Hippies dance at a psychedelic rock concert at the Fillmore Auditorium in San Francisco, California, early summer, 1967
Looks like an audition for Night of the Living Dead
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Hippies dance at a psychedelic rock concert at the Fillmore Auditorium in San Francisco, California, early summer, 1967
Looks like an audition for Night of the Living Dead
that supergirl lesbian kiss where the girls look like they are going to quit after that take is the polar opposite of the scene in brokeback where alma sees jack and ennis making out and heath ledger almost broke jake gyllenhaals nose
the binary
#someone said âthe supergirl kiss looks like when michael kissed oscar on the officeâ and it does and iâm screaming
this is literally the same gif
I fucking choked
Hollywood cast queer folks to play queer characters challenge. And cast POC to play POC
This last point is absolutely true.
HOWEVER.
Having been in high school when Brokeback Mountain came out, I can tell you Heath and Jake took A LOT of heat for many of the scenes in it (including this one), because they WERENâT all awkward and afraid to touch each other. They both went in with the attitude of âweâve been hired to portray a relationship, and weâre going to do that.â I lost count of the number of times they were asked if it was weird/different to kiss another man. I think it was Jake who made the most confused face ever at the camera and kind of went ââŠ.noâŠ..? A kiss is a kiss?â The speculation on their sexualities ran RAMPANTâat the same time that Heath started dating Michelle Williams (who played his wife, in the most positive-but-ironic turn of events ever). They literally were basically not allowed to say âqueer people are people, and you donât have to be queer to see that queer people can love and cherish each other emotionally and physically.â They did their best to do that, working against a mass media that was going âlook, itâs a story about TWO MEN!! And they HAVE SEX!!! HOW FREAKY!!!â
So while I agree that in 2019 we should be aspiring to cast queer actors to play queer roles, please recognize that the fact we can aspire to that now is partly because of what two straight actors did fifteen years ago, when they decided they werenât going to be afraid to risk breaking each otherâs faces in a show of passion and longing.
#Iâm happy that young queers are getting so much compared to my youth #but thereâs such a lack of understanding at the same time #like you can tell they never grew up in a world where their first experience with queerness was a brutal violent murder
Brokeback Mountain was released in 2005.
Lawrence v Texas, the lawsuit that overturned sodomy laws that made gay sex illegal, was in 2003.
The cast was set before SCOTUS made that ruling. The film was already being planned at a time when gay sex was a crime in more than a dozen US states.
They couldnât âget queer actors to play queer rolesâ because the majority of queer actors were deeply closeted, because it was a crime in a lot of places, including all of Texas and Florida. Your movie has a scene at Disneyworld? Canât have known queer actors or they could be arrested during filming.
I donât know how to get across how different it is now.
#old but relevant
God there's a Johns Hopkins study out now that says lockdowns in the US and Europe were largely ineffective at preventing covid deaths and only reduced them by around 3% while causing a huge economic burden and my first reaction was okay you're telling me the half assed lockdowns where workers still had to go to work every day and if you were lucky you maybe worked somewhere with a drive thru or outdoor seating but still came into close contact with your coworkers all the time didn't do shit in comparison to the actual lockdowns in countries that provided the means to actually shelter in place without leaving your home for 2-4 weeks and kept deaths to a minimum and got to more or less go back to normal after that until it started spreading again from Americans and Europeans? Big shock.
Then I looked at the report and the authors are all economics professors.
Not only are the authors all economics professors;
Oh, and BTW, that wasnât even peer reviewed. Take a look:
https://sites.krieger.jhu.edu/iae/files/2022/01/A-Literature-Review-and-Meta-Analysis-of-the-Effects-of-Lockdowns-on-COVID-19-Mortality.pdf
About the Series The Studies in Applied Economics series is under the general direction of Prof. Steve H. Hanke, Founder and Co-Director of The Johns Hopkins Institute for Applied Economics, Global Health, and the Study of Business Enterprise ([email protected]). The views expressed in each working paper are those of the authors and not necessarily those of the institutions that the authors are affiliated with.
So Steve Hanke authored the paper and then published it where he is the editor.
The author of the paper is also the editor of the publication. It's pure propaganda.
"It was bad when the plebes stopped working in order to die less," say some guys who make their money telling everyone that it's good for the plebes to work themselves to death.
Iâm tired of the myth that Ronald Reagan drove in on an eagle-shaped bulldozer and dismantled the Berlin Wall all by himself. A lot of the credit actually goes to the protestors who vigilantly pressured the government.Â
Also, the beginning of the Wall Fall was the result of an incompetent bureaucrat.
