If you dont mind me asking how do you do comics??
My exact process is kinda... it's working, and so far it's sustainable, but I dunno how strongly I can recommend it because I dunno how well it'll work for another person. But still!
My writing process is... I don't. really have one. I started off from the idea of "After the team is officially disbanded, Jet becomes a PI in New York", which in and of itself combines two premises used in 009 before- the team disbanding is from the prequel comic to Re:Cyborg and Jet being a PI is his status quo in Conclusion: God's War. I haven't actually read either of these things, but the idea itself was inspiring enough I decided why not, I'll give it a shot. Since then it's been stringing ideas together in service of this main one. What happens when the team disbands? Well, Jet certainly wouldn't like it, and would go back to NYC without a purpose. What's something that could give him purpose? Being put in a position to help someone, since that's what he did as a member of the team. Where do things go from there?
I imagine most writing/comic advice would tell you that this is a very bad way to approach making something like this, that you should have the broad strokes of the whole story planned out in advance and have a general idea of how things are going to go in more specifics. And I'm sure all that is correct! I'm not sure how this comic is going to actually go, and for right now that's fine with me. I'm having fun making pages because above all this comic is an excuse to draw my favorite anime character a lot. If I were to sit down and figure out the exact minutiae of how things are going to go, there's a good chance I'd put too much pressure on myself to execute on that plan and kill my motivation for actually making pages, since this has happened in the past. I do have ideas for stories I want to explore and wider elements I want to start tying in, but ultimately my focus is on making the next page.
So if I were to boil that down to one piece of advice, I'd say: don't do your writing in a way that will stress you out of actually making a comic.
Visually I at least have a little bit more of a process.
I tend to go either sketch-forward or script-forward, depending on whether or not I'm thinking in terms of dialogue as I'm planning.
Here's a few pages with the sketches done first- here I have more of an idea how I want things to progress visually through paneling
And here's one where I laid out the dialogue first, because I had a better idea of how I wanted the text to be paced and flow down the page (it also helps quite a bit with figuring out how to best space out text so that the reader naturally reads it in the correct order)
I don't have a picture of the beginning of the process (and the pages I'm working on right now are about 15 out from where the comic is currently posted, so I don't want to spoil) but it kind of looked similar to this- I tend to hang on to specific dialogue strings in my memory less specifically than visuals, so it legitimately helps sometimes to get down the script I want for the page loosely in the order I want it to appear/be paced, then sketch around it and adjust placement/spacing as needed. Here's the same page with the sketch added:
Something I want to point out is how loose these sketches are. Some pages have more detail if I want to capture a very specific expression or pose that I'm worried I'll lose later, but for the most part these are meant to be very general guidelines. (A sort of character-specific advantage here is that it's very easy to quickly indicate where Jet is looking even in rough sketch form because of his nose)
Largely this is because of something I realized early on in making this comic, which is sort of the secret formula to why I've been able to stick with it for so long: I have to spend as little time as possible on each page. That means sketches have to be loose so that most of the work is actually stuff that's going to be shown in the final page.
Since the comic posts at a rate of about 1 page/week, this is both to build up a backlog (especially since I took July off from making pages to put more focus into Artfight) and to keep motivation up. If I were stuck on making a single page for an extended period of time in order to make it super pretty and polished, I'd have very quickly gotten tired and stopped wanting to work on it. Instead, I decided to do away with some things that would be nice, like polished lines and colors in favor of stuff that was more essential. Hence the comic having a looser style, only two tones, and relatively simplistic backgrounds.
I think the final and probably biggest thing that helps me keep going is the context of the pages before it. Thinking up something to happen in an individual page is, at least for me, pretty hard. But having the page before the one I'm working on means I'm not really expressing a new idea, I'm just continuing on from the one before it, and can slowly introduce new elements as they crystalize in my mind.
So yeah, that's basically it! Some things I wouldn't really know how to explain, like paneling- I very much just feel it out as I go with the goal of making each page visually interesting to look at. I dunno how much this advice is really worth outside of walking through how I think about things, so I hope it's at least interesting to read ^^


















