I set all the textures to DXT3 so they look better in game. For the bed recolors I made separate files for the bed frames and the bedding in case you don't want both. Katvip had made clones of the boxy hedges because they weren't recolorable but there's now a CEP for that so I turned Katvip's texture into a recolor
I was playing Fallout: New Vegas for like 2 weeks straight, and idk why but almost every time I play it makes me want to play The Sims 2 with Fallout stuff lol
So I built a vault as a community lot for Sirani Sands - It's a "basement" but I lowered the terrain to be 2 stories deep instead of 1, so there's 3 levels with the top one being the ground level
I also wanted something for sims in Sirani Sands to "explore" because the way I imagine the hood's story, that'd be the only real reason anyone would leave their house to go out in the desert lol - But I always get to the point where I don't actually know what to do to emulate the idea of "exploring" in a way that sims would do it autonomously
The closest thing I've figured for "exploring" is the spy transmitter thing and the fingerprint scanner
This is @midgethetree's awesome functional yoga mat, with a few tweaks to make it friendlier for use on an OFB business lot. It's more attractive now, and Sims of any body skill level can use it, not just 3+ points.
This would absolutely not have come together without the helpful guidance of @gummilutt, @hugelunatic, and @heathensimmer helping me and suggesting what to try since I am very much not a modder! But once again, desperately stubborn when it comes to making things work in my own game.
This is just an edit of the mesh, replace Midge's version with mine, but get the recolours from her original post.
I've put together a playlist of tutorials/resources for The Sims 2 by various creators including myself and I thought I'd share it with everyone.
This has given me a place I can easily refer to when I'm looking for something specific, rather than things being indefinitely sat lost in my Watch Later. This doesn't really cover much of the very basics, its more intermediate to advanced. I'm personally interested in all of these videos - I've either already watched them and would re-watch when tackling the relevant thing again or need a reminder, or they're ones I intend to watch in the future when I'm ready to try take on more advanced projects, learning more about mod and CC creation.
I hope others can find this useful too. Please let me know if you think I'm missing a good video and I'll consider adding it 🙂
A collection of useful tutorials for The Sims 2 by myself and other creators. These range from intermediate resources the average simmer may
Thanks for the videos @teaaddictyt, @anibats, @sissysims, @kayleigh-83, @marticoresims, @enelea, @heathensimmer, @picknmixsims, @platinumaspiration, @julietoon-ts2, @kashmiresims, @antisocialbunnysims and many more💚
I've always hated how the camera jumps up and down when playing tall and slim buildings. Turns out, it's really easy to fix! It’ll take you less than a minute. All the details under the cut.
All it takes is opening the LiveCamera.txt file in your Documents>Cameras folder with a text editor and changing these two parameters near the bottom to a higher value. Doesn’t matter if you're using a custom camera mod or not. Those parameters should be there. I have set mine like this (remember to save a backup just in case you don't like these changes).
It might seem a bit extreme, but I still think it’s fine.
-The top parameter, floorheightsamplerange, handles how much the floors “extend out”, so the camera object can stand on it mid-air. The higher it is, the further the floor will extend. This will make it so your camera will be able to stick to the floor you’re on, even if you pan away from the building. No more annoying jumps up and down!
-The parameter below that, floorheightsampleinnerrange, handles the transition between sticking to the current floor and dropping to the ground level once it goes past the edge. The higher it is, the smoothest the fall will be.
I’ll note though that the behaviour of these parameters might not be 100% accurate with how the game actually works, but from what I tested I think it’s pretty close as an explanation. If someone knows better how this Live Camera works, please let me know and I’ll try my best to correct any inaccuracies.
Save the .txt file and check how it works in game. It might feel weird at first, but personally I find it so much smoother and easier to handle. If you’re not happy with these values, close the game and edit those parameters until you find your sweet spot. Unfortunately, you will have to close and open the game every time you change it to check how it works.
There’s so many cool Custom Camera mods out there that I thought it’s probably better to just show how to edit those 2 parameters than editing and reuploading all of them.
So yeah, that’s it. Now you can play those tall lots without getting a headache. Go ahead and send your college simmies to that hideous Sim State Tower with a hot tub on top of it. Now you’ll be able to see what’s going on up there.
can you share the knitting fabric recolor please? I recently had the exact same thought about it haha
sure! you actually caught me while i was already doing cc-related stuff in simpe, so here you go 😆
i've also uploaded 2 basic recolours of one of the knitting baskets (the one in the backround in the above image), because there were also no acceptable swatches for that in a medieval game either lol. i'm planning on eventually doing medieval defaults for all of the actual items they knit too (like the rug, toys, etc), but that might not be for a while!
download (sfs)
just replace accessory_knitting_needle_with_yarn with my version to make it show up. and for anyone not familiar with the functional knitting mod by tonyveis, it can be found here. its amazing!