âWhen the wall started to fall on November 9th, it was a mistake. In the face of mass protests against the regime in 1989 and thousands of East Germans seeking refuge at West German embassies in Eastern Europe, East German leaders waived the old visa rules stating that citizens needed a pressing reason for travel, such as a funeral or wedding of a family member.Â
East Germans would still have to apply for visas to leave the country, but they would supposedly be granted quickly and without any requirements. Yet the Communist Party official who announced these changes, Guenter Schabowski, missed most of the key meeting about the travel procedures and went unprepared to a news conference. In response to reportersâ questions about when the new law would take effect, he said, âImmediately, without delay.â Schabowski left the impression that people could immediately cross the border, though he meant to say they could apply for visas in an orderly manner.Â
Over the next several hours, thousands of East Berliners gathered at the checkpoints along the wall. Since the countryâs leaders hadnât intended to completely open the border, the supervisors at the crossing points had received no new orders. The chief officer on duty at the Bornholmer Street checkpoint, Harald Jaeger, kept calling his superiors for guidance on how to handle the growing mass of increasingly angry East Berliners expecting to be let through. Jaeger finally gave up around 11:30 p.m. and allowed people to pass through en masse. Guards at other crossing points soon followed suit. The East German regime never fully regained control.â
Perhaps instead of Reagan, we should build a statue of Guenter Schabowski worriedly looking at his watch. The plaque can have the caption, âI hope I didnât miss anything important at that meeting.â
I posted this in the middle of the night and didnât know it would connect with so many. But shitting on Reagan and correcting whitewashed history is a favorite pastime of mine, so I guess it would make sense others would feel the same.Â
Schabowski was also the only person higher up in the GDR hierarchy who admitted that that state has caused lots of suffering.
Ex-fucking-scuse me, but Americans think/thought that Reagan was responsible for the fall of the Berlin Wall and not the East German people?!?
Yeah. Itâs what weâre taught in school. : P
You learned about it in school? My school just kinda stopped history at WW2 and soared out on vibes of âAmerica, Fuck Yeahâ
purge of 2002? of 2012? what ARE those?
Oh, how quickly the past is forgotten.Â
They are part of the reason A03 is a thing now. Not the whole reason, but part of it.Â
The Great Purges of 2002 and 2012 are when ff.net got a wild hair up their ass about THINK OF THE CHILDREN and nuked any fic posted on there that was explicit. Thousands upon thousands of nc-17 smutfics were lost.
Itâs what led to the creation of alternate hosting sites for smutty ficâŠAdultFanfiction was the one I went toâŠbut thousands of fics would never be recovered.Â
Shit like the Great Purges and the Strikethrough of Livejournal eventually led to fans banding together to create A03, which I would have absolutely KILLED for when I was 15.
Back up ao3 was created by fans?
ItâsâŠright on the main page.Â
I love this because I will bet you that persefv has read that bit we are all so inundated with hyperbole and advertising that says that the consumer is somehow in charge of whatever product they are shilling that we all just assumed this was another sales tactic.
But weâre not even⊠selling anythingâŠÂ *quiet sobs*
No ads. No subscriptions. No data selling.
We are the definition of âwhat it says on the tin.â
Is there any way to spread this info?Â
THE OTW WAS CREATED BY FANS SO WEâD HAVE AN ARCHIVE THAT WASNâT SUBJECT TO CORPORATE REVIEW.Â
Nonprofit, so that nobody could ever say, âthis isnât making enough money; itâs getting shut down.â (See: Geocities, Quizilla, Figment, G+.) With lawyers involved and a firm awareness of the legalities of fanfic, so nobody would decide âweâve gotten a nasty letter from a megacorporation with lawyers, so weâre hiding because we canât afford to face a lawsuit. (Jedi Hurtaholics, Trevizoâs Millennium site.) With teams, so that an argument between co-mods didnât result in the destruction of a whole archive. (Gryffindor Tower, Detention.)
AO3 IS OUR SITE.
It is by fans, for fans. Fans do all the coding. All the legal paperwork. All the abuse/tos violation complaints. Fans make all the choices about policies. Fans decide how to run the fundraisers. Fans write the blog posts. All the volunteer staff are fans; all the people who train them are fans. Fans wrangle all the tags.Â
(And the other OTW projects, too. Fans manage the entries at Fanlore. Fans run the Open Doors project. Fans publish Transformative Works and Cultures.)
EVERYONE WORKING FOR THE OTW LOVES FANDOM. Wants it to survive. Wants it to be awesome for everyone.
(Knows that it canât be awesome for everyone; some approaches to fandom just clash hard. But they strive to minimize those clashes as much as possible, because they love fandom.)Â
AO3 is not some company that decided, âweâll make a site for fanfic and thenâŠâ I donât know what people are thinking is the reason. Money? Data harvesting? Tax shelter? Amusement and pity?
