r/InterestingAsFuck
Aqua Utopia|海の底で記憶を紡ぐ
hello vonnie
Monterey Bay Aquarium
Mike Driver
he wasn't even looking at me and he found me
Lint Roller? I Barely Know Her
h

Love Begins

shark vs the universe
d e v o n
Today's Document

if i look back, i am lost

ellievsbear

Origami Around
PUT YOUR BEARD IN MY MOUTH
let's talk about Bridgerton tea, my ask is open
Peter Solarz
No title available

❣ Chile in a Photography ❣
almost home
seen from United States
seen from Indonesia
seen from Netherlands

seen from France

seen from Mexico
seen from Mexico

seen from Türkiye

seen from South Korea
seen from Mexico
seen from United States

seen from Hong Kong SAR China

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States

seen from Türkiye
@littlelovelynd
r/InterestingAsFuck
Me, after coming out of a decade of depression
Famous love machine
Reblogging this so I can tag it as important but enjoy
oh my gosh the extended cut
EVERYTHING ON ASTRAL PROJECTION
Insidious Chapter 2, is now on Netflex and it inspired me to make this post, on astral projection.
So astral projection is when your soul floats out of your body, and you’re in the realm between earth and the other side.
I’ve never tried this my self, but after readings I made this:
HOW TO ASTRAL PROJECT
Get rid of any fears you have: Are you scared of encountering a demon ? Scared of irrational things such as what if you can’t get back in your body ? Get rid of them. Learn to over-come them. Nothing will hurt you on the other side and the silver cord between you and your body can’t be broken.
Do it after you wake up in the morning: Set your alarm clock an hour early so you feel a bit drowsy
Relax your body: Let the tension out, get rid of any random thoughts. Relax.
Imagine: Focus on a specific part of your body (your toes) and imagine that it’s moving (curling your toes) but don’t physically do it. Spread out slowly to the rest of your body.
Imagine again: Imagine yourself getting up and moving around your room while your still lying down.
Vibrations: You should feel vibrations. It’s trying to channel you into the astral plane.
Practice: The above steps take a lot of practice and patience. Once you’ve managed to do it. Have fun and be safe. Explore the world and even outer space.
Getting back into your body: The silver cord will always guide you back.
Here’s a website that has more information
DANGERS OF ASTRAL PROJECTION
Don’t do this if you have severe mental problems (depression, anxiety). It’s just no good. Your negative energy will probably attract other negative beings.
Your body: Alright, so this is common sense but your body is still vulnerable. If someone were to come in and stab you, you will die, and the silver cord will be severed. Make sure you’re in a safe place when you astral project.
Possession: So this is a huge question and I’m sorry that I can’t tell you that something like this can never happen. But if it did, it’s an unheard case. Don’t let movies like Insidious scare you.
The techniques of possession is very difficult and you’d have to be willing to let a demon in with open arms. Possession is something that can happen when you are still in your body too, remember that. This is why ouija boards are so bad.
Astral Beings: When your out exploring the world, you might see some creatures of different kinds. Some of them are pleasant but some might be down-right terrifying. Just don’t talk to them or even look their way.
They will try to feed off your energy leaving you feeling depressed for the next couple of days. If they try to approach you, snap back into your body.
If you want more information, here’s a website of a woman who has plenty of experience
MYTHS OF ASTRAL PROJECTION
Here’s an article written by experienced people on common myths. It’ll probably clear some things up for you.
Article
You can check out my post on lucid dreaming here
worst feeling: being ignored by someone whose attention means the world to you.
NSFW because you’re not allowed to cry at work.
D&D: Teamup Attacks
A neat way to encourage teamwork and partnership midcombat: get a bonus when you combine your action with another character! You’ve probably seen things like it before in comics and action movies. The “fastball special” when Colossus throws Wolverine at an enemy. Hawkeye firing an arrow with Ant-Man hiding microscopically on the arrowhead. The ol’ one-two.
The mechanic I’m using for this is to let players use a teamup attack whenever two players roll the same intiative result, but you could feasibly let them do it if they ready their actions appropriately and make proper rolls for whatever they are trying to do. But otherwise, you just add some sort of condition or bonus damage to the attack, along with the regular damage from both players’ attacks. It’s that easy! After the first teamup attack, the players resolve initiative normally by figuring out which player has the higher modifier or rerolling.
The fun part of this mechanic is you or your players coming up with a special attack! Check out some examples I came up with below.
Fastball Special
Half-Orc Barbarian + Halfling Rogue: The Barbarian uses their strength to throw the rogue at an unwary enemy! The attack deals the regular sneak attack damage plus the barbarian’s regular attack damage, and then knocks the target prone.
Timber!
Fighter + Druid: The Druid casts Entangle or Thorn Whip or some such spell to wrap up the target’s feet, setting up the Fighter (or any martial class, really) to knock them down with a heavy blow to the torso or head. This deals the Druid’s normal damage from the spell (if applicable) and then the Fighter’s damage, plus knocks the target prone.
Shadow Boxing
Way of Shadow Monk + Assassin Rogue: Alternating attacks from each player jumping out of hiding and back into the shadows between each strike confuses the enemy. The target has disadvantage on all attacks during its next turn and cannot move more than 5 feet. It also takes the Monk’s and Rogue’s regular attack damage.
Nail on the Head
Great Weapon Paladin + Archery Ranger: The Ranger hits the creature with an arrow, and then the Paladin follows through with their two-handed maul, hammering the arrow deeper into the creature’s wound. This deals regular damage from the Paladin and Ranger plus causes the creature to bleed for 1d4 damage each round for three rounds.
