Repurposed rp blog. Used to reblog resources and custom content for my Sims 2 game. Personal is Tearsforlu, a sideblog, if I follow you on here and ur confused that's why lol | 1993 | She/Her |
14 recolors of View from My Kingdom aka paintinglandscapemysims!
The textures (from here) are from Portal 2, Showdown Bandit, Dust: An Elysian Tail, Pixel Puzzles, and Nintendo Switch - Street Fighter of all things, lol.
And, there's also 14 recolors of the frame in there too, so make sure you have this CEP or they won't show up!
Requested hair conversions part 1! So sorry that this took such a long time to share since I've made the wip post - I had to tweak a lot of stuff and learn again some stuff about converting that I've already forgotten ^^'... and I also started doing a clothing conversion and I hate bones assignments very much </3, especially when you figure out that maybe that's not bones assignments fault that something it's out of place, and maybe it's just the way you placed the mesh itself on the body but still you're like 65% sure that's the reason. ANYWAY! HERE ARE THE DOWNLOAD LIKS FOR THE HAIRS AND LIL BIT OF INFO FOR THEM:
'Jane' (male/female, tf-ef, 24k poly) MALE DL | FEMALE DL
'Lady in waiting' (female, cf-ef, 12k poly) DOWNLOAD
'Muse' (female, tf-ef, 19k tiara ver, 17k no tiara ver) TIARA | NO TIARA
'Clarice Bun v3' (female, cf-ef, 12k poly) DOWNLOAD
alfixes Replacement Project - Extracted Fixes and more!
Tired of the many conflicts with alfixes? Can't put up with Pescado hiding features in his mods? Then this might be of your interest.
Alfixes is something that has bothered me for a while, ever since I found out that it deletes date cards. No wonder I've barely seen them in game!
With Charity's documentation on the topic, we now have a compiled list of mods to fully replace the few documented (cough) features that weren't already fixed by EAxis in Mansions & Gardens/later patches/Ultimate Collection. What you'll need to download is...
(List under the cut. Also stick around for my own extracted features, which I haven't found corresponding mods for.)
Tunaisafish's Enthusiasm Overhaul (which among many other things, also stops the hobby enthusiasm from decaying when playing in other households);
Simler90's Matchmaker Fix (she will behave properly when showing up at community lots);
AncientHighway's Love Potion Restock Fix (the game does not incorrectly restock it as a nice potion);
Gummilutt's M&G Physiology Fix (no longer maxes out the Body skill when working out after learning the skill);
BoilingOil's Skill While Tinkering (NOT included in alfixes, but mentioned/linked in Charity's thread).
Tunaisafish's Get Parents Fix (NOT even mentioned in Charity's thread, but this an essential corruption fix to a problem that got even worse in Apartment Life. alfixes DOES address the bug, but I didn't need to extract it because Tuna already did a much better job, from scratch).
Even then, the thread failed to address (at least early on) the missing 3 documented features, only included in the .txt file for the mod. Those are:
17. Orphaned 6s and 12s no longer error returning from school.
18. Apartment door locks now work!
19. Urnstones in apartments no longer disappear or teleport to the curb.
Thankfully, these were pretty easy to identify, so I managed to extract those and other features (except the 17th, since Tuna's GPF already does that). Here's the link: https://simfileshare.net/folder/143255/
I'd like to thank SimPE and it's creators for allowing me to extract all the junk from alfixes, Charity for all their hard work in manually testing the bugs, Amairani for mentioning the missing 3 undisclosed features in the thread (4 for you Glen Coco, you go Glen Coco!) and none for Pescado Wieners, bye.
Has this ever happened to you? Suddenly your object footprint is just a big green square.
Or perhaps you are chugging along, having fun, and suddenly you notice a flickering shadow at the corner of your eye. Perhaps a bed, perhaps a door. Weird black lines move across the object as the camera moves.
Perhaps you have a glass item on the lot, and it decided it wanted to make an attempt at some geometric art.
Or you may have noticed that sinks suddenly look real weird.
If any of these are familiar to you, then I accidentally stumbled upon the fix! A mix of brain fog and fat fingering and sometimes you strike upon something useful 🤭
Turns out if you press Shift-W this happens. And more importantly, if you press it again, it fixes itself. Handy, right? No more having to restart the game to fix it. I thought I'd share in case someone else gets this occasionally and wonders WTF happened.
