of all I'm sorry I haven't been great with keeping you all updated in the past! Juggling the project with my freelance work and private life hasn't been easy and I wanted to wait until things have developed further until I make any new announcements, but here's basically what happened:
After the announcement teaser trailer in 2023 completely blew up and I got to see how much love and support there already is for Tukk, his company and the project, I got motivated to push both my storytelling skills and the film itself a lot further, going back and rewriting the whole thing to let us spend more time with these characters and tell a more impactful and memorable story.
Instead of a little one-off 6 minute short (which at the time was still mostly in rough previz stage), it evolved into something closer to a full Clone Wars episode, which I've eventually decided to separate into three mini-episodes, inspired by the beautiful "Tales of" shows from Lucasfilm.
With that expansion also came the need for a lot more characters, designs and assets. And since I'm making all of those from scratch, with hand-painted textures, animator-friendly rigs and screen-accurate details that have to hold up in all kinds of close-ups, I've spent a LOT of time on that part of the process while simultaneously setting up some of the previz animations for the new story.
But an end of that step is in sight and once it is complete, updates will become way more frequent as I'm much faster when it comes to bringing shots from previz to a final stage.
I still can't give a release date yet as it's a no-budget personal project that is happening between client jobs, but it's still going full steam ahead and I'm extremely excited about the new direction it has taken on a while ago.
I'll also be looking for other character animators to bring onto the project later on and help out with some shots, so if you're interested in volunteering, feel free to send me your reel (mail address in my linktree)!
That's it for now, more character reveals soon (and no, they won't all be clones 🗡️🥸)!
✨ Happy Star Wars Day Week everyone! (a bit late to posting this here 😅) ✨
Time to finally give you some updates on the Tukk Tales project and introduce one of its new characters:
Commander Faust of the Coruscant Guard.
More on him soon, but for now I'll let this animation speak for itself. 🫡👀
But why new characters? And where's the short film??
First of all I'm sorry I haven't been great with keeping you all updated in the past! Juggling the project with my freelance work and private life hasn't been easy and I wanted to wait until things have developed further until I make any new announcements, but here's basically what happened:
After the announcement teaser trailer in 2023 completely blew up and I got to see how much love and support there already is for Tukk, his company and the project, I got motivated to push both my storytelling skills and the film itself a lot further, going back and rewriting the whole thing to let us spend more time with these characters and tell a more impactful and memorable story.
Instead of a little one-off 6 minute short (which at the time was still mostly in rough previz stage), it evolved into something closer to a full Clone Wars episode, which I've eventually decided to separate into three mini-episodes, inspired by the beautiful "Tales of" shows from Lucasfilm.
With that expansion also came the need for a lot more characters, designs and assets. And since I'm making all of those from scratch, with hand-painted textures, animator-friendly rigs and screen-accurate details that have to hold up in all kinds of close-ups, I've spent a LOT of time on that part of the process while simultaneously setting up some of the previz animations for the new story.
But an end of that step is in sight and once it is complete, updates will become way more frequent as I'm much faster when it comes to bringing shots from previz to a final stage.
I still can't give a release date yet as it's a no-budget personal project that is happening between client jobs, but it's still going full steam ahead and I'm extremely excited about the new direction it has taken on a while ago.
I'll also be looking for other character animators to bring onto the project later on and help out with some shots, so if you're interested in volunteering, feel free to send me your reel (mail address in my linktree)!
That's it for now, more character reveals soon (and no, they won't all be clones 🗡️🥸)!
Bad news Finding Fulcurm fans! There will be NO MORE new pages for Finding Fulcrum!
*gets smacked in the head*
Carrinth, that is a terrible way to announce that you've finished writing the ENDING to Finding Fulcrum.
Ok fine. Rejoice Gentle Beings! Finding Fulcrum is in its final sprint towards the ending! Yep, yep. I have completed the final rough drafts. Expect the final, final conclusion NOT soon but It'll Be Done When It's Done-ish. 7(?) pages remaining which will be released as one final drop with all the care and tenderness of kicking a new shinny off a flying LAAT Gunship.
Some preview panels:
Baby Caleb again! Because ofc we need one more Order 66 trauma dump before we go yeahhhh~! Artistic liberties taken with Depa's Jedi robes.
HUGS.
Now it's back to inking, coloring, color grading, resketching, reinking, coloring, dialogue writing, rewriting....
I drew the gdans based on these concept sketches I made a while ago. I wish I could've drawn more, but drawing so many creatures close to each other is super tough. Here's a better view:
For the background, I experimented a bit — I made the base in 3D using a game called FlowScape, then painted over it. It's pretty neat! Here's the image I came up with:
I even made a version with a giant suricate to help me position the camera. 😂
In 2026 I want Cody to stop haunting the narrative and actually BE the narrative. If he doesn't show up on our screens soon I swear to god I'm going to hex Filoni.
But if he stays off screen that means I get to write what happened to him myself! I dont trust the writers not to squander him again or worse, kill him in an unsatisfying way. Let me kill him in a very painful and satisfying way myself.