Sorcerer Reviews Books: Monster Manual II (3.0)
Weird Animals for Fun, Profit, and/or Summoning
YOU THOUGHT I WAS STILL IN THE MIDST OF PROBLEMS,
I managed to resolve several of them to some extent. Yay. So now I'm moving on to the largest of the remaining sections in MM2: miscellaneous weird animals.
What do I mean by this? For some reason, regardless of actual creature type, a full quarter of the monsters in this book are just real-world animals, sometimes plus something -- sapience, magic, unusual anatomical bits, size, and such.
Fortunately for everyone, I've already covered a lot of these: the Asperi, Chaos Roc, Cloud Ray, Corollax, Darktentacles (kinda), Dinosaurs (Allosaurus, Ankylosaurus, Cryptoclidus, Quetzalcoatlus, Seismosaurus, and Spinosaurus), Ether Scarab (functionally it goes here, IMHO), Forest Sloth, Grizzly Mastodon, Julajimus (it may be a bogey, but it looks like a weird baboon), Legendary Animals (Ape, Bear, Eagle, Horse, Shark, Snake, Tiger, and Wolf), Leviathan, Megalodon, Megapede, Nethersight Mastiff, Phase Wasp, Razor Boar, and Shadow Spider. There are more weird animal monsters in this book than any other monsters.
How are these relevant? Well, you could convert them to 5e. If you want an Improved Familiar, you could work that out with your DM (don't use the guidelines in here, they are wrong). You might be able to summon some, but you'd have to rework your summon monster and summon nature's ally lists.
Ash Rat (Magical Beast): A fiery rat. It has a number of abilities normal Fire Elementals don't have which would be really good for incorporating into fire and fire-adjacent elementals: a ranged fire attack, fire healing, and a smoky aura like obscuring mist.
Blood Ape (Magical Beast): Nonhuman Primate 1/4. The name is just edgelordery: they're usually peaceful, red-furred gorillas which have an "alpha" that can cast animal growth on the family unit.
You'd think I could find a gif of Donkey Kong using a super mushroom to enlarge, but no.
Chimeric Creature Template: Instead of letting you fuse monsters, this lets you replace the lion in the standard Chimera with another monster (the example given is an Ankheg). Mechanically, it's the Half-Dragon template, but worse.
Cloaked Ape (Magical Beast): Nonhuman Primate 2/4. It could easily have been a Beast, but it's ~magical (non-magical fast healing) and ~sapient (Int 3). In appearance, think a Hadozee, but if it were a lemur.
Desmodu Bats (Guard, Hunting, War; Animals): Giant bats bred for specific purposes (like dogs or horses). They take up far more text than they should, which I'll explain when I get to Desmodu in another post.
Dire Elephant, Elk, and Horse: I have no idea why they put the Dire Elephant, Dire Horse, Grizzly (should be Grizzled) Mastodon, and Legendary Horse in the same book. These dire animals all have bony plates, which from the illustration suggests they look diseased (with Shope papilloma virus, which affects bunnies and is responsible for skvaders, wolpertingers, and probably jackalopes). Contrast with PF's Megaloceras.
Dire Hawk: Pidgeot. Normally it's Medium (= game), but can be Large (= anime).
Sadly, the Dire Hawk still has the dumb bony plates here. But it's definitely Pidgeot.
Dire Snake: A viper-constrictor, just like the Legendary Snake. It's much too big for Arbok (roughly Onix-sized).
Dire Toad: 3.0 also made the Giant Toad (Oriental Adventures), which has almost the same stats. Because WotC does that.
Fire Bat (Elemental): Fire Bats should be Magical Beasts because they're on fire rather than being made out of fire. Precedent: the Ash Rat. They have a listing for use as Familiars, but you have to be 15th level and aren't worth the wait.
Gambol (Magical Beast): Nonhuman Primate 3/4. A giant, purple-skinned, blue-furred baboon with haste, agility-oriented Rogue class features, and a scary howl like that of the Julajimus (Nonhuman Primate 4/4).
This minus stick plus Large size and weirder colors.
Gravorg (Magical Beast): From the illustration, you'd think this is just a possum/cat/sloth-thing, but it's Large. It uses reverse gravity to kill prey. Needlessly. The Codex Keeper identifies this as a lemur; I thought at first it was a weird cat and then an Australian possum; the text mentions a sloth.
Grimalkin (Magical Beast [Shapechanger], formerly Shapechanger): A human-sized house cat that shapeshifts into other animals. Though it's not listed as a familiar option, it will bond with someone for life and gradually adopt their mannerisms. And it does not shut up.
Leechwalker (Vermin): A swarm of leeches that takes a vaguely humanoid form, yet isn't associated with Kyuss.
Mooncalf (Magical Beast): A bat-winged squid (minus two arms) from the moon (yet lacks any space flight abilities) and uses some Druid spells. Obv. Lovecraftian, but off from its inspiration. Neither telepathic nor an Aberration.
Moonrat (Magical Beast): When the moon hits your eye like a big pizza pie, the rats gain Int (and Str) and start carrying out diabolical plans. So like reverse wererats filtered through Pinky and the Brain.
Mudmaw (Magical Beast): An alligator with a pair of tentacles coming out of the corners of its mouth. Though magical, it's functionally just an alligator.
Spellgaunt (Magical Beast): A giant, magic-eating spider. Like the Adamantine Horror, it can use Mordenkainen's disjunction at-will. Unlike the Horror, it has a drawback in keeping with the spell: if it disjoins an Artifact, it might die, rather than permanently and irrevocably lose casting ability. Since it eats magic, it would die either way, but this version is more direct.
Swamplight Lynx: A tiger-sized lynx with light, dancing lights, daze, and blur -- so a swampy Coeurl/Displacer Beast but no weird appendages. It hunts elves, who famously don't usually live in swamps. Who needs to understand ecology, amiright?
Titanic Creature Template: For making mediocre kaiju, but you can already embiggen without a template. It does impact non-magical AoE sizes, but that's an oversight in the normal rules.
Warbeast Template: This is meant to let you make normal animals (etc.) into war mounts like with horses to warhorses. However, such a template is easily backwards engineered, the stat bonuses differ bizarrely from what they should be, Warbeast can be applied to Vermin but won't let them be mounts (because they're mindless, so cannot be trained) even though that's the entire point of the template, and everything about this should be part of Handle Animal without needing a template.