I think one of the things I really enjoy about Deep Rock Galactic is the ingrained ideal of No Dwarf Left Behind. It's kind of genius. Only one dwarf needs to extract to beat the mission, and there's a Survival bonus for each dwarf who does. A measly 150 credits per dwarf. Its effect, however, is that it's low enough to not matter to lose, but it still exists, so the players want it.
Which results in some of the best moments this game can offer, throwing yourself headlong back into danger in order to save a teammate that's fallen behind. It creates a nigh universal community experience of getting downed, only for some dripped out dwarf badass to come in, lift you back on your feet, and cover you as you sprint to extract just in the nick of time. And as you get better at the game, you'll drop into a lobby of greenbeards, and you'll notice that during extract, someone's fallen behind. They're down, and there's no time to lose.
It's your turn now.
No Dwarf Left Behind.



















