Designed an outfit concept for EDI!
Based it off of some of Motoko Kusanagi's outfits from GiTS.


#dc#dc comics#batman#tim drake#batfam#bruce wayne#dick grayson#batfamily#dc fanart

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Designed an outfit concept for EDI!
Based it off of some of Motoko Kusanagi's outfits from GiTS.
It may not be everyone’s cup of tea but I’m really digging this mod that makes Oriana look like Miranda’s twin
Here’s the mod if anyone’s interested (I’m not affiliated in any way, just a fan)
https://www.nexusmods.com/masseffectlegendaryedition/mods/430?tab=description
Here we go, a showcase of some of the work I’ve done on the post-Thessia conversation.
I give you: a himbo.
Mass Effect: Andromeda Casual Outfit Replacements
Tired of sweatpants and hoodies? Want to look a little bit more professional? Come on down to the Nexus and get yourself some new duds! [Link]
Options include: Science, Exile, two variations of “Settler” and Hyperion Officer outfits for both Scott and Sara Ryder.
All variations are tintable! Shown here is the female Exile and Settler version A.
Images that show color mapping for all outfits are under the cut. Very long.
BEHOLD! A MILESTONE HAS BEEN HIT!
What better day than the day of jokes is there to post about my big huge giant Joker mod in progress? This video showcase shows off one of the three different ways of having this conversation (this one is the sort of Paragon path, I suppose, it’s being more direct and open.) All of the new lines have now been completely custom animated, and this branch is now complete. It is also the last video I will post here until I am working on a different scene. Dailies will be available on the YouTube channel, but only slightly more polished things where it comes to videos will appear here, from hereon out. All dialogue has been implemented in this scene and is functional, and only 10 custom lines’ lip-sync remain before the entire scene is feature-complete. The rest of the game had better watch out, because I am coming for it.
Okay so this is more a video for those out there wanting to learn how to mod Mass Effect... it's a BIG GIANT one hour long walkthrough of the toolset's FaceFX Editor, from basics, to concepts, to usages, to best practises, to examples, to animating a line... It's difficult to make this stuff engaging so, I do my best. If there's anyone out there who's trying to learn this and has questions, feel free to ask and I can try and clarify.
“So, I don’t really have much, uh, “experience” with this. Probably obvious by now. Crazy, I know.” I have been turning this:
Into the above video! This line is a good example of some of the work I’ve been doing. Was really pleased with this one. This is an example of a synth line mixed in with parts of vanilla audio to create a whole new phrase and emotional effect. Everything that he does on his face and with his head is all down to me! As it is, there’s no way yet to preview results as you edit. You have to fly blind, guess and extrapolate. This is totally backwards to how any conventional animation program works, but because Mass Effect uses a proprietary facial animation system, the fact that we have the power to hook into it at all and change things is frankly incredible. I’ll do a daily soon! I want to see if I can have one path complete.