Silly shamgoat au, I've been having fun with. Lemme introduce my chud son-
Sade Olutola
Game of Thrones Daily
Peter Solarz
One Nice Bug Per Day
$LAYYYTER

@theartofmadeline
Stranger Things
h
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation
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occasionally subtle

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art blog(derogatory)
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@sammykh
Silly shamgoat au, I've been having fun with. Lemme introduce my chud son-
Hmm, how often does the lamb cook a follower egg rather than hatch it?
If they're anything like how I play the game, they cook them most times because it's easier to serve up some omelettes than resurrecting every dying elder they want to keep around.
All bishop eggs get cooked, they are not allowed any offspring. Other eggs' fates are the parents' choice (which is influenced by the Lamb introducing followers with favorable traits to one another. A lil bit of selective breeding is involved)
#cottagecore
this and a blunt
The idea of dragons in modern times is so fun because imagine a hot summer day on your vacay and go to use the hotel pool and staff is like "valued guests we regret to inform you that the pool area is out of service at the moment, we apologize for the inconvenience"
And people like "wtf why" looking out their hotel room window and there's this. This dragon just curled up in the pool chilling, literally, cooling itself down
Some of the staff are trying to gently shoo him away and the dragon does a soft little "rrrrrr" like a grumpy cat and a warning puff of smoke and they're like "fuck it i don't get paid nearly enough for this" and no ones using the pool today sorry!
Rough scene storyboards that I do not have the motivation to clean up so I'm dumping them here. Still not feeling good about my art lately I can't even get past the sketchy phase anymore lmao
anyway stuff for things for laterz
fake marriage trope but theyre so fucking stupid
jesus christ i have to actually draw in order for me to be drawing again
The one who fits. The one who sits.
I had to, im sorry xD
Been wanting to make something Krusielle related, and this is what my brain came up.
[COMMISSIONS OPEN if interested]
I was feeling agitated and artblocked yesterday so I decided to give my brain a rest by watching TV and then the next thing I knew these were in front of me
From Veronica Tucker via Pinterest
one fight at a time
Acclaimed author John Green
@bamsara
@bamsara
@bamsara
@bamsara
@bamsara
@bamsara
you're all about to become millionaires
undertale tells a lot of stories but maybe my favorite one of the stories it tells is the story about a sad, angry, hateful child, who on being really and truly loved for the first time decided they were willing to die in order to kill anyone who could possibly hurt their family; and how by being unfailingly kind, and open, and helping and befriending the people who lash out at you in fear and despair, you can help even that child to a happier and more peaceful ending, to the belief that things can be okay
and how this character’s arc is told entirely through details in the flavor text and narration
if you play a genocide run then there’s plenty of evidence that the “narrator” is the fallen child, taking control of Frisk. the ending, for one, but also the way that the flavor text etc changes, like the mirror saying “It’s me, Chara” when you look into it (also contrasting with Frisk always being referred to in the second person)
unlike dialogue from the other characters, the flavor text doesn’t have a talksprite, just the little asterisk at the start. ergo in a pacifist run, the “Despite everything, it’s still you” when you look into the mirror in Home and the “Still just you, Frisk” if you go back to New Home after the endgame and look in the mirror are both Chara. so is this
play undertale, the skeleton meme game, and help the lost, formerly vengeful spirit of a dead child hug their brother one last time
#no i am not over undertale thank you for asking #just!!! just thinking about when the game tells you that there’s one more person you can SAVE #but there are TWO people!!! there’s a second person you’ve been saving all along #just by being kind and showing a scared hurt child that things can be okay #and like. frisk doesn’t really have a character arc as the protagonist because the game explicitly acknowledges #that YOU’RE the one controlling them and acting. it’s your choices. not theirs #YOU’RE the one who is supposed to learn and grow and change over the course of undertale #learn to be kinder and more hopeful. which in my opinion is one reason why you’re supposed to give Chara your name #it’s a story about the both of you and whether or not you can progress from your initial belief #that this is a world that works a certain way where humans and monsters kill each other #and learn to believe instead that. things can be better than that. the world can be better than that. you can be better than that
i put this in the tags and then i thought no, actually, I want this part of the rant to be directly inflicted on everyone too
Holy god. It’s the bomb of all Drama at work today.
Okay it might be less insane than previously thought.
Basically I got in and there was an email that there was a new policy on lunch breaks which is that we are required to clock out for 30 minutes for a meal break. Which wouldn’t be a problem except we’re often staffing stores alone. And the company was like “You’re not allowed to close the store, though, just clock out and don’t get paid for 30 minutes.”
