As followers of my blog may or may not know, I have an interest in learning the Gothic language. Because of the fact that the only major surviving source of this language is a partial translation of the Bible, it basically forces the learner to become very familiar with the intricacies of the structuring of the New Testament.
I know it’s late for this year’s Pride Month, but I’d like to add on some thoughts, let me show you them, due to new insights as to the authorship of the Gothic Bible.
It is now generally thought that the initial writing was done by a group of people under Wulfila’s direction rather than solely as a one-person effort, but I think this only strengthens the importance of the conclusion I drew in the original post; since it was agreed that Wulfila was extremely conversant in both Greek and Gothic, then it follows that if one of the other translators working under him omitted the particular word, he would have noticed.
Since he obviously chose not to have the word arsenokoitais translated at all, he clearly agreed that the prohibition against men who have sex with men was not in accordance with the Arianist tradition.
Me: "Damn people are REALLY BAD at knowing when to tag their eyestrain art/images...either that or they just don't care about photosenitive epileptic people like me. I feel really sad now."
Person: "But Allison, what if they just don't know or understand what qualifies as eyestrain and what doesn't?"
Me: "You know what? That could be a factor...While it is always better to be safe rather than sorry (so YES people should always tag eyestrain even if they're unsure if it "counts" or not) maybe you've got a point?"
Anyways! HERE'S YOUR HANDY GUIDE TO WHAT CAN COUNT AS EYESTRAIN! I'm pulling this straight from the Artfight rules page about what needs to be labeled and filtered as eyestrain because it's VERY helpful and VERY accurate! I also know not everybody has an AF account and might not always have access to this handy guide, and this is an important resource; That's why I'm sharing it here! (under the cut)
PLEASE TAKE THIS SERIOUSLY!!! THIS IS ABOUT THE HEALTH AND SAFETY OF OTHERS!!!
Full eyestrain AF page link
"But Allison! How were you able to screenshot that example if you're so sensitive to eyestrain?"
I dimmed the HELL out of my computer screen and looked away while taking the screenshot and did the same when putting it into this post, that's how lol. BUT YEAH ANYWAYS!!! Once again:
PLEASE TAKE THIS SERIOUSLY!!! THIS IS ABOUT THE HEALTH AND SAFETY OF OTHERS!!!
Hold on. It's a start, but the quick guide can be misleading. The full page may be better, but it's not readable.
3 flashes/second can be way too fast. 1 flash/second can be too fast. And this applies to small flashes, like blinking cursors, as well as big flashes, like slideshows.
Smooth animation can cause motion sickness.
Zooming animation can cause motion sickness. Even if it's snap-to-zoomed.
Sliding animation can cause motion sickness. Especially if part of the screen is sliding past another part of the screen, and if there are bands such as text perpendicular to the edge. Yes, that's standard web design; no, standard doesn't mean it's safe.
Spreading color animation, like Discord's, can cause motion sickness.
Light text on dark backgrounds, such as the linked web page, causes a light halo, obscuring the text, especially for users with astigmatisms.
Standard web content accessibility guides ignore or downplay a lot of these issues, supposedly for reasons.
Although not going by the term "asexual" yet, asexuality was spoken about alongside homosexuality as far back as the 1890s. Asexual history is just as vital to queer history as any other term and I'm so tired of watching us being treated like a new thing
The idea of “but everyone knows that” needs to stop.
I saw a post about someone chiding Millennials for not knowing about JKRowlings transphobia, and asking how it is at all possible that people can exist in the world and the internet and, you know, not know.
Which I mean, I get. It is so present in so many of my online spaces that it seems astounding that someone could simply be ignorant! It feels impossible!
But let me tell you a story:
I went on a girls trip with a bunch of friends. All of us are rather incredibly liberal and all of us are incredibly online.
One girl would not stop talking about Harry Potter.
At one point, another girl asked her why she was ok with supporting it, and she had no real clue that JK Rowling was at all transphobic. She had heard that she likes to support Lesbian causes and thought “oh ok cool!” And that was it. She was AGOG with the news and rather horrified.
I must once again emphasize that she was an incredibly online person. She’s a foodie and a restaurant blogger.
Later in the trip we were picking restaurants and I suggested one I found on Google, and she gasped at me. Actually gasped, asking how I could ever be okay picking that one.