Nope; AO3 was fans saying, âLivejournal sucks; weâre tired of this fucked-up ârebuild every three yearsâ garbage; WE NEED TO OWN THE DAMN SERVERS.â
Thatâs the âof our ownâ part of the name. OTW isnât a âthemâ running the site âfor us.â Itâs âusâ making places for âusâ to share what we love with others of âus.âÂ
This this this.
I was there for all of that shit, and AO3 is a godsend. If you enjoy or create fanworks, support AO3, donate if you can, and remember why itâs there in the first place!!
Fandom history really does get lost quickly. For current 20-something fans, AO3 has always been there.
CAN CONFIRM. I was there in the dark times. I remember the purges. The fights. The servers wiped and the sites removed and the thousands upon thousands of works lost. I remember how hopeless it felt, like every time we got something going, it was doomed to failure. What was the point of even trying to create something if it would just be deleted anyway?
Y'all think fandom infighting is bad now? Picture it with sites where the ban system worked like YouTube and TikTok - you could get slapped with one for any reason or no reason at all. No way to appeal it. Picture it with fans getting in legal trouble because someone didnât like their work and reported it. Picture it with people getting sued over fanfiction. Because it happened.
Thatâs why so many fics written by oldtimers like me have that knee-jerk, âI own nothing, please donât sue.â There was a time when that was necessary.
AO3 changed all that. No more crashes, no more purges, and at least some protection under the law. (We all knew the bit where fanfic is technically covered under the âparodyâ clause of copyright law, but not a single one of us could have made a case in court cause the thing that unites fans apart from their fandoms is that we are by and large broke.) And OTW has endured not because itâs got all the funding or corporate backing in the world, but because itâs run by people who give a damn.
Always support the existence of fandom, but more importantly, support places and organizations that help fandoms continue to exist.
And never forget the reason why we lost so much back in the day. âThe Great Purges of 2002 and 2012 are when ff.net got a wild hair up their ass about THINK OF THE CHILDREN and nuked any fic posted on there that was explicit.â Use the tags, keep out of what you donât want to see and tailor your own experiences instead of trying to shut down the one good thing we fic writers haveÂ
Thereâs a REASON that the Archive of Our Own exists, and thatâs because other sites have been trying to shut down fandom for a very long time. The following list is from this Fanlore article.
Cease and Desist by FOX against fan sites (mid-1990s)
The Viacom Crackdowns (1995, 2005)
PotterWar (2001-2002)
Tripod Massacre (March 2001)
FanFiction.Netâs NC-17 Purges: 2002 and 2012
Quizillaâs purge (2006)
LiveJournalâs Strikethrough  (May 2007) and Boldthrough (August 2007)
GeoCities Shutdown (2009)
tagging policy decisions at Delicious (2011)
The Snappening (Tumblr) (2018)
Tumblr NSFW Content Purge (2018)
Yahoo! Groups Content Purge (2019)
Oh, and AO3? As of March 1, 2020, itâs banned in Chinaâmost likely to prevent the Chinese people from accessing queer and/or explicit fiction.
once again, you dont like ao3? build your own, the source code is opensource. have at it
Seriously meant to work on the next installment of Spanish Blues but hit a health snag. Did get the rest of part 5 up before I went wonky, itâs mostly Kaidanâs POV, poor guy.
https://archiveofourown.org/works/34519879
I really love my OC Sasha/Alex and have rest of series outlined, just need to fill it in. On new meds that seem to be working, so hopefully Iâll get it done before the holidays.
this thread on Brachâs turkey dinner candy corn is the funniest thing iâve read in my life. please enjoy
I just⊠wanna remind people that asexuality was classed as a mental disorder by the DSM all the way up until 2013âŠ. Because I feel like people donât know this or like to ignore it because it doesnât fit into their âasexual people donât face discriminationâ rhetoric.
Asexuality was only removed from the DSM in 2013. Please, know this and remember it.
