Reintroduction
Timeline: 2.0 beginning
Mayhem Moondrop returns to Gridania for the first time in a decade, looking for a fresh start as a registered adventurer.
(I'm posting this during FFXIV Write, but it's not an entry; instead, I'm going to pin it as an introduction to my Warrior of Light.)
Luckily, they were too surprised by the sight of the Moogle, so soon after waking from another dizzy spell, to react to it out loud. As they watched it bob in the air and steal the wine of the merchant whoâd joined them at an earlier stop, it became clear that they were the only one on the cart who was seeing it, and they didnât want to start the process of returning home by convincing onlookers that they were prone to conversing with thin air.
âHave you chanced to witness anything suspicious, kupo?â The little creature hovered and dipped anxiously in the air, and after a momentâs consideration Mayhem shook their head, hoping their fellow travelers would think they were still clearing away the cobwebs. They knew what Moogles were, of course, having grown up in Gridania as a child and heard plenty of stories about them, but theyâd never glimpsed one up close, and certainly never before been able to see through the glamours that concealed them when they didnât want to be found. Maybe that, too, was related to the strange dreams and dizzy spells theyâd begun having after the Calamity a few years ago? The fits had only grown more frequent when theyâd returned to the Shroudâs denser aether, enough so that theyâd decided to take this carriage for the final leg of their journey back to their childhood home.
The Moogle seemed disappointed but not surprised by this response, and flitted off into the woods after a bit more chatter: Mayhem watched them go, hoping that theyâd have a better opportunity to converse in the future without looking like they were losing touch with reality.
The gregarious merchant who sat across from them had by this point moved past the sudden inexplicable emptiness of his wine bottle, and resumed engaging them in conversation. Bremondt, as his name turned out to be, seemed a pleasant enough fellow to pass the time with, and as the two young Elezen tucked into a corner of the cart didnât seem eager to join in with any stories of their own, Mayhem was soon caught up in laying out their pre-adventuring background for him. They explained about the theater troupe theyâd traveled with before the Calamity, first as a guard, then as a stagehand, and eventually taking small parts onstage as well. âUnfortunately, the Calamity made things too difficult for us to keep on as a group,â they sighed. âI admit Iâve been a bit at loose ends ever since; coming here to register as a guild adventurer seems like the best idea I have for a fresh start.â
âPlenty of folks lookinâ for just that, these days,â Bremondt agreed. âDid your traveling theater band ever come by Gridania, or is this your first time down this way?â
Now, Mayhem hesitated. The players had been on their way back to Gridania for the first time in a few years when the Calamity had struck, having picked Mayhem up on their previous pass through the region, before theyâd hit their full growth and back when they were still going under their childhood name. So they hadnât traveled here with the troupe, but it was far from their first time being here among the trees. Not that they felt they owed a near-stranger like Bremondt the entire truth of their story, but was it really worth coming up with a lie over something so minor?
Luckily, the man seemed to have taken their pause as a response in and of itself. âAh, donât mind old Bremondt,â he answered, waving off his own question. âEveryoneâs got a couple dozen things they want to keep to themselves, donât they? I donât need to pry into what your history with the place is or isnât, but let me update you on the latest developments, as someone who runs these roads pretty regular-like.â
Mayhem let him go on a bit about the state of the roads and the forest, the beast tribes and the merchant guilds. It had been almost a decade since theyâd left the city - maybe more than that, with how hazy time had gotten for a little while in the immediate wake of the Calamity. Most of the guilds had been handed over from the masters they remembered growing up to one apprentice or another; everyone had known Beatin was the only real candidate to take over the Carpentersâ Guild, but there had been a bit of rivalry among the leatherworkers, and it was interesting to learn that the haughty and exacting Geva had been the one to come out on top in the end.
Not that they were going to let on to anyone just how well they knew these people. Theyâd changed enough in both name and appearance that they didnât expect to be recognized as anything but a newcomer, and so a newcomer was what they would pretend to be. Instead they chimed in politely just enough to encourage Bremondt to keep carrying on as the carriage wound its way up toward the gates of the city, until at last they rolled to a stop.
âAnd here we are, lad,â Bremondt said, dismounting from the cart with a grin. âDidnât mean to talk your ear off quite so much, but I hope some of it helped you get settled. Iâll be headed for the markets and then back on the road once Iâm done there. If you donât mind, whatâs the name I should be listening for the next time I come? Thereâs something about you, I donât doubt youâll be the talk of the town soon enough.â
Mayhem grinned back at him and jumped down as well, then bowed with a flourish. âNeither lad nor lass, actually, but always a performer to the core. My name is Mayhem Moondrop, and I do indeed mean to be memorable.â















