Gravehound Medium undead, neutral evil Armor Class 14 (natural armor) Hit Points 60 (8d8 + 24) Speed 40 ft. Str 17, Dex 14, Con 17, Int 4, Wis 17, Cha 11 Damage Immunities necrotic, poison Condition Immunities charmed, frightened, paralyzed, poisoned, stunned Senses darkvision 60 ft. passive Perception 13 Languages - Challenge 2 (450 XP) Consumption. If the gravehound spends 1 minute feeding on the corpse of a creature that it or another gravehound has killed, it regains 10 hit points. Keen Smell. The gravehound has advantage on Wisdom (Perception) checks that rely on smell. Turning Defiance. The gravehound has advantage on saving throws against effects that turn undead. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage and 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be stunned until the end of its next turn.
Gravehounds rise from the bodies of wild dogs who fed on improperly-buried humanoids in life. They are commonly found near mass graves, ancient battlefields, or any place where corpses can be found. Even in death, they find sustenance from rotted flesh, killing and feeding tirelessly whenever prey wanders near. The snap of its rotting jaws can stun foes, leaving them open to its fellows to finish off their prey.
Originally from the Miniatures Handbook. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page.
















