Finally gotten to read the script for ‘When Fates Collide’ written by Katherine Fugate. Compared to what we actually got in the episode, there’s a lot changed from what Katherine originally wrote. The settings. The scenarios. The characters. Gabrielle has a husband called Hector in this script who comes with her to Rome. Xena and Alti have this really weird seduction scene in a bath with olive oil as Xena tries to convince her to rule Rome with her. Of course there is ‘the kiss’ which we know was omitted because Rob didn’t want it in. Wanted to save it for his finale episode. Overall the script is very different to the produced episode. Still a lot of fun to read though. Katherine clearly ships X&G.
SOURCE: XenaGabrielle.com
XENA Script - Season 6 Episode 18 - When Fates Collide.pdf
Originally Spider was going to be called Javier Socorro, and he was going to be trilingual speaking Na'vi, English and Spanish, also originally he was going to have a good relationship with his father.In the original script, Quaritch had a flashback of him reading a story to Spider.
It’s always weird to me how the original version of Yellowjackets had so much CSA
Like, Shauna apparently had some kind of plot where she had a thing with Callie’s boyfriend, but Melanie Lynskey didn’t want to play a PDF for the second time in her acting career so she had them rewrite it.
And also Natalie had some gross thing going on with her dad? He says something to her like “I just wanted to give you a kiss goodnight” that was so creepy and suggestive, and then I think there was some kind of reference to blood, like bleeding after what he did to her. It’s just crazy to me that Yellowjackets could have been so much more gross and creepy.
"Commence Stage 1 Disinfection..." - New Earth, SCRIPTED
NOTE: contrary to oft-repeated conventional wisdom, Billie Piper did in fact know she was going to get covered with water in the lift sequence. Because she read the script.
Here's a snippet of my script for an SFM short, as promised by my poll that I published 3 days ago (thank you to all who voted 💞). The short itself is called “Friendly Fire” (see what I did there? Hehe) and it heavily centers around Scout and Pyro, with minor appearances from the other mercenaries. This is my first time writing script/screenplay and I appreciate any feedback you can provide. Click “keep reading” to see it!
SYNOPSIS: After being forced to spend time with Pyro, Scout begins to realize that there's more to them than just bloodlust and pyromania.
DISCLAIMER: YOU DO NOT HAVE MY PERMISSION TO USE THIS WORK IN ANY WAY, SHAPE, OR FORM. ESPECIALLY IF IT INVOLVES AI. THANK YOU. (if reading it inspires you to write or draw something obviously that's fine lol)
Notes: This takes place only a few months or so into this era of the Gravel Wars, when the mercenaries are still getting to know one another. Some of them aren’t as friendly with one another yet, especially SCOUT and PYRO.
All of PYRO's lines will be unable to be understood by both the viewer and all of the mercenaries expect for ENGINEER. In the actual script, they do have lines, but those will remain a secret to the public. If anything involving voicing any of this comes out, maybe you'll be able to understand if you can decipher their mumbles ;)
(starting from what is currently page 15)
─── ⋆⋅☼⋅⋆ ───
SCOUT
Pssh, I don’t care when it was last looked at. If we’re done here, I’m leavin’.
SCOUT rests his bat on his shoulder and turns on his heel to leave the room. But just as SCOUT turns around, the metal doors suddenly slam shut, separating him and PYRO from the rest of the group. Both the alarm and the flashing red lights resume.
SCOUT and PYRO both step back in surprise.
SCOUT
Hey! What the hell?!
INT. OUTSIDE INTEL ROOM
ENGINEER inputs the code once again. This time though, the light flashes red and a loud, disaffirming beep resounds throughout the room.
ENGINEER
(visibly confused)
What in the-?
ENGINEER tries the code again. The keypad beeps again.
SPY
Something wrong, Labourer?
ENGINEER
Unless someone changed the passcode in the last two minutes, (pauses as keypad beeps, then looks to the door) there shouldn’t be.
INT. INTEL ROOM
SCOUT quickly drops his bat and runs up to the door. He bangs his fists on it a few times.
