danglemaster-deluxe ➜ polarnightss
will still use luxe for my blog because its cute and i like it 🤍
dirt enthusiast

PR's Tumblrdome
Sweet Seals For You, Always
YOU ARE THE REASON
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Monterey Bay Aquarium

❣ Chile in a Photography ❣
Cosmic Funnies
PUT YOUR BEARD IN MY MOUTH
RMH

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trying on a metaphor

blake kathryn

titsay
Keni
TVSTRANGERTHINGS

tannertan36
Misplaced Lens Cap

Kiana Khansmith

Discoholic 🪩
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@polarnightss
danglemaster-deluxe ➜ polarnightss
will still use luxe for my blog because its cute and i like it 🤍
Fight Can Kill
A way to die from a fight 💀
I've had this in my game for a while, but for you guys, I added traits and made every little detail BCON configurable, because I know many of you would like to set everything just how you want it. Enjoy!
Download Page
For @maksplaygroundsims2, @tedsies, @grilledcheese-aspiration, @katatty and others
Sims 2 Modding - Custom Socials
This is a custom social mod and a template for custom social interactions. It adds the interaction "Ask about Work" under the Ask menu. The mod is a simple interaction that provides two results and two dialogs based on the Sim you are asking's Job performance.
In order to make custom social interactions that don't conflict with major mods, we use what is called a "Social Plug-in". It consists of a controller file and an interaction file, two invisible objects that get spawned on your Sim's lot and commands the Sims to do the interaction.
This will be a brief tutorial that assumes you already know a good bit about SimPe and BHAV editing. I will post a PDF of a more in-depth tutorial.
First, give your interaction and the controller new GUIDs using the Hash Generator under Tools.
Controller
CT - Object Menu acts as the Guardian for the interaction. It determines whether or not it is appropriate for the pie menu interaction to show up
CT- Object Menu Command is what spawns the interaction object and actually pushes the Social interaction. The interaction object's GUID must be plugged in to Node 5.
Action Strings is where you plug in the actual text for what you see in-game. Notice the three dots and the slash mark. This is how actions can be placed into Submenus such as "Ask" or "Talk". In order to put an interaction into the Ask submenu, you just write "Ask.../(your interaction)".
Interaction
Interaction - Person A codes for what the initiating Sim does. Animations, facial expressions, etc. Animations can be plugged into the Animate Sim primitive using text found in game files. They are found by the Animate Sim primitive in a text list. Here is a tutorial about how to find in-game animations: Mod The Sims - Tutorial: Making Your First Custom BHAV . If your anim name starts with "soc" then you must use the Anims-Social text list, 0x0083. If your anim name starts with "a", you must use Anims- Adult text list 0x0081. In my template, you can ignore "Anims-Social" unless your anims start with “soc”.
Interaction - Person B codes for what the receiving Sim does, and here, you can add dialogs if necessary. When using a dialog, you may want to play around with the Stack Object ID but if you get any errors, it's likely because the Stack Object ID gets lost. In order to make sure the Stack Object ID is set to the invisible social object, use "Stack Object ID := My Current Interaction Object ID." You can see how this works in the template.
Set Result is the trickiest but it's very important. It actually codes for whether or not the Sim rejects or accepts the social. I suggest looking at other "Set Result" BHAVS in objects.package to see what is going on, because mine is very simple. It simply checks the Sim's job performance. Other Set Result BHAVs check for mood and relationship levels. Pay special attention to how the invisible object has attributes. For example, Person A is an attribute of the social object and it stands for the Sim initiating. Person B stands for the Sim receiving. Once again, when playing around with the Stack Object (you can see where I did this when I check job performance), it can lose the invisible object so once again, I used Stack Object ID := My Current Interaction Object ID.