asexuality is STILL in the DSM they still have a disorder thatâs literally the definition of asexuality called âhypoactive sexual desire disorderâ which is what theyâve always classified asexuality as. they just added a clause that said âif the patient IDs as ace itâs fineâ but itâs not like the general population knows what asexuality is and people want to complain about how visibility is such a high priority for us jesus christ
thats a very good point. i knew about that distinction, but it bears repeating for people that see this post and arent aware of it
And thatâs why we need the queer community to be like âno really we exist and it isnât hurtful itâs quite fine they belong here with us, the other queers, who were just de-pathologized.âÂ
*bang gavel*
I was going to college and grad school when the fight over this diagnosis being included in the DSM-V was going on.Â
If I remember correctly, the big push to keep it in the DSM came from the pharmaceutical companies who need this diagnosis to exist so that they can market a drug they are currently working on to treat âfemale sexual interest/arousal disorderâ.Â
This diagnosis is so fucked up. It not only pathologizes Asexuals, it also pathologizes non-asexual women for having less interest in sex than men. This disorder literally used to be called âFrigidityâ and feminist psychologists had to fight like hell to get the DSM to clarify that simply having a lower sex drive than oneâs husband was not sufficient for a diagnosis.Â
The APA throws in that little disclaimer about being a âself-identified asexualâ and the diagnostic criteria of distress, but they did the same thing before they removed homosexuality from the DSM.Â
A lot of people think that psychologists stopped considering homosexuality a disorder in the 1970s, but thatâs not entirely true. They kept it in the DSM with a slightly changed name and a criteria that the person experience distress about being gay. This was used to justify âreparative therapyâ for decades.Â
This diagnosis is just one part of the APAâs long history of pathologizing human sexuality, especially womenâs sexuality. Women who deviate even slightly from the prescribed amount of sexual interest will find themselves labeled as either borderline or frigid.Â
Important stuff. Little thing: âthe other queers, who were just de-pathologized.â Does not include trans people and cross dresssers. Weâre also still in the DSM.
I opened my ao3 account after ages just to sort of dive into the nostalgia of it. And I mostly wrote smut. Crazy amount of smut. And I realise now that it was because my demi ass was more turned on by the emotional ties between my ships than whatever random guy I was dating at that time.
Oh honey, same
I'm writing a new series
An Archive of Our Own, a project of the Organization for Transformative Works
Is it too much to hope it's a how to guide for young witches?
Iâm not pro-abortion.
I'm pro-Barbara who found out at her 20 week anatomy scan that the infant she had been so excited to bring into this world had developed without life sustaining organs.
I'm pro-Susan who was sexually assaulted on her way home from work, only to come to the horrific realization that her assailant planted his seed in her when she got a positive pregnancy test result a month later.
I'm pro-Theresa who hemorrhaged due to a placental abruption, causing her parents, spouse, and children to have to make the impossible decision on whether to save her or her unborn child.
I'm pro-little Cathy who had her innocence ripped away from her by someone she should have been able to trust and her 11 year old body isn't mature enough to bear the consequence of that betrayal.
I'm pro-Melissa who's working two jobs just to make ends meet and has to choose between bringing another child into poverty or feeding the children she already has because her spouse walked out on her. (Maybe one of those is a minimum wage job at Hobby Lobby, and she can't afford birth control because her employer went to the Supreme Court to make sure her insurance plan doesn't cover it.)
I'm pro-Brittany who realizes that she is in no way financially, emotionally, or physically able to raise a child.
I'm pro-Emily who went through IVF, ending up with SIX viable implanted eggs requiring selective reduction in order to ensure the safety of her and a SAFE amount of fetuses.
I'm pro-Jessica who is FINALLY getting the strength to get away from her physically abusive spouse only to find out that she is carrying the monster's child.
I'm pro-Vanessa who went into her confirmation appointment after YEARS of trying to conceive only to hear silence where there should be a heartbeat.
I'm pro-Lindsay who lost her virginity in her sophomore year with a broken condom and now has to choose whether to be a teenage mom or just a teenager.
I'm pro-Courtney who just found out she's already 13 weeks along, but the egg never made it out of her fallopian tube so either she terminates the pregnancy or risks dying from internal bleeding.
You can argue and say that I'm pro-choice all you want, but the truth is:
I'm pro-life.
Their lives.
Women's lives.
You don't get to pick and choose which scenarios should be accepted.
It's not about which stories you don't agree with. It's about fighting for the women in the stories that you do agree with and the CHOICE that was made.
Women's rights are meant to protect ALL women, regardless of their situation - or how big their bank account is. Because, let's face it, rich people's daughters (yes, even the ones who voted for this bill) will always be able to find safe abortions. They did before Roe v Wade. Most poor women will still get abortions too, whether from centuries old, unsafe home methods or from opportunistic untrained, unsafe people. Roe v. Wade didn't create abortion. It ended poor, desperate women dying from them.
#roevwade #prochoice #womensrights
Copied and pasted.
I love this campaign. All members of the LGBT community deserve to feel safe and that includes senior citizens
This is beyond amazing.
This is the cutest and most perfect shit Iâve ever seen.
My good people, I give you: Amatonormativity.
That last one.
Someone doesnât have to be abusive and awful to be the wrong person. They just have to be the wrong person. Do not stay with someone just to have someone, do not stay with someone for fear of having no one else. Donât do it. I did it for 15 or 20 years. Donât.