The shock must’ve been on my face, because she then told me all of the shitty things that restaurateur does. He abuses staff. Underpays them. Fires them on a whim. Is known for being one of the worst people to his employees in the entire restaurant business on this coast.
And she was so shocked I had never heard of this. Because in her mind, I was just as online as her. And in her online world, EVERYONE knew about this guy.
So I think the moral of this story is: always approach the other person with some empathy. Even online people, even people you think MUST know about how bad people are, may not have heard. It may truly be just them being on a different sphere of the internet than you.
So be gentle, be kind when letting people know they might not have heard about the cancellation of XYZ person. Don’t assume that everyone knows all the same info as you.
By all means, let them know so they can make informed decisions, but being kind will go a lot further than attacking them for some info they might not know yet.
All eyes are on Nebraska this week as it becomes the first state to implement a policy taking Medicaid coverage away from people not meeting
Nebraska is starting work requirements for Medicaid. They are pushing work requirements forward before it is required, and before guidance is released. This will likely cause more confusion for Medicaid enrollees, which may result in even more eligible people losing coverage.
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Okay this is the problem with sharing pop science stuff online and content aggregation accounts
The study is real, it's very easy to find by searching up the author's name + study. Give it a read yourself. It's written in a pretty accessible way imo.
Note that it does not put forward any explanations for why this effect happens, only that it does. In the conclusion it posits many possible reasons for why, and that it's most likely nothing to do with the specific action of walking, merely any semi automatic repetitive activity. They also acknowledge the study did not account for the social company the walkers were in, which is a pretty massive factor imo. Considering the conclusion brings up MANY alternative explanations and future experiment possibilities, it's decidedly not "killed every alternative explanation" like the tweet says. The actual paper ends like most scientific papers, listing alternative possible explanations, these are preliminary results, more research is needed, wider demographics of people need to be included, etc.
Another thing is the phrasing of these tweets are like red flags flapping in the wind to me. Any short form social media content that's 1. Pop science 2. Conveys absolute certainty 3. Ends with self improvement biohacking adjacent advice, should set off alarm bells.
Look at the implications that if the tweets were true, it would mean wheelchair users and people with mobility issues would be inherently worse at creative tasks.
So who is this person that's tweeting this, rephrasing this paper in a "helpful" way that is sure to get shares from people who really value being creative and are looking for any way to become more creative in their -
OFC ITS AN AI BRO
You wanna see what his recent articles look like?
CAN WE STOP GETTING BAITED INTO PLATFORMING GRIFTERS
Thank you! There were so many red flags in the first post's language. The original paper straight up says that the mechanisms weren't isolated! Also there is no single part of the brain responsible for creative idea generation, it involves communication between multiple brain networks.
Glad I wasn't the only person who looked at this and thought that it was weird to say this study is SO perfect when the way it's framed here directly implies that people who can't walk are inherently less capable of being creative than people who can.
I can't leave a reply but to the disabled people in the notes who now genuinely seem to believe their mobility issues have robbed them of their ability to be creative pls don't think that! That's not what this study said! You're dealing with ableist misinformation from an AI bro, the study did not make these claims. I encourage everyone who's shared the version without the corrections to take them down, this misinfo is hurting already clearly hurting disabled people and should not be spread.
My next book is The Reverse Centaur's Guide to Life After AI, out next month. Pre-order it now, including as a DRM-free audiobook or ebook, at my Kickstarter, and help me continue to prove that DRM-free isn't just the right way to reach an audience, it's also the best way to reach them.
One of the surprise breakout software products of the early web was Lotus Notes, a kind of primitive precursor to all-in-one office productivity suites like GDocs, Office365, etc. It was so important that its creator, Ray Ozzie, was promoted to Microsoft's Chief Software Architect, succeeding Bill Gates himself:
People who remember Notes tend to deride it for its clunky user interface and demi-functional administrative tools. But what made Notes so central to Microsoft wasn't its polish – it was the fact that Notes represented a brokered peace between IT managers, who wanted mainframe-like control over everything their users could do with business equipment, and the users themselves – workers who kept smuggling internet-based tools into the enterprise network on the very sensible grounds that they had a job to do, and these were the best tools to do it.
The arrival of internet-based tools – especially ones that ran in browsers – represented a major challenge to IT departments, who had been long accustomed to dictating terms to their users. If the IT manager and the compliance department decided that the best way to manage disclosure and leak risks was to block all email attachments for outside users, then that was that: no one could send those attachments.