*wakes up to tumblr burning the site down* sooo uhhh who wants some flowers in the meantime
unedited pics + download past the cut
so uh.. anyway. four flowers extracted from the Florist's Stall in FFXIV. All credit to SquareEnix, I just poked at their mesh and recoloured their single white texture.. there are four flower types including
A Dahlia.
A Pansy.
A Rose.
aaaand a Tulip mesh!
You can stick them in the ground or put them in a plant pot. There's many available in the community.. I'm using Tvickie's maxis match planters in the preview.
roughly 2k and under polys each and all 10 simoleans in Gardening/Flowers except for the one that refuses to reset its price from 0. :') just consider them free okay? they just grew in the sims yard naturally!
enjoy? Will I even get notes if you do? Who knows! XD
1. This is not a beginner tutorial. I have tried to explain with as much detail as I can, but still, if you just started playing The Sims 2 I recommend trying out other building tutorials first.
2. I have tested it but there's always a possibility that some new problems will come up. Follow at your own risk. Backup your neighborhoods before trying this. Test it first in a new empty neighborhood.
3. These lots are roadless, so they require specific gameplay conditions to avoid breaking immersion (pun intended).
4. They will behave like normal lots in the sense that sims can walk around and do anything as if they were on land. There's one big problem to consider: when sims go fully underwater, their hair and some parts of their clothing might disappear visually.
So this is more useful for structures that sit above the water, shallow water that doesn't reach a sim's head or, with some modifications, small islands surrounded by water. So unless you want bald mermaids, I don't recommend this for sims that live underwater.
5. If you use Voeille's hood water mod, reflections will look glitchy in lot view, because this is technically not a beach lot. The only solution I found is enabling "Lot view ocean reflections" in RPC Launcher. Otherwise you'll have to deal with glitchy reflections.
6. Before following this tutorial, make sure you know the basics of creating, editing, importing and exporting SimCity 4 terrains. Written tutorial by SimEchoes here, video tutorial by loonaplum here.
Software and mods used
The Sims 2 FreeTime expansion pack (required for the modifyNeighborhoodTerrain cheat)
SimCity 4 (required)
Hood Replace by Mootilda (required)
Lot Adjuster by Mootilda (required)
Portal revealer by Inge Jones (required)
Voeille's pond and sea water overhaul and RPC Launcher (optional, see disclaimers)
The Sims 2 Apartment Life and Bon Voyage expansion packs (optional, for "walk to lot/work/school" options)
Cheat codes used
moveObjects on/off
modifyNeighborhoodTerrain on/off
1. Creating/editing a terrain in SimCity 4
1.1. You can edit an already existing terrain or create your own from scratch. In both cases, you need to keep two things in mind: If you want the usable area of the lot to be underwater, such as making houses for mermaids or a coral reef, make sure the water is shallow. No more than a few short clicks with the terraforming tools in SimCity 4. This is because The Sims 2 live mode camera won't go underwater, so making the water too deep might make it uncomfortable to build or play the lot.
If you goal is to build a structure mostly above water, like a ship or an oil rig, you can get away with making the water a bit deeper, but not too much. I've noticed that sometimes the lot terrain tools stop working correctly if there a hill that's too steep.
1.2. Once you've created the terrain, you will need to add a small island on the area where your lot will be. I know it seems contradictory, but trust me, it will make sense. Create and name your city. Use the terraforming tools in city mode to make a tiny island of about 6x2 squares.
1.3. On the island, use the road tool to place a straight road that takes up 4 squares. Then, using the street tool (the last option), place two short streets at each end of the road.
Streets will disappear in TS2, only roads translate to roads in ts2, so why do we place them? Well, placing a street at the end of a road will get rid of the rounded end bit in TS2, which can't be used to place lots. This will be important for the placement of the lot and to make sure the edges of the lot are underwater. If this doesn't make sense yet, don't worry, it might make sense later.
1.4. Save the terrain. Don't exit SimCity 4. Copy your new/edited sc4 terrain from your SimCity 4 folder to your SC4Terrains folder in your Sims 2 documents directory. It is usually
1.5. Back in SimCity 4, we're going to make a second version of this terrain. Remove the roads and streets you made before, with the bulldozer tool. With the level terrain tool in Mayor mode, carefully remove the island, so it's on the same level as the bottom of the ocean/lake. Don't change anything else. Save, exit and copy this second terrain to your Sims 2 SC4Terrains folder. Make sure you rename the file to something different from the first one, like adding "no roads" to the filename. You should have two terrains by the end of this step. One with the small island and one without it.