No comments đ
specially for @leavath and @russian-dumplingÂ
The #ClimateCrisis is a capitalist corporate hydra funded with our tax dollars.
We are paying to kill ourselves in order to help shareholders make more money.
Mass Effect, Tolkien, and Your Bullshit Artistic Process
It may seem a bit odd that Iâm posting this here rather than on my gaming-related blog, since it is about the Mass Effect game series and other related geekery. I debated where I should post it, but ultimately this is about writing as much or more than itâs about gaming, so here it is. Everything that follows is my opinion and, further, is infested with spoilers for both the Mass Effect series and, I suppose, The Lord of the Rings. Reader beware.
In late February, I said (on twitter) that I thought the Mass Effect universe was probably the most important science fiction of a generation.
Since then, the executive producer for Mass Effect 3 has been working tirelessly to get me to retract that statement.
If you follow gaming news at all, youâll already know that there have been great clouds of dust kicked over this particular story â the gist of it is that Mass Effect was brought to a conclusion with the release of Mass Effect 3 (note: not brought to its conclusion, just brought to a conclusion â more on that later), and while 99% of the game was the same top-notch, engaging, tear-inducing stuff that weâve come to expect, the last five minutes or so is a steaming, Herseyâs Kiss-sized dollop of dog shit that you are forced to ingest at the conclusion of the meal, like a mint, before they let you out the door.
Itâs fair to say that itâs soured many playersâ impression of the experience as a whole.
Now, I realize that many of the folks reading this may not have played through the Mass Effect series. First of all, thatâs really too bad, because it is very, very good both in terms of play (which steadily improves from game to game) and story (barring one steaming exception) and (I think) completely worth the time.
But secondly, Iâd like to keep you non-ME people involved in the conversation, so Iâm going to draw a comparison that I think most anyone likely to visit here will understand, so that we can all proceed with reasonable understanding of the issues.
Letâs pretend for a moment that The Lord of the Rings was released not as a series of books, but a series of games. More importantly, the company behind the series decided to do something really hard but rewarding with the game â they were going to let you make decisions during play that substantively altered the elements of the story. That means that some of people playing through this Lord of the Rings story would end up with a personal game experience that was pretty much exactly like the one you and I all remember from reading the books, but that story is just sort of the default. Whole forums were filled up by fans of the series comparing notes on their versions of the game, with guides on how to get into a romantic relationship with Arwen (the obvious one), Eowyn (more difficult, as you have to go without any kind of romance option through the whole first game, but considered by many to be far more rewarding), or even Legolas (finally released as DLC for the third game).
And thatâs certainly not all of possible permutations. Some players actually managed to save Boromir (though he leaves the party regardless, but gets you a whole extra army in the third game if heâs alive, and makes Denethor much less of a pain in the ass to deal with). Some folks donât split up the party, and spend most of the game recruiting supporters through the South and North, from Aughaire down to Dol Imren. For some, Gimli dies at Helms Deep; for others only Merry escapes into Fangorn (which makes recruiting the Ents all but impossible). Hell, there are even a few weirdos who chose NOT to recruit Samwise back at the beginning of the story, and actually play through the whole first game without him (though the writers reintroduce him as a non-optional party member once you get ready to leave Lothlorien).
And what about the players who rolled the main character as a female? That changes a LOT of stuff, as you might well imagine. (Though, thankfully, all the dialogue options with Legolas are the same.)
Are you with me so far?
Okay, so youâre playing through this game â youâve played through parts 1 and 2 several times, in fact, sometimes as a goody-two-shoes, and sometimes as a total bad-ass. Youâve got a version of the game where youâre with Arwen, one with Eowyn, one with Legolas, and one where you focus on Frodo and his subtle hand-holding bromance with Sam. Youâre ready for Part Three, is what Iâm saying, and out it comes.
And itâs awesome. You finally bring lasting alliance between Rohan and Gondor, you form a fragile-yet-believable peace between elves and dwarves, and even manage to recruit a significant strike-force of old Moria orcs who donât so much like you as much as they just hate the johnny-come-lately Uruk-hai.
The final chapters open. You face down Saruman (who pretended to fund all your efforts through the second book, but then turned on you at the end of the Two Towers), which was really satisfying. You crawl up to the top of Mount Doom, collapse against a rock, and have a really touching heart to heart with Sam. Itâs over. You know you have all your scores high enough to destroy the One Ring with no crisis of conscious and no lame âGollum bit off my finger and then falls in the lavaâ ending, like the one you saw on the fanfic forums last year.
And then out comes this glowing figure from behind a rock, and itâs⊠Tom Bombadil.
And Tom explains your options.
Oh, and youâre totally going to die too. And all the roads and horses throughout all of middle earth vanish. And by the way did you know that Sauron and the Nazgul all actually just work for Bombadil? True story.