Social and Relationship Change codes for the numerical amount that is added or subtracted from the two Sim's relationship, and Social drain/gain if any. It uses Locals to shift around numbers for use in the final BHAV which adjusts the Sim's relationship accordingly using the values that are set in the Locals.
TTAB Just make sure Interaction A is Line 0 and Interaction B is Line 1, and set up the TTAS accordingly
Dialogs (if you want to use them)
BCONS are there for use in Social and Relationship Change and Set Result if you need them. Do not mess with “Interaction Results”! (unless you want to add more than two results)
DOWNLOAD THE TEMPLATE HERE
Sim File Share - Filehosting for Simmers
Summer at the Quarry 🏖️
I have for you today a sand default, pond bottom default, and a pond overlay. I made these for myself and figured I'd share. I wanted a beach sand that more closely matched the vibe of Michigan and Ohio beaches with all the shells and rocks. :-) I made the pond bottom rocky since I'm making a swim-able quarry in Haddock Bay, aaand needed an overlay to tie everything together. Happy summerrrr! 🐚✨
If you want your error logs less like this:
and more like this:
(and I don't mean the color scheme)
Put Behavior.package from here by Numenor into your Documents\EA Games\The Sims 2…\Config, and from then on, your error logs will be more readable
Despite its name, it doesn't add any behavior, only labels
On this topic, you may also find the Log Watcher useful, it displays error log data in tables you can sort and also labels things for you
Announcement & Teasers ✨
Hi! I haven't been active on here in a while. I'm still alive and making cool stuff for TS2.
I'm pleased to show off my own site. I think it's turning out pretty cute!
https://maxismatchmodding.com/
Midnight train to Georgia 🚂
Vitiligo Overlay Boxes
× 4t2 conversion, originally by saruin found here & here! × 18 options, 9 light & 9 dark tones × for ages teen & up, all genders
download: separate files | one merged file (choose one!) alternative download: simblr.cc (choose merged or separate)
× more info under the cut!
Need a little help.
Thankfully the winter cold is finally breaking here in Colorado. But our last bill was over 200 dollars and we just don't think we can pay it. Which wouldn't be too much of a problem if Heating and Electricity wasn't packaged together. If heating gets shut off, so does our electricity, and my dad an I just can't pay the full amount without help. Please reblog, or send what you can! I'm sorry I've been asking for so much help lately. America sucks.
PayPal.me/berrynoobos
Venmo@BerryNooboos
ko-fi.com/berrynooboos
We were told we'll be shut off by the end of next week. I haven't received any help. Please share this is you can!
Power's shut off, posting this from my phone. We paid half the bill but they need to rest. Please share if you can't donate.
Shipping container home (CC)
I decided to repost because the old post was a reblog & I wanted to update/improve the build
This is built with The Sims 2 Ultimate Collection (all packs)
Price: §52,456 | Lot size: 30x20 | 1 bed, 1 bath
You need the rug fix for the rugs to work off grid
I used the Lot Cleaner before packaging the lot & I recommend using the Clean Installer
DOWNLOAD (SFS) DOWNLOAD (MF)
Custom content included:
Layered Paneling | Panel To The Metal (walls & floors)
Hi <3
I recently made default eyes replacements. This is my first time making default eyes replacements, so if you have any comments or advice, I'd be grateful <3
And i also made alien eyes default replacement
here is the download link:
And that's all.
I hope you like it :D
Have a nice day or night <3
Sims 2 Fame WIPs
If you watch Tea Addict's Twitch streams (and if you don't, you should), you may have heard us mentioning a Fame mod in passing.
This is in the earliest of stages and is completely subject to my whims about what I feel like working on, but since I've posted WIP pictures in various places and because someone on Reddit asked, I'm sharing an update here, too.
Under the cut is a window into the chaos that is my WIP folder.
I think Stardew Valley, The Sims, and Minecraft are all in the same category of game in that you play it obsessively for weeks, losing all sense of time, and then don’t touch it for months
yo discord, what the fuck
day 2 of my steam deck and i got the sims 2 installed
im so happy yall