Finally began work on an inventory system! It's still very basic, but it's a good start.

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Finally began work on an inventory system! It's still very basic, but it's a good start.
For my break between school quarters, I wanted to handle some basic stuff. The main one was improving the way your partner follows you in game, trying to keep them sticking by more closely. It’s not perfect, but it helps keeping things feeling more natural.
In the other gifs you can see I added in side transitions (which track place you in specific locations), changing the gravity on hook grabbing to be slower, and started the health system.You can also see platforms are in.
It’s a lot of boring stuff, but pretty important. I’m hoping I can get as much of it out of the way before April as I can.
I made a charging animation to give a bit more of a visual queue as to when the bow is fully charged.
Batman Beyond Gamedev 1: The Script
Like everyone else in the world, I want to write for games. But since it’s impossible to get that job without already having years of experience in that job, I’m doing the next best thing: indie development. I have a lot of in-progress games, and quite a few working prototypes, but nothing excites me more than working within an established I.P. In this case, my current obsession is Batman…
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Part #2 of Game Designers Player Eye of the Beholder!
Featuring Pathfinder RPG design folk Crystal Frasier, Lissa Guillet, James Jacobs, and myself, Wes Schneider.
In this one, we watch a dwarf get sepsis!
If you missed Part #1, here you go! And if you’re not already subscribed to my YouTube channel: How dare you. O_O
A dungeon crawling game in development