Managed to make something for Miku day
Not today Justin

Janaina Medeiros

❣ Chile in a Photography ❣
Jules of Nature
art blog(derogatory)

oozey mess
trying on a metaphor
Keni

pixel skylines
Cosimo Galluzzi
Monterey Bay Aquarium
Game of Thrones Daily

Andulka
wallacepolsom
🪼

titsay
he wasn't even looking at me and he found me

blake kathryn
No title available

PR's Tumblrdome
seen from Malaysia
seen from United States

seen from Belgium
seen from Germany

seen from Argentina
seen from Italy

seen from United States
seen from France

seen from Malaysia

seen from Netherlands
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from United States

seen from United States

seen from Pakistan
@catts-eye
Managed to make something for Miku day
Photobashing Hobie Borwn/Spiderpunk (no ai btw)
took me 10h to do it but idc
timelapse of the entire process of my most recent painting
this painting is based on a photo taken by alex matthews
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
MapCrunch. Environment artists rejoice. Random locations, filter by indoor or outdoor, rural or urban, specific country. Great for realistic/authentic building ref.
You're awsome OP
notes on tracing mindfully (aka "how to draw Anything")
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five
someone: oh yeah, do this exercise during your warm ups! it’ll help
me: my what
What’s up I have an actual college degree in art and I was never ONCE taught to do warm ups.
when i was in undergrad, it was kind of mentioned in and offhand way that we should do warmups, but we were never shown what that meant. And, y’know, we were young so it didn’t matter so much.
Being older now and having an art job it’s…kind of essential.
So: a quick primer for those of you who are like ‘ok but how do i actually go about doing this warmup thing.’
1) you may be tempted to do ‘a warmup drawing’ which is just a drawing that will take longer than it needed to and probably be frustrating and kind of bad because you didn’t warm up first. It’s tempting but always a trick your brain is playing on you! Do not trust!
2) warmups will vary based on what feels good to you/what task you’re about to do/what motor skills you want to practice. That being said, some good standbys:
a) circles. Just a whole page of circles on whatever drawing surface you’re going to be using, whether that’s your tablet or your sketchbook or a drawing pad on an easel. For these circles you should make sure that you’re drawing from your shoulder and not your wrist. In fact, you want to be drawing from your shoulder rather than your wrist most of the time! forever! your wrist is delicate please preserve it!
In order to ensure that you’re drawing from your shoulder, when you’re holding your pencil or whatever drawing tool you’re using, the only part of your hand that should be touching the drawing surface is part of the last two fingers–some people prefer the finger tips, but I tend to favor the first knuckles. Either way, the fingers should really be ghosting over the surface, providing guidance rather than support.
I usually start with big circles and then go to smaller circles and lines of ellipses, and then try to fit circles and ellipses inside other shapes i’ve already drawn as a precision exercise, but i don’t do that unless i’m feeling loose
b) spirals! i don’t always do spirals, but if i’m stiff and the circles just aren’t cutting it, spirals are a good fall back. I start from the center and work outward, going both clockwise and counterclockwise until i feel comfortable with the whole range of motion. Some people really care about getting perfect spirals but for me it’s all about making sure i’m comfortable with how i’m moving so who really even cares about how the spirals look. Not me!
c) lines! straight lines! in parallel! i do a mix of vertical, horizontal, and diagonal. These are often more from the elbow than the shoulder, especially if I’m working on a smaller surface. For this exercise, I recommend holding the drawing tool perpendicular with the surface
d) connect the dots. This is a precision and accuracy exercise and takes two forms. The first is to draw two dots and then draw a straight line between them. The second is to draw three dots and draw the curve that connects them. This sounds a lot simpler than it is in practice. Take time to ghost over the line you plan to draw before actually committing to your line. (I don’t always remember where I picked up my warm up exercises, but I’m pretty sure I got this one from Scott Robertson. His how to draw and how to render books are very technical but also accessible and worth checking out)
e) cubes, spheres, cones, and cylinders. These help get your brain into a more volumetric space. I draw multiples of each, rotating the forms around, and I’ll often take the time to do some rough shading on at least a few of them
f) spidermans! This one is really good if you’re going to be storyboarding or working on dynamic poses. Just fill a page full of spidermans doing all sorts of acrobatics.