Now, letâs just ignore the fact that the company behind this game has been quoted many times as saying that the game will end with no less than sixteen different endings, to honor all the various ways the story could go, and focus on these three options.
None of them have anything to do with destroying the ring, do they?
Has âdestroying the ringâ (alternately, destroying Sauron) been pretty much THE THING youâve been working toward the whole game? Yeah, it has. In fact, it mentions âRingsâ right there in the title of the series, doesnât it? Rather seems to make The Ring a bit of a banner item, doesnât it?
But no, none of these options are about the Ring; theyâre about one of the b-plots in the series, and one which you pretty much already laid to rest a few chapters ago.
So⊠okay, maybe this isnât the END ending, you think, and you pick one of the optionsâŠ
And thatâs it. A bunch of cut-scenes play, Mount Doom explodes with fiery red light, you die, and the credits roll. The end.
Ohhh-kay. Maybe that was the bad ending. Letâs reload a save and pick option 2âŠ
Same. Exact. Cut scenes. Except Mount Doomâs explosion is green. What?
Alright⊠umm⊠letâs check #3âŠ
Nope. Mount Doomâs explosion is Blue. Thatâs it.
And, absolutely inexplicably, every single one of these cut scenes shows Gandalf, Aragorn, and SAMWISE escaping the explosion on one of the eagles and crash-landing somewhere in Lorien where they all pat themselves on the back and watch the sun set together.
What? But⊠Sam was with you. Aragorn and Gandalf⊠did they start running away halfway through the last fight at the Black Gate? Your boys abandoned you?
So, given this example, itâs possible â even for someone who didnât play Mass Effect â to understand the fanâs reaction. The ending has no real connection to the rest of the story; barring the last scene and one conversation with an unnamed Nazgul in Book 3, it would lift right out with no one even noticing. It completely takes away your choices at the end of a game about making world-altering choices. It effectively destroys the Middle Earth that you were fighting for 100 hours of gameplay to preserve â no magic? Maybe a completely wiped out dwarven race? No one can travel anywhere without painstakingly rebuilding roads for a couple hundred years and replacing horses with something else? Also, no matter what, no matter how much ass you kick, youâre dead? Yeah. No thanks, man.
And thatâs not even paying attention to stuff like how (and why) Sam and Gandalf and Strider ran away at the end. I mean⊠even if youâre going to do a shitty twist ending, donât be so goddamn lazy about it. Donât sit there and claim that criticism of the ending is an attack on your artistic product, because frankly that ending is full of holes and needs a rewrite and probably two more chapters to flesh out. (More on that in a bit.)
So⊠thatâs where the Mass Effect franchise was after ME3 came out. A lot of confusion. A lot of rage. Some protests of a very interesting sort, where the gamers against the terrible ending decided to draw attention to the issue by raising something like seventy-thousand bucks for geek-related charities.
Now, letâs go a bit deeper.
Letâs continue with this Lord of the Rings video game analogy. Letâs say that after a bit of digging, people realized that Tolkien actually left the company to work on other projects before the game was complete. He wrote up a detailed outline, though; something that clearly spelled out exactly how the main arc of the story was supposed to play out, in broad strokes, basically laying out what we would expect the ending to be, pretty much.
But Tolkien left. So they get another guy in. Someone else whoâs written stuff about some kind of powerful ringâŠ
They get Steven R. Donaldson.
(Those of you who know me and my history with the Thomas Covenant books can guess that this analogy is not going to be a positive one, because seriously: fuck Thomas Covenant.)
So they get this Donaldson guy in to helm the end of the series, and it turns out heâs the guy who comes up with the Tom Bombadil, fuck-the-continuity-of-the-series ending.
Why? Maybe heâs pissed about being the second choice. Maybe heâs not getting paid enough to give a fuck. Maybe he just really wants to do this kind of story, but canât be arsed to write a series of his own for which it makes sense. Maybe the original ending outlined by Tolkien got leaked on a forum the year before the last game came out, so people decided it had to be changed, even if the alternative makes no sense. I donât know.
What I do know is the there was a different ending written out for the Mass Effect series, the short version of which is that the Big Reveal in ME3 is that the Mass Effect itself â the magical black-box technology that allows interstellar travel and powers a ton of other things from weapons to expensive toothbrushes â is causing a constant increase in dark energy in the galaxy, and thatâs causing all kinds of bad things (like the accelerated death of stars).
The Mass Effect â you know, the thing from which the name of the series is derived â is the secret behind the Big Reveal. Who would have thought?
