Septon CR 13
XP 25,600
LN Medium outsider (extraplanar, lawful, modron)
Init 28 (fixed); Senses arcane sight, darkvision 60 ft., low-light vision, Perception +19, thoughtsense 60 ft.
Aura mental static (30 ft., DC 21)
Defense
AC 28, touch 18, flat-footed 20 (+7 Dex, +1 dodge, +10 natural)
hp 181 (14d10+84 plus 20)
Fort +10, Ref +16, Will +15
DR 10/chaotic; Resist acid 10, cold 10, fire 10; SR 24
Defensive Abilities constructed
Offense
Speed 30 ft., fly 30 ft. (good), swim 30 ft.
Melee +1 rapier +22/+17/+12 (1d6+6/18-20)
Psychic Magic CL 14th, concentration +20 (+24 casting defensively)
28 PE—anticipate thoughts (2 PE, DC 18), burst of insight (1 PE), comprehend languages (1 PE), detect thoughts (2 PE, DC 18), erase impressions (4 PE), greater synaptic pulse (5 PE, DC 21), mindlink (1 PE), object reading (2 PE), psychic reading (1 PE), retrocognition (4 PE), synapse overload (5 PE, DC 21), telekinesis (4 PE, DC 20)
Special Attacks studied combat (+7, 6 rounds, studied strike +6d6)
Spell-like Abilities CL 14th, concentration +18 (+22 casting defensively)
Constant—arcane sight
At will—clairaudience/clairvoyance, dimension door, order’s wrath (DC 18), protection from chaos (DC 15)
3/day—greater dispel magic, greater teleport, wall of force
1/day—greater glyph of warding (DC 20), mass suggestion (DC 20)
Statistics
Str 20, Dex 24, Con 22, Int 23, Wis 19, Cha 19
Base Atk +14; CMB +19; CMD 37
Feats Combat Casting, Dodge, Improved Initiative, Iron Will, Magical Aptitude, Quick Draw, Weapon Finesse
Skills Fly +25, Knowledge (arcana, engineering, planes) +19, Knowledge (history, local, religion) +16, Linguistics +19, Perception +19, Sense Motive +17, Spellcraft +23, Stealth +20, Swim +27, Use Magic Device +18; Racial Modifiers +4 Fly, +2 Perception, +4 Swim
Languages Celestial, Infernal, Modron, 10 others, telepathy 100 ft. (16 miles with modrons)
SQ cooperative ally, item use, motility collar
Ecology
Environment any (Regulus)
Organization solitary or colloquium (2-7)
Treasure standard (+1 rapier, other treasure)
Special Abilities
Item Use (Ex) A septon may use any spell trigger or spell completion magic item as if the spell it contained were on the septon’s spell list.
Motility Collar (Su) A septon’s collar gives it a fly speed of 30 feet and a swim speed of 30 feet as a supernatural ability. It also grants it a +4 racial bonus to Fly and Swim checks.
Studied Combat (Ex) A septon gains the studied combat and studied strike abilities of an investigator with a class level equal to its Hit Dice. Investigator levels stack with septon HD for the purposes of this ability.