Quick shoutout to @heathensimmer for pointing me in the direction of Puhlinnos_Sims2's website. Greatly enjoying having the "Order Drink for Sim..." interaction back in my bars and restaurants.
I feel like this was available before EPs were released, but maybe I am misremembering? Anyway, please enjoy having the ability to order drinks for dates, outing members, or the Downtown Diva (if she won't pay attention to you otherwise).
Apt. 1, 2 - Left building and Apt. 1 - Right building
Apt. 2 - Right building
Apt. 3 - Right building
tbh I feel like I've learned so much more since I first did this makeover (so it's kinda ugly), but it's important for the hood, I had a ton of fun and I like to talk hehe
Do you ever take a look at your kittens and puppies born in game and notice they’re not using your default replacement eyes? Or that their eye color isn’t the same as either of their parents, but when they grow up their eye color changes? Today, I would like to present to you all a fix for that. I specifically made this for custom fur colors, which would create puppies and kittens that were born eyeless, like the above. So if you plan to use custom fur colors in your game then you will need this fix. However, even if you don’t I would still suggest downloading this fix, or else your kittens and puppies will all be born with the wrong eye color. This will not fix pets that have already been born in game, but it will fix any and every kitten and puppy born after being installed. May this help you cure the curse of incorrect pet eyes.
Sul sul! This is afhairhatclown and amhairhatclown replaced with spottedonsixam's 4t2 Conversion of Maxis' Updated Afro. The polycount is the same as the original (4.3k). It has only one swatch (rainbow swatch edited by me), and it is available for Adults and Elders. It requires The Sims 2: Freetime in order to work. It has been tested on both The Sims 2: Ultimate Collection & The Sims 2: Legacy Collection.
This How-To can help with editing in game Pets or PetBreeds to change their face/body, adding fur accessories, adding heterochromia, or to blend genetics to mimic the pacifier*. Be sure to edit appearance in mirror to see any changes.
I will do my best to make this as clear and easy to understand as possible, but in all honesty there is A LOT of information. Some of it will only make sense if you already are familiar with editing CC and game files due to the jargon and syntax. Some things I also just frankly don't know, or I may have forgotten. As such, if you discover something about pets that I haven't mentioned, please share it here for others as well. Please refer to this spreadsheet for all pet genetic codes.
Now to start! Pet genetic data is stored in the AGED (Age Data). You can find this file in any petbreed.package or in a pet's personal characterdata.package. All things genetic and appearance wise seem to pull directly from this file (except collars). When you first open it, it can get overwhelming at first. Once you know what you're looking for though, it gets (a bit) easier. Below are the important lines of interest:
eyecolor (dtString)
alteyecolor (dtString)
Pretty straight forward. These are the eyes. If both values are the same, then the pet will have only one eye color. If they are different, the pet has heterochromia. Heterochromia is NOT normally inheritable, so editing this value yourself is the only way to mimic it. Not only is heterochromia NOT inheritable, but only the right eye color can be passed down and never the left. All born-ingame pets will have both these lines somewhere already, but sometimes alteyecolor may be closer to the middle of the list or the bottom. Some petbreeds may be missing this line however. Luckily, it is very easy to just add it in yourself. Note that puppies and kittens can't display heterochromia yet due to the way their mesh was made. You will need Paluding's and my default replacement meshes for rectify this.
petbodyoption# (dtString)
These are the tail shape and ear shape. There are currently 4 possible tail options for cats. For dogs, there are 2 ear and 6 tail options.
coatlayers (dtUInteger)
The number of coat layers. Pretty obvious, which is nice. This includes the pet's base coat, so for example if a pet has 5 coat markings then this should say 6.
coattex# (dtString) - Coat Texture, color of the coat
coatmask# (dtString) - Coat Mask, or the marking
coatmaskamt# (dtUInteger) - Coat Mask Amount, the opacity
These are the markings themselves. coatmask0 should always be left blank as it is the base coat color. 0x000000FF is the maximum opacity that a layer can have. If a pet offspring inherits a marking, it will usually be an exact copy color/opacity wise of their parent.
numpsd (dtUInteger) - the number of archetypes/modifers applied
psd# (dtString) - References the Face Arch Modifiers and Pet Body Modifiers
...Pet Slider Detail, maybe? In a vanilla game, 1 click of a slider is typically equal to 0.150000. Psds are typically written as family:4:amount of change. Positive values go left, and negatives go right. There will at times be multiple copies of the family, it's due to the game listing every time it's changed even slightly. I believe the game takes the sum value of all and applies them (or it goes down the list, if order turns out to matter). You can edit these lines directly to change them, or you can add/delete the lines yourself. Just make sure to have the psds numbered numerically and the numpsd line matches any changes. All modifiers are applied over the base archetype used, which means if you remove all but the psd0 lines, you will have the base pet shape.
