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Andulka
hello vonnie

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JBB: An Artblog!
Show & Tell
taylor price
NASA

Discoholic 🪩
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Not today Justin

shark vs the universe
Misplaced Lens Cap

JVL

if i look back, i am lost
AnasAbdin
trying on a metaphor
will byers stan first human second

❣ Chile in a Photography ❣
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@rebel-wrath
(getting a taste of my own medicine) actually this is okay. Is this what you guys have bene whining about? Jesus christ
audio On 😂😂😂
Peer-reviewed tags
Thoughts on Story Architecture
Story architecture is one of my favourite things to consider when creating or purchasing books, but in discussions of craft it's almost entirely ignored, except in a few ways. These ways are never linked or considered as being part of a whole concept, which is how I see it.
If you think of a story as a house, then the content is what's seen as important. The furniture is character and plot, the décor is setting and description. These are the things that change between every story, or every house. The buildings themselves largely remain the same. They might differ in size, (bungalows, houses, flats, mansions or short stories, novellas, novels, flash fiction), but inside the size category they are largely identical.
There are a few parts of the architecture that are regularly considered: cover art is one. The back copy is another. These will either be done by people at the publishing house, or by the author if they are indie (they often commission artists, but always seem to write the back copy themselves, even when they really shouldn't).
Architecture is basically every part of the book that isn't story, and with a few exceptions it is massively ignored. Other bits are chosen at random - for instance, is your story split into chapters? Why? Seriously, have you sat down and considered whether or not it should be in chapters or are you just doing what is normally done? Are the chapters numbered linearly? Why?
Attack of the 50 ft Trans Woman goes chapter one, five, seven, eight, ten... it shows the passage of time. More time passes between one and four than between five and seven. The same amount of time passes between five and seven and eight and ten. Seven and eight are essentially continuous. Could I have found another way to do this? Yes, absolutely. But I decided to do it this way because it suits the story it is in.
The Curious Incident of the Dog in the Night has only prime numbers for chapters. This is because the main character has "autism" and likes Prime Numbers. The autism is in quotes because it's not a great representation and because the author, after getting flack, started denying the MC has autism. More on that here.
Many Terry Pratchett books have no chapters at all.
Little Scratch, by Rebeca Watson, has a unique narrative construction. Lots of white space, the text kinda floats about. I don't know if this will work but I'm using lots of spaces in this paragraph to showcase the style. The book does it better.
You can check it out in your library or have amazon send a sample to your kindle account if you want to see it.
Gadsby has no letter e. There's a whole bunch of single sentence books. House of leaves is a book within a book, with scribblings in the margins, drawings, pages that are upside down, and more. There are epistolary books, written in the format of letters and diary extracts, like Dracula. And there's so much more, with authors playing around with format and construction.
This post accompanies my series Noun of Noun and Adjective. You can start reading it here if you want. The story is almost finished, and yesterday saw the release of a deleted chapter from an earlier edit where the narrator and editor constantly argue over the story. At one point the narrator quits, and everything after that (which is an amush and fight) is told entirely though dialogue.
You can have a tremendous amount of fun playing with story architecture, and you can make some unique and incredible formats, but it's worth remembering that the perfect architecture doesn't matter at all if the story isn't well crafted. The story is important, the architecture just makes a good book better.
How To Make A Language (the Non-conlangers Guide)
There seems to be two approaches to making new languages for fiction, which is that a) it matters a great deal and you should be a linguist and nothing is more important than the language etc etc etc you know - proper conlanger stuff. This is great if your hobby is building languages, cos language is a whole lot of fun. However, if your goal is telling stories, spending five years building a natural language is probably overkill. I mean, does Quenya or Sindarin actually add that much to LOTR? Before people start posting hateful comments below, I want to make it absolutely clear, I’m solely talking about the books that feature Frodo’s quest to destroy the ring. Let’s add Bilbo’s burglary adventure in too. I’m not talking about the extended mythology, the silmarillion etc. Just the story of a hobbit destroying a ring - translate any elvish in that book into English and it’s still a story about a hobbit destroying a ring.
That’s not to say there isn’t a cool story about a language out there, or waiting to be written, but LOTR isn’t it. It's a cool story with hints of a cool language.