So, in the end of the game-as-envisioned, youâre given a choice of saving the galaxy by sacrificing the human race (making humanity into a biomechanical, synthetic-life, communal-intelligence âReaperâ that can stop the Dark Energy decay), or telling the Reapers to screw themselves and trying to fix the problem on your own (with a handful of centuries left before the Dark Energy thing snowballs and grows out of control on its own).
Which, in a word, would have been better. Certainly FAR better than some kind of stupid Tom Bombadil/Star Child explanation where we are told that the (synthetic AI) Reapers destroy advanced organic civilizations every 50 thousand years to prevent organic civilizations from⊠being destroyed by synthetic AIs.
Now we donât just have some gamer complaints about the terrible ending, we have a demonstrably better ending that was actually supposed to be the one implemented. Complicates things, doesnât it?
But Why All the Hate?
The simple fact of the matter is that Mass Effect is a story, and itâs a very good story â in my opinion, itâs one of the best stories Iâve ever experienced. People can hem and haw about what constitutes a story â about whether a game can really be a story if people can play it â as though a story is only a story if itâs spoken or written or projected up on a movie screen. Thatâs like saying a person is only a person if they walk or ride a horse or drive a car⊠because we all know the vehicle in which the subject is conveyed changes that subjectâs inherent nature.
Some people say itâs not a real story because the playerâs choices can alter it. I think theyâre full of crap, and I say the proof of its power as a story is right there in the story-pudding â it affects me as a story does â and thatâs all the criteria met. Walks like duck, quacks like duck, therefore duck.
But the problem (if youâre BioWare) is that human beings understand stories; we know how theyâre supposed to work, thanks to thousands of years of cultural training. Mass Effect (until that conclusion) is a nigh-perfect example of how a story is done correctly, thanks in part to the medium, which allows (if youâll permit me the slaughter of a few sacred cows) a level of of immersion and connection beyond what a book or movie or any other storytelling medium up to this point in our cultural history can match, because of the fact that you can actively take part in that story from the inside. Heresy? Fine, brand me a heretic; thatâs how I see it.
And since itâs such a good story, people know how the thing is supposed to proceed, and they know how it should end.
You start out in ME1 trying to stop a bad guy, Saren. Heâs the guy who gets us moving (because heâs a bad guy, and thatâs what they do â bad guys act, and heroes react to that and move the story along). As we try to stop him, we find out thereâs something bigger going on than just a rogue cop on a rampage. The picture keeps getting bigger, the stakes keep getting higher, and we keep getting our motivation and our level of commitment tested. Are we willing to sacrifice our personal life? Yes? Okay, will we sacrifice one of our friends? Yes? Okay, how about the leaders of the current galactic government? Yes? OkayâŠ
It goes on like that. You fucking invest, is what Iâm saying, and thatâs just in the first game.
In the second game, the fight continues, as we have merely blunted the point of the spear, not stopped the attack. Our choices in ME1 had consequences, and we start to see them play out, for better or worse. Meanwhile, weâre trying to stop Evil Plan #2, in a suicide mission that could literally cost us nearly every single friend weâve made. In the end, we get the joy of victory mixed with the sadness of the loss of those who didnât make it, and itâs all good, because itâs a strong, healthy, enjoyable emotional release.
And now itâs ME3, and the stakes are even higher. Weâre not recruiting more individual allies â weâre recruiting whole peoples â whole civilizations. Planets are falling. Worlds are being erased.
In the words of Harbinger, this hurts you.
Why? Because you know these people who are dying. Youâve spent over a hundred hours traveling this setting, meeting people, helping them, learning about each of their little stories; building relationships with, literally, hundreds of individuals. Every one of these planets going up in flames has a face (even if itâs a face behind a breathmask), and no one falls in this final story that wasnât important in some way to you or someone you know.
(By contrast, the enemy is faceless and (since the reapers harvest your former allies and force them into monstrous templates) largely indistinguishable from one another â as it should be in this kind of story. You do not care about a Husk, though you might mourn the person killed to create the thing.)
In short, you arenât just playing this game to get the high score. Youâre fighting for this galaxy of individuals youâve grown very, very attached to; to protect it and, as much as you can, preserve it. Youâve spent several hours every day on this, for months. It matters.
âHard to imagine galaxy. Too many People. Faceless. Statistics. Easy to depersonalize. Good when doing unpleasant work. For this fight, want personal connection. Canât anthropomorphize galaxy. But can think of favorite nephew. Fighting for him.â
(Best of all, you get to shoot bad guys in the face while youâre doing it, which takes this heavy topic and makes it engaging at that level as well. Itâs like soaking up all the gravitas of Schindlerâs List while enjoying the BFG-toting action of Castle Wolfenstein at the same time.)
