Summertime; Groceries…
AcrylaGouache and uv print on paper n cardboard. I tried to fake risograph with the background
almost home
YOU ARE THE REASON
todays bird

pixel skylines
i don't do bad sauce passes
Monterey Bay Aquarium
noise dept.

if i look back, i am lost

@theartofmadeline
Sweet Seals For You, Always
2025 on Tumblr: Trends That Defined the Year
let's talk about Bridgerton tea, my ask is open
Jules of Nature
Acquired Stardust

Product Placement

No title available

blake kathryn
Aqua Utopia|海の底で記憶を紡ぐ
I'd rather be in outer space 🛸
PUT YOUR BEARD IN MY MOUTH

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@wickedspeak
Summertime; Groceries…
AcrylaGouache and uv print on paper n cardboard. I tried to fake risograph with the background
So my beta reader for the Big Fics is an astrophysicist, right. Who is currently also writing a hard sci-fi novel about the exploration of Phobos (more power to them, I cannot with the physics required for that, best I can do is soft sci-fi/fantasy and that reminds me I should finish that story).
Anyway I was bitching about how hard it is to come up with feasible planets in Star Wars because sometimes you need a new planet from scratch and sometimes you need to know more about a planet than the 'has jungles, is probably a moon technically' than Wookieepedia will give you, and they're like 'oh yeah I can do something about that'.
So they've written (in Matlab but they swear it will run as a .exe as well and I may be conscripted to embed it as a web tool at some point) a star system generator.
You input what you know about the planet (ecosystem, population, sun colour, does it have liquid water, does it have a moon or moons, is it a moon or moons, temperature averages, atmosphere, you get me) and it will give you the... everything else about the star system, in obedience to real-universe physics. And if you input nothing you get a randomly generated star system.
And I’m like oh I know people who will be into this with a vengeance, and they're not on Tumblr, so this is me seeing who exactly would be keen on, and I cannot stress this enough, a real-physics comprehensive star system generator.
It's still in the debugging phase (last error fixed: every planet wants to have a population of exactly 5000 regardless of other factors, turned out to be a missing equals sign somewhere), but I'm psyched for this and trying to gauge interest for how high a priority 'make this an accessible web tool' needs to be.
@bucketofdeltav says the URL is here: http://tumblr.com/star-system-generator
Follow @star-system-generator and get more of the good stuff by joining Tumblr today. Dive in!
self-editing for fiction writers
Showing vs Telling
Do you have any narrative summary, or are you bouncing from scene to scene without pausing for breath?
Characterization & Exposition
What information do your readers need in order to understand your story? At what point in the story do they need to know it?
How are you getting this info across to your readers? Is it all at once through a writer-to-reader lecture?
If exposition comes out through dialogue, is it through dialogue your characters would actually speak even if your readers didn’t have to know the information? In other words, does the dialogue exist only to put the information across?
Point of View
Look at your descriptions. Can you tell how your viewpoint character feels about what you’re describing?
Proportion
Look at descriptions. Are the details you give the ones your viewpoint character would notice?
Reread your first fifty pages, paying attention to what you spend your time on. Are the characters you develop most fully important to the ending? Do you use the locations you develop in detail later in the story? Do any of the characters play a surprising role in the ending? Could readers guess this from the amount of time you spend on them?
Dialogue
Can you get rid of some of your speaker attributions entirely? Try replacing some with beats.
How often have you paragrapher your dialogue?Try paragraphing a little more often.
See How it Sounds
Read your dialogue aloud. At some point, read aloud every word you write.
Be on the lookout for places where you are tempted to change the wording.
How well do your characters understand each other? Do they ever mislead on another? Any outright lies?
Interior Monologue
First, how much interior monologue do you have? If you seem to have a lot, check to see whether some is actually dialogue description in disguise. Are you using interior monologue to show things that should be told?
Do you have thinker attributions you should get rid of (by recasting into 3rd person, by setting the interior monologue off in its own paragraph or in italics, or by simply dropping the attribution)
Do your mechanics match your narrative distance?(Thinker attributions, italics, first person when your narrative is in third?)
Easy Beats
How many beats do you have? How often do you interrupt your dialogue?
What are your beats describing? Familiar every day actions, such as dialling a telephone or buying groceries? How often do you repeat a beat? Are your characters always looking out of windows or lighting cigarettes?
Do your beats help illuminate your characters? Are they individual or general actions anyone might do under just about any circumstances?
Do your beats fit the rhythm of your dialogue? Read it aloud and find out
Breaking up is easy to do
Look for white space. How much is there? Do you have paragraphs that go on as much as a page in length?
