how quaint.

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@casfelldown
how quaint.
when you see your little kitty walking toward you at a leisurely pace and say "hi baby!" bc you're excited to see her and she starts trotting a little bit faster 'cause she's excited to see you too. that's what life is all about i think
first rule of storing tupperware is have fun and be yourself. second suggestion is slam the cabinet door quickly and don’t worry ‘bout it.
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
has anyone figured out how to turn off the thing where you love your pet so much it slides inexorably into grief-borrowing
“For me this glass is already broken. I enjoy it; I drink out of it. It holds my water admirably, sometimes even reflecting the sun in beautiful patterns. If I should tap it, it has a lovely ring to it. But when I put this glass on the shelf and the wind knocks it over or my elbow brushes it off the table and it falls to the ground and shatters, I say, ‘Of course.’ When I understand that the glass is already broken, every moment with it is precious.”
no this is the hill YOU die on. because i’m gonna kill you for disagreeing with me
Tomorrow you'll fight another one.
MY FINGERS BARELY EVEN TOUCHED YOUR STUPID FUCKING AD STOP REDIRECTING ME TO THE APP STORE
my two brain cells
This is what executive dysfunction looks like
Inside you there are two hamsters…
I legitimately think the first video game to ever say the word "bisexual" out loud was Metal Gear Solid 2: Sons of Liberty. There is a nonzero chance it was actually the first video game to print "bisexual" in a text format.
It is very possible that the first video game character to ever say the word "Bisexual" out loud was Solid Snake.
Based on what I found, the first ever bisexual character in a video game was Curtis Craig from Phantasmagoria 2 (1996) but I have yet to find out if he says the word "bisexual" in the scene where this is revealed
He does not. He says he's attracted to his male best friend but he never says the word "bisexual."
The first ever character to ever correctly and overtly identify a person as bisexual was Solid Snake in Metal Gear Solid 2: Sons of Liberty (2001)
I once again have to point out for those who've never played mgs2 he says this when asked if another character that goes by the name of vamp is a vampire
Everyone here who hasn’t yet needs to see how fucking incredible this whole conversation is.
Snake: “He was at church when a bomb went off, got pierced by a crucifix, survived by drinking his family’s blood.”
Raiden: “So that’s why he’s called Vamp?”
Snake: “No it’s because he’s bisexual.”
Every instance of this screenshot I have seen, I assumed was an edit as a joke.
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Off Campus 1.01 - The Deal
BELMONT CAMELI Off Campus 1.01 "The Deal"
GARRETT, LOGAN, DEAN & TUCKER
Off Campus Boys 🏒
ANTONIO CIPRIANO AS JOHN LOGAN OFF CAMPUS, 1.03
OFF CAMPUS 1.06 "The Breakaway"