g) beans. I don’t do beans too much anymore, but I know a lot of people like it so I’m mentioning it here. Fill an area with different size bean shapes without lifting your pencil off the paper.
h) short medium and long line repetition. draw a short, medium, and long line on your page, and then draw directly on top of them 8 to 12 times, doing your best to exactly trace what you’ve already drawing. Repeat with a wavy line. I’m bad at this one, which means I probably need to do it more.
And there are lots more options too! Hit up youtube to see what other people recommend, put together your own go-to list, mix it up when you’re getting bored, etc.
This is a long list, I know, but I usually don’t take more than 10 to 15 minutes to warm up, and I can warm up one handed while I’m drinking coffee, so, multitasking hurrah.
Sometimes I’ll advance to a precision warmup and find that I haven’t loosened up enough yet; it’s totally ok to go back to an earlier exercise! Also, all of this has the added benefit of kind of ritualistically getting you into the drawing mode so even if I’m not feeling it before I start, by the time I’ve gotten to the end I’m usually Ready For Drawin’. Brain hacks.
so, yeah! that’s a lot of words, but! Warmups are important! Save your joints, take less advil, do better drawings!
How on earth are you supposed to draw from a sholder? might as well tell me to draw from the foot. It makes no sense
https://youtu.be/pMC0Cx3Uk84
https://youtu.be/NBE-RTFkXDk
:3
Reblogging to save a wrist
@kaito90
Here's some art tips from a (mostly) self taught artist that aren't just "practice a lot ^_^"
Most paid premade art courses (i.e lessons are youtube videos/written lessons) are a waste of money. They go through the same fundamentals everyone does and tend to talk about concepts and terms originating from popular books such as andrew loomis' bibliography or james gurney's color and light. just buy (or pirate) the books about the topic you wish to learn about instead.
in contrast, art courses that focus on tutoring you, even if not 1:1 (i.e its a class) are extremely valuable. they are very expensive though so I won't act like you Must do them.
in the same vein of premade art courses, most tutorials/youtube videos are also information from books of art masters through insane degrees of separation. They're free so its not like theyre bad but they slowly erase any nuance and educational lessons that the books offered in trade for being easy to put in a 10 minute video. they may be good introductions but if you ever feel like they dont give much that's why.
the reason why "just practice" feels unhelpful is because each area of art has multiple methods of practicing it, some of which are not interchangeable, and are not common knowledge. here's some ways I practice:
precursor practice that helps you in all areas -> learning about shapes. the volume of boxes, cylinders, spheres, how they move in 3d space, how they can be cut, interpolated, etc. put them in a perspective grid, try layering shapes and cutting them up.
human anatomy -> learn about muscle and bone placement, and how they move. study the shapes and planes of the body, what is hard vs soft. gesture drawing if youre stuck on poses and dynamics
light and shadow -> learn to simplify objects via planes and how those planes are illuminated, where the light positions itself and why (is it the sun? a lantern? a lightbulb?), learn about the science of light such as the different types of shadow and how light bounces. pick up photos and find the light source.
its fine to take long breaks from art. drawing everyday is not super useful and only works for a few people. yes youll have rust but its very easy to shake it off.
if you learn how to get joy from the action of drawing over the results of drawing, studies will feel less like a chore and youll be less reliant on an art piece turning out good to not feel miserable.
if the only art community you have is your followers/social media you will go crazy. your audience has no obligation of enjoying every single piece of yours and alienating them will make things worse. find actual art friends where you can have conversations about your art so you dont feel so reliant on social media numbers.
appreciate art that isnt other illustrative art. find joy in abstract sculptures, architecture, music, novels, the world around you etc.
yes materials help a lot but if you dont have experience then you'll not see a big difference in output. you also need to learn to use those materials before being able to draw how other artists do.
no matter how good you are, you will always make art that you see as bad/lower quality. those artists you think only make bangers are still feeling bad because some of those bangers are not good to them. learn to come to terms that nothing you make will be a hit or satisfy you, and move on.
playing around with celestial designs
had this really fun image of herds of rings floating in the sky
Wow. Talk about attention to detail.
Video here: https://twitter.com/javi_draws/status/965260617790738432?s=21