SCOUT
(shouting, slightly panicked)
Yo! Guys! Lemme outta here! This ain’t
funny!
DEMOMAN
(shouting, muffled)
It’s not us, lad!
INT. OUTSIDE INTEL ROOM
DEMOMAN
(shouting)
The system’s gone bloody haywire!
As ENGINEER talks, he continues inputting the code into the keypad. He starts to try different number combinations.
ENGINEER
Not ‘haywire,’ exactly, more like… (pauses as the keypad beeps) ugh, difficult. What is this damn thing’s problem…?
INT. INTEL ROOM
SCOUT crouches before the door. He attempts to lift it open with his hands, visibly struggling and making no progress.
SCOUT
Grr… c’mon, let… me… outta… DWAH!
SCOUT falls backwards, landing on his behind. PYRO continues standing behind SCOUT, looking around the room as the alarm finally goes off for the last time but the light continues to flash.
INT. OUTSIDE INTEL ROOM
After the fifth or so beep from the keypad, SOLDIER suddenly shoves past ENGINEER.
ENGINEER
Hey-! Solly! What’re you-?!
SOLDIER now stands in front of the keypad, his face about two inches away from it. He jabs his finger into its buttons as he talks, but he’s not actively typing anything. Just poking.
SOLDIER
(angry)
You listen to me and you listen good! If you don’t let my brothers in arms outta that room, I’m gonna rip you apart limb from robot limb! Do you understand, maggot?!
ENGINEER slowly steps towards SOLDIER, placing his hand on his shoulder.
ENGINEER
Alright, now, Solly. Take it easy.
SNIPER (O.C.)
(muttering quietly)
That thing don’t even have limbs…
SOLDIER brushes ENGINEER’s hand away as he turns to face him.
SOLDIER
(still angry)
‘Taking it easy’ is for hippies! I will not rest until my comrades are back where I can see them! Even if I have to pull apart metal pieces of crap like this one!
On “this one,” SOLDIER jabs his finger at the keypad again, accidentally hitting the enter button and causing another beep to sound from it. SOLDIER turns back to the keypad with a glare.
SOLDIER
Ohhh, so that’s how it’s gonna be, eh?
SOLDIER cracks his knuckles.
SOLDIER
Well, lucky for you, I kick rust-covered asses like yours for breakfast!
ENGINEER slowly seems to realize what’s about to happen and moves to hold SOLDIER back.
ENGINEER
Wait, Soldier, don’t-!
With a resounding battle cry, SOLDIER punches the keypad three times and breaks it off of the wall before ENGINEER or anyone else can do anything. The buttons are completely knocked off and clatter to the floor along with the now smashed frame. Sparks fly from the remaining wires and circuit boards that are now exposed and hanging from the wall. Everyone stares at either SOLDIER or the broken keypad.
ENGINEER sighs as he puts his face in his hand, shaking his head.
SPY
(angry)
What the hell was that, you imbecile?!
SOLDIER
It’s what that rust bucket deserved. That’s what.
SOLDIER nods affirmingly. DEMOMAN steps forward, placing his arm around SOLDIER’s shoulder.
DEMOMAN
Lad, y’know I’m usually on your side for things like this, but now we got no way to open the thing!
(smiling) Unless, of course, ye want me to get me launchers out here ‘n make another door the old-fashioned way!
MEDIC
I vote we keep the base intact, thank you.
SPY
Oui, we cannot afford any more damages to the building. Or the Administrator will surely have our heads on pikes.
DEMOMAN
Ach, ye lot’s never fun.
HEAVY
Is not fun when taken from Heavy’s paycheck.
SCOUT
(shouting)
Wait, wait wait wait-
INT. INTEL ROOM
SCOUT
Whaddya mean ‘no way to open it’?? You’re not sayin’ I’m stuck in here, right?? Not with-!
SCOUT stops mid-sentence to glance over his shoulder. Ominous music plays while PYRO stands still in the same area. They’re facing the back of the room now, staring at the red light. It's impossible to tell what they're thinking. SCOUT turns back to the door and cups his hand.
