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@valtharr
I made a ko-fi, just in case people think my posts deserve to be rewarded:
https://ko-fi.com/vlthrr
It's wild to watch the phrase "tumblr sexyman" morph into "man that tumblr thinks is sexy," because when I first saw the phrase come into use, I always saw it used in reference to the phenomenon of "when presented with a wide array of fictional characters, tumblr will always pick the skinny white man to obsess over, and if the fan-favorite character has no canonical human appearance, the fandom will inevitably create a popular fanon of the character as as a skinny white man."
When I hear "tumblr sexyman," I think of Cecil Night Vale being constantly depicted as a skinny white man instead of literally anything else. I think of the background character white men who get elevated over protagonists that are women, people of color, or otherwise not the white man power fantasy.
"Tumblr sexyman" is, like. An insult. I DON'T want any of my blorbos to win a "tumblr sexyman" poll. "Tumblr sexyman" is the exact opposite of what I want my own OCs to be. If any of my characters ever get called "tumblr sexyman," I will have to immediately re-evaluate myself and the art I'm making.
Things I think of when I hear "tumblr sexyman":
Cecil Night Vale, as previously mentioned.
Oncelercest, because if there aren't two skinny white men to ship, tumblr fandom will start shipping the skinny white man with himself.
Bill Cipher inexplicably being fanon'd as a white twink despite being a fucking triangle.
Everyone fawning over Marvel Loki while shoving every woman and Black person in the MCU aside.
The way nearly every single character in Hazbin Hotel has the same "tall and skinny" body type, along with all the criticisms Black audience members have made about the issues with Alastor's design.
The way tumblr got obsessed with the white man villain in Sinners.
Don't forget Tony from Don't Hug Me I'm Scared.
You know.
The talking clock.
Let's say you know two brothers called Dave Miller and Mike Miller. Which of these are you more likely to say when referring to both of them collectively?
The Dave brothers
The Mike brothers
The Miller brothers
Please reblog for sample size, I want to see something
With the results of this poll in mind...
...what would be the logical conclusion if a pair of brothers was known as "The Mario Brothers"?
that one of them has the first name Mario
that both of them have the last name Mario
REBLOG FOR SAMPLE SIZE DANGIT
the idea of going to the movies alone being like sad and pathetic is crazy to me like thats barely a social event to me. If you try to talk to me during a movie at the movies I will kill you.
gender essentialism is soooo funny bc it's like "this is what women are like" and you're like "I've met women and many of them, if not the majority, have not been like that" and it's like "well women SHOULD be like that" and you're like "why should women be like that" and its like "because that's what women are like"
"it's ok to show (x) in fiction as long as the bad guy gets punished!" the bad guy doesn't have to get punished. in fact the bad guy can win altogether. the bad guy can entirely get away with it. hope this helps
and this part might make some people's head explode but: characters can be written to forgive things you personally wouldn't ever forgive. not everything is written as what you'd perceive to be the right choice. not everything is a self-insert & protagonists don't have to be relatable.
My first video essay is now on YouTube. It's about my experience with a "cozy" game called Wanderstop. Please check it out. Thank you.
rave reviews
the essay passed 7.5k views! i'd really like to hit 10k so please keep sharing this video around, thank you
I have posted before about how sometimes well-meaning attempts at running D&D without some of the more unfortunate dynamics can often backfire but in a way where most people don't even register it backfiring. Because when you take the step of "oh D&D's various 'evil humanoids' don't just exist in a vacuum and given the renfaire colonialism on display it's kind of impossible not to read them as somewhat racialized" many people will then go "okay but we still need some people who player characters should be allowed to kill guilt-free, so let's replace 'orcs' with 'bandits' because killing bad criminal people is perfectly ideologically neutral." At that point it's like "okay so your characters are no longer the racist kill squad, now they're just the Tough on Crime Vigilantes."
But I feel I should make clear that D&D the game itself is not exactly at fault here: like, okay, it is sort of at fault in the sense that it is a game of fantasy killing people with swords and magic. And it is easier for people to accept the killing with people with swords and magic part when they can imagine that their characters are at least to a degree justified. That is sort of just built into the game (and the game has built into its lore varying levels of making the fantasy of killing certain types of guy justifiable).
But D&D is not at fault for making people go "okay so it's bad when you kill orcs simply because they're orcs. It's better when you kill people who are bandits, who are a class of evil criminals where killing them is actually wholesome and sensible." Like, yeah, most people probably don't think about it that deeply, but the reason people don't think about it that deeply is ultimately ideological.
And the ideology is basically "it is bad to be racist but it's good to be a tough on crime vigilante."
I don't disagree with this post but I do think there's an important element being left out here which is that 9 times out of 10 players are engaging in combat primarily as a form of self defense. Most of the time it's less of "we can kill these people because they're criminals and that makes it ideologically neutral" and more "these NPCs are trying to kill us and the most effective way to stop them right now is to reduce their hit points to 0 which, if they fail their death saves, means they will die."