I will probably reblog this every time I see it on my dash because it’s absolutely stunning
This is literally insane. How did you have the patience. Tell me your secrets o’ art god.
ok!!! :0
Part of me is like “neat. Reblog,” and part of me is like “I understand now why impressionism took off, because there’s a 0% chance the artist wasn’t like ‘fuck this shit’ by the halfway point.”
I have made a pay-what-you-want zine about... How To Make Zines!
I go over my entire process, so you too can learn how to supplement your income with zines. Please give it a look, and share if you find it helpful!
Saving for later
Too many artists are held back by outdated and bad color theory rules, or even rules that are fine but have built in limitations that you should know and I want to set everyone free.
Tertiary Red and Secondary Blue could be in your color theory understanding and make paint mixing way easier but they played you
Also hot takes:
Learning color theory through oil painting is more difficult than learning it through gouache & watercolor, primarily because it takes way more time to find mass tone and mix everything and also it's much less obvious to easily and quickly discern if a paint pigment is highly staining or transparent.
Oil painters like to seem like they have the richest and most storied traditions in color theory to past down but also inevitably they are the most likely to retain an extremely limited chroma palette based on classical palettes for the sake of classicism and not always make that fact very apparent to a beginner aside from saying it's an "old masters palette" watercolor/gouache painters are bad at using paints that are not light-fast and clinging to them despite having better alternatives, but generally still understand chroma gamuts and pigment importance better or at least talk about them more.
When you're mixing paints, the earth colors (browns) don't need to handled and thought of as brown. Ask yourself if the brown is yellow, orange, red, or leaning towards a black (which would be treated as a violet or blue, depending on whether black is warmer or cooler).
Yes there are cool reds and warm blues
Any reference color wheel that places red on the very top hurts my feelings, stop doing this just because you learned "roygbiv". Yellow is at the top and the Indigo-Blue range is on the bottom because this also means the color with the lightest possible value is opposite the color with the darkest possible value, so you have the colors arranged with a value scale from top to bottom BUILT IN.
this is related to why ivory black is actually very dark blue.
@rizahawkeyesmuscles
This makes me think makeup artists have good color theory, having to understand undertones of skin, warm v neutral v cool toned red lipstick....
Yes!!! I mean first of all, makeup artists are artists.
and they are ALSO ultimately just blending pigments to produce certain colors and effects, so yeah professionally do study the basics of color theory and then necessarily have to adapt it to their medium. And they tend to generally add like, what you talked about with recognizing cool/warm/olive/neutral undertones and such as a big consideration to their canvas.
And that IS why people will say "this is a cooler red lipstick" (although even cooler than that would be magenta or fuschia!).
I think the only thing I've noticed wrt to honestly mostly beauty influencers and not actual professional MUAs is that too many people buy an eyeshadow palette of cool tones in the palette and then put it on and complain it pulls "too warm for their cool skin." And it "isn't actually a true cool tone palette."
I just want to grab all these people by the face and say:
"Shhhhhh. Color temperature is relative. Although you have cool skin undertones, you ALSO have blood under your skin which will inherently make your base skin-canvas slightly warm no matter your foundation shade. So when you put any kind of pigment that isn't fully opaque onto your skin, the transparency WILL be warmed by your skin because you're alive and have blood still. The eyeshadow palette IS a cool palette. You're just not a vampire, which is why that cool taupe shade suddenly looks different from the mass tone in the palette."
These influencers would understand this better if they did some watercolor painting on pre-tintedpaper and then compared it to painting on pure white.
But a MUA probably already figured this out yeah.
In case anyone is curious here are my top color recommendations
Handprint.com is hands down the most comprehensive scientific explanation of how different color wheels or palette choices work. It's big and dense and exceptionally thorough. I skim frequently and find myself always learning more. https://handprint.com/HP/WCL/water.html everything is done using watercolors as a reference point but a LOT of this translates to other mediums. For the record his CIECAM color wheel is what I consider to be the best (not 3 dimensional) color wheel for artists. Period.
