Andre the Giant should be the metric by which we measure all people's shittiness. If he didn't like you AND bothered to break his own rule to say so...?
i don't do bad sauce passes
I'd rather be in outer space 🛸
we're not kids anymore.

祝日 / Permanent Vacation

pixel skylines
art blog(derogatory)
No title available
AnasAbdin

tannertan36
Aqua Utopia|海の底で記憶を紡ぐ
$LAYYYTER
Cosmic Funnies

Product Placement

#extradirty
Show & Tell
"I'm Dorothy Gale from Kansas"

Kiana Khansmith

Janaina Medeiros
No title available
NASA

seen from Malaysia

seen from United States

seen from United States

seen from United Kingdom

seen from Australia
seen from Türkiye

seen from United States

seen from Lithuania

seen from Türkiye

seen from T1

seen from United States
seen from United States

seen from T1
seen from United Kingdom
seen from T1
seen from T1
seen from United States
seen from United States

seen from T1
seen from Türkiye
@brotpower
Andre the Giant should be the metric by which we measure all people's shittiness. If he didn't like you AND bothered to break his own rule to say so...?
My mentor: I wanna do a wall garden, because it doesnt take up too much space
Me, already vibrating from the dopamine and adrenaline: Let's talk about espaliers
okay, so espaliers are beyond sexy, they are so unbelievably productive
The basics are just... pruning growing trees so they are more 2 dimensional, usually placed against walls. It takes a few years to form/ raise, but they are much easier to maintain than free growing trees in the long run.
(source)
Not only is it more accessible, easier to harvest fruit, but the design has a double purpose; the walls hold and release heat that can keep warm-weathered plants alive during Northen winters!
We are being told to eat local and seasonal food, either because other crops have been tranported over long distances, or because they are g
There are people who use this method to grow avocado, fig, etc trees outdoors without electricity in -20C weather.
A similar technique to espalier can be used to grow furniture without killing the tree!
Just a perfectly normal life hack video, no need to specifically tag @were--ralph for any particular reason
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
Fun little math trick I find really helpful: the ratio of a mile to a kilometer is within 1% of the Golden Ratio. That means that if you have a good memory for Fibonacci numbers (1 2 3 5 8 13 21 34 55 89) you can convert pretty accurately by taking consecutive Fibonacci numbers.
For example, 89 kilometers is really close to 55 miles (55.3). Or, say you need to convert 26 miles to kilometers: 26 can be written as 21 plus 5, so taking the next Fibonacci number up gives 34 and 8, meaning it should be around 42 kilometers. Sure enough, it's 41.8 km!
i need several moments, math like this scares me
Not gonna lie, as much as I want to be helpful and comprehensible, I am very proud of provoking that reaction image.
quirky fourth wall breaking character but theyre just fucking. wrong about the medium theyre in. they keep making references to cinematic techniques and directorial styles and the other fourth wall breaking character is like "dumbass we're in a fucking comic book" and they are in a video game.
Well currently they’re in a tumblr post but I see your point
Ireland is the only country in Europe
when i was at walgreens (at 3 in the morning which explains all of this) the cashier was talking to her coworker about how shed rather be a werewolf than a vampire because vampires are condemned to hell but werewolves arent and then she asked me what i thought and i said vampire because im already condemned to hell and she said in the nicest tone of voice “i dont think anybody is condemned to hell….” paused, stared at me for a few moments, and added on “…not even gay people”
Happy pride month to the filthiest most brutal read I’ve ever been given in my life
Oh no…
Zelda Heritage Post
you, reading this. you're a creature now. reblog to creature your followers
this creature is you
u/Fine-Dog-9874
@kittybroker
The black hole absorbing all that meets it’s path! Not even the market is safe from it’s overpowering reach! Get sucked into this kitty for exactly 0 dollars today!
Organised crime? Nah girl I'm into disorganised crime. If a goon doesn't have ADHD they aren't getting hired
Cops can't stop us if they don't know what we're doing, and they can't find out if we have no idea either
Nah I'm safe it wouldn't happen twice
Minions stop this post from reaching 1k
On it, boss! Gettin' this post to 10k, just like you said!
it is very instructive to play both silent hill and resident evil videogames because they are very similar except for how silent hill is good and resident evil is stupid. it helps you figure out what is stupid in a video game and what is good
for example, in silent hill games, you are confronted with many weird baroque puzzles you have to solve to proceed, because that is the dark and creepy and confrontational nature of the world you are in. in resident evil games, you are confronted with weird baroque puzzles you have to solve because apparently, separate from and unrelated to the ongoing zombie apocalypse, the raccoon city designers designed the subway station map so that if you insert a red jewel into the correct diamond shaped recess, a drawer opens that contains a live hand grenade
In the novelizations of the original two Resident Evil games, which came out before the series left Raccoon City or Umbrella corp, the author's own justification for all this was that the puzzles were commissioned by the same paranoid rich CEO who gave bored company engineers and scientists limitless budget and creative control to protect his evil secrets as obtusely as possible. So basically a delusional billionaire gathered a bunch of amoral computer nerds and told them "while you're farming artisinal lizard demons for the army, I need you to make it as confusing and difficult as you possibly can for anyone to get in and out of my office alive" and I guess their autism lit up like a blazing star with a free ticket to design a real world lucasarts adventure game. This is implied later in the book to be exactly the reason why none of them made it out alive.
being anti-amatonormativity in a romance centered world is like watching half the people you know put all their eggs in one basket and then drop the basket and all their eggs break and they’re crying and swearing they’re never gonna do that again and then a month later they have all new eggs in a new basket and they tell you the problem was they didn’t have a strong enough basket or fresh enough eggs and then they drop the fucking basket again.
(this post is about putting all your time, energy, and care into one relationship, about staking all your happiness on a romantic relationship, effectively making the entirety of your joy and stability dependent on one person who could exit your life for any number of reasons no matter how great the relationship seems. it’s about the societal expectation to build your entire social life around one long term relationship, putting all your eggs in that basket, so to speak, instead of tending to larger social network and maintaining a variety of strong connections so that even if one very important relationship comes to an end, you won’t be losing your whole social life in one fell swoop.)
settling into something casual 💋💋
<<start <prev
heres the full lessa selfie at 2x resolution
ngl im really proud of my artstyle for being able to downscale to a 132x177 image without any real loss of readability 😍
hands you a bunch of little guys