The blog where gamers talk about playing games, but don't. Until they do. Join us for reviews, opinions, and discussions about us and our hobbies. Swing over to "About Us" to learn a little more about us, what we like, and what we will talk about here at Sidetracked! P.S. - We hope you like reading!
Hail and well met. Iāll be honest, when I first read the topic for this question of the week I was like, āOh god no.ā
A reasonable response, I feel, when youāre the group GM who has actively scoured RPG systems looking for cool ideas and even made his own, adapted, versions of existing ones.Ā
The strongest way for a new system or setting to draw me in is to try something unique, so unique or interesting that the two-sentence elevator pitch can have people going āooh thatās coolā.Ā
So, when someone has never heard of a tabletop roleplaying game existing outside of jokes on sitcoms, traditional Pathfinder Fantasy is my go-to for a fun setting to play in. People know elves, dwarves and humans, its easy to bite into. If Iām talking with someone who understands the games a bit more, then my conversation will sway from why I like the activity of RPGs to why I like certain RPGs, and that is what we are going to do here today. Letās go.
What is it that earns a new core rulebook a spot on my increasingly cramped shelf? Itās two things, Aesthetics and Rules. These two core principles are what makes or breaks a system for me, and more often then not it needs to be doing something unique with both to earn a place in my horde. This does mean you wonāt see 5th Edition Dungeons and Dragons on my shelf, and although I appreciate what it has done for the hobby extensively, I enjoy Pathfinder as an RPG more, earning it the āTraditional Fantasyā spot.
So, what does it mean for a game to have a unique Aesthetic? Well, it is a bit more literal than you might think. I like to collect artbooks and my hardcover RPG books are no exception, so the actual color pallets used to paint their worlds and design my games play a big part in having a unique feeling at the table. The tone of a game is important as well; Legend of the Five Rings, Numenera, and Starfinder couldnāt feel more different, which allows for a cool feeling of changing gears when the group is in the mood for a different type of game. Pathfinder is special because it can be so flexible in itās setting; from the dark gothic forests of the nation of Ustalav, to the breezy fantastic shores of Varisia, you can sculpt your story easy in the Paizo Golarian setting, and that allows for an amazing feeling of discovery with every adventure.
So, in the end, where does that put me with my favorite setting? Well, despite my love for classic fantasy, I find myself pulling to the innovative and often evocative āScience Fantasyā. A bit of both worlds that allows for truly unique and fantastic settings. From the āGrimdarkā hellhole that is the Warhammer 40k universe, to the 80ās fueled romp that is Shadowrun, a glorious setting that took old school cyberpunk and gave it an IV stuffed full of magic and monsters out of the Dungeons and Dragons handbook. Starfinder is a setting that will allow my passion for pathfinder and my admiration of the Mass Effect series to shine through, and I am very excited to post about what our games in the world of Starfinder are like.Ā
Happy gaming to everyone, and let us know what your favorite setting is the next time you drop a question in the ask box.
Hail and well met.
This week we are talking about our favorite classes, and my favorite classes are always āGishā classes. If you donāt know what that means then keep reading. If you know what it means and want to know why I like it, then feel free to join us below.
The āGishā is an affectionate name for a martial/spellcaster blend class named after the āGithyankiā race in D&D. Well, not named after the race as much as one of their castes that consisted of Fighter/Wizards, and now exists to label any hybrid class.Ā
I think its important that I donāt intend this to be a catch all style choice - my affection for the class comes from enjoying the idea of wielding powerful magic in one hand and ancient weapons of history in the other (or any weapons for that matter). To elaborate a little further, my first major dive into RPGs was when I played World of Warcraft for the first time, and my infatuation for the Enhancement Shaman was unbreakable.Ā
The Enhancement Shaman was a class that wielded the powers of the elements to infuse into their weapons, as well as wade into battle in heavier armor, wielding epic weapons like a two-handed sword and eventually dual wielding. In Pathfinder I would find my relationship with the Enhancement Shaman blossomed into a wonderful gift in the form of the Magus. Checking off all the boxes, the Magus quickly became my favorite class in the game, and one of my personal goals is still to sit down and create a build for every archetype of that class.