Do you have scenes with NO longer paragraphs? Remember what you’re after is the right balance.
Have your characters made little speeches to one another?
If you’re writing a novel, are all your scenes or chapters exactly the same length? -> brief scenes or chapters can give you more control over your story. They can add to your story’s tension. Longer chapters can give it a more leisurely feels. If scene or chapter length remains steady while the tension of the story varies considerably, your are passing up the chance to reinforce the tension.
Once is usually enough
Reread your manuscript, keeping in mind what you are trying to do with each paragraph–what character point you’re trying to establish, what sort of mood you’re trying to create, what background you’re trying to suggest. In how many different ways are you accomplishing each of these ends?
If more than one way, try reading the passage without the weakest approach and see if it itsn’t more effective.
How about on a chapter level? Do you have more than one chapter that accomplishes the same thing?
Is there a plot device or stylistic effect you are particularly pleased with? How often do you use it?
Keep on the lookout for unintentional word repeats. The more striking a word or phrase is, the more jarring it will be if repeated
Sophistication
How many -ing and as phrases do you write? The only ones that count are the ones that place a bit of action in a subordinate clause
How about -ly adverbs?
Do you have a lot of short sentences, both within your dialogue and within your description and narration? Try stringing some of them together with commas
I found a guide for a no tape, easy to unwrap wrapping tutorial to make Christmas a little more accessible, wish I just found it sooner
Could i not have seen that before Christmas? Anyway, queueing this for next december to save a life.
This is how they wrap surgical sets before sterilizing them (in a cloth not paper...god I wosh the cloth is a pain in the ass) except when they tuck the last bit in, they fold it over so the end is poking out of the box (like a pull tab).
WorkshopCompanion
Where do u print ur sticker sheets?? They look great!
most of them? washi mill its kind of one of those contact a representative via email type deals and im mostly using them bc my table partner also uses them so i can share their shipping cost ha ha ha ha
Dunno if anybody will see this but this person made a how to guide on how to make this at home (this guide is from 2 yrs ago btw)
A handy spreadsheet to work out the dimension of the parts to cut
Minnesota state Rep. Melissa Hortman and her husband were killed, and state Sen. John Hoffman and his wife were wounded in politically motiv
people NEED to stop gatekeeping making music like ohhhh i don’t have an instrument ohhhhh i don’t know music theory ohhhhh i’m not gonna pay for some program. SHUT UP. take my hand.
you need NONE of that shit!!!!! there’s a website called beepbox.co. literally all you have to do is press things until it sounds a modicum of nice. it’s easy it’s free and it works on anything which has a browser because it’s a website.
if even ONE person starts making music bc of this post it will be worth it.
making bad music is just as important and okay as it is to write badly or draw badly or sing badly. you AREN’T BEHOLDEN TO MAKE GOOD MUSIC. making music is not utilitarian HAVE FUN. HAVE FUN!!!!!!!!!
love how people will encourage people to just start making shit and see what happens when it comes to drawing and writing but when it comes to beginner musicians (music makers if you wish to be less formal) it’s just COMPLETE RADIO SILENCE. it feels like no one even knows you MAKE music it just sprouts up from the ground one day and some guy picks it up. am i alone in this dark cave
Fuck it
I'm gonna try and make music
Call me betovan bc I'm deaf as fuck /j
HELL YEAH!!!
Alternatively if you wanna get into music producing in a more “proper” way, you still don’t need any money.
Ableton has excellent free websites to learn the basics:
Learning Music
Learning Synths
You can learn basically everything you need on YouTube. I recommend:
Mercurial Tones Academy
Dan Worrall
Bthelick
A lot of your favorite artists, mainly in electronic music, likely have done track breakdowns, you can watch those to learn how they do things.
DAWs (Digital Audio Workstations) ultimately all do the same things, and Cakewalk is a great FREE fully fledged one. Sure it has some issues, and doesn’t have many plugins included, but it works just fine. All the music I released so far was made there, before I made the jump to Ableton.
As for VST plugins:
Vital is an excellent free synth
Native Instruments Komplete Start is a good free collection of plugins
TDR Nova is a great free EQ
There’s a lot of others and I don’t wanna name everything I’m aware of here, but feel free to DM me for more (Or if you have any other questions and stuff too).
And as for samples, you can get a bunch of free ones at:
Cymatics
Ghosthack
Having good headphones is nice and what I’d recommend you invest in first once it comes to it, but even your current ones will probably be fine, mainly if you slap AutoEQ onto them to flatten the frequency response. And ultimately, music isn’t all about the mixing, the most important part is conveying an emotion.