Value wise, I'm not sure what the limit may or may not be, but you can go pretty extreme and even use whole numbers. Here's my experiments with Skull Small-Big set to 4.000000 and to -9.000000
You may notice that some lines don't have a family or they have a number that is NOT 4. Those are archetype modifiers. Archetypes are the "face templates". Edit those values at your own risk, as the possible results for these are more unpredictable.
numpbd (dtUInteger) - Number of Pet Body Decorations, or the number of fur accessories
pbd# (dtString) - Pet Body Decoration, or at least that's what I choose to believe
This is where you can add or remove fur accessories. Those are the fluffy face or beards and such. These objects are typically dependent on the color of the pet. Can be edited, added, or removed to your liking. Just be sure the numbers are correct.
coatflags (dtUInteger) - Coat Flag, the type of fur for cats & dogs
This determines whether a pet is "smooth" or "curly". This can also be easily changed in the mirror instead.
coatshapemod (dtString) - Dog only, refers to the Coat Shape Modifiers (the "collie" or the "airedale" body shapes, etc.)
coatshapemodamt (dtString) - Dog only, refers to the slider amount applied. Values are in decimal, with 1 being the max slider.
These are the dog only coat shape sliders. Dogs can only have 1 I believe. I didn't test this section heavily, so I don't now if values can be more than 1.
Note: About the "pacifier". When pets breed in game, they don't mix face genetics like humansims. All kittens/puppies will either get mom OR dad's shape, not a mixture of both. While it's tedious, you could in theory use the knowledge from this How-to to pull parts from both parents to be "inherited" by their offspring. You can randomize features with a coin flip or something and then apply them into the Age Data. As a reminder, edit appearances in mirror to see any changes.
Finally back to sharing hair defaults and I am sooooooo happy to share these! @platinumaspiration converted the Royalty and Legacy pack which featured some great head wraps. I added another from her Urban Homage pack and a bonnet by Skittle Sims to replace all the bandana hairs and I couldn't be happier. Hopefully this is useful to a few people as it can be used with any hair system. Each wrap has a diff pattern for each hair colour. Sorry, I didn't make a swatch (need to download gimp, can't find my bootleg photoshop link any more 😪) but they look fab, promise! I'm using @lilith-sims simmie Deja. Isn't she lovely! I had lots of fun doing her make-up. I think that's everything! All downloads in one RAR but you can pick and choose what you want. Hope you guys enjoy!
HairBandana_Purple replaced with @platinumaspiration Wrap
Teen to elder. Great protective style so enabled for all categories. Yes, I needed to use both pink patterned swatches. I just couldn't choose lol
HairBandana_Red with @platinumaspiration Gele
AF - EF. Everyday, formal and outerwear (I've seen many an auntie in a heavy winter jacket and a gele as she left church in November lol)
HairBandana_Brown replaced with @platinumaspiration Frilly Wrap
TF - EF. Again everyday, formal and outerwear.
HairBandana_Green replaced with @platinumaspiration Formal Head Wrap
TF - EF. Everyday, formal, swimwear (they look so glam urgh) and outerwear.
HairBandana_Gray replaced with Skittle Sims 4t2 Bonnet
AF - EF only (I can't get the teen version to show up in the catalogue grrr!) Underwear and sleepwear only. I know some peeps wear them as everyday wear so if anyone want me to do a version with this enabled for everyday, please let me know!
14 years ago I began a labor of love - gathering actions and palettes from across our community. And now, after so long, we have many missing or inaccessible files.
Who can help? IT COULD BE YOU! If you have any of the files listed on the original GoS thread, please upload them and reply with the new link. If you don't have a GoS account, you can message me here.
If you don't have any of these, please share this post to spread the word!
of course I had a Sim I wanted to make when I saw WistfulCastle's tattoos and adapted them.
meet Zaire. :3
there are some specific things I must make now before the fixation wears off lol