Unfortunately, my passion for the āGishā is not always shared; often in tabletop games outside of pathfinder and video games, I have to do a lot of work to create a build like the Magus that I enjoy playing. I may not be able to hurl a lightning bolt with one hand and slice a fool with the other, but if I can wield a sword and cast supporting spells on myself or crowd control, I will take that too.Ā
So grab a sword, a spell book, and a copy of Paizoās āUltimate Magicā; we have a Magus to build. Iāll see you all in the next question of the week.
So this week I gotta come up with a favorite setting. Another tough question. Iāve played mostly in fantasy settings with Dungeons and Dragons and Pathfinder, so I can say right away I really like that. Thereās just so much material to use from those settings and so much freedom that pretty much whatever you make up can work if you write it well enough.
On the other hand I really like science fantasy for sort of the same reason. Starfinder seems like a very open-ended system much like Pathfinder and I look forward to diving further into that. The Star Wars setting is one specific setting I really want to play in because I am so familiar with it. The Edge of the Empire series of tabletop RPGs that Fantasy Flight has put out all look so fun and Iāve been really meaning to get into that. I know so much of the lore that Iād have all the tools Iād need to make up a story for it.
Lastly, I love the dark, urban fantasy of games like Vampire: The Masquerade. I like the idea of a realistic setting with underlying elements of fantasy or horror. Itās another system I want to dig into. This question doesnāt have a deep answer from me since I like pretty much all these settings and genres of fiction. Fantasy is just the forerunner since Iāve played in it the most.
This weekās question is what is your setting preference? Options include fantasy (Pathfinder/ 5e), sci-fantasy (Starfinder/ Numenera), sci-fi (Cyberpunk/ Shadowrun), lovecraft (Call of Cthulhu/ Delta Green), or other settings that can be inserted into a system like GURPS or Powered by the Apocalypse.
Hail and well met again! Iām an indecisive bastard. Like my friends, I canāt really give a straight answer? It really kind of depends on what iām playing, butĀ my first instinct is always to go for the ranger. I just think theyāre neat! The aesthetic is cool, the class is versatile, and theyāre relatively easy to play. A bit of magic, but not too much. The ability to do extra damage against a specific type of creature, which pretty much screams āask me about my tragic pastā? The perfect bite for someone whoās new to rpgs, or people who just want to have fun, imo.
But on the other hand, mages. Listen. Listen. Theyāre so cool. You canāt beat having the endless powers of the universe at your literal fingertips. Part of the reason I love the Dragon Age games so much is because mages are just So Good and So Important, thereās no reason to play anything but a spellcaster, and thatās very much flavored how I view any casting class in either tabletop or video game rpgs. They just seems so powerful in comparison to, say, a fighter, and they come in so many different classes!! Druid, cleric, sorcerer, witch, warlock, shaman? Bard, wizard, magus, oracle?? Warpriest!! Chanter!! Arcanist! I can literally keep going ON AND ON. And I will.
I know itās kind of a cheaters answer, but like. Spellcasters in general are amazing. There are so many different ways to play them!! Pick one thing you donāt like about being a spellcaster, and theres a variant class or archetype available to fix that. You can heal! You can do dps! You can even tank! I see no reason why anyone would pick a martial class over a spellcaster. And I like hitting things.Ā
Which brings me to what I guess is my final answer? Itās the Paladin. I canāt help it, I love them. For me, personally, itās exactly the balance I need between physical violence, healing, and dope ass magic. The paladin was the first tabletop class I ever played, and although I've had the chance to play many others since, thereās alwaysĀ a point in during the session that I ask myself why iām not playing a paladin.Ā
Where I canāt make up my mind and decide to wax philosophical about it.
