danglemaster-deluxe ➜ polarnightss
will still use luxe for my blog because its cute and i like it 🤍

PR's Tumblrdome
Cosmic Funnies
ojovivo
RMH

Jar Jar Binks Fan Club
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NASA

Origami Around
todays bird
official daine visual archive
KIROKAZE
h
EXPECTATIONS

titsay
let's talk about Bridgerton tea, my ask is open
$LAYYYTER

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@theartofmadeline
The Stonewall Inn
Sweet Seals For You, Always

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@polarnightss
danglemaster-deluxe ➜ polarnightss
will still use luxe for my blog because its cute and i like it 🤍
peachy full moon
⤷ ゛dl: sfs/patreon ˎˊ˗
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Hi Will! First off, thank you so much for the amazing work you’re putting into revolutionising this game!
I have a small question: do you think it would be possible to place lots off-road? I know it can be done afterwards with LotAdjuster, but I’d love to place lots freely in-game without having to attach them to a road first.
I was wondering whether it might be possible to remove the road requirement. This mod:
Https://modthesims.info/d/669941/max-slope-value-mod-allows-you-to-build-place-lots-on-slopes.html
replaces the Neighborhood.ini file and allows lots to be placed on steeper terrain by changing the MaxLotSlope value. The road requirement doesn’t seem to be configurable there, so I was wondering if it’s hardcoded deeper in the executable. If so, do you think it would be possible to locate this check and patch it?
Hope what I wrote makes sense, I know almost nothing about reverse engineering. But thank you so much either way! :)
Hello!
Yes, it's very easy to do this. Here you can see that the main function responsible for testing the validity of a lot's placement unsurprisingly has a check to see if a road is present:
Patching this to always return true does allow lots to be placed off-road, like so:
I've never used LotAdjuster, so I'm not sure if it's the same with that, but a road will be placed outside the lot regardless:
Because there are a number of checks the game performs to test placement validity, patching AnalyzeRoadPresence alone isn't perfect, as trying to place a lot off-road immediately won't work - you have to align it with a road first and then move it away from the road to allow it to be placed.
This can be circumvented by patching the entire placement checker to always return true, but it means you can cause havoc with the terrain conforming system if you place a lot on a slope:
EDIT:
Here's a link to a mod that'll allow for off-road lots if anyone wants it:
https://drive.google.com/file/d/1kOFZCRE96XH2aPz-XzVZpIQ-nSoczZkV/view
A little project that I'm working on ...
What if all you had to do to create a default replacement was open this tool, find the item you want to replace, and upload the CC you want to replace it with and you'd have the .package file in less than 60 seconds? 😉
So far, so good, but there's going to be *so* much testing required to get it working flawlessly. If it's something you'd be interested in testing for me as I continue to build it out, let me know!
AMAZING IDEA!
I have to say that the reason why I haven't been more active lately was not only that I was on vacation, but also that I was preparing a 5000 follower gift for you ❤️ . I can't believe there are so many of you already❤️ . Thank you so much for every nice comment, for being here with me and still enjoying our beloved game, which has been around for so many years ❤️ . Thank you so much again for everything ❤️❤️
This time I chose a combination of underwear and pajamas as a gift. Apart from the nightgown, everything is converted as a top and bottom, so you can combine the individual parts as you wish 😊
I also wanted to say a big thank you to all the original creators who created most of these amazing cc ❤️❤️
decided to try building a downloads folder based on my future bacc hood instead of my usual grabs and idk but it feels way more exciting than usual
my new laptop will be here in a couple hours and im so excited to have an ACTUAL laptop again and not the body of a laptop with a portable monitor and wireless keyboard to accompany it 🙃 content creation is back on the menu!!
she's here and she runs like a dream... it's time to open 8 million tabs and put on a livestream
MY MASTERPOSTS 🪐
Updated: June 6th , 2026
I started because I felt like it but I ended up creating an entire section... can you notice that I love masterposts?
my new laptop will be here in a couple hours and im so excited to have an ACTUAL laptop again and not the body of a laptop with a portable monitor and wireless keyboard to accompany it 🙃 content creation is back on the menu!!
Fight Can Kill
A way to die from a fight 💀
I've had this in my game for a while, but for you guys, I added traits and made every little detail BCON configurable, because I know many of you would like to set everything just how you want it. Enjoy!
Download Page
For @maksplaygroundsims2, @tedsies, @grilledcheese-aspiration, @katatty and others
Sims 2 Modding - Custom Socials
This is a custom social mod and a template for custom social interactions. It adds the interaction "Ask about Work" under the Ask menu. The mod is a simple interaction that provides two results and two dialogs based on the Sim you are asking's Job performance.
In order to make custom social interactions that don't conflict with major mods, we use what is called a "Social Plug-in". It consists of a controller file and an interaction file, two invisible objects that get spawned on your Sim's lot and commands the Sims to do the interaction.
