yeah I'm an airship mechanic. I got that big ass wrench and the boots that are too big, but also, and this is important, goggles I do not use correctly
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@princepriestandpirate
yeah I'm an airship mechanic. I got that big ass wrench and the boots that are too big, but also, and this is important, goggles I do not use correctly
characters with no moral code are a lot of fun but characters with their own specific moral code that doesn’t align with the rest of the/their world are on another level always
I love it when there's a guy who lost their name. forgot it, discarded it, don't use it, can't use it, had it stolen, even just when a title is used to avoid saying it. all good stuff
bonus addendum! also guys who never had one! love guys who never had a name!!
One of my favourite questions for figuring out a character’s motivations is which qualities they most fear being assigned to them. Are they afraid (consciously or unconsciously) of being seen as stupid? Ungrateful? Weak? Incompetent? Lazy? Cowardly? Intimidating? Like they actually care? etc.
It’s such a fun way to explore into who they are, why they do what they do, what they don’t do out of fear, and how they might be affected by the events of the story. And I love when characters have negative motivations—trying to avoid something (in this case, being seen a particular way) as much as they’re trying to achieve a goal.
7.8.24
The truly Wild Sorcerer: your decision each round is only whether or not to cast a spell. If you do, you roll randomly for what it's going to be!
@probablybadrpgideas
A piece of advice that I THINK comes from the Blades in the Dark rulebook (but I'm not sure because I've read so many TTRPG rulebooks in the last year or so) but that I think could be applied to a lot of other TTRPGs is that a roll shouldn't make a competent character look incompetent.
Like, I think most players and GMs (especially those of us that come from the D&D paradigm) tend to think of the dice roll as representing how well the character does the thing. This seems intuitive, but it tends to make a character's perceived level of competency at the things they're supposed to be good at weirdly swingy, which might be undesirable unless you're aiming for a slapstick tone.
Like, your stats/skills/modifyiers/whatever the hell the game you're playing has/ already represent how good/bad your character is at doing certain stuff. So the die roll, being a luck-based number unrelated to these skills, probably shouldn't ALSO represent how well your character does the thing, but instead represent outside factors that influence the outcome of your action, such as something distravting your hero, the enemy jumping away to avoid the swing, or the lock you're trying to pick having a bit of rust that's giving you trouble.
In practical terms, what I'm saying is that if your thief with a decent sneak skill is trying to stealthily follow a guard, but you get a disastrous dice roll that causes you to be discovered, that dice roll probably shouldn't represent your thief suddenly stumbling over and making a lot of noise, but the guard suddenly remembering he left something in his quarters and turning around at the worst possible moment. Mechanically both get you the same result, but one of them doesn't have the unintended of effect of making it seem like your thief suddenly forgot how to sneak.
funniest thing our wizard has ever said after spending several seconds going through their spell list:
"oh who am I kidding? fireball."
all my haters become craters when i cast the fireball of success
Spin Cycle. Oil on canvas, 8 x 10"
hey i hope this isn't a bad time but one billion points lava damage
Man c'mon
I’m glad I wasn’t born in mid evil times bc I’d be all like aaaaaaa I want to listen to Blue Monday by New Order but all I have is this stupid lute
ppl are always writing characters doing dumb shit like roasting a fresh-caught rabbit over an open flame instead of making a stew with that thing. great now you’re letting all the fat drip down into the fire as it cooks, wasting calories and flavor as well as causing the flame to flare up = inconsistent heat source,… when you could be maximizing the nutritional value of small game by making a soup or stew. Come on
I love me a pseudo-historical arranged marriage au but it always nudges my suspension of disbelief when the author has to dance around the implicit expectation that an arranged marriage should lead to children, which a cis gay couple can't provide.
I know for a lot of people that's irrelevant to what they want from an Arranged Marriage plot, but personally I like playing in the weird and uncomfortable implications.
So, I've been thinking about how you would justify an obviously barren marriage in That Kind of fantasy world, and I thought it'd be interesting if gay marriage in Ye Old Fantasy Land was a form of soft disinheritance/abdication.
Like, "Oh, God, I don't want to be in this position of power please just find me a boy to marry", or, "I know you should inherit after you father passes but as your stepmother/legal guardian I think it'd make more sense if my kids got everything, so maybe consider lesbianism?", or "Look, we both know neither of our families has enough money to support that many grandkids, so let's just pair some spares and save both our treasuries the trouble".
Obviously this brings in some very different dynamics that I know not everyone would be pinged by, but I just think it'd be neat.
This is actually a really cool variant solution to a real historical problem, wherein either primogeniture or other profoundly shitty customs led to wealthy parents having insufficient resources to provide for all of their children in a manner consistent with their station.
Historically, the Church and its widespread monastic structure functioned as a dumping ground for second/third/etc sons and all the daughters one can't afford to marry off adequately, with the military eventually picking up the slack for the former post-Reformation to the point where it's been argued that the need for something to occupy these dispossessed sons played a role in Europe's ongoing conflicts between its nations and the eventual push of imperialism and colonization over the rest of the world.
In a world where homosexuality were more accepted, it would offer a new option: spare a comparatively-small outlay of resources from the main family fortune to equip a house and accoutrements, which would be reabsorbed into the family as a return inheritance in a few decades, and contract a marriage which would be deliberately unable to produce legitimate offspring.
You get the advantages of creating marital ties with another wealthy family, the people married therein have a spouse and the status achievements that go with marriage, and the risk that your child goes off and marries someone unsuitable or inconvenient is removed entirely, as is the risk that they could marry someone and have legitimate, inheritance-claiming children with them. Sure, they can have affairs and thus get children if they're married to a same-sex spouse, but those children cannot be passed off as legitimate issue of the marriage, and so they pose less of a threat to the the main body of the family's wealth.
And, thus: perfectly reasonable reason why your pseudohistorical fictional characters can find themselves in a same-sex arranged marriage!
big fan of when emotions are converted into magic
when someone with repressed emotions bursts open into magic and it’s stronger than anything anyone else has seen >>>>