The second approach to conlanging isn’t actually conlanging. It’s just making up some words that don’t appear in English and… it’s horrible. Really horrible.
I'm possibly being elitist but I hate the keyboard smash method.
For one, I never seem to smash vowels: dghcbl; xrdyc; ghkjl; yfhcjkl.
But even if we add vowels and clean it up: Daghecabil, Exradoyac, Ghikayoc, Yafehcojkli. We've no idea how to pronounce these words, and there's no pattern. They could be from 4 different languages.
Thing is, there’s some pretty awesome middle ground.
Quick and Easy (conlanging without conlangs)
Write in English if the POV character understands the spoken language.
"Fire," I said, using the ancient Elven word for fire.
If the POV character doesn't understand, don't use English - but you don't have to use a conlang either.
He muttered a word I didn't catch and the bush burst into fire.
He said something that sounded like... brisket? Brisbane? I don't know, bris-something and the bush burst into fire.
Slightly Harder - Naming Languages
"Brisingr," he said, and the bush burst into fire.
Reddit user u/upallday_allen has this pretty cool guide, which is really good for helping you decide how much of a language you need.
Next, find a real world language that sounds kinda similar to what you want. Get the IPA (International Phonetic Alphabet) symbols of the consonants and vowels from that language - maybe take the vowels from a different language so it isn't too similar.
Decide on syllable structure like CV - CVV - CCV - CGV (basically the pattern of Consonants, Vowels and Glides (l, r, y, w usually) in a syllable).
Put your syllable structure and IPA list into Languagen or Randomwords and generate a word list. IMO Awkwords was the best at this, but it's gone now.
If you want a naming language, you're done.
Moderate Difficulty - Cameo Languages
If you need a few basic sentences, feed the info you have so far into a language generator like Vulgar.lang or one of the others.
You wanted a cameo language and now you're done.
Extreme Difficulty - Full Language
If you need a more fuller language, go to zompist - and work through the conlangers guide there. Get advice from r/conlangs and check out past posts. Look for the conlang communities on here. If you get really into it, maybe buy the Language Construction Kit and Advanced Language Construction Kit and Conlanger's Lexicon and the Art of Language Invention books (links go to Amazon). I own and have read all of these and definitely recommend them.
Understand that you will now never be done.
Comedic Use Only - Use A Real Language
In Noun of Noun and Adjective, Torta de la Taza del bárbaro™ speaks Mayincatec. Link goes to TV tropes. Mayincatec is the name given to Hollywoods mash of all South American pre-Colombian civilisations into one uber-civ.
Mayincatec in Noun of Noun and Adjective is presented in Spanish, but the words clearly don't translate correctly. The Spanish that he uses has nothing to do with the scene he is in: in fact, if you put all the Spanish dialogue together, you get this awesome recipe for vegan chocolate cupcakes.
This works really well, and is hilarious, but it is not recommended for anything that is a serious piece of fiction.
Satire: The Wham
After the what, why, and three posts on how, it's time to look at the wham of satire. Wham means striking something forcefully, and that's exactly what we're looking at here. The forceful impact of satire.
"We see satire emerge when political discourse is in crisis and when it becomes important to use satirical comedy to put political pressure on misinformation, folly and the abuse of power." Sophia McClennen, professor of international affairs and comparative literature and director of Penn State's Center for Global Studies
One of the best examples of the forceful impact of satire is the 2008 US Presidential campaign. John McCann was beating Barack Obama in the polls, until Tina Fey's impression of McCann's running mate, Sarah Palin, went viral, and he lost his lead and, ultimately, the presidency.
Doonesbury, an American comic strip, satirised a Florida county that had a law requiring minorities to have a pass card: the law was repealed, and the new legislation was nicknamed the Doonesbury Act. In 2000, a Canadian Alliance proposal that any petition of sufficient size require a referendum was dropped after being effectively satirised.
But it's not always effective at bringing change. Swift's A Modest Proposal didn't lead to lasting changes for the poor in Ireland, and a century later thousands died in The Great Famine.
