Any tips for panel layout for pacing? I feel like yours really lends itself to the stories u tell.
thank u. its random comic tips which may or may not answer your question time, cookie edition
did that help
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Any tips for panel layout for pacing? I feel like yours really lends itself to the stories u tell.
thank u. its random comic tips which may or may not answer your question time, cookie edition
did that help
Art advice ššØ
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Reblogging to save a life
that1guykaiser:
grypwolf:
⦠AND THAT IS THE WAY I MAKE FIRE! Simple and messy āhow to gryā. I will add quick smoke tutorial / step by step too Just wait. \o/ EDIT: Sorry for small images >8C I am not good with tumblr image sizes and I have never understood them. But by copying the image URL you can see bigger sized images!
@askflyleaf @axel-fckthisnoise
Short thread on how to do minimal work on shading and line art that makes your art 1000 times better
sorry if this is confusing, ask and Iāll try to clarify
How I do my Lineart (new tutorial? yay?)
Babe wakeup mossy dropped a new tutorial after 9873928739238 years anyway, how i do my linearts. hope this helps! also as usual dont be afraid to ask anything (relating to art ofc) and i'll help explaining however i can
Really cool art resource spotted on twitter!!!!!
Tweet
Site
Little chibi tutorial :3
All the arms and hands studies and practices I did to level up my anatomy drawing.
For drawing referencesĀ
[@/ALEXbutalsoK on Twitter]
I know you probably get these asks a lot, but I've really been trying to try drawing comic pages. I really admire how free and flowing your style is! I've seen your little tutorials and tips and idk what's wrong but I just can't seem to wrap my head around panel composition? Like I do wonderful painting comps, but I can't seem to break out. Do you have any resources or help to get started?
thank you very much!!!!! im just using this ask as an excuse to draw random comic tips i hope thats okay and that youāll get something out of it
did that helpā¦
what brushes in clip studio paint do you use?
For linearts: Default G-pen tool
Coloring: Default hard/soft airbrush + https://www.deviantart.com/redjuice999/art/redjuice-s-Brush-Set-for-CLIP-STUDIO-PAINT-470631073
I am such a huge horse nerd and I apologize. :( But Iām really tired of seeing girths that are halfway down a horseās stomach. This may not be interesting to anyone who is not me, but I like to draw fancy saddles and ridiculously long shanks on bits. Also, horses are the only animal I can draw, so I take advantage of that.
I hope this helps some frustrated non-horsey artists in at least some small way. Remember, when in doubt, add some buckles and some rings. :)
Question: how do you do the glint/enchantment shine on stuff (like the swords)? It looks very pretty
im gonna assume you already know how to draw swords/metal so it's just the enchantment thing. hope this helps :']
Hi! I really liked your last tips with shading and I know it's not really your thing with giving tips. But do you think you have any tips for anatomy or posing? I just really like how you can draw different characters in different sizes and shapes .I absolutely love them.š
It took me over a year to think about how to answer to this question, so sorry for the super late reply! š
Leaving the obvious āstudy anatomyā aside, a very useful tip is to base your characters on simple shapes (and donāt add too many details! You can do that later!)
This not only applies to body shape but can also be applied to faces! itās a great way to draw different types of people!
But letās move on to the pose. The secret is all in the line of action! It usually follows the spine and helps to make the pose more dynamic and less static. Itās more easy to see in creatures without legs or with a tail!
(For those who view the post through the tumblr app: the post continues, but for some mysterious reasons it can only be viewed on the PC or via your mobile browser. Sorry for the inconvenience. š)
Another important element is the rhythm. Unfortunately itās a concept that I canāt explain very well, so Iāll try to draw it. XD
See how in the left arm the lines alternate between straight and curved? This is an important element to give rhythm to the figure and support the line of action (which can also be seen in this arm)! Instead look at how stiff the arm on the right is with all these straight lines!
The line of action gives you a general direction, while the rhythm helps canalize it through the use of lines!
But letās take an example. I will use this drawing I made in 2008. Look how horribly ugly stiff it is!
Letās try to redraw it using the line of action and giving it some rhythm!