I know this goes against the spirit of the original post a little, but I want people to know that getting into music production also no longer costs thousands, you can just do it at home on your computer without no money.
Yeah, there is still quite the learning curve, I get that, though it’s also why it’s managed to hold me as a hobby for so long.
I do however have something of the exact opposite variety too, the most simple way to make music I know of, and a wonderful little semi-social experience, along the lines of the game Journey:
The New PLINK! is the long overdue update of #plink by @DinahmoeSTHLM. Jam with friends and strangers all over the world.
hi op i think you should know that i did indeed make a song for the first time because of this
The thing about Scott and Nathan that will always be funny to me is that ultimately the whole "losing your child at a young age and not meeting them again until they're adults" is not a terribly rare beat in comics.
It's, in fact, incredibly common. Logan's got that beat with Akihiro. Raven's got it with Kurt. Xavier with David...maybe, to be honest, I've never been sure when Xavier first became aware of David's existence. I'll have to track down those comics.
Hell, Magneto managed to RAISE his kids and only learn they're actually his kids after they reach adulthood. Whereupon they became not his kids. Sort of. But then he got another adult kid. Whatever.
The thing that's funny about Scott though is that he goes through that plot beat, has the requisite angst about not being able to raise his kid and missing out on most of his childhood, and then promptly decides "okay, well, I'm going to keep raising this fifty year old man anyway."
It's subtly different from the other examples, I think. Akihiro was willing to acknowledge Logan as his father, but they were enemies for a long time. And while there is some cautious acceptance now, they're still not really a traditional father-and-son. Kurt acknowledges Raven and even tries to support her at times, but Raven's not the most maternal at the best of times. The less said about Xavier's fuck ups the better.
The hilarious thing about Scott and Nathan is that they actually do act like father and son. And eventually, that starts to make sense. Scott and Jean did, after all, raise Nathan for the first ten years of his life, albeit under pseudonyms and in borrowed bodies. And then, much later, they got to raise him for maybe a year more on Krakoa?
But those are things that get established later on. And Nathan's spent like thirty-to-forty years after that basically on his own. But for whatever reason, he sees this perpetually twenty-something dude insist on acting like his dad, and inviting him to family dinner and giving him Christmas presents and shit like that, and just kind of goes "yeah, okay. You're my dad now."
And it even extends to Rachel and Nate Grey. Because really, Rachel isn't their daughter. She's the daughter of a long dead alternate future version of Scott and Jean. She's under no obligation to go along with Scott's awkward attempts at fatherhood. And he really has no business trying to be a dad to someone who at various times is either his own age (circa X-Factor) or only a few years younger (current interpretation.) But nope, Rachel's their daughter. And she goes along with it, even when she's mad at him during the Emma years.
Nate Grey is even more bizarre, since he's Sinister's test tube baby from a parallel universe where Scott and Jean didn't even meet until adulthood. (Though it did seem like they might be getting somewhere toward the end.) But he's invited to family dinner too. And while he's not specifically named, I think it's important to note that there are THREE rooms in the kids' section of the Summer House. Not two.
Room number 17 is listed as "empty". But Scott's an organized sort of guy, if he built three rooms in the kids' section, then he meant three rooms.
(Also notice that there's an empty room in the brothers' section too. Maybe if Adam-X wasn't busy in the Mojo-verse, he'd have had a place to stay too?)
It's just funny to me. Other characters meet their kids as adults and are like "okay, well, we've missed so much time and opportunity, we'll have to cautiously find our way forward as adults". Scott Summers is like "Okay, well, you're my kids, so dinner's at six, bedtime's at eleven, and we'll talk about your homework later."
Links to Pacific Rim creator Travis Beacham's own posts on drift compatibility and drifting
Drift compatibility is psychological, not genetic
The better you know someone, the more likely you are to be drift compatible
Drift compatibility is potential, not fate
Drift compatibility can be a choice
Friendship is the foundation of drift compatibility
The drift requires trust
Trust is fundamental; also drift compatibility can be determined with anything that tests how well you can anticipate each others' moves
That even includes multiplayer video games
Many cadets wash out during Pons training when secrets come out in the drift and shatter their relationships
A lot of pilots get messed up by flinching over sexual thoughts
Trying to avoid thoughts just makes them worse
Not everything you see in the drift is always real; also the way to deal with thoughts is just let them flow by
Pilots communicate through "headspace"
Illustration of a conversation in headspace
First drifts can be very confusing, because partners don't understand each others' minds very well yet
The drift exposes pilots to each others' raw, unfiltered thoughts
Raleigh knew what Yancy was going to say
The drift doesn't let you read your partner's mind like a database, and you may not necessarily understand what you see. Also when Pentecost says he carries nothing into the drift he means he's calm and stable.