A 2017 study by Sylvia Knobloch-Westerwick at Ohio State University about the effect of satirical news found that satirical news can engage people who otherwise would avoid political news. Additionally, satirical news increased the political efficacy feelings of Democratic viewers, but decreased the political efficacy feelings of Republican viewers. Perhaps this is related to the fact that those who are politically on the right can't meme (according to SCIENCE!).
TANGENT: THE RIGHT CAN'T MEME AND THIS IS WHY
It's commonly said that the right can't meme. When it comes to transphobes, they tend to have one joke: I identify as (whatever it is this time). Not all conservatives are transphobic, and not all transphobes are conservative, but generally most transphobes are conservatives, and it's a good example of the ways the right can't meme.
They've done a lot of psychological research into this, and people who vote conservatively tend to be more anxious and fearful, and this causes them to put greater value on laws, institutions, customs, and religions. It also causes them to distrust that which they see as different or other. Conversely, liberals (using the global definition of liberal as left-wing, and not the US definition of liberal as centrist) care for people who are vulnerable. Both conservatives and liberals care for fairness - but think of it in different terms. To liberals, fairness is everyone getting an equal share. To conservatives, people should get what they deserve based on what they put in.
Conservatives reject "empathy" as a decision making tool for ethics because it is unfair. It leads you to treat people unfairly based on association and preferences instead of equally before the law. For example studies show that “empathy” leads to lesser punishments for the pretty woman and a harsher one for the ugly man. Online Conservative
This would be a point worth considering if the laws seemed remotely fair, if there weren't proportionally far more Black people in US and English prisons than there should be (I looked, but couldn't find statistics for Scottish prisons), and if it weren't humans who ultimately decided the punishment.
There have been a lot of studies into the correlation between humour and empathy. There's a really interesting one on pubmed - if you don't have an account, you can drop the DOI 10.2466/pr0.2001.88.1.241 into google and look for a free version.
A number of studies have shown that people who score high in humor also tend to score high in characteristics associated with positive and satisfying interpersonal relationships: social competence (Levine & Zigler, 1976), self-monitoring (Turner, 1980; Bell, McGhee, & Duffey, 1986), intimacy (Mutthaya, 1987; Hampes, 1992, 1994), generativity (Hampes, 1993 ), and trust (Hampes, 1999). In addition, humor has been shown to be a factor in reducing stress (Martin & Lefcourt, 1983; Lefcourt & Martin, 1986; Nezu, Nezu, & Blissett, 1988; Fry, 1995; Newman & Stone, 1996; Abel, 1998).
Rogers (1980) defined empathy as the ability to understand and experience the thoughts and feehgs of another, and essential to intimacy, generativity, and trust. A person cannot understand the thoughts and feelings of another person, a large part of intimacy, unless they have the empathy to sense what those thoughts and feelings are. The lund of caring associated with generativity is also difficult without empathy, as it is hard to care for someone, and even harder to help someone, without knowing and experiencing what they are feeling. Developing empathy with someone makes it easier to trust them since you are more likely to know what to expect from them, emotionally and otherwise. W P Hampes
So, basically, the type of people who vote conservative are fearful and anxious, more loyal to their groups, respond better to authority, lack empathy for people outside of their social circles, and think fairness is getting rewarded based on effort.
And there is a direct link between empathy and humour.
So, psychologically, people on the right and people on the left find different things funny. Right wing humour is more likely to be aggressive and hostile, and often punches down - at the things they see as different or other, such as minorities.
Meanwhile, left wing humour is less likely to be aggressive and hostile, and often punches up - left wing people are more likely to defend those they see as more vulnerable and, at the same time, are more likely to challenge authority.
From this, we can see that the right and left genuinely cannot see the humour in each other's jokes. There's no crossover between "this is unfair and it's Authorities fault" and "you're different and that scares me."
As to why they keep recycling the same jokes over and over... change is scary, and conservatives are terrified. The science told me that.
END TANGENT
Satire has different affects depending on the attitudes of the audience, and can reinforce beliefs they already have. It can impact upon society and is more relevant than ever, with the internet meaning satire can go viral, and an improved level of education meaning most people can read satire (and if they can't, we have satire on video now).