Hail and well met! This weeks topic is one that I think about relatively frequently, but can never seem to come up with a straight answer for. Sometimes I think about my character I played for Rise of the Runelords, Zanzi (who I will make a post about later), and I think maybe martial classes are the way to go. And then I think about Khymar and I come to the conclusion that I will never not play a spellcaster again. And then I think to myselfĀ āSelf, why donāt you just take the best of both and play something that is both marital and a spellcaster, like the Ranger or a Paladin?ā And the ultimate answer I come up with when I think about my favorite class is that I legitimately just like them all.
I find myself in a position where this is not necessarily a problem. As one of the GMs for our group, I find that one of my favorite things to do is to test class builds and archetypes in my NPCs and enemies that I throw into my homebrew campaign. This helps to satisfy my need to see how something will work before seeing it fully in action. I am the type of person who cannot make any kind of decision without knowing as much information as humanly possible before-hand, so being able to see the classes that I am interested in playing as a player function in a game as an enemy helps to see potential problems I may have with the class such as excessive bookkeeping (which honestly isnāt even that big of an issue for me, ask anyone in our group about my character sheet for Khymar), or even things like flavoring a character to be something cool to be explored later.Ā
All of this is applicable in just about any system we play, whether thatās Pathfinder, 5e, Starfinder, Numenera, Vampire, Delta Green, Call of Cthulhu, Powered by the Apocalypse, or literally anything else.Ā
Basically this is just a long-winded way of saying I donāt have a favorite class and donāt ever ask me to make decisions about anything (you can also ask Nic about this, Iām terrible about choosing a place to eat).
Adam here with a long and verbose non-answer to the question of what my favorite class is. Iāve had many experiences with Pathfinder and D&D, and I tended to stick to classes like rogues or rangers for simplicityās sake. Iād usually play quiet characters with bursts of sarcasm, much like my own personality. The first long-term character I played with the Sidetracked! group was Dorian Mayflower, dhampir (half-vampire) cleric of Pharasma (Goddess of Death). Iād never really liked magic users in the past but I wanted to try something new. With him I cemented my status as the groupās resident edge-lord. His vampire father had recently taken over his home village, and being infected with the vampire version of syphilis, he went crazy and created a butt load of mindless spawn. Dorian had to cleanse the town and kill his father to end it all. Also he has a scythe. Edgy.
I would later branch out to classes Iād never been before with character types I wouldnāt have thought of. Two recent characters of note are Arden, human monk, and Curio, half-orc alchemist. Arden started as a vengeance-driven silent killer but later evolved to have a redemptive arc about him, more openly expressing himself and eager to explore the world he ignored for so long in search of revenge. Curio was a rather interesting character experiment I had to flavor him as a case of nature vs. nurture. He was a half-orc from a brutal bloodline but was raised by a school of human wizards. He used the teachings he was taught to counter-act his ineptitude with magic by bottling up spells as an alchemist.
So yeah. What was the question?
Oh yeah, favorite class. So I canāt actually say what my favorite class would be. As I said I used to play a lot of rogues and rangers because I liked the actions and skills theyād utilize. But having played a cleric and now playing a sorcerer I have a better appreciation for spellcasters. Thereās not even a type of character Iād say is my favorite. In a console fighting game, for example, I usually gravitate towards the faster characters. But in a pen and paper RPG I donāt really have one.
But to have something of greater substance Iāll say that my favorite character class Iāve played only once is the Alchemist. Curio was a very fun character to play and even just focusing on his potions and extracts was kind of like dipping a toe into spellcasting with a lot of flavor to keep it unique and interesting to me.
Another answer I can give is that in any NEW rpg system I play I tend to go for the physical/martial classes first before I try any spell or ability-heavy classes. My first character in Starfinder was a soldier class so Iād only have to really focus on combat and equipment. I remember my first character in World of Warcraft was a hunter, so that archetype informs many of my class choices early on.