Much better! āØ
If you want to study in deep the topic of line of action and rhythm I recommend to look at Glen Kaneās art!Ā
Finally the best advice of all: save a lot of drawings by the artists you love the most and trace them. Let me be clear: DONāT POST THEM ANYWHERE. This is just an exercise! Trace them, but think well about each line you trace. Why was this arm put like this? Why is this pose so effective? Trace and analyze the line of action and the rhythm!Ā
Eventually you will notice how much your art will improve! ^^
I hope this will be helpful! ^^
how to draw arms ? ?Ā
holy fuck
holy fuck is right⦠but⦠does it work with legs???
yes !!
but how much extend
^^^^^^^^^^
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ENJFDFNFATFVFDF
finally. i can be accurate
This is too fucking great to not reblog
I give it MASCLES
BIG MACHO
š¤£š¤£
LMAOOOOOO
Okay but for anyone who legit wants to know how to calculate it correctly:
The elbow joint on average rests a couple inches higher than the navel, so if you measure how long the distance is from the middle of the shoulder to that point then you have the length of the upper and fore arms!
So if anyoneās wondering about legs too, the simplest rule of thumb is that the length from the top of the leg to the knee is equal to the distance between the top of the leg and the bottom of the pectorals:
And I wanna stress that when i sayĀ ātop of the legā iām not talking about the crotch (please donāt flag me tumblr itās an anatomical term) iām talking about the point where the femur connects to the pelvis, which is higher up on the hips:
Itās easier to see what Iām talking about in this photo of a man squatting:Ā
So yeah if you use that measurement when using this technique you should get fairly realistically proportioned legs:
But remember! messing with proportions is an important and fun part of character design! Know the rules first so you can then break them however you please!
HOW THE HELL DID I FIND THIS POST OMG
Licherally in the midst of drawing a guy and crying at how bad the arms are. Thanks Tumbles
I only ever saw the part where people started drawing the limbs outrageously long and genuinely wanted to know how to fix that, so Iām really thankful to see the rest.
@purplexiasphinx heres but how much extend for ya
how much extend
Trying to draw buildings
yo hereās a useful tip from your fellow art ho cynellis⦠use google sketchup to create a model of the room/building/town youāre trying to draw⦠then take a screenshot & use it as a reference! Itās simple & fun!
Sketchup is incredibly helpful. I canāt recommend it enough.
Thereās a 3D model warehouse where you can download all kinds of stuff so you donāt have to build everything from scratch.
reblog to save a life
This is an incomplete tutorial, and it drives me crazy every time I see it come around.
We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldnāt even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.
Hereās the missing part of this tutorial:
How do you populate your backgrounds?
Well, hereās the answer:
If the focus is the environment, you must show a person in relation to that environment.
The examples above are great because they show how to use the software itself, but each one just kind of āplopsā the character in front of their finished product with no regard of the personās relation to their environment.
How do you fix this?
Well, hereās the simplest solution:
This is a popular trick used by professional storyboard and comic artists alike when theyāre quickly planning compositions. Itās simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.
From Blacksad (artist: Juanjo Guarnido)
From Hellboy (Mike Mignola)
Even if your draftsmanship isnāt that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside ā not just making a backdrop the characters stand in front of.
Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.
Great comments and tutorials!
Iām a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!
Sketchup is very useful for environment references, and I assume itās reasonably easy to learn. If youāre interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!
Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple āCATāĀ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)
The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.
By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!
Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.
We can even quickly and easily expand this scene to include more characters!
Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!
reblogging to save a life
!!!!!!!!!!!!!!
Look at this amazing addition! This is fantastic!
Not just poses, you can also do this with lighting. Playing with lights in Blender is pretty fun.
Another cool thing: http://www.makehumancommunity.org lets you generate a human model. Like a character creator in a game, but more flexible, and the result is ready to import into a 3d editor like Blender.
This was a lot shorter last time it appeared here. Reblogging for the updated tips and to save a life!
If youāre trying to draw fight scenes in your art or illustrations, check out this Pinterest account from Martial Arts Online: https://www.pinterest.com/Learnmartialarts/_created/
They have a TON of gifs and videos breaking down various martial arts moves and showing the movement from different angles. Itās super duper helpful for referencing complex movements and breaking them down into individual bits so you can really understand whatās going on.