The goal of good satire is to generate debate and conversation about subjects, and it is particularly useful at times when conversation is not being had. A Modest Proposal was written after several of his more serious ideas were completely ignored. There are many things today about which conversations should be had, but viewpoints are largely being ignored.
Perhaps new satire will change that.
Noun of Noun and Adjective is a satire about pursuing profits without caring about the environmental impact of such pursuit.
Attack of the 50 ft Trans Woman is a satire about the difficulty of being a trans woman in the UK.
Bigoted Book Burners Bloodily Bludgeoned by Badly Burnt Books is a satire about bigotry and book burning.
Tranosaurus Wrecks The Gender Genocide is a satire about the rise of tech-bro fascism, and a how-to for newbie activists.
These are conversations that need to be had.
Suspension of Disbelief
When a reader picks up a work of fiction, they will suspend their disbelief. They will happily believe whatever the story require they believe, whether this is faster than light space travel, alternative histories, the existence of dinosaurs in the modern age, etc.
But this suspension of disbelief comes at a price.
Breaking the Suspension of Disbelief
A reader can only suspend their disbelief so far. Eventually this suspension will lead to the disbelief breaking. Break the disbelief too hard, or too often, and it will shatter. A reader whose disbelief has been shattered will put your book or story down, and will not pick it back up. They often won't read anything else you write, either. Keeping the Disbelief So, obviously, you have to suspend the disbelief, but not break it. Right, great, fair enough. What you need to be aware of when writing is what breaks a reader's Suspension of Disbelief.
Badly researched facts
Laws of physics/nature etc broken
Rules of storytelling broken
Number One
Badly researched facts (or unresearched facts) will pull a reader out of the story. The only way to combat this is to research, research, research. The old adage to "write what you know" should really be "know what you write." You can bet your backside that at least one of your readers knows.
I know a lot of people who have read my work. One knows a lot about horses and has rode cross-country. One knows a lot about space, and works with satellites. I believe she has a degree in astrophysics. One knows a lot about computers and the internet. If I'm going to write in any of those subjects I had better have my facts right.
But then there are people on the internet, probably reading this right now, and I have no idea who they are, what they do, or what they know. Everything I write (everything you write) has to be researched.
This is the Rule of Research.
Number Two
Laws of physics and nature are the laws of the world you write about. If these laws include magic, that's fine. If they include life after death in the form of ghosts or whatever, cool. But stay consistent.
Consistency is the essence of number two. This is the Rule of Realism.
Number Three
The Rules of storytelling involve staying in character, staying in POV, not using deus ex machina or plot devices, and various add-ons.
Breaking the rules
Of course, it's possible to break all of these rules, and I wouldn't be the chaotic little goblin I am if I hadn't worked out how.
The key to breaking these rules is trade. You have to offer the reader something of equal or greater value to repay the breaking of their sense of disbelief.
Often that trade is decided by genre. For instance, comedy can get away with a lot if it is funny. You can break your own rules, you can have things that aren't researched or are just plain wrong, if you can make readers laugh whilst doing it.
Comedy is not the only genre that does this. If you were reading a contemporary romance where no one ever charged their phone, everyone had a pay as you go instead of a contract and had no money in it, text messages still cost even though every carrier in the UK now offers free texts and minutes, and there were blackout spots all over the place, then this would break your suspension of disbelief. In horror, it is accepted, because things are scarier when characters are more isolated.
You can even break the third rule if you can pull it off. When it comes to writing fiction, there's generally no rules you can't break and only one you should never break. Wrela.
Trans Book Bingo starts tomorrow and runs until the 29th. Cross off any squares you've read already, and I'll be sharing books all month for the other squares
Please share this so others can join in and support trans authors
Writing relatable characters
I’ve been thinking a lot about this. I recently read one of the STORM novels, The Infinity Code. It’s a bit like Young Bond but I found the characters hard to relate to.
There’s the 14 year old MC, genius level IQ and at special school of geniuses but not as stuck up as they are. He invents things as a hobby and is adventurous and daring and speaks Russian and has no parents (dad dead, mum ran off) and is a natural leader and is a bit of a og Mary Sue. Oh, and he’s the top of every class except one in his school of geniuses. And his dad was in MI-6.