But after the internet arrived on the corporate desktop, employees who needed to get documents to supply chain partners and customers could treat these IT policies as damage and route around them. Just fire up your Hotmail or Yahoo mail window, or hop on MSN Messenger or ICQ or AIM, or drop the file on an anonymous FTP server and send the link to your counterparty. Job done!
IT managers hated this, and to be fair to them, they weren't (always) wrong. These outside tools came from a variety of untrustworthy sources, including malicious sites that pushed virus-infected versions to their users. Also, by evading firewall rules with these tools, users made it impossible to achieve the compliance goals that IT had been charged with enforcing, and it was IT's asses on the line if the company got in trouble as a result.
Foundationally, IT was being asked to do two irreconcilable things: they were supposed to be enabling workers to get their jobs done, and they were supposed to be stopping those workers from doing things that could harm the business. This can't be done, because the only way to eliminate the possibility that a worker will take an action that harms the business is to gag that worker and lock them in a dungeon. Workers need flexibility and freedom to achieve business goals, and that flexibility and freedom means that those workers might (deliberately or accidentally) thwart the business's goals.
What's more, workers will always run into situations that were not anticipated by policy, and if they are denied any agency or initiative, they will fail to get their jobs done. In work, the exception is the rule, hence the importance of "process knowledge" (all the implicit knowledge shared among workers across the firm and its suppliers and customers, which cannot be captured or recorded):
Indeed, there's a form of labor action called a "work to rule," in which workers only do the things dictated by their rulebooks, without taking any of the routine additional measures dictated by process knowledge. Merely by following every rule to the letter, workers can grind a shop to a halt:
https://en.wikipedia.org/wiki/Work-to-rule
Since the dawn of personal computers, workers and IT departments have come into conflict, as workers literally smuggled technology into the business that could do things the IT department had (often arbitrarily and capriciously) prohibited. When Visicalc emerged as the killer app for the Apple ][+, workers snuck these computers into work and used them to sort spreadsheets in ways that IT had declined to permit. They didn't do this to cheat or steal from the company – the whole point was to do a better job.
So it was with the early web: workers discovered a myriad of new capabilities in the free-to-use world of web-based tools and realized how these tools would make them much more effective at their jobs. The fact that IT wouldn't let them do these things was just more evidence that IT – and the managers who set IT's agenda – didn't understand the business as well as workers.
It didn't help that IT managers' first line of defense was the high-tech version of abstinence-only education: "You only think you need your work computers to do this, but really, you don't, so stop trying":
Abstinence-only education never works, but where "you only think you need this" failed, Lotus Notes succeeded. Lotus Notes provided a whole suite of tools that largely (if imperfectly) replaced the universe of free tools that workers were using to evade their IT departments' edicts, so they could get their jobs done. At the same time, Lotus Notes provided a set of management tools that let IT fine-tune how these tools worked, giving them (some) of the controls they needed to achieve their compliance goals.
Like all brokered peace settlements, Lotus Notes left both sides feeling like they'd made a compromise they could live with, giving up some of their goals, but keeping the things that really mattered to them.
It's impossible to overstate how important Lotus Notes and similar products were, because workers demanded the right to use the web on their work computers, and they made those demands so forcefully that managers had to completely re-do their IT policies, lest those workers treat them as damage and route around them. Back then, the tech press was full of stories about these conflicts, as workers insisted that the new technology that was sweeping the nation was so foundational and transformative that they had to be allowed to use it.
What we never saw back then were stories about how managers had to monitor workers to ensure that they were using the web as much as possible. No one had to force workers to find ways to integrate the web into their workflows.
In other words, the story of the web at work was the opposite of the story of AI at work. Today, you can't turn around without reading a story about bosses who are threatening to fire workers if they don't increase their AI usage:
It's conceivable that over the past quarter-century, bosses have become technophiles while workers have fallen prey to superstitious technophobia, but it hardly seems likely. Historically, workers have always been enthusiastic about tools that let them do a better job – indeed, it's a truism that labor-led automation produces improvements in quality, while capital-driven automation increases throughput (often at the expense of quality).
Workers aren't the only typical early adopters who find AI lacking. As a group, teenagers and young adults hate AI:
That's not what it was like during the early web days. Back then, young people entering the workforce were passionate devotees of the web, to the point where the business press routinely ran articles asking how today's workplaces were going to adapt to the demands of these webbed-up workers.