He uses pigment numbers for some of the most common watercolors rather than specific paint brands or color names to place the pigments. It's also a case study in why yellow being at the top is the best because it also means you have a value scale from top to bottom (since black paints are just dark violets or blues, ultimately.)
When you look at this, you can start realizing more and more why the earth colors can be used as if they were like, straight red, or yellow, or orange. Like if you wanted to make a limited palette, you could use "burnt sienna" as your dark yellow (which will make the whole palette lean orange!) Or it could be your orange or you could use burnt sienna as your red. (Look at gamut masking links below)
Seriously it's good to try and swatch your medium (even really quickly!) Within a CIECAM Artist's color wheel. Below are two of my attempts:
From loose memory and then mapping pigments roughly.
He also discusses the difference between visual complements and mixing complements!
Anyways absolutely try to read bits and pieces. The whole site is amazing. Handprint is amazing.
Also:
https://gurneyjourney.blogspot.com and James Gurney's book: Color and Light: a guide for the realist painter. James Gurney is the dinotopia guy. That book is also amazing for painting fantasy with lots of fantastical examples. Here are two short videos on gamut mapping and gamut masking. Accompanying blog posts.
No surprises here! His book also charts pigments:
Actually these are my four favorite books hands down:
Color and Light: a Guide for the realist painter - James Gurney
Color for Painters: a guide to traditions & practice - Al Gury
The oil painters color handbook - Todd m casey
Artist's master series: Color & light - 3d total publishing. This one emphasizes digital!
The first two have been out for awhile now and you can more easily find them cheaper/used online than the latter two which are relatively newer and hefty hardbacks.
Also, from personal experience: al gury is a sweetheart angel who is a huge crazy cat man. I adore him, he's so kind and helpful. I think it's a little late to join the current session (although they did only start Jan 28, so you can always ask! Class videos are recorded), BUT he frequently offers a class on color that is fully online through PAFA continuing education, as well as other classes. I haven't taken it yet, but I HAVE taken other classes online with Al and he's really great.
Oh also online gamut masking tools:
In krita: https://docs.krita.org/en/user_manual/gamut_masks.html
https://claudiamatosa.com/resources/gamut-masking simple tool
https://mypaintingclub.com/blog/post/39-The-Gamut-Mask-Tool another tool with more complexity
The tl;Dr of a gamut mask is to show you the full range of possible colors you can mix within a given palette (choices of colors/pigments).
Passione
Practical graphic design by Anna Devís + Daniel Rueda
Imposter Syndrome
something I've been working on overcoming lately...... maybe others can relate
had to reduce The Imposter's level of detail for recording, but he's actually very complicated and made up of countless writhing tubes.. ........which may also be relatable to others.
Underrated moment from the skeletour that I’m not seeing anyone talk about
Christopher: A woman? Kirk: A crewman.
OH LOOK AT THAT THE 1960S
AND SHE’S IN COMMAND GOLD FUCKERS.
She’s not in Medical blue, a caretaking, feminine role.
Those in Gold were either OFFICERS, NAVIGATORS, PILOTS, TACTICAL OFFICERS, or WEAPONS SPECIALISTS.
This is the Kirk everyone likes to forget.
Y’all, if you care about feminism, then you ought to care about the history and context of the miniskirt. The 60s were an era of rebellion against the 50s, and the skirts were part of it. They were literally cutting edge fashion, and a statement that women made against the more housewifey style of skirt from the decade before. It was Grace Lee Whitney herself who suggested to Roddenberry that they wear them, and Nichelle Nichols has said she never had a problem with them. They are a product of their time yes, but the women chose to wear them because of the context of that time.
Also some men in Starfleet ware miniskirts and dresses:
And some of the women wear pants:
They’re given the power of choice, regardless of gender or sex.
Shit ‘-’ None of this even clicked to me - Thats fucking glorious :D
Picard in that dress is so good. Look at him! He looks formal and serious and dignified! He looks like he’s captain of his ship and he’s got some important business to do. And he’s in a dress and tights. And it’s not a joke. It’s not a joke about a man in a dress! It’s just, you know, a man who is wearing a dress, and that’s normal and appropriate. It’s part of the uniform. It fits him. It’s totally unremarkable and that is so rare and I’m so happy.
I feel obligated to point out that this is Picard’s literal dress uniform (his Extra Special Fancy Uniform), and he hated his dress uniform? But he hated it because the collar was uncomfortable, not because it was A Dress. There’s zero commentary on how it’s A Dress and a lot of bitching about its lack of comfort.