The 14 year old FMC is a genius who beats the MC in Chemistry class but is behind him at everything else. Despite him being SECOND top of the class, she has to regularly explain chemistry things to him as if he’s a four year old. Oh, and she fluently speaks six languages, four of which she learned from books (you can’t fluently learn languages from books) and she has a photographic memory. She likes to blow up schools, her mum is dead and her dads an alcoholic.
The other MC is a multi-millionaire who made his first million by the age of ten. The fourth 14 year old is a physics genius who outshines even his dad (who’s another physics genius).
Obviously the WTF level in these books is high.
These characters aren’t well-written, and they are hard to relate to. So I’ve been wondering, what makes a character easy to relate to, and I don’t just mean heroes.
Nobody’s perfect. We all have faults, some less than others and we accept that. It’s life. So why in fiction are characters so often faultless. They are never mean or spiteful or sarcastic or wake up in the morning and just can’t be bothered. If you want your character to be relatable, giving them faults is a great place to start.
Everybody wants something and if you make your characters motivation obvious, your character will be stronger for it. We all have desires and goals, and if we know your characters goals early on then we can watch how they try to achieve those goals. With those goals in mind the reader can weigh your characters every decision and, although they may not agree with the actions your character takes, they can certainly relate to the decisions.
Add personality. Create your characters personality, complete with faults, and then think how they would react in a certain situation. Don’t think about the plot, about how you need them to react, think about how they would react.
There is actually two ways to practice this. The first is to put your character in a situation outside of your novel, for instance “What would my MC do if his government became fascists? His dog had cancer? A guy he hated proposed to his sister and she said yes?” etc. Or, think of someone you know well, like your best friend, and do the same. How would my BF react if my dog became president…
That was best friend, not boyfriend, by the way.
And an example of how a personality can affect your novel. The story is about a cop who discovers his brother is the serial killer he has been hunting. But have you spent the last three hundred pages describing a man who i) didn’t turn up for his wife’s scan when she was expecting their kid because he put his job first, and is hungry for promotion or ii) puts his family first before his job?
One of those is going to help his brother hide, and the other will turn him in.
Personality, motivation, faults. We all have them, and if you’re characters have them, too, then we can relate to them. Think of the greatest fictional characters you know, or the most famous. Darth Vader, who turned to evil when he believed his family died, returned to good for the sake of saving his son. Faults are obvious, emotional instability, unable to process grief, and so on. Motivation, he wants to forget, or to perhaps punish those he feels were responsible. Later, he betrays his evil master to save his son. The personality is evident throughout… a character who made that first choice couldn’t have made any other decision the second time around.
And can you relate to him? How will you react if you lost your partner and your kids. If they were murdered, can you honestly say you wouldn’t become evil and kill their murderer? Would you even think of it as evil?
Think of a more plot based story, like James Bond. He goes on missions because its his job, but why does he work in such a dangerous world? Does he crave the glamour, money or excitement? We are never told and, although guesses can be made (he never stays with one woman long ergo he is easily bored ergo he is in the job for the excitement) it isn’t that important. The James Bond stories aren’t that deep, they are plot driven, and the excitement is the storyline, not Bond’s personality or faults (does he have any?). At the end of the day, we can’t easily relate to Bond.
The 5 types of subplot
Much like the 2 or 7 or 34 unique plots, people generally disagree on how many types of sub-plot there are. I think there are 5 - four that most writers would agree on and a fifth that I sometimes see used but no-one seems to talk about. The first four subplots are Love, Conflict, Comedy, and Exposition. The last one I call Meta.
We'll ignore that Facebook tried to spoil that word, okay.
Love
Some people like to call this subplot romance, and then conveniently ignore all the familial and platonic relationships that fit in here. Love is the most common subject for a subplot, especially romantic love, but any loving relationship belongs here. The loved one can be used to threaten the protagonist, or to raise the stakes, or to provide aid. For example, the astronauts in the Martian send messages home to their loved ones, and the head of NASA meets Mark Watney's parents more than once, which gives them a personal connection to the people watching from Earth and increases the tension. In Boy's Life, by Robert McCammon, the loved one is a dog, and the subplot is about loss and grief and is very bittersweet. In Star Wars (original trilogy), there is a familial love subplot between Luke and Leia and a romantic subplot between Leia and Han.