This made a lot of people very unhappy and was widely regarded as a bad move.
So our manager was trying to go over the changes and I was like, “So I’m required to clock out for 30 minutes even if I’m alone in the store for the day.” Yes.
“I am going to leave the store. I am legally allowed to leave if you are not paying me.” You will get written up.
“That violates the labor laws and this company has had to pay for these violations previously. I will leave and look at birds.”
After a very long very aggressive meeting it turns out we might be able to waive the break and still get paid but calls are flying and we still have the right to clock out and close the store if we are working alone all day. The company loves to pretend that we do not.
As a follow up on this policy the company stated that we couldn’t close the store if there was only one person on shift.
When we clock out we get an option to say whether we took a lunch. If we say no it then asks if it was voluntary or not.
If it’s not voluntary then the company has to pay us a penalty for not giving us an opportunity to take the break.
Every single shift I worked alone (which was most of my week at that time) I marked the penalty box. If I couldn’t close the store and was working alone then I did not voluntarily give up my lunch. Turns out, I wasn’t alone in doing so.
Three months later the company sent out signs that we could put on the door for lunches and an official update that we could close the store to take a lunch.
Malicious compliance their asses.
I'm struggling to find the time to relisten to Ethersea, but I urgently need to do so, because someone needs to write the essay about Ethersea being Griffin's thematic self-response to the plot and framing of Balance. someone needs to write the essay about the most criminally underdiscussed cross-campaign parallels in the entire Adventure Zone expanded universe — but my brain has fighting the whole concept of "focusing on podcasts" lately, and it's absolutely killing me.
...but that said. now that you've got me talking. the thesis of this essay would be: Ethersea, quite familiarly, is a story about travel between successive parallel worlds, following their inevitable destruction. it's a story about the survivors of one world starting a war in the next, introducing new magic that should not have been granted, and terribly fracturing that world, and life as the world's inhabitants knew it. it's about the long, drastic struggle waged by one of those godlike dimension-travelers, who could not tolerate the actions of the other travelers, and who fought a morally dubious fight in their own right, to stop the cycle from repeating.
however. unlike Balance, Ethersea is told from the perspective of the people whose world was embroiled in that war. the ordinary people, from a world destroyed by the actions of the visitors — the people who lost the only home they ever had. in Balance, it's a bit of a plot twist, but the story was secretly always from the point of view of the people who did the destroying, however accidentally — but in Ethersea, that entire frame of reference, the narrative focus itself, is flipped upon its head. the destroyers, and their guilt, are no longer central — because Ethersea is a story about the citizens of the world that was poisoned. it's a story about Amber, who remembers the surface, about Devo, who doesn't, and about Zoox, who was born from this terrible tragedy that took so much from everyone else's lives. and from this perspective shift, familiar roles are filled by much different characters — Benevolence and Koda, the warmonger and objector, are far less sympathetic, than, say, Lup and Lucretia.
that said, the circumstance of being flung into a new word for reasons beyond your control, reasons that almost resemble fate — having been so key to Balance — is still a circumstance given sympathy, primarily via Amber's ending. but the demigod position that Amber takes on is subverted heavily — it is presumed that Amber will be a destroyer like the Vestiges, and she has to actively choose not to be. in the instant she traverses the portal, she is elevated from near the bottom of the power dynamic, up to the absolute top of it, and burdened with immense responsibility to not let the cycle repeat. Amber suddenly evokes previous TAZ protagonists, whom she had previously been so different from, by landing in a position not unlike the IPRE on Faerun — and Amber's perspective shift, arriving only at the end of Ethersea, reveals in hindsight that a prior perspective shift had to happen for Ethersea to even be told, moving the spotlight to the people most affected by the destruction of their home.
it's almost as if Balance had been told from the perspective of three ordinary Faerunians, whose lives had been devastated, then reshaped, by the Relic Wars and their subsequent redaction. which, likely, wouldn't have worked for Balance, at least not without major plot structure changes — but was necessary to become the absolute foundation of Ethersea. if anything, when viewed through this lens, the two campaigns mutually enrich each other — the perspective of Balance offering a framework through which to examine the Vestiges, and the perspective of Ethersea calling retroactive attention to the ordinary people of Faerun. once you see it, you can't unsee (or, should I say, un-SEA) that Balance and Ethersea are truly just two sides of the same coin.
...okay. so it looks like I wrote that essay after all, just purely from memory. if I forgot a couple things about Ethersea or didn't explain things as clearly as I could have then, please be nice to me