(Thanks to Heroforge.com for my character miniature mock-ups)
Hail and well met!
As the (usual) GM of our weekly Pathfinder game here at Sidetracked, I am going to be writing this weeks question about a character that I am playing in Danaeās āGestaltfinderā Campaign - One that has created a lot of interesting situations regarding my approach to designing a character. For one, the game did not start as a Gestalt game! Initial concerns aside I am adoring the design space Gestalt offers a smaller table of players, but thatās not why youāre here -Ā head on down to check out Torāuk of Noctli, the Two handed Fighter/Gloom Chymist.
Our story began with an elven tribe, living isolated from the mainland of our campaign. A young elven boy had been training under his father, the chief, in order to accept his birthright - the title of hunter, and future leader of these people. However, a terrible truth was revealed to him. To ascend to the rank of hunter, a student must slay his mentor in combat, and for Torāuk this meant his own father. Unwilling to accept such an outlandish and outdated concept, Torāuk was exiled. He wandered in search of a way to grow stronger and prove his father wrong; that he could become great without needing to slay him, and that the future of the Noctlian people would be stronger for it. Lost in the dense jungles, Torāuk found himself among a shamanās home; a ritualist of dark magics unlike any Torāuk had seen from the seers in his tribe. He would soon learn the powers that this meeting would awake within him would be the first step in proving his strength.
Originally a guest character, Torāuk has evolved from a single classed character to a Gestalt, and this process allowed him to change significantly. Torāuk began as a Mutation Warrior, an archetype available for fighters that allows them to access the Alchemist Mutagen ability. This would allow him to temporarily boost his ability scores to reflect his unnatural abilities that he gained from his chance encounter in the jungle. Shifting to Gestalt allowed me to give him a full suite of Alchemist abilities, and the unique āGloom Chymistā archetype allows a unique spin on bombs to match the Aztec theme he was originally designed with. The archetype replaces the traditional bombs with āGloomsā, thrown burst weapons that can change the light level of where they land tying in well to his original Intimidation theme. Torāuk is a character that I have enjoyed creating, and I wouldnāt have wanted my first foray into Gestalt to be with anyone else. More character profiles will be coming from me in the future and keep an eye out for my Carrion Crown GM series as I go into details how I approach a pre-written adventure, and how you can use some of the tips in your own game. Happy gaming and have a good holiday.
Oh boy am I late. Well, here goes nothing.
My name is Nic, and I will be the final Mod you will be introduced to with this- rather late- question of the week entry. I like to surround myself with many hobbies from drawing and writing to gaming of all kinds, though it did not start out this way. For most of my young adult life I was a video gamer through and through. In the last few years however, I have had the wonderful opportunity to play Pathfinder with my close friends from high school for the first time, as well as step into the marvelous worlds of board gaming and miniature wargaming too. As a gaming group we decided to create a place to all share our thoughts, and that is how we ended up here. Ill talk a bit more about my tastes below, and if your looking for a quick glance at my tastes check out the āAbout Usā section for the Cliffnotes.
Videogaming
My tastes in gaming over the years have changed so drastically, from the caffeine fueled twitch shooters of Halo and Call of Duty, to the childish charm of Kingdom Hearts. I find myself now filling my gaming library with atmospheric and story fueled experiences, games that leave an impact can be hard to come by when you have been playing video games most of your life, and a game that does something new and unique will find itself a place on my shelf. However, my video game shelf is not just lined with the emotional heavy hitters of the medium- if a game has stats and progression then I just canāt keep my hands off it most of the time, leading me to my guilty pleasure. BUILDS! So, unsurprisingly after a long-term relationship with World of Warcraft, my gaming library is often stuffed to the gills with Role Playing Games. Which would explain the inevitable venture into the world of Pen and Paper.
Tabletop Gaming
A chance conversation with Adam at work was what started it all.