Conflict
A conflict between side characters, or a secondary conflict, can raise the stakes, or provide commentary on the theme. Often this conflict won't be with another character at all - it could be an internal conflict, as the character wrestles with their own mind, or an external one but against the weather, an invading army, a disease, or some other aspect of the world. Frodo's journey to destroy the ring is complicated by Saruman and Gandalf's conflict.
Comedy
A funny subplot in a very serious story could lighten the mood somewhat and make the story more bearable. For example, in The Lion King, when the story is at its darkest point, and Simba is lost, alone, and blaming himself for his father's death, he meets Timon and Pumbaa, sparking a subplot that eventually weaves back into the main plot and providing some much needed comic relief from the heavy things that happened before. In a comedy movie, a comedy subplot can provide a different kind of comedy: like in Superbad - the McLovin subplot is darker and edgier than the main plot.
Exposition
An expository subplot explains how something came to be. In Jurassic Park, the subplot of the computer tech stealing dinosaur embryos explains how the dinosaurs escape.
Meta
A meta sub-plot shows that something in the book is not always the way things are.
For example, you might have a book about an African American man in prison. It mostly deals with him, but you might have a subplot about his little brother who is studying hard to become a lawyer. Maybe he has been inspired to do this by the injustice he has witnessed his older brother suffer.
The reason for this is not "inside" the book - it isn't to do with characters, plot, or theme. It is a meta subplot. You are saying to your readers "I know lots of Black Americans in fiction are portrayed as criminals, and I'm doing that, too, so here is one who isn't."
It stops your book from being cliche and trope ridden.
World Revealing
I've written a bit on worldbuilding already. It's something I enjoy a lot: I have an extensive project that is so far pure worldbuilding, and it's huge. I work on its multiple conlangs to de-stress and it has a whole mythic creation background. I may never publish a single story in that world.
Worldbuilding is something I do for every story, though mostly to a much more limited degree than the one I mentioned. I believe worldbuilding makes stories better, even ones set entirely on earth. Worldbuilding isn't just conlangs and magic systems and fictional geography, it is the creation of the world the characters live in.
But surely, our world is already created? Why do we need to create a world that already exists?
Inadequately anchoring a story in its setting makes for a weaker story. Bourne (first movie) is a story about a warrior with amnesia who is hunted by his former employers. It could be set anywhere/time. Soldier of the Mist is a story about a warrior with amnesia who can see through the "mists" and observe Gods and supernatural events. Because of the worldbuilding, the story would only work set in ancient Greece.
However, this post is not about worldbuilding. It is about worldrevealing, the process through which worldbuilding is shown to the reader.
There are many fun things that can be achieved with worldrevealing.
Ultimately, a piece of fiction is incomplete until it is read. A story is a work of creation between author and reader. Every reader brings different experience and understanding to fiction, and every reader interprets stories in their own unique way. It is up to the author to reveal enough worldbuilding for a story to make sense and obscure enough for the reader to construct a full narrative from.
For instance, imagine for your fantasy novel, you create a pantheon of gods. One of these gods is called Lisara. It is common for such fantasy pantheon gods to be given domain over an area like animals, fire, or war. What if you didn't tell the reader a god's domain?
You reveal to the readers that people from Haseth refuse to name Lisara as it is bad luck. They call Lisara The Shrouded God. The people of Velanth, on the other hand, have huge midwinter revels in Lisara's name and honour the god and the victory of light over dark. But in Benolme they sacrifice criminals to Lisara. In Chandice they have a spring festival for Lisa where children are dressed up as flowers and sing hymns and a wicker man is burned.
By choosing not to reveal the nature of Lisara, you let the readers decide themselves. Some will believe Lisara a god of light and fire, others a god of death but children are sacred to them. Others will argue the god of coldness and have their own reasons for it.