Pentecost gained this calmness through meditation
Trying to block your partner from your mind will make you lose control of the Jaeger
Pilots who fall below 90% sync will be in trouble
General information plus info on RABITs
You can chase your partner's RABIT
Another post confirming you can chase your partner's RABIT
More RABIT info
More general information
Travis Beacham defines ghost drifting
Partners' personalities can rub off on each other
Neural overload doesn't hit you all at once; it accumulates
The time a pilot can go solo varies, and it's a steep curve from fine to dead
More info on solo piloting
Being high in the drift probably makes it harder to avoid chasing the RABIT
Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
Heads up that this is a very extensive questionnaire and might be daunting to a lot of writers (myself included). That being said, it is also an amazing questionnaire and I will definitely be using it (or at the very least, some of it).
Bookmarking this…
This inspired me to see if Patricia C. Wrede’s Worldbuilding Questions are still online, and not only are they, they’re on the exact same page I saw them on in 1998. Somewhere there’s a binder of the Word doc I made of all of them and the answers I filled in for Baby’s First Fantasy World
from silk reeling to fine suzhou embroidery by 许潇潇
Where do you fall on the "killing vs. not killing bad guys" argument? I know the debate is complicated and there's a lot of various factors for and against either side, so I wanna hear your take on things.
An intensely complicated subject that tends to get oversimplified on both sides of the equation. I generally don't like to take a "side" on this because I feel like the idea of there being "sides" on killing misses the point.
Unless you're talking about cold-blooded execution of a subdued foe, killing generally isn't a choice you get to make. It's a consequence of the choice you already made to use violence.
While arguments about killing villains exist beyond superhero comics, this is a particular way that they tend to happen in superhero media. Superhero stories depict their heroes as, effectively, SWAT teams. The Green Goblin is about to blow up Newark, so Spider-Man breaks in and smashes his face against a brick wall until he passes out.
Part of the fantasy is the idea that nonlethal violence is easy and reliable. After Spider-Man reduces the Green Goblin's HP to 0, a Windows menu pops up and says "Would you like to finish him?" Spider-Man boldly clicks "No" after every fight like the hero he is.
It allows fans to enjoy brutal takedowns of bad guys without having to reckon with the reality that when Batman brought an entire floor down on top of that guy's head, he probably didn't wake up in a hospital bed. Batman can throw a guy off a third story balcony and watch his knees crack as he hits the ground and the story assures you that he's fine. He'll just need a little stay in the hospital.
But realistically speaking, all of these guys would have body counts. Not because they were aggressively trying to murder, but because you don't really get the choice. It is extremely easy to kill someone and surprisingly difficult to nonlethally incapacitate them. The line between how much blunt-force cranial trauma will knock someone unconscious versus how much will kill them is extremely blurry and it moves.
There are less lethal ways of incapacitating someone than others. Obviously, tasing someone has a lower mortality rate than shooting them with bullets. But the only surefire way to uphold a Code of No-Killing is to not use violence as your problem-solving tool in the first place. And there's not a lot of de-escalation training going around the Avengers Mansion.
So it always just feels kind of self-delusional when superheroes brag about not killing people but their primary mode of problem-solving is to shoot a guy in the face with an exploding arrow or something. You're gonna kill people if you're Batmanning. Sorry, that's just the reality of violence. When you throw a guy off a roof, you don't get to choose what physics is going to do to that sack of meat and bone as it hits the ground.
Now, on the opposite end of the spectrum, should superheroes kill people on purpose? Uh. No. I don't want cops extrajudicially murdering whoever they don't like, and I don't want Batman to do it either. Due process exists for a reason.
Superheroes should not try to kill people. But they are going to kill people sometimes, because their hammer is violence and their stories are just excuses to pit them against nails.
"But the Joker always breaks out of prison." Yeah, but he also always comes back to life. If you can nitpick about genre conventions then I can too. Hell, often times you can't even redeem a villain without the next writer unwriting it and making them a bad guy again. At a metafictional level, there is rarely any way to truly do away with a popular villain.
But. Y'know. Let's talk about heroes who aren't fucking copaganda. In the broader fictional sense, should stories end with the hero killing the villain or shouldn't they?
This, again, has no simple Yes or No answer. It depends heavily on the themes being explored and what the villain is meant to represent.
We need to talk about the "demise" of the villain, which can be a literal death or it can be many other things. The primary function of the villain is to be wrong about something. To oppose the hero, who is right about something.