āHave you ever played Pathfinder?ā
āNo, but I would like to.āĀ
And from there itās been two years and two campaigns, and I canāt imagine my life without this game.
Board gaming came with the territory, and now my game shelf grows with a mix of different RPG systems, Warhammer 40k, and boardgames ranging from classics to the new hotness. I love every minute of it, and I am so excited to have this medium to share my discoveries.
There is lots to cover, from our questions of the week, to posts about the new board games I pick up or systems I try. It will be a real mixing pot of ideas and discoveries coming from me, Mod Nic, over here in this part of Sidetracked, but I hope I can shed light on a hobby youāre interested in or even try a new one. See you next time on the question of the week.
party drama ft. Jules, whoās having a rough time
-Alexis
#pathfinder #cleric #clericofpharasma #partydrama #icantliveinadelusionbutzekecanbealych? #rpg #reallyspecificandnichememes #changeling #dnd #dndcharacter
https://www.instagram.com/p/BrIyxFsAvxc/?utm_source=ig_tumblr_share&igshid=1g0g7k4yphxal
The Story of the Janky Homebrew Campaign Danae is trying desprately to run.
Hail and Well Met friends, today I'd like to talk a bit about my homebrew campaign that I run basically whenever Nic, Alexis, and I have a free afternoon or evening. We lovingly call it "gestaltfinder" because I'm shit at coming up with titles for stuff. The reason we use this name is because it uses the concept of *gasp* GESTALT. Before I get into the story so far, allow me to explain.
"Gestalt" is the term in pathfinder used for when a character has 2 classes at every level. This is much different than multiclassing, because where you would normally gain a level and choose a class to gain that level in, gestalt gives you 2 classes whenever you gain a level. For example: I am playing in a gestalt campaign and am making a character, I am going to choose 2 classes, a wizard and a fighter. At 1st level, the very beginning of the campaign, I am going to look at both classes: between the 2, I will take the better saving throws, base attack bonus, hit dice, and skill ranks. In this case, the wizard has a +2 to their will saves and a 0 in the others, where the fighter has a +2 to their Fort saves and a 0 in the others. For a gestalt character with these 2 classes, their saving throws would be +2 Fort, 0 Reflex, and +2 Will. The fighter has full BAB progression, so at first level my character will have a BAB of +1, where the wizard would normally have a BAB of 0. The same goes for hit dice, of which the fighter uses a d10 to the wizard's d6, and both classes get 2+Int skill ranks per level.
Now for things like class features, this is where it goes bonkers. You get EVERYTHING. From BOTH classes. So you will get all of the wizard's spellcasting abilities, familiar, arcane school, and the extra feat Scribe Scroll, plus you will get the fighter's bonus feat and all their weapon and armor proficiencies. You do this every time you gain a level, choose the best of everything both classes have to offer, and all of the special class abilities.
So now you may be asking "But mod Danae, isn't that going to make exceptionally powerful characters? How is that supposed to work?" well here's the beauty of this system. You may have noticed at the beginning, I only listed myself, Nic and Alexis. I am the GM, Nic and Alexis are my only players. Gestalt is what allows me to balance encounters in my campaign around the fact that there are only two characters in the party playing through this story.
I think in my next post about gestaltfinder, I will talk about my homebrew world and how it came to be. Keep an eye out for updates from both Nic and Alexis about the characters they play for this campaign, they will be tagged gestaltfinder so you can find them easier. Please feel free to ask questions, our ask box is open for all questions to any mod about anything.
Alexisā Character: Julian Howe, Cleric of Pharasma (Carrion Crown)
Hail and well met! I'm back again to talk a little about my boy Jules (pictured above, made on HeroForge)
Jules is a character that unexpectedly became very dear to me. When we started Carrion Crown, our gm Nic told us we'd be building our characters a little differently than usual- most of the time we use a 20 point buy system, but we'd also rolled for stats a few times before, and he wanted to take us out of our comfort zones a little bit this time around.