This will be a brief tutorial that assumes you already know a good bit about SimPe and BHAV editing. I will post a PDF of a more in-depth tutorial.
First, give your interaction and the controller new GUIDs using the Hash Generator under Tools.
Controller
CT - Object Menu acts as the Guardian for the interaction. It determines whether or not it is appropriate for the pie menu interaction to show up
CT- Object Menu Command is what spawns the interaction object and actually pushes the Social interaction. The interaction object's GUID must be plugged in to Node 5.
Action Strings is where you plug in the actual text for what you see in-game. Notice the three dots and the slash mark. This is how actions can be placed into Submenus such as "Ask" or "Talk". In order to put an interaction into the Ask submenu, you just write "Ask.../(your interaction)".
Interaction
Interaction - Person A codes for what the initiating Sim does. Animations, facial expressions, etc. Animations can be plugged into the Animate Sim primitive using text found in game files. They are found by the Animate Sim primitive in a text list. Here is a tutorial about how to find in-game animations: Mod The Sims - Tutorial: Making Your First Custom BHAV . If your anim name starts with "soc" then you must use the Anims-Social text list, 0x0083. If your anim name starts with "a", you must use Anims- Adult text list 0x0081. In my template, you can ignore "Anims-Social" unless your anims start with “soc”.
Interaction - Person B codes for what the receiving Sim does, and here, you can add dialogs if necessary. When using a dialog, you may want to play around with the Stack Object ID but if you get any errors, it's likely because the Stack Object ID gets lost. In order to make sure the Stack Object ID is set to the invisible social object, use "Stack Object ID := My Current Interaction Object ID." You can see how this works in the template.
Set Result is the trickiest but it's very important. It actually codes for whether or not the Sim rejects or accepts the social. I suggest looking at other "Set Result" BHAVS in objects.package to see what is going on, because mine is very simple. It simply checks the Sim's job performance. Other Set Result BHAVs check for mood and relationship levels. Pay special attention to how the invisible object has attributes. For example, Person A is an attribute of the social object and it stands for the Sim initiating. Person B stands for the Sim receiving. Once again, when playing around with the Stack Object (you can see where I did this when I check job performance), it can lose the invisible object so once again, I used Stack Object ID := My Current Interaction Object ID.
Social and Relationship Change codes for the numerical amount that is added or subtracted from the two Sim's relationship, and Social drain/gain if any. It uses Locals to shift around numbers for use in the final BHAV which adjusts the Sim's relationship accordingly using the values that are set in the Locals.
TTAB Just make sure Interaction A is Line 0 and Interaction B is Line 1, and set up the TTAS accordingly
Dialogs (if you want to use them)
BCONS are there for use in Social and Relationship Change and Set Result if you need them. Do not mess with “Interaction Results”! (unless you want to add more than two results)
DOWNLOAD THE TEMPLATE HERE
Sim File Share - Filehosting for Simmers
Summer at the Quarry 🏖️
I have for you today a sand default, pond bottom default, and a pond overlay. I made these for myself and figured I'd share. I wanted a beach sand that more closely matched the vibe of Michigan and Ohio beaches with all the shells and rocks. :-) I made the pond bottom rocky since I'm making a swim-able quarry in Haddock Bay, aaand needed an overlay to tie everything together. Happy summerrrr! 🐚✨
If you want your error logs less like this:
and more like this:
(and I don't mean the color scheme)
Put Behavior.package from here by Numenor into your Documents\EA Games\The Sims 2…\Config, and from then on, your error logs will be more readable
Despite its name, it doesn't add any behavior, only labels
On this topic, you may also find the Log Watcher useful, it displays error log data in tables you can sort and also labels things for you
Announcement & Teasers ✨
Hi! I haven't been active on here in a while. I'm still alive and making cool stuff for TS2.
I'm pleased to show off my own site. I think it's turning out pretty cute!
https://maxismatchmodding.com/
Midnight train to Georgia 🚂
Vitiligo Overlay Boxes
× 4t2 conversion, originally by saruin found here & here! × 18 options, 9 light & 9 dark tones × for ages teen & up, all genders
download: separate files | one merged file (choose one!) alternative download: simblr.cc (choose merged or separate)
× more info under the cut!
Need a little help.
Thankfully the winter cold is finally breaking here in Colorado. But our last bill was over 200 dollars and we just don't think we can pay it. Which wouldn't be too much of a problem if Heating and Electricity wasn't packaged together. If heating gets shut off, so does our electricity, and my dad an I just can't pay the full amount without help. Please reblog, or send what you can! I'm sorry I've been asking for so much help lately. America sucks.
PayPal.me/berrynoobos
Venmo@BerryNooboos
ko-fi.com/berrynooboos
We were told we'll be shut off by the end of next week. I haven't received any help. Please share this is you can!
Power's shut off, posting this from my phone. We paid half the bill but they need to rest. Please share if you can't donate.