SCOUT
(whisper-yelling, trying to be quiet but not doing a good job)
Not with the freak!
INT. OUTSIDE INTEL ROOM
ENGINEER
(rolling his eyes)
Y’know they ain’t deaf, right? And I thought I told you to quit callin’ ‘em that!
INT. INTEL ROOM
SCOUT
(still attempting to whisper)
Dude, I can’t help it! He’s friggin’ creepy! You’ve seen the things she does to BLU, right?
INT. OUTSIDE INTEL ROOM
ENGINEER
And? It’s just a more heated version of what we all do! Now hush up and quit complainin’! Heavy, can ya try liftin’ this?
HEAVY gently nudges past his teammates to get to the door while ENGINEER, DEMOMAN, and SOLDIER step to the side. As this happens, SCOUT speaks;
SCOUT
(yelling, muffled)
Aw, you’re just sayin’ that ‘cause it protects your stuff from Spies!
ENGINEER scowls. HEAVY begins trying to lift the metal door, but it’s locked in place, meaning not even the strongest mercenary on the team can open it. HEAVY strains against the door for a little while before giving up with a loud sigh.
HEAVY
Is no good. Door is stuck.
ENGINEER
(muttering)
Damn it!
INT. INTEL ROOM
PYRO
[Mph?]
SCOUT whirls around and immediately moves away from the door. PYRO has now stepped closer, their head tilted quizzically as they look at the door. SCOUT is visibly uneasy.
INT. OUTSIDE INTEL ROOM
ENGINEER perks his head up and walks closer until he’s touching the door with one hand.
ENGINEER
(shouting)
Pyro? How’re you holdin’ up, buddy?
INT. INTEL ROOM
PYRO
(shouting, sort of)
[Mph. Mph mhmph?]
INT. OUTSIDE INTEL ROOM
ENGINEER
Solly busted the keypad, got all heated ‘cause the security system ain’t workin’ right. It’s gonna take me a minute to fix it, I won’t lie.
PYRO
[Huh, mphm.]
DEMOMAN
(whispering to SOLDIER)
How the bloody hell does he understand that hellspawn?
SOLDIER shrugs silently.
INT. INTEL ROOM
SCOUT
(shouting)
Hey, how long’s ‘a minute’ gonna be? Not like… that long, right?
MEDIC
(shouting, muffled)
Not to worry, Herr Scout! He’ll have it fixed soon enough! Just sit tight for a bit!
SCOUT
(quietly)
This is un-friggin-believable…
INT. OUTSIDE INTEL ROOM
ENGINEER turns to the rest of the group.
ENGINEER
Well, like I said, this may take a while, so if you boys have other things you’d rather be doin’, go on ahead. Y’all’ll know when it’s fixed, trust me.
SOLDIER gives ENGINEER a confused look while DEMOMAN, SNIPER, SPY, MEDIC and HEAVY either smirk or quietly chuckle. Then, SOLDIER speaks up.
SOLDIER
(shouting to SCOUT and PYRO)
You will not be forgotten, maggots!
SOLDIER salutes in the door’s direction before darting off to who-knows-where. DEMOMAN watches him go down the hallway before sighing and shaking his head.
DEMOMAN
I’m gonnae go make sure he doesn’t punch the daylights out of every appliance in the base. (shouting) Oi! Wait for me, mate!
DEMOMAN runs down the hall after him. SNIPER silently leaves shortly after DEMOMAN.
SCOUT
(yelling, panicked)
Hey, hey, wait, you guys aren’t just leavin’ me here, right? Right??
MEDIC
Oh, not for forever, just until the machine is fixed! But you two might as well get cozy in there, it could take some time like Engineer said! (chuckle)
MEDIC then leaves. HEAVY follows a few seconds later, leaving ENGINEER and SPY. SPY steps closer to ENGINEER, being careful to talk low so SCOUT doesn’t hear.
