Which Edition of D&D had the best design/artwork of a Nonaton?
First Edition
Second Edition
Fifth Edition
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Which Edition of D&D had the best design/artwork of a Nonaton?
First Edition
Second Edition
Fifth Edition
Modron hierarchs (minus the Hexton, which I drew here back in 2019) and the last of the inevitables, the zelekhut. Going to need these in Sigil for sure. Got some humanoids coming next, including a bunch of bards
Modron, Nonaton
Image © @tredlocity
[In the original Monster Manual 2, the nonaton is the only modron to have psionic powers. No rationale is given, and there’s only the suggestion of a thematic link; is it because they’re inquisitorial, so reading and manipulating minds would be useful? I guess? I took that off of the nonaton and will be giving some occult abilities to the septon, which is getting slotted into a knowledge based role. The “cluster limbs” ability I gave the nonaton is inspired by this art, which bundles the tentacles into larger, more humanoid limbs in a fun way. I love his little helmet. ]
Modron, Nonaton CR 11 LN Outsider (extraplanar) This construct is cylindrical and half again as tall as a man. It has a single eye and an underslung jaw and the top of its head is shaped in a style reminiscent of a helmet. It has nine cable-like limbs, which slide up and down its body in order to combine into thicker arms.
Nonaton modrons are security chiefs and guard captains among the modrons. They ensure that law and order is maintained in Regulus. Nonatons coordinate and direct the attention of the pentadrones, and are the first responders if any incursions attack modron territory. Mortal visitors to Regulus are typically ordered to check in with a nonaton and provide an account of their business before being allowed to proceed past limited enclaves within the continent-city.
A nonaton modron can fight with all nine of its prehensile limbs at once, striking with them as tentacles. However, they prefer to bundle the limbs into four stronger arms and wield weapons in combat. They use combat maneuvers mixed with their spell-like abilities to hinder and frustrate enemies, as well as making them easier for their pentadrone minions to damage. Nonatons are invested by Primus with a sense of divine fury, granting them a flexible judgment ability like that of mortal inquisitors. Nonatons prefer to mix offensive and defensive judgments (justice and protection is a frequently used combination).
Nonatons are surprisingly good swimmers, and Regulus has a number of water features to both provide potable water for mortal visitors and to provide nonatons with unobtrusive spy outposts. A nonaton is always exactly nine feet tall.
5th edition dungeons and dragons only has the stats for the base modrons so over the course of the next few days I’m posting videos on the Heirarch Modrons and making their stats.
Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA
My take on a Decaton and Nonaton, two heirarch modrons, followed by a holy great-weapon-master pentadrone.
The nonatons are in charge of maintaining order among the modrons, rooting out such crimes as imaginary numeration, alphabetization, fractioning, and trade in contraband exotic primes. Nonaton David C. Sutherland III Monster Manual II