The end comes. We talk to all our friends. Everyoneâs wearing their brave face, talking about what theyâre going to do afterwards, which beach theyâre going to retire on. You start to think that maybe the end is in sight and maybe, just maybe, you might even be able to see some of that ending.
The last big conflict starts. You fight some unkillable things and kill them. You face off against an old nemesis and finally end him.
And thenâŠ
And then youâre given three choices, none of which result in anything any different from the others, and none of which have consequences that have any connection to the goals weâve been working on for the last hundred hours or so.
Those people you were just talking to? Theyâre gone. Or stranded on an alien world. Or dead. All those planets you helped? Theyâre gone too â cut off, or starving, or maybe just destroyed in manufactured super-novas. Nothing you did or accomplished in the last three games actually matters â itâs all been wiped out by one of three (red, green, or blue) RESET buttons you pushed, because pushing one of those buttons was the only âchoiceâ given to you at the end.
As a species, trained for thousands of years in the way stories work, we know this is a bad ending. Not âtragicâ. Just bad. Poor.
This isnât about a bunch of priviledged gamers complaining about a sad ending, because there are well-done sad endings that make contextual sense.
This is about a mechanical ending to the game that doesnât end the story â that provides no emotional release â one so disassociated from the previous 99% of the story that the fans of the series collectively hope it will later be revealed to be a dream (or, in the context of the setting, a final Reaper Indoctrination attempt).
Dear writers: If you create something, and your readers hope that what you just gave them was, in reality, an âit was a dream all alongâ ending, because that would be better than what you wrote, you seriously. fucked. up.
Is the ending, as an ending (taken out of context with the game weâve been playing), a bad one? No. Itâs an interesting theme that was explored extensively in a B-plot within the series and which could certainly be the central thread of a series of its own.
But itâs not the ending of this story. Our goals â the one weâve been fighting for â are never addressed. There is no closure, either happy or sad â we want our emotional release as it relates to the game we actually played. Maybe that means tragedy at our own stupid hands â maybe victory wrested from the biomechanical jaws of defeat (and at the cost of a greater looming danger ahead).
The ending we got? It didnât make me angry or sad or happy. It left me unfulfilled, because it ended the game talking about something I didnât actually care about, and left me waiting for that emotional release that ME1 or ME2 pulled off so well.
The idea that the playerâs should just deal with the ending, because itâs Biowareâs ending and not theirs is one of the interesting points in this debate, simply because it rides this weird line where we donât really have a cultural context for what the Mass Effect series is: Is it a game? Is it a story? If if itâs a game, then who cares about the story, and if itâs a story, then treat it like a book and stop pretending you get to influence it, stupid consumer.
The answer is more complicated: Is it a game or story? Yes. Moreover, itâs a game thatâs welcomed player input into the narrative from the first moment, and as such, should be committed to honoring that input throughout. Itâs a story, but it belongs to everyone telling it.
But Itâs Art! Thereâs a recurring tune being played by Bioware in response to this outcry, and it goes something like this: âWe might respond to these complaints, and we might flesh out the ending we presented, but weâre not going to change anything, because this is art â this is the product of artists â and as such it is inviolate and immutable in the face of outside forces.â
Which is, speaking as a working artist, complete and utter horseshit.
If you make a movie, and you put in front of focus groups, and they categorically hate the ending, you change it. If youâre writing a book and your first readers tell you the ending is terrible, you fix it. (Ditto your second readers, your second-draft readers, your agent, your editor, your copy editor.)
Or maybe you donât â maybe you say âthis is art, and it is inviolate and immutable in the face of outside forcesâ, which is certainly your choice â but donât expect anyone to help you bring that piece of crap to print.
Anyone can tell a story. You can sit in your special writing nook and turn out page after page of perfectly unaltered, immutable art and be quite happy â youâre welcome to, in fact.
But when you decide you want to make a living off it? Even if you want to just make a little spending money?
Then the rules change. Then itâs work. Then itâs a job. More importantly, then itâs part of a business model, and those golden days of your art being inviolate and immutable blah blah blah are well and truly behind you. Name me a story that saw print, or a movie that saw the Big Screen, and Iâll show you art that changed because of input from someone other than the the original creator â from someone looking at it from the point of view of the consumer.
Bioware is a company. Making their stories into games is their business model. Hiding behind some kind of âbut itâs art, so weâre not changing itâ defense is insulting, disingenuous, and flat-out stupid. Worse, it perpetuates the idea that the creatorâs output is in some stupid way sancrosant and, as art, cannot be âwrongâ or âbadâ. If you as a creator imagine that to be the case â if you think that kind of argument is going to defend your right to never do a rewrite or a revision or line edits or to ever alter, in any way, your precious Artistic Process â discard that notion.
Or become accustomed to a long life as an âundiscovered talentâ.
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