what taking 1 linguistics class does to a motherfucker
I played homicipher over the winter and gave the ghost language phonology!
and I would be remiss not to mention how I even discovered this delightful game in the first place: Exultation of the Corpse-Flower, a fantastic Scarlet Hollow fanfic about home renovation. among other things
explanations and screenshots of my process below the cut
the definitions are mostly what I used in my playthroughs with a little help from the guides on steam (plus some speculation on grammar)
this is formatted as the dictionary that my oc mercedes would keep if it was them in the game instead of adami adashino. they note that the ghost language has spanish vowel pronunciation rather than japanese because while both languages say vowels the same, they don't speak the latter
here's how I actually write all of the characters:
here's what I named the characters before I landed on sounds for them:
here's my definitions with pronunciation, but organized how the in-game dictionary is (also color coded by parts of speech):
here's the distribution of each character (how many times they appear in the whole dictionary, and where in the words they appear):
I spent way too long trying to figure out what sounds to ascribe to each character to make it actually speakable, and just ended up giving all the consonants optional vowels
the vowels were actually really easy though. I just used the japanese/spanish a/e/i/o/u because homicipher is a japanese game and I'm biased towards spanish pronunciation in general. also I wanted to make this easier for myself
here's that chart as a graph:
compare that to the frequency of letters in english:
so yeah, the character distribution is way too even to avoid having a bunch of words that sound kinda dumb
once I chose which phonemes I wanted to include, I decided which characters represented each of them by comparing their frequencies (as detailed above) with phoneme frequency in both english and japanese (a,e,i,s,t for the more frequent characters, b,f,p,w for the less frequent ones, etc.)
because I wanted the ghost language to sound kind of harsh and violent, I chose to make plosives like k,g,ch more frequent, and soft fricatives like f,h,th less frequent
then began the long process of trial and error where I applied my selections to all the in game words and shuffled things around until I didn't hate it
anyway, if you somehow got through all this and you haven't played homicipher, you totally should! it's like if chants of sennaar was a horror game, and not a particularly scary one (A+ aesthetics though)
Actionable Ideas for Challenging Infold Over Valko's Release (Updated!)
A lot of LADS fans are really upset over Infold's decision to shelve Valko. This is my attempt at creating action items for fans wanting to do something but are unsure where to start.
Here are some methods for giving Infold feedback:
Sign this petition and this petition
Reply to their posts on X (Twitter)
Comment on their Instagram posts and unfollow them
Comment on their Facebook posts and unfollow them
Comment on their YouTube videos and unfollow them
Comment on their XHS/RedNote posts and unfollow them
Join their official Discord Server and voice your dissatisfaction
Leave a 1-star review on the Apple App Store or the Google Play Store
Complete the survey in the Love and Deepspace app by selecting the box/pencil icon in the top right corner of the home screen
"Suggest" Valko's release in the Love and Deepspace app by going to Settings > More > Support, then select "Suggestion"
(If you want to be slightly passive-aggressive) On 9 July, go to Settings > More > Support, then select "Bug Report" and fill out the report stating that the promised Valko content is missing
Remember: if we want Infold to listen to us, we MUST remain persistent, civil, and demonstrate our affection for the game. I highly doubt they will be intimidated by non-CN players, which means we are held to a different standard. What is effective for them will not be effective for us.
With that said, remember these do's and dont's:
Do vary your written feedback. Making each piece of feedback you give at least slightly different, particularly in emails, will ensure your thoughts are not filtered out.
Do repeatedly submit/post/send your feedback over the next few weeks. Email them today, in a few days, on 9 July, and in the weeks after. Post on their social media every day. Overwhelm them and show them this isn't going to go away over a few free Wishes.
Do prepare to CONTINUE submitting/posting/sending your feedback over the next few months. Infold needs to see that we won't let this issue go. Schedule emails to be sent to them over the next 3 months. Draft X posts today and copy and paste them to post in a few months time. Draft your long-form in-app feedback in preperation for the update and the upcoming banners. Create reminders to check and comment on their posts weekly. Don't let them get comfortable. Be a dog with a bone (lol).
Do maintain a polite tone in your feedback (even when you are issuing a threat like leaving the game).
Do specify your current disappointments, long-term criticisms, and expectations for the future of the game should you continue to play. For example, don't just say you want more Main Story updates; specify that you want them every three months.
Do clearly isolate your long-term issues with the game from the current issue of Valko's release. Make it clear that those issues are not resolved by delaying or permanently canceling Valko's debut.
