Me at least twice a week
Stranger Things
occasionally subtle

★

if i look back, i am lost
cherry valley forever
Lint Roller? I Barely Know Her
dirt enthusiast
RMH

Janaina Medeiros

⁂

shark vs the universe

No title available
Acquired Stardust
Sade Olutola

Discoholic 🪩
Claire Keane

祝日 / Permanent Vacation
we're not kids anymore.
d e v o n
Jules of Nature

seen from Malaysia

seen from Malaysia

seen from Türkiye

seen from United Kingdom
seen from Türkiye
seen from France
seen from Sweden

seen from Malaysia

seen from Germany

seen from Türkiye

seen from Netherlands
seen from United States
seen from Malaysia
seen from United States

seen from United Kingdom
seen from Netherlands

seen from Mexico
seen from United States
seen from United Kingdom

seen from Japan
@giantwalkingdeathray
Me at least twice a week
Dimitri Mellos, Gas station near lake Prespa, northern Greece, 2006
i have watched and reviewed akira (1988)
Receiving a Werther’s Derivative from my poser grandma
i have been informed by literally every french speaker on earth that “une pipe” is slang for blowjob
Apparently someone got their car stuck on the light rail tracks at Mt. Baker. For those unfamiliar this is 35 feet up in the air
Fun fact! this is likely due to racism. Not the drivers, to be clear, but this is a not-entirely-unsurprising result of systemic racism in the greater Seattle area and the influence it has on infrastructure spending.
I'm a huge proponent of public transit, rail in specific, and I'm very glad that the greater Seattle area is finally starting to see some solid light rail infrastructure sprouting up in the form of the 1 and 2 lines, but that in no way stops me from critiquing the decisions made in planning and implementation.
Light Rail, in it's colloquial form here in the US, is basically always a compromise solution. It's cheaper than subways, can make good use of existing right-of-way around freeways, and can function as a kind of low-capacity commuter rail in the subways while behaving more like a tram or streetcar in downtown areas. It is crucially, however, not a streetcar, nor is it a commuter rail. Streetcars make frequent stops and are optimized for dense areas with lots of traffic. Commuter rails are larger and stop lest frequently, optimized for bringing suburban residents into city centers. Commuter rail should, however, be independent of street traffic so it can travel at higher speeds. For this reason, most of the Link light rail system in seattle is actually not at-grade (street level), but on either elevated or sub-grade track. Downtown, the lightrail actually functions as a low-capacity low-frequency subway system in what used to be the bus tunnel (we don't have time, but yes it was stupid). Everywhere else, it's up on elevated tracks that largely follow the freeway system.
There are three stations, all immediately south of that Mount Baker elevated station, where the Link actually runs at-grade. These stations run through the historic low income immigrant neighborhoods of southeast seattle. Here, the trains are forced to stop at red lights, interact with crossing and left-turning traffic, and even cross through terrifyingly narrow pedestrian islands. They could have built elevated track here, as they did everywhere else, but they didn't. they didn't want to spend the money. I have personally watched light rail cars carrying hundreds of people have to wait two full minutes for cars turning left in front of them, delaying trains so like, 5 people could drive there. Once it reaches the end of this low income immigrant-dominant neighborhood, however, the Link returns to it's above-grade status, with Mount Baker being the first elevated stop. You want to know how this woman, who claims she was misdirected by her GPS, probably ended up here? I would bet anything she tried to make a turn at the intersection just before the stop and got confused. The intersection, for reference, looks like this:
I'm not saying it's an easy mistake to make, but given the number of people who drive through here every day, it's honestly not that surprising that someone, especially someone who is from out of town, or someone who is used to shared streetcar lanes, would eventually make this mistake. When you're dealing with a city of hundreds of thousands of people, it's only a matter of time before a mistake like this happens. but it is only possible for it to happen because of the decisions made in the planning process, and one of those decisions was "we can save money if we make everything worse in that part of town where all the foreign poors live", and so they built the thing at-grade, instead of keeping it elevated like everywhere else.
and yes, those tracks are in the middle of a four lane road, and no, there is no way to get to any of the at-grade stations without crossing at least two lanes of traffic on a very busy avenue. and those tiny little pedestrian islands are not only terrifying to walk on, but a man in a wheelchair was clipped by a passing train car a while back because his chair didn't really fit through the tight turns well and one of his feet was sticking slightly out when the train passed by. This is not a problem at like, any other stops in the Link system. Just here. Just in this neighborhood. And it's a fucking disgrace.
not only was the section of the 1 line built at grade for the purpose of cutting costs, it was directly appealed by a citizens initiative. The Save Our Valley movement (SOV), after not being taken seriously by Sound Transit, sued for race based discrimination and an unfair distribution of public works funding resulting in discriminatory safety hazards, which were argued to be at odds with protections provided by the Civil Rights Act. And guess what. the claims were dismissed anyways. the court dismissed them on grounds that congress could ONLY regulate "intentional discrimination" per the civil rights act and was not authorized to regulate "discriminatory effects", that while the at-grade construction of the light rail line would likely have a disproportionate effect on the minority-dominant area of Rainier Valley, there wasn't any grounds that it was done with racial intent. which, given that the ONLY reason the claims were dismissed was that the discrimination argued couldnt be proven to be intentional, is, ironically, pretty clear evidence of intentional race based discrimination when Sound Transit went ahead with the at grade construction of the Rainier Valley section of Line 1 anyways
My favorite category of government program to run across is "program you've never heard of doing extremely important work to solve a major problem which you have also never heard of." On that note, the US drops millions of pounds of sterile bugs over Panama each week in order to prevent a parasite infestation from moving into North America. Everyone say thank you to the Panama-United States Commission for the Eradication and Prevention of the Cattle Borer Worm (COPEG)
This program had its funding cut during the DOGE cuts last year and now the parasitic worm they were trying to slow the spread of has officially arrived in the United States.
say what you will about john mcafee (and you should.) but that guy could fucking post
all timer
i was like, mcafee? as in the anti-virus software? and then a cursory glance at his wikipedia page was similar to being punched in the face multiple times
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
the sex bot strategy is evolving: tempting innocent tumblr users with public transit
And I never got a virus so fast
in absolute tears about the pride module at my work
HOLY SHIT GUYS, I WAS INSPIRED BY THIS POST TO TRY MAKE THE SONG AND YOU WOULD NOT BELIEVE THE SCREAM I SCRUMPT WHEN I DRAGGED THE TRAINING AUDIO OVER THE BACKING TRACK AND IT LINED UP PERFECTLY
Tempted to actually put this on spotify so I can secretly stream it at work...
Tagging @batshit-auspol because as an Australian you're the only big account I know who might share (sorry).
happy first day of pride everyone
Hello bisexual community
Begin killing
‘Sound always muted’ community member here urging you to unmute
my live reaction to this moment
Congratulations on the cat