2. Editing the terrain in The Sims 2
2.1. Open The Sims 2 and create a new neighborhood using your new terrain. Something to keep in mind: if you want the terrain to be a subhood of another neighborhood, make it a subhood from the start. You will not be able to move the lot once it's finished, since it will be roadless. I don't recommend decorating the neighborhood for now. Leave it empty until the end of this tutorial.
2.2. Place the smallest empty lot (3x1) on the island.
2.3. In neighborhood view, open the cheat console by pressing Control + Shift + C, and type
modifyNeighborhoodTerrain on
To quote The Sims Wiki:
"This allows you to alter the neighborhood terrain by raising or lowering it. To use this cheat, be in the neighborhood view, then enter the cheat "modifyNeighborhoodTerrain on" (without the quotation marks), and click over the area you would like to change. To select a larger area, click and drag the cursor to highlight the desired area. Press [ or ] to raise or lower the terrain by one click, press \ to level the terrain, and press P to flatten terrain. When you're finished, type “modifyNeighborhoodTerrain off” in the cheat box (again, without the quotations)."
If you use an English keyboard, these instructions will probably be enough for you. If you don't, I recommend first testing the cheat, because the keys for using this cheat are different in other languages. For example, in my spanish keyboard, the question marks are used to raise and lower the terrain and the º/ª key flattens it.
Another aside: When you select an area using this cheat, a green overlay is supposed to show up. Some lighting mods make this green overlay invisible, like the one I use. If that's your case, you kind of have to eyeball it. Remember that one neighborhood grid square in TS2 is equivalent to 10 lot tiles, or the width of a road. I recommend getting a mod that allows you to tilt the neighborhood camera on the Y axis, which will allow you to have a bird eye's view of the terrain.
2.4. Flatten the terrain around the lot so it's at water level. This cheat won't allow you to edit the terrain inside the lot, so you have to edit the terrain around the lot. Make sure there is plenty of flat underwater space around the island. You should end up with something like the picture above. The water will have some holes, but don't worry, those get filled with water the next time you load the neighborhood.
2.5. Enter the lot and place any object on it. Save the lot and exit the game. This is so LotAdjuster recognizes the lot in the next step.
3. Expanding the lot with Lot Adjuster
3.1. Open Lot Adjuster and select your neighborhood and lot.
3.2. Click "Advanced…". Check "Over the road (only enlarge front yard)". Use the arrows to add 20 tiles to the front yard. Click "Finish" and "Restart".
3.3. Select the same lot again. This time, check "Add and remove roads". Uncheck the road checkbox for the front yard. Add 20 Tiles to the back yard, 20 tiles to the left side and 10 tiles to the right side. Check "Place portals manually". You should end up with a 60x60 lot, which is the biggest size. You might want a smaller lot, but unless you know what you are doing, I recommend starting with this size. You can shrink it later. The goal of making the lot this big is making sure the edges of the lot are underwater. Click "Finish" and exit.
4. Moving portals and flattening the lot
4.1. Make sure you have the portal revealer by Inge installed in your Downloads folder before the next step. Open your game and load your neighborhood. The lot should look something like the picture above.
4.2. Load the lot. Delete the object you placed before. Place the portal revealer on the lot near the mailbox/phone booth and trashcan. It looks like a yellow flamingo and you can find it in Build Mode/Doors and Windows/Multi-Story Windows catalogue. You will notice that when you select the object from the catalogue, some yellow cubes appear on the lot, and when you place the object, the cubes disappear. After placing the portal revealer, pick it up and place it again. This will make the yellow boxes visible again.
So what are those yellow boxes? They are portals. They determine where sims and cars arrive and leave the lot. The ones on both ends of the sidewalk are called pedestrian portals, and in the street, one lane has portals for service vehicles (maids, gardeners, etc.) and the opposite is for owned cars and carpools. You can see the portal's names if you pick them up. Make sure not to delete any of them.
Now, since this is going to be a roadless lot, ideally there won't be vehicles in it. This means that the lot would ideally be accessed through walking only. In community lots, this would not be an issue if you have the Bon Voyage expansion pack, which allows sims to walk to lots.