So we rolled in order, from Strength to Charisma, rolling 4d6 and dropping the lowest. And boy howdy, did I roll poorly! Int ended up being my highest stat, so I leaned into that and made a Cloistered Cleric, and built my boys backstory around that.
As an infant, Jules was abandoned on the steps of a church of Pharasma, and as such is a level 7 cleric/5 inquisitor who is fiercely loyal to The Lady of the Graves. In reality he is a changeling who, when he started to hear the calling to find his birth mother, was mislead into the belief that he is the son of Pharasma herself, and threw himself wholeheartedly into his studies and his work as a scribe.
After the death of his former professor and confidant Petros Lorrimor, Jules was summoned to the town of Ravengro where he met the rest of the gang, and became a member of the Beneficiaries. His entire being revolves around doing Pharasmas work, and with clues leading to the Whispering Ways involvement behind the death of his favorite professor, he's now thrown himself blindly into the hunt to destroy necromancers and stop them from reaching their goals.
I'm kind of the Mom Friend of the group, so despite how often I lean towards good aligned characters (my very first being a Lawful Good Paladin) Jules is actually a true neutral character. He's exceptionally intelligent and cares very much about his friends, but he's also a bit emotionally stunted, lives in a delusion, has terrible anxiety, and is overall almost completely indifferent to anything that doesn't have anything to do with him personally, his friends, his mom, or taking down the Whispering Way. Pretty different from what I usually play!
And I'm LOVING IT. Which I didnt really expect? I'm not the best at rp, but it's interesting to play a character that doesn't have much sense of self outside of being a cleric and child of Pharasma. It's a little sad, but I think it makes him a little more human, a little more fallible. There are times that I'm a bit frustrated by his lack of usefulness outside of knowledge checks and healing (and being the reluctant moral compass,) but overall he's a character that I've grown to love.
There's not anything too interesting going on behind the scenes with Jules, but I'm more than happy to talk endlessly about my baby boy if anyone has any questions about his stats or spells or more backstory stuff!
Above is my (Adamās) character Ezekiel āZekeā Vantorian, human sorcerer, created with the wonderful mini-creator heroforge.com. Our current campaign is āCarrion Crownā, a sprawling chronicle of gothic horror and mystery. Our story opened up with the passing of renowned professor Petros Lorrimar of Lepidstadt Academy. Zeke was among the group of people invited to the funeral and reading of the will. These adventurers were given mysterious items and tasks to complete while the main story unfolds. Our group name for the story has beenĀ āThe Beneficiariesā. Iāll leave the nitty gritty for Nic to explain.
Zeke is a young man of 16 years who was kicked out of Lepidstadt Academy. Prof. Lorrimar had taken an interest in the trouble-making teenager and took it upon himself to steer him in the right direction. However the Academy headmasters finally decided to expel Zeke after the infamous āSalamander Incidentā, where a cage of salamander was loosed in the Academy library and set fire to numerous books and scrolls. While Zeke would brag about the āprankā he would later reveal that it was an accident. Zeke is a rebellious slacker and often takes antagonistic positions out of spite
Zekeās childhood was... rough. The Vantorian Conclave was a relatively isolated community of some infamy around the region.Ā āCultā isnāt the correct word, but itās the first one that comes to mind. The extended family is almost fanatically devoted to clerical study of divine magic, and they find the natural aptitudes of magic to be impure. Zeke is a sorcerer born of the Infernal bloodline, so, naturally, his family was none too pleased. His early life was spent in studies, labs, and dungeons. He was rarely let outside to interact with other children and he was regularly berated, hazed, and mocked for his natural abilities. Attempts were made often to suppress his power and toĀ āpurifyā him (read; to beat it out of him).
Zekeās father, Abraham, was always distant and cold. The only person to show him any kindness was his uncle Elrom, his motherās brother. Elrom convinced the family to send Zeke to Lepidtadt Academy to both hone his abilities and to keep him from further abuse by the family.Ā
That did not last too long.