The villain holds bad ideas, bad beliefs, bad ideology. The hero may start out holding good ideas, or they may be something that the hero comes to over the course of the story. But by the time these two meet in the third act climax, they are meant to embody the two faces of the story's central thesis. Regarding whatever this story is trying to talk about, the hero is right and the villain is wrong.
Whatever form it takes, whether literal death or not, the demise of the villain is the final statement on their incorrect or even toxic beliefs. Which often does take the form of literal death because it's easy to write a comeuppance that way.
Luke Skywalker believes that there is love in his father's heart for him, and Emperor Palpatine is confident that Anakin is truly lost. But Luke's love for his family wins out and destroys Palpatine.
Scar is selfish, cowardly, and disloyal. Simba returns out of a sense of responsibility and loyalty to his people, coming clean to them and accepting his place among them. Scar tries to sell out the hyenas to save his own skin, as well as stabbing Simba in the back. For his treachery, the hyenas rip him to pieces; He is devoured by the very loyalties that he selfishly betrayed.
Obadiah Stane, the embodiment of war profiteering and the military-industrial complex, is literally consumed by the clean energy project that Tony wants to move the company towards instead.
Sauron underestimates the power of the small and meager folk, and believes wholeheartedly in Great Men of History. And so when Great Man Aragorn marches to his gates, he allows himself to become convinced that this is his true nemesis, his true rival, the threat he must face. This is the glorious battle that will decide the fate of Middle-Earth. And so he turns his eye away from the common folk that will be his undoing.
The villain's flaws, their toxic ideology, the things that make them the villain, are what their demise is supposed to be about. They can be consumed by their failings or undone by the hero's virtues, but either way, in a well-executed demise, a closing statement on the story's thesis is made.
But a well-executed demise doesn't necessarily have to be fatal, either. Like I've said, it can be things other than a literal demise. Sometimes it absolutely should.
In Civil War, Zemo is driven by an obsession for revenge. His homicidal retaliatory bloodthirst is a toxin that he infects both T'Challa and Tony with over the course of the story. Tony succumbs and has to be defeated with force, though Steve still demonstrates his strength of character by sparing Tony's life in the end even when the madness of the battle threatens to grip him too.
But it's T'Challa who delivers Zemo's demise. Not by killing him, but by making the choice to rise above vengeance. T'Challa breaks the shackles of Zemo's infectious vengeance and chooses mercy. And it's in this moment that Zemo's feelings, his cruelty, are opposed and vanquished by T'Challa's heroic virtue.
Firelord Ozai believes in the Social Darwinist ideology of Might Makes Right. He leads a culture where disputes are settled with deathmatches and believes it is his right to blanket the world in fire because he has the power to do so, and no one can stop him. Aang, by contrast, is a pacifist at heart because those are the values he was raised in; Values of a culture that Ozai exterminated, whose very last vestiges exist only in Aang's heart.
Ozai would kill Ozai and Azula, who often gets left out of this conversation. Because theirs is a culture where righteousness stands hand-in-hand with brute strength. Where who is right is decided by who is left standing when the dust settles, and who is a pile of ash. Aang defeats Ozai; By Ozai's belief system, Aang is stronger thus Aang is righteous and it is his Conqueror's Right to execute Ozai where he stands.
But Aang doesn't just beat Ozai; He rejects Ozai's way of life. He renounces the belief system of the imperialist colonizer and holds true to the belief system of a people they destroyed. While a simultaneous outcome plays out between Katara and Azula, as Katara similarly chooses mercy once she's obtained a position of power and control over Azula.
Special note also to Zuko who demonstrates that he actually cares more about protecting people than about winning his Glorious Deathmatch of Imperialist Honor. Which also serves as a rejection of Azula's beliefs that relationships are founded on fear and control. Zuko, too, rejects the belief systems of Ozai and Azula and warrants recognition. Ozai would never have taken a hit like that for Azula. Azula would never take a hit like that for Ty Lee.
It's this mercy that breaks the Hundred-Year War, destroying not the perpetrators of it but the very principles on which it is founded. This philosophical annihilation of Azula and Ozai's very understanding of strength and power is their villainous "demise", and weighs far more than just cutting their heads off and calling it a day ever could.
There is no correct answer to whether or not heroes should kill. What matters most is how the demise the writer chooses for the villain reflects upon the story's central ideas and thesis.
look at this
for anyone interested these are paso fino horses and this gait is natural! they are the smoothest ride with no bumpy movements. you could practically drink juice and not once would it spill on your face!
okay I watched this for like five minutes so I guess I’ll reblog
Tippy Toe horse
twenty years across the sea
🎶You deserve to get paid! Let them know that!🎵