AI boosters insist that the deficits we see in AI – its lack of profitability, its primitive and error-riddled outputs – are no different from the shakedown problems of the early web (and we know how the web turned out!). But this is a profoundly flawed comparison: the early web and AI are very different from one another.
For one thing, the early web may have lost money, but it had great unit economics. Every new web user brought the web closer to profitability, as did every new use of the web, and every new generation of web technology. By contrast, AI has – in the memorable phrasing of Ed Zitron – "dogshit unit economics." Every new AI user makes AI less profitable, as does every new use for AI, and each generation of AI loses more money than the last. AI is the money-losingest endeavor in human history:
In other words, the early web was a technology that grew more profitable every day, which workers and young people had to force on their bosses – and AI is a technology that grows less profitable every day, and bosses have to force it on workers and young people.
Now, it's true that some workers don't have to be forced to use AI. Workers who enjoy a high degree of autonomy (that is to say, workers who are positioned to ignore workplace coercion) can adopt AI in ways that they feel suited to, just as those early web users and Visicalc smugglers did. They can fulfill the maxim that labor-driven automation improves quality, while resisting capital's insistence that automation be used to increase throughput at quality's expense.
They can act as centaurs (workers assisted by technology), not as reverse-centaurs (workers who are recruited to serve as peripherals for machines). As with all technology questions, what the technology does is nowhere near as important as who the tech does it for and who the tech does it to:
And there's another group of workers who adopt AI voluntarily: workers who see that AI can do a lot of work that they view as dull and unimportant for them. These workers might be right – there are plenty of bullshit jobs out there:
But it's also possible that they're wrong, and they're substituting AI for something that really should be done by a person.
But on the plus side, at least no one has to force them to adopt AI.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
"While those working at private companies can at least earn a little money, they face possible punishment if they refuse, from being denied family visits to being sent to higher-security prisons, which are so dangerous that the federal government filed a lawsuit four years ago that remains pending [note: article is from 2024], calling the treatment of prisoners unconstitutional.
Though they make at least $7.25 an hour, the state siphons 40% off the top of all wages and also levies fees, including $5 a day for rides to their jobs and $15 a month for laundry.
Turning down work can jeopardize chances of early release in a state that last year granted parole to only 8% of eligible prisoners — an all-time low, and among the worst rates nationwide — though that number more than doubled this year after public outcry."
No state has a longer, more profit-driven history of contracting prisoners out to private companies than Alabama.
I'm always at least slightly irritated and sometimes get full on pissed off that white supremacist jackasses have infiltrated and changed the culture within a lot of my interests. Like, I'm interested in ancient Rome, and the US Civil War, and proto-Indo-Europeans, and Norse mythology, and Greek mythology, and wargaming, and heavy metal, and just... can you all just *fuck off* from my interests?
I love reading about the largest, longest-lasting empire in western history, and how it impacted all the cultures that came after it, but it was an EMPIRE and therefore HORRIBLE and unlike so many I actually understand that? It's just super interesting!
I am endlessly fascinated by the Civil War, particularly the cultural struggles in the North to get people lined up behind abolition before and during the war, and the heroism of people like Harriet Tubman and Sojourner Truth, but yes, I'm a war nerd, I ALSO get very interested in the battles, particularly the ones where large events hinged on seemingly small actions- Lee's scouts losing his orders leading to Antietam, Chamberlain's bayonet charge at Gettysburg, the countless blunders by generals on both sides leading to ever greater loss of life than the world had previously seen outside of the Napoleonic Wars, a foreshadowing of the mechanized slaughter war was to become.
That there was an influential culture or family of cultures whose linguistic imprint remains detectable to this very day in languages as diverse as Sanskrit, Latin, and Old Norse, is FASCINATING. Of course, ever since the Nazis decided that said culture was 'Aryan' the whole topic has become basically a minefield where you have to pick through mountains of bullshit for the honest linguistic archaeology. It wasn't 'Aryan' in the sense of some mythical super-white people and it wasn't even Aryan in the sense of the pre-Vedic Iranian/Indian peoples, it was older than that. Harrumph.