As a player I tend to keep away from spellcasters since keeping track of spells known, spells per day, and what kind of spells has been just too much bookkeeping for me in the past. For this playthrough we generated our characters semi-randomly by rolling dice for each core stat in order from Strength down to Charisma and picking a class based on that. This would hopefully take us out of our comfort zone, which my rolls certainly did. Playing a young, boisterous trouble-maker has really improved my role-playing as well, I think.
Zeke is just a level 12 Infernal Sorcerer for the moment. Nic and I have done a few homebrewn tweaks to the mechanics to give Zeke more flavor. Namely, Zeke has had a focus on summoning demons to fight alongside him, so weāve modded the Summon Monster spell to focus on one specific demon with each level of it with fewer constraints. Other than that Iāve played Zeke as a magical powerhouse with mostly high damage spells of the fire and ice themes (fire being his chosen affinity, but ice came into play because of his family, which may be developed in a later post).
Iāll wrap it up here, I think. Itās enough to say that Zeke is probably my favorite character Iāve made. If you wanna learn more about him just ask!
My lovely boy is Donovan Mallory, the Tiefling barbarian and the team beef. He is chaotic neutral, and a follower of Mahathallah. Follower is used loosely though, as here only worships to remember his family. He also only has one arm and lived with the circus for many years.
Mal has a damaged past (shocking) and lost his whole village to a cult attack when he was 12. The only survivors of the attack were three children, a one-year-old, Malās little sister, and himself. The rest of the village was killed and were unable to be revived. Mal took the other two kids and ran away when the human orphanage proved to unhospitable to the three Tieflings. He met an older, disgraced orc woman who took the kids in as her own. In the attack, Mal damaged his left arm irreparably. After a while, he became so upset that he amputated his own arm because the sight upset him too much. He later got the itch to travel and joined a circus. He traveled with them until meeting the Beneficiaries, and the rest is history.
As for personality, he isā¦not smart. Tieflings are generally magic users, but Mal never showed any prowess for magic and was more inclined to do heavier work. He resents that he and his sister were bullied for being Tieflings, and as such makes no attempts to be subtle about his nature. He does not like to wear shirts but will if the occasion is something that he deems important enough. He also, having only grown up around āoutcastsā and āexoticā people, doesnāt care about race or the like. He genuinely doesnāt care when others are non-human, as to him it makes no difference. Heās a huge softie at heart as well. He will gush about his siblings, biological and adoptive, to no end. He will die for his family, and as of now he has four; His village, the kids and the orc, the circus, and the Beneficiaries. He will fight to protect and avenge these groups, lives in constant fear that he wonāt be able to protect those he loves. Two of his families have died, and it weighs heavily on him.
Anyone who wants to know more about his story or his families, let me know but I could talk forever about my boy, so Iām going to end it here.
Hey yāall! I am mod Missy, the resident toddler of the group! As a 20-year-old, Iām the youngest here at Sidetracked, and least experienced. Iām a beginner electrician (although technically not yet, but in a week) and a seasoned ānerd.ā For my personality, the best descriptors would have to be a gay mess. I am nonbinary, pansexual, and ADHD! My role here at sidetracked is mostly about videogames, but Iām also the only mod here who has actually played 5e. For most topics here, I am a beginner. Carrion Crown is my first Pathfinder experience, and I havenāt played many boardgames or other games that weāll talk about. This is my first opportunity to learn these games, so my perspective will often be from that of a new player. Iāve always been interested in gaming, but only was able to play videogames growing up, because I didnāt have any friends who were willing to try new games. Now that I do, I canāt wait to learn them! Iām a console gamer mostly, and exclusive to PlayStation. Iāve recently started playing PC. I love comics, both Marvel and DC. Anime, cartoons, and YouTube is most of my time, the rest is spent gaming.