Here's a Vicuna we saw on the road side in the Atacama desert. They are typical of the Andean mountains and can be found at high altitudes, usually above 3800m :)

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we're not kids anymore.
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he wasn't even looking at me and he found me
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"I'm Dorothy Gale from Kansas"
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@ruimm
Here's a Vicuna we saw on the road side in the Atacama desert. They are typical of the Andean mountains and can be found at high altitudes, usually above 3800m :)
Watch out for the DESERT FOX!
Developer and designer creating mobile games, desktop application, interactive installations, digital illustration and more
Got a new portfolio! Yay! Check it at https://ruim.myportfolio.com and let me know what you think :)
I'm also available for freelance projects in game and interactive installations development. :)
I just released a free asset for GameMaker Studio 2 for creating and controlling cameras. Features:
- Camera Position
- Camera Rotation
- Screen Shake - Camera Zoom
- Fixed Camera Size (resolution independent) Can get it here: https://marketplace.yoyogames.com/assets/8832/easy-cam
Walking animation :)
Platformer mockup :)
A bird character :)
Sunday morning doodle: autumn weiner
Hello :)
Here’s a drawing of my son made in the time it took to upload a new app version to the AppStore :)
Here’s a 5 minute Pikachu
#Fuerza #Chile!!!
Here’s some tests for WindRider’s title in Chinese :) Here’s Simplified and Traditional
2017 in Review
So.... 2017 was my craziest year ever when it comes to work.
After 2 years of teaching game development at Europeia University I decided to quit. I loved teaching (and I still do) but I really missed working on comercial projects and I wanted to eventually work on mobile games. At the time I got some nice client projects so I thought that it was the perfect time to do it. After a few months working on client projects I decided to take a dive and live off of savings for a few months while I worked on a mobile game (crazy right?) It was a weird period where I was always trying to manage the thoughts that what I was doing was career suicide (who makes money from mobile games these days anyway?)... But finally after a few months of development and sharing the game on social media I got contacted by a publisher and we reached a deal. So I’m happy to announce that Wind Rider is going to be published by ZPlay! I also got in touch with other publishers and established some future partnerships that, hopefully, will allow me to get some other games released as well :) So all in all, 2017 brought me amazing work opportunities and I’m really looking forward to how 2018 will unveil! :)
thinking about my next game... and doing some mockups. Can’t wait to start working on this one :)
Haven’t posted anything in a while so here’s a small update about WindRider: The game has entered Beta and I’ve been testing with some people. Based on their feedback I’m making some changes on the game and way it plays. These are simple changes to implement but they should make the game more interesting :) I’ve also been in conversations with a couple publishers. At first the idea was to publish the game myself but I’m curious to see if anyone is actually interested in publishing the game and what sort of deal we can come up with. I’ll post here once I have more news :D
I'm reaching the final stages of the game and I'm currently looking for Beta testers on iOS and Android Any one wanting to get a copy of the game can PM me or use the email: games dot ruim at gmail dot com Here's the pre-release trailer