For a person who grew up reading Greek mythology, who finds it referenced in everything from Shakespeare to Modernist classics, of course it's interesting. And Norse mythology is so different from it! The gods are no less flawed and human, but in such a different way! The stories are often HILARIOUS. But of course white nationalist idiots have co-opted both as part of their grand imagined past and 'rightful' culture. Bad news for both- there are thousands of years of massive upheaval, cultural and demographic change in both Magna Graecia and Scandanavia, and NONE of you are anything like your 'ancestors.' Not that that's even a bad thing! Let people, societies, and cultures evolve! The past is interesting but it's not sacred! Fuck!
Wargaming... look even I admit this one is sus on the surface of it. It's bad enough when you're playing a fantasy game with fantasy factions, and god help you if you're into historicals, you are GOING to run into someone's Confederates or Nazis or the like. But the very concept can't help but inherently glorify war, which, you know, to quote George C. Scott as Patton 'god help me, I love it so,' because there's very little if anything glorious about mass murder for dubious goals but the heights of emotion and performance people reach is compelling, okay? It's melodrama with dice. Nobody actually gets hurt. This is a much healthier outlet for my weird fixation on quite possibly the Worst Thing that Humans Do than joining the army or (more likely in my case) an intelligence service. would have been. I was given a head for tactics and analysis and a heart for the drums of war, and I channeled it into friendly games with other nerds. I'm proud of me for this one. Fucking fascists can go die.
There's nothing inherently fascist about metal, though the blasting drums definitely evoke the same primal intensity as war drums or the like. But like punk, it became kind of a counter-culture, and when the main culture was not as openly fascistic, that drew in a lot of fash. Anarchists and commies and just plain weirdos, too, but the fash are there and if you don't kick them right the fuck out immediately they pollute the whole scene. So I'm always gratified to hear Rammstein singing things like 'my heart beats Left' to tell the nazis to fuck right off. At least I'm not into Black Metal, that scene is far far far worse than my beloved Power Metal nerd shit.
Anyway yeah as the initial reaction image indicates I do periodically take stock of why I'm interested in so many of the same things as goddamned fascists, interrogating my own assumptions and thought processes. That's healthy, we all gotta be vigilant we don't get sucked into something vile. But for the most part, I hope you'll agree if you read this far, I seem to at least enjoy similar things for very different reasons than the goddamn fash. But hey, if you read this and spotted something sus, and you're comfortable doing so, by all means send me a reply or a message (on anon if you prefer) letting me know what that is. Not as a callout, not as a game of moral one-upsmanship, but as a comrade looking out for another comrade.
I see so many arguments over what is and isn't "good queer representation" that really just boil down to "y'all are actually arguing over matters of taste and genre preference, which is incredibly subjective and personal."
Worldbuilding where being queer is normalized and queerphobia has no impact on the plot? THAT'S FINE. Worldbuilding that includes queerphobia and tackles the effects of it as part of the story? THAT'S ALSO FINE.
Low-stakes queer romcom where the characters are fluffy and cute? THAT'S COOL. Messy queer drama with toxic people who fuck each other over and clash repeatedly? THAT'S ALSO COOL.
Stories that center the characters' queerness, show a trans character's transition, and are about the queerness as much as the rest of the plot? AWESOME. Stories where the characters' queerness isn't treated as a big deal, and have trans characters whose transition happened before the story entirely? ALSO AWESOME.
You may PREFER one thing or another, but it is actually good to have all these things. It's about variety. It's about queer characters being allowed to exist without censorship. It's about queer artists getting to make things without being told we're a "niche issue" or "adult content." It's about having as many goddamn cakes as the bakery can produce.
At the end of the day, I'd prefer a media landscape with fifty pieces of problematic queer representation over a media landscape with one single piece of queer representation that's trying (and usually failing) to be 100% perfect for everything and everyone.
How Can I Find Accessible and Welcoming Gaming Groups?
(For tabletop, virtual tabletop, play by post, etc.)
I can't use Discord, which seems to be the standard these days.
The animation triggers my migraines. I know there's a setting, behind a hedge of animation, to turn off the animation, but when I last tried it, I got a migraine, and the setting to turn off the animation did not, in fact, turn off the animation.
I got temp-banned from Reddit.
For pointing out, in r/politics, that the Trump administration is calling trans people and any allies "terrorists," and threatening to "find [us], and kill [us]."
I figure I'm likely to get perma-banned if I continue to point out the admin's violence, and I have an obligation to point out their violence, we all do.
I know there's a gaming accessibility group on Discord, but it's literally *on Discord*, so it's not accessible.