SPY
As much as you choose to say otherwise, Labourer, I don’t trust that- (sighs) I don’t trust Pyro alone with Scout. The respawn system isn’t active outside of battle hours and there’s no telling what Pyro may do. Scout does have a point, you know.
ENGINEER
Look, I know that they’re… unpredictable, but they wouldn’t hurt anybody without cause, especially outside the battlefield. Scout will be fine.
(pause)
…Why’re you so worried about him all of a sudden, anyway?
SPY pauses. He glances at the metal door before leaning closer to ENGINEER.
SPY
(lowering his voice, frustrated)
Just find out why the system is malfunctioning and get him out. Otherwise we’ll have to put up with his whining all day. Not to mention the likelihood of the whole room being set ablaze due to Pyro’s sheer boredom.
SPY abruptly cloaks and walks away, leaving ENGINEER miffed over SPY’s attitude.
ENGINEER
Tch…
ENGINEER turns back to what’s left of the keypad. Then he looks to the door.
ENGINEER
(shouting)
Alrighty, you two just hang in there.
INT. INTEL ROOM
ENGINEER
(shouting, muffled)
I’ll have this thing fixed in a jiffy!
SCOUT’s shoulders slump as he puts his hands behind his head. He exhales shakily. Slowly, he turns back to look at PYRO. They are now looking in his direction, which causes SCOUT to gulp nervously. He quickly turns his whole body around so he is now facing PYRO and allows his hands to fall to his sides. They stare at each other.
The silence goes on for an uncomfortable amount of seconds before SCOUT finally breaks it.
SCOUT
So, uh… this sucks, huh?
PYRO doesn’t speak. Instead, they look back up at the red light, which has not stopped blinking since the doors shut despite the alarm no longer blaring. SCOUT follows their gaze. It’s quiet for a few more seconds.
SCOUT
Uh… yeah, that thing’s gettin’ kinda annoying, ain’t it?
PYRO looks back at SCOUT for a moment. SCOUT doesn’t look away from the light. While SCOUT continues looking, PYRO begins moving off-camera.
SCOUT
Like, yeah, we get it, the briefcase supposedly got stolen. How about ya stop blinkin’ and-
Before SCOUT can finish his sentence, PYRO takes their axe and smashes it against the lightbulb, effectively shutting off the light but now getting broken glass on the floor. SCOUT leaps away from PYRO.
SCOUT
(alarmed)
Woah, woah, woah!
PYRO lowers their axe once the light is out, but they don’t put it away. The normal fluorescent lights slowly flicker back on, but the shoddy lighting only adds to PYRO’s intimidating appearance. They look at SCOUT, who is now even further away from PYRO and staring at them with wide eyes. More silence passes for a moment.
SCOUT
Haha, uh… thanks? I think? (whispering under breath) Godpleasedon’thurtme.
PYRO tilts their head to the side.
PYRO
[Hudduh hmph?]
SCOUT blinks. He has no idea what PYRO said.
SCOUT
Uh… (chuckles nervously), uh, look, I’m just gonna go…
As he talks, SCOUT begins backing as far away from PYRO as he possibly can.
SCOUT
…over… here now. Yeah. I’m, um… claw-stray-phobic. That thing. Real bad. Yeah.
PYRO looks blankly in SCOUT’s direction. They're still standing with their axe in hand, looking not much unlike a typical slasher villain. SCOUT puts his back against the east side wall once he reaches it and slides down to the ground to cower, not taking his eyes off of PYRO.
─── ⋆⋅☼⋅⋆ ───
(ending on what is currently page 27)
Oh man! What will become of Scout and Pyro? Will Scout learn to accept them as his teammate and potential friend? Or will Pyro live up to their reputation and incinerate Scout alive? Find out more… whenever I'm able to finish this and turn it into something LMAO
Apologies, I wrote this completely for fun and don't really know what to do with it yet. I have a couple of other TF2 scripts in progress, but this is the one that's closest to being done. It'd be cool if I could do something with it, but alas - I cannot yet. Especially now, when I'm not in the greatest living situation lol.
Again, feedback is greatly appreciated and I hope you enjoyed reading! <3