Come to Deity
Paladin + Cleric: One of the players sweeps the target’s feet and the other whacks the back of their head, causing the target to fall into a kneeling position before the two holy heroes. The damage from both players coupled with their righteous auras causes the creature to become Frightened for one round.
Who Turned Out the Lights?
Fighter + Rogue: The Rogue pulls some of the target’s clothing or a bag over the target’s head, blinding them for 1 round if they are subject to such a condition. The Fighter and Rogue then wail on the creature with their attacks, each of which is made at advantage.
Soul Shred
Good Cleric + Fiend Warlock: The two players blast the target with spells of both fiendish and celestial energy, like an Eldritch Blast and Sacred Flame. The diametric energies surge through the target and vibrate enough to damage their very soul. The creature gains 1d2 levels of Exhaustion in addition to regular damage.
Elemental Convergence
Sorcerer + Wizard: The two spellcasters cast spells with different energy types simultaneously. The target(s) are Stunned for one round from their bodies trying to recover from the shock to their system. The creature or creatures take regular damage from the spells.
Harmonic Spell
Bard + Sorcerer: The Bard guides the energy of the Sorcerer’s spell with their musical magic, fascinating everyone who can see the spell (but not the initial targets of the spell). These creatures gain disadvantage on Perception checks and have their attention drawn to the spell’s effect, even if they were in the middle of combat, giving their enemies a chance to make Stealth checks. The Bard adds a die equal to their Bardic Inspiration die to the Sorcerer’s spell damage, without expending a use of Bardic Inspiration.
Arcane Epiphany
Wizard + Wizard of different school: The two Wizards combine the culmination of their studies to reach a magical revelation of sorts. They can each combine a spell from their chosen schools of magic to create a new spell, limited only by the imagination of the two players. For example, a Shocking Grasp and Phantom Steed launches an electrified steed at the target, becoming a regular Phantom Steed after the damage is dealt. The spell combines the damage of both base spells plus 2d6 damage, if either of the spells deal damage.
Rain of Arrows/Torrent of Blows
Ranger + Ranger: The two Rangers barrage the target with either their dual weapons or multiple arrows. The creature hesitates offering each ranger time for an additional attack in addition to their regular attacks, each at -1.
Look Behind You
Archery Ranger + Rogue: The Ranger and Rogue attack from hiding and use each other’s attacks to distract the creature from one another. The attacks deal a bonus 1d4 damage and do not reveal either player’s hiding place.
Beastcall
Bard + Druid: The Bard’s music combines with the Druid’s natural affinity to call a woodland creature to aid in the battle. This round, the Bard and Druid both deal damage from their respective spells or attacks. Next round, between the Druid and Bard’s initiative, a beast of CR 2 or less arrives to make an attack against a target the Bard and Druid agree upon, using the higher of the two characters’ proficiency modifiers to the attack and damage rolls. The beast then retreats back into the wilderness.
Eldritch Infusion
Warlock + Barbarian: The Warlock infuses the Barbarian’s open mind with the force of their patron to fuel their rage. The Warlock can use its action each round to maintain this bond. While infused, the Barbarian’s last attack each round deals damage equal to the Warlock’s Eldritch Blast damage plus 1d10 additional damage.
Dragoncall
Cleric + Draconic Bloodline Sorcerer: Through the Cleric’s exaltation to the draconic deities and the Sorcerer’s draconic origin, the two of you call a dragon to your aid. The Cleric and Sorcerer deal no damage this round. Next round, however, a Young dragon of the Cleric’s or Sorcerer’s choice arrives to use its breath weapon on a 15′ radius area they agree upon, using the dragon’s regular damage and saving throw. The dragon then leaves once its air raid is complete. (this one is a bit of a stretch, but I think that it’s fair if they forego their damage for a round to gain about 16d6 (possibly halved) damage on a small area.)
edit: It was also brought to my attention that Pathfinder’s Teamwork feats are a great example for these! Two I liked were Cover Fire and Harder They Fall. The former lets you use your ranged attacks to also use the Aid action, which i think still works in 5e. The latter lets you help an ally make a bull rush (Shove in 5e) attempt against a creature two sizes bigger than normal, which sounds like something that can be adapted! Even if you don’t use an explicit mechanic, always remember to think outside the box during he game and use teamwork to your advantage!
we all know the struggle
All you need in life is this bed.
Glass pen and glow ink drawing. Via Peter Draws.
FUCKING WHAT
This is some Disney’s Atlantis magic
me when his c*ck huge and enticing
delete this
this video should be illegal..
dEAR GOD
STOP
I just realized I haven’t reblogged this in ages
“Sombra’s Hack is OP”
A play by streamer LieutenantEddy (Twitch: http://www.twitch.tv/lieutenanteddy )
Posted by dankest_boi
She finally deleted him
@samipapi
i dont understand why you tagged me but i’m not complaining
@thealphapigeon
@spicyslug
It gets funnier the earlier in the semester you reblog it
Excuse me, 911, i just witnessed a murder
HOLY SHIT
apparently ppl don’t know about waifu2x??? despite its… concerning name it’s literally the most convenient website i’ve ever come across as an artist
it allows you to resize artwork without it becoming pixellated. this is a MASSIVE help if you, for example, make lineart too small or something. it works best with things that 1. have no textures 2. have smooth lines 3. have cel shading, but it still works really damn well for things that don’t fit that profile
here’s an example:
normal size
2x in paint
2x in waifu2x
so like, there’s that. go wild
Original:
Photoshop scaled:
Waifu2x scaled:
It’s legit!! Tell your friends!
That’s quite impressive! It must have some great code under the hood.
@pommestar @estpintensifies
new link https://waifu2x.booru.pics/
!!! thank you so much for the updated link, friend