Do talk positively about whatever you can (ie. enjoying other LIs, enjoying the content of the Main Story itself, appreciating the worldbuilding, etc). This may feel difficult, but it demonstrates that you are a passionate player. Infold can assume that a player so invested in the game would need something drastic to push them to leave.
Don't use profanity.
Don't reference CN players.
Don't bring up Infold's past mistakes. We need to stay focused on the current issues.
Don't criticize anything about Valko's teased content. This one may be unpopular, I know. If Infold is pulling back Valko's release, I don't think it's likely that they will be willing to invest any more time and money into his development. If they continue to get more and more criticisms about him and don't care to change anything about him, they will never release him. I'm not minimizing any fan's concerns; I'm suggesting we choose a priority.
If you are unsure where to start, here are some talking points:
Express your excitement over Valko (bonus points if you give reasons why). Did you come back from a long hiatus for him?
Express your disappointment over not having Valko in the game. How will it impact your enjoyment of the game?
Describe how you prepared for his anticipated arrival.
âą In-game (farm for dias, bought packs, etc)
âą On your devices (created storage space, bought a new device, etc)
âą Financially (budgeted for buying packs upon his release, etc)
Describe how you engaged in fandom around Valko. Did you create fanart, fanfiction, or other fanworks? How much were you consuming fanworks showcasing him? Demonstrating how beloved he was before any real content of his being released indicates a warm reception if/when he is released.
What are the current issues you experience with the game? Be specific. Describe exactly how they impact your gameplay. Suggest a concrete way those issues could be resolved. Assert that Valko's release being postponed or canceled will not resolve these issues.
Express concern for the changes to their planned story arc his absence would create. Question if those changes would be as enjoyable as their original plan.
(If you're feeling up to it) Acknowledge the amount of time, effort, and money that must have gone into creating Valko. Let them know it would disappoint you to see it go to waste.
Infold made a terrible decision. We need to take action and let Infold know that a large portion of the LADS fanbase wants Valko to be released at some point. Let's try to remain positive where we can, engage in positive fandom, and do our best to make our voices heard by Infold.
Thanks to @shivasdarknight, @adehsroyal, and @alyxzenia for their contributions!
Imagine Grace defined his name as the elegance definition of grace and Rocky spends years thinking how fucking ironic this clumsy leaky space blobs name is.
Until Grace slips out a sentence along the lines of "could you give me a little grace here" and Rocky immediately points out he used a word wrong so Grace has to explain that yeah, grace means elegance but it can also mean mercy sometimes too.
And Rocky has to suddenly reconcile that the clumsy leaky blob that saved his life twice, that almost certainly doomed himself to come back for him, name is Mercy.
***Please note:***Â Sharing merch images + news is not intended to encourage and/or to pressure anyone into making purchases. It is up to the individual consumer to be informed and to choose how they spend their money.
APPARENTLY THEY GOT PANTS NOW, not just shirts đ At least the colors are more accurate and vibrant this time around???
Here is an article from NPR about it (May 22, 2026):
Carolina Milanesi, an independent technology analyst, said Google is trying to make its cash cow business â search â richer and more personalized, and it will make shopping easier. But there is a risk that users may have fewer choices about what to click.
"Right now it's: I ask a question, I get a bunch of answers and I feel that I'm in control as to which answer I take, or if I'm looking for something, which product I'm going to end up buying. That is going to be less so going forward," she said.
Milanesi envisions AI-enabled search and agents proposing products to consumers â perhaps even those they have requested â but with less clarity or choice around where it's coming from.
"If you're going to say: 'I want a pair of Jordans, go find them,' you're not necessarily sure what steps have been taken and whether the AI has used a source or a store that was paid for and therefore came up in the search results," she said, "or if AI actually went and did their due diligence and picked the best for me as a customer."
And here's one from Time magazine (May 20, 2026):
While Google already has âAI Mode,â the company will now power the whole search bar through its new Gemini 3.5 Flash model.Â
Instead of the classic list of blue links, Google Search will now also generate a custom page with an AI-generated summary of what youâre searching about, which will then trigger a conversation with AI Mode on the main page, allowing users to ask follow-up questionsâsimilar to the kind of layout you would see when opening ChatGPT.