I think "vigilantes tough on crime" is actually kind of a bad descriptor for how most parties operate. This definitely varies wildly from table to table but I think for the *average* table there's honestly a solid chance that either your players are friends with at least one criminal NPC or even that they themselves are criminals. There's even an entire class who's fantasy is "criminal."
I don't think the self defense point actually holds true in a meaningful sense.
In older editions of D&D, which were much clearer on the expected gameplay being "go into the dungeon and steal the stuff," there wasn't really this layer there. The rules for combat were generally quite harsh on player characters so combat was certainly something they didn't want to get into too casually, but ultimately the player characters were just going into the dang monsters' house and stealing their stuff. The monsters were arguably the ones acting in self-defense (but they're evil so who cares).
But in the WotC editions the self-defense justification is still fraught because modern D&D especially is an action game. It's a game where characters mostly have access to various methods of visiting violence upon their environs and where the gameplay itself rewards them for violence, because combat is the main source of experience as written in all WotC editions of the game and characters primarily grow in combat effectiveness.
The self-defense angle I feel is not supported by the game's rules itself, but is more of a narrative contrivance introduced by groups to make their characters feel more heroic.
My friend @tenleaguesbeneath once described it as, and I am paraphrasing, "characters hunting things for sport but the things attack them first so they can claim self-defense." Characters want to get into fights (because that's where the rewards are), characters primarily grow in terms of being able to get into cooler fights, but because getting into fights on purpose isn't heroic there's an angle of "those goblins started it" to make the characters feel more heroic.
I don't think this is a bad thing per se. It is one way to make the power fantasy of D&D feel less like the characters are violent thugs and more like heroes. But like it is basically a group of mercenaries going into a warzone, they can't really say "well we didn't really expect to have to kill anyone on our mission, but sadly, circumstances conspired against us." Fighting is what the game wants them to do and I don't think anyone is wrong for wanting to portray the player characters as engaging in self-defense, but it's only self-defense through a very crooked lens imo.
Linking this to the modern "revenge porn" action movies like John Wick and Nobody.
The self defense/revenge motivation is a fig leaf for indulging in gleeful violence. While modern DnD fictionally positions the party as the righteous castle-doctrine empowered heroes; we should at the very least be critical of why it is doing that. It's functionally identical to the fantasy of "what would I do if a bunch of terrorists/bank robbers burst into the room?" Just because there's an in-universe reason as to why you get have to murder all those people in flashy and fun ways does not mean that it isn't what you (the player) sat down at the table to do.
And the key thing to remember is that violence is awesome (in fiction) and we don't have to justify it to anyone.
Yeah this post is horseshit and the ideology behind it is soul poison. If you demand a Maoist struggle session for your D&D campaign for its ideological implications then 387.44 million miles of wafer-thin circuits is not enough to express the extent to which you need to go fuck yourself. The assumptions and demands you make are based in a concept of human experience that only exists to serve your politics. This is not how human beings engage with art, this is not how human beings engage with stories, this is not how human beings engage with games. You are suffering under this monstrous worldview and you are monstrous in attempting to inflict it on others.
You are not revealing a secret pro-vigilantism argument, you unfathomably vast stumblefuck. You are revealing that you have conditioned other people to be afraid of speaking up against you and they're unable to fight your openly malevolent bad-faith attacks, so when you threaten them with Unpersoning for some game mechanic or setting detail you don't understand, instead of standing up for themselves and telling you to fuck off they shuffle to the closest equivalent of it that they think won't get them yelled at.
Tumblr user thydungeongal: Trying to contrive a way to make this game about engaging morally questionable violence and graverobbing to be Leftist™ is an unproductive endeavor that not only is usually less fun than just deciding to simply play as violent, morally questionable graverobbers, but also usually ends up with even more unsavory implications.
The post understander 9000: WHY. ARE YOU. DEMANDING. EVERY D&D PLAYER. IN THE WORLD. TO HAVE. A MAOIST STUGGLE SESSION. EVERY TIME. THEY PICK UP. THE DICE. YOU. FUCKING. MONSTER!!!!!!!
*using mac* i'm a sleek corporate IT milf email whisperer with a microchip on my shoulder and a motherboard of gold. the glass ceiling has been shattered. we're a family. user centered design. i am steve jobs
*using linux* i'm a freakkyy goth hacker chick about to get my dick suxxed cyber style. superuser do me and she barely GNU me. i'm ready to put my therian life on-the-line for free and open source software. rawr
*using windows* i'm in hell
aye can i get uh………ingredients on my burger
beetroot?
you want beetroot?
you want fucking beet root?
ingredience
absolutely legendary fucking poster holy shit