In residential lots, you might run into some problems. Service NPCs always arrive on vehicles, and unless your sim owns a vehicle, the carpool and school bus will always come to pick sims up for work/school. It might break your immersion to have a vehicle show up underwater or on a ship. There are many options to avoid this: having sims work on an owned business instead of a regular job, not having kids on the lot, making the kids homeschooled, avoiding calling service NPCs… it depends on how you want to play the lot. For example, my icebreaker is a residential lot, only adults live there, some sims live in it temporarily and none of them have a regular job.
All of this is relevant because we're going to move the portals. Where you move the portals depends on you. Think about how you're going to use the lot. In my icebreaker, I placed the car portals (which won't be used) underwater, on a corner of the lot. I placed the pedestrian portals on the ship, to pretend that the walkbys are part of the crew or passengers. But for now, just move the portals, mailbox/phone booth and trashcan to a corner of the lot. To be able to pick up the mailbox/phone booth and trashcan, use the cheat moveObjects on. Delete the street and sidewalk tiles using the floor tool (Control + click and hold left mouse button + drag).
4.3. Flatten the island with the level terrain tool. Save the lot. Almost done! Don't mind the hole in the water, this will be fixed. You will notice that in neighborhood view, the island is still there. This is because the neighborhood terrain under the lot hasn't updated. I don't know why this happens, but it does. Normally, moving the lot would fix it, but we can't move this lot using the game's tools. Instead, we are going to fix the terrain with Hood Replace. Don't exit the game yet.
5. Updating the terrain with Hood Replace
5.1. Create a new neighborhood using the new roadless terrain. Make sure it has the same type of terrain (lush, desert, etc.) as the first one. Again, name it "NO ROADS" or something similar. Exit the game.
5.2. Open HoodReplace. On the left column you will select your "NO ROADS" neighborhood. In the right column, select the neighborhood that has the underwater lot. Check these settings: Replace terrain, replace road, and versioned backups. Leave everything else unchecked. Click Copy.
5.3. Open The Sims 2 and load the neighborhood to check if the changes worked. That concludes the tutorial. At this point you can shrink the lot if you don't want it to be so big. Remember to move the portals to their final placement when you're done building the lot. Also keep in mind pedestrians (walkbys) always walk by the mailbox, so keep the mailbox accessible for sims.
If you're going to have multiple underwater lots, I recommend making them first, and decorating the neighborhood after. Doing this in an already existing neighborhood might be more difficult, mainly because, if you made any changes to the terrain using the modifyNeighborhoodTerrain cheat in the past, they might get reset when using Hood Replace.
⋆ External Tools that pertain the Sims 2 in one way or another ⋆ UPDATE 2.2 ⋆
⋆ SimPE ⋆ #1 RECCOMMENDED
A Package Editor you can use to Extract/Create/Edit .package Files
⋆ Hoodchecker ⋆ GAMEPLAY ⋆ ❗ESSENTIAL ❗
Examines & ceases neighbourhood corruption
⋆ Lifespan Mod Builder ⋆ GAMEPLAY
Want custom lifespans but don't know how to configure in SimPE? Just enter your desired amount of days in a life stage & download!
⋆ HDCU+ ⋆ CC / MODS ⋆ ❗ESSENTIAL❗
Checks for conflicts between mods in your downloads folder
⋆ Outfit Organiser ⋆ CC / MODS
Allows package files to be merged, renamed, moved and deleted. Resources can be reclassified (gender, age, category, etc) either individually or together within the game itself
⋆ Downloads Compressor ⋆ CC / MODS
Compresses your CC files so they take up less space on your computer - making your game run faster
🚨 NEVER USE THIS ON MOD FILES - ONLY CC FILES! 🚨
⋆ Download Organiser ⋆ CC / MODS
Organises & identifies your mods packages
⋆ CC Merger ⋆ CC / MODS
Merges your CC files so they take up less space on your computer - making your game run faster
🚨 NEVER USE THIS ON MOD FILES - ONLY CC FILES! 🚨
⋆ Clean Installer ⋆ CC / MODS
Safely installs custom lots
⋆ HoodPlanner ⋆ BUILDING
Allows you to plan your custom neighbourhood layout before mapping it out in SimCity4
⋆ Hood Replace ⋆ BUILDING
Allows you to copy terrain, roads, bridges, trees and decorations from one Sims 2 neighbourhood to another
⋆ Lot Planner ⋆ BUILDING
Allows you to plan your lot layout before building it in the game
⋆ Lot Adjuster ⋆ BUILDING
Allows you to adjust the size of a lot
⋆ Lot Compressor ⋆ BUILDING
Compresses your lots so they take up less space on your computer - making your game run faster