And a little more from Time's article on how this may affect the websites that we are trying to search for:
When Google first started implementing AI-assisted results, news publishers warned of âcatastrophicâ impacts on the industry, much of which relies on Google search to drive users to their websites.Â
Last year, news websites saw significant traffic declines as chatbots increasingly replaced Google search as the primary way to find sites and ask questions.Â
Small businesses also noted drops in traffic to their sites from Google, which has traditionally delivered customers. Â
Lily Ray, vice president of SEO strategy & research at Amsive, a digital marketing agency, warned as early as last year that Googleâs planned changes to search are âgoing to have a devastating impact on the Internet.âÂ
âIt will severely cut into the main source of revenue for most publishers and it will disincentivize content creators who rely on organic search traffic, which is millions of websites, maybe more,â she told Technology Magazine. Â
If I don't see any code geass cosplayers at the revolution themed dashcon I'm gonna be ... well, unsurprised. Because it's a largely forgotten show from 2006. But still slightly sad ... because the revolution themed dashcon is an excellent habitat for code geass cosplayers
She played bass on 10,000 songs, including the most-played track of the twentieth century. She was paid $55 per session. Her name never appeared on the albums.
Gold Star Studios, Los Angeles, 1964. A woman in a cardigan walks past the receptionist, a Fender Precision bass in her hand like a briefcase. She doesnât sign autographs. She signs a timesheet.
Her name is Carol Kaye. In three hours, she will record what will become the most-played track of the twentieth century. Sheâll pocket fifty-five dollars and head to another studio, on the other side of town, for the next session.
The record label will never put her name on the album.
Between 1957 and 1973, Carol Kaye took part in roughly 10,000 recording sessions. Not as the featured artist, not as a guest, but as a hired hand. She was part of an anonymous collective nicknamed The Wrecking Crewâelite studio musicians who actually played the instruments on your favorite records while the famous bands posed for promotional photos.
The work was relentless. Three albums before the day was over. Stale coffee in paper cups. No rehearsal. The charts arrived minutes before the tape rolled. If you couldnât read a chart and nail the take in two tries, you didnât get called for the next session.
Carol could do it on the first try.
She started playing guitar in grimy bars at fourteen because her family couldnât pay the electric bill. Music wasnât a romantic dream for her. It was survival. It was a jobâfactory work with better acoustics and lower pay.
But she was faster and sharper than almost everyone else. She corrected charts in pencil while the producer was still explaining what he wanted. In one session in 1968, she told a famous producer his arrangement sounded like a dying dog. She chose her own line. They kept her version.
That descending bass line that drives the Beach Boysâ âWouldnât It Be Niceâ? Carol Kaye. The propulsive groove of âThese Boots Are Made for Walkinââ? Carol Kaye. The acoustic-guitar intro to âLa Bambaâ? Carol Kaye. The iconic theme from Mission: Impossible? Carol Kaye.
She invented techniques on the spot, out of sheer necessity. When the bass sound was too muddy for AM radio, she stuck felt under the strings and used a hard pick instead of her fingers. The tone cut through the static like a blade. It became the sonic signature that defined 1960s pop.
Bassists spent yearsâdecadesâtrying to crack the secret of the Beach Boysâ gear to get that sound. They were studying the wrong people. They should have been studying Carol.
She received no royalties. No residuals. No gold-record ceremony. No credit on the album sleeves. When âYouâve Lost That Lovinâ Feelinââ hit number one, Carol was already back in a studio cutting a soap jingle.
The biggest bands mimed her bass lines on TV variety shows. New York marketing departments decided a mom in classic clothes didnât fit the rebellious-youth image they were selling. So they simply left her name off the album credits.
For thirty years, almost no one cared. The truth only began to surface in the late 1990s, when music researchers found the same union contract numbers on thousands of hit records. The very documents meant to preserve studio musiciansâ anonymity betrayed them.
Think about it. Every time you heard âGood Vibrations,â âRiver Deep â Mountain High,â the Righteous Brothers, Nancy Sinatra, or Sonny and Cher, you were hearing Carol Kaye. She composed the soundtrack of an entire generationâs youth.
And yet the records still say nothing. Sheâs now over eighty. She wrote instructional books. She trained countless bassists. She is finally starting to be recognized by music historians who uncovered the truth about The Wrecking Crew.
But she never got what she deserved: her name on those albums. Credit for the music that defined an era. Recognition that those bass lines everyone associates with the âBeach Boysâ were, in fact, Carol Kayeâs.
Fifty-five dollars a session. Ten thousand sessions. The most-played track of the twentieth century.
And the world didnât know her name.
kinda obessed with red hood @thatjessawall - Tumblr Blog | Tumgag