You can chose not to reveal things at all, or to reveal them slowly. In Earth Girl, two secondary characters who are peripherally around the MC for the majority of the trilogy are gay or bi. But it isn't mentioned until the third book. Before that, they could be a couple, or they could be two good friends and work colleagues, right up until you find out they're married. In Velveteen Vs there is a trans character, but in the first book she's never mentioned as being trans. In the second book, it is mentioned that she had a different name as a child, and the name mentioned is male - which gets you wondering if she's trans. In book three, one of the subplots is about her being trans.
The diversity is there all along, but the authors bring it up slowly, when the story calls for it, because it is background information.
There are things the plot will require you to reveal. There are things you should reveal because it makes other things make sense. For instance, if the MC is inherently distrustful of father figures because their dad was abusive, revealing the abuse, or at least hinting at it, lets the readers understand character dynamics they may not have got.
There are things you might reveal because they're points of interest. For instance, if everyone from Chaldice is referred to as a "greenie" you might want to share that a mineral composite in the clay in Chaldice means every roof in the kingdom is green.
There are things you might worldbuild that have no place in the story. Does the name of the hero's best friend's aunt's childhood dog really matter? The name of the hero's childhood dog is probably irrelevant unless your character, like Indiana Jones, named themself after the dog.
There are things you worldbuild that help you craft the story, but you chose to leave out to let your readers craft their version of the story.
It's all in what you chose to reveal.
Protagonists and Antagonists
A protagonist is defined as "the character who moves the plot forward." An antagonist is "a character or other factor which opposes the protagonist." A hero is often the main character, but a protagonist, if held to the above definition, often isn't.
The words come from ancient Greece, where the concepts were invented. Before this, plays consisted of a chorus and dancers. The protagonist was introduced into plays more than 2500 years ago. The word itself comes from the Greek for "first actor."
In ancient Greece, hero was a term reserved for humans that became demi-gods.
A lot of people use protagonist and main character interchangeably (and often get upset with me when I point out these aren't the same thing). If the protagonist is the one that drives the plot, then in many genres the protagonist is the villain. Heroes, by nature, are often reactionary forces.
For instance, in a story where Lex Luthor has a plan to sink the West coast of the US, then this is the driving force of the plot. Superman's goals are to stop Lex. If Lex wasn't doing anything, Superman wouldn't be either. The antagonist is the force that attempts to prevent the protagonist from achieving the plot goal. Superman's only goal is to stop Lex, to oppose him, but Lex's goal drives the plot forward. This is common in all superhero media and most cop media.
Main characters are usually split into heroes, anti-heroes, tragic heroes, or villains. Heroes display heroic virtues like courage and a strong moral code. Anti-heroes lack the heroic qualities of heroes. Tragic heroes come to a bad end, and villains have evil, wicked qualities.
The tragic hero is no different from a hero, but the plot is tragic, and the hero fails and/or dies.
The antagonist is the character or factor that hinders the protagonists attempt at achieving a goal. Factor is included here because the antagonist doesn't have to be a character. In a story about mountain climbing, the mountain can be an antagonist. In a story about K2, the mountain is the main antagonist.
To be brutally honest, you don't need to know any of this to write good stories, but it might help you decode writing advice.
The poet who first introduced protagonists was called Thespis and is where the word thespian originated.
a small limerick about a small man
There once was a South African billionaire Who believed himself to be debonair To an air hostess he exposed his wank So she sued him and made hella bank Even though she could barely see anything there
showing vs telling
Some people believe the show don't tell advice to be an inviolable rule and think nothing should ever be told and everything must be shown. This is incorrect. There are lots of times things can be told, and sometimes things have to be told.
Positioning matters. Telling is more effective when a reader has already bought in, when they care about the characters. Showing is better before that point - so at the beginning of stories or when new characters are introduced.
Storytelling is a partnership between writer and reader. The author's job is to give all the necessary details required for the reader to enjoy the story. But the author must not provide too many details. The reader's imagination will fill in the blanks that the author leaves. The author must therefore identify exactly what details are required in a scene.
For example, the main character enters a warehouse. He is ambushed. He hides behind some crates, then shoots the barrels the thugs are behind. The barrels explode.
When the hero enters the warehouse, the reader needs a quick description of the scene that must mention the crates and barrels. The reader doesn't need to know the crates are plywood, the floor is cement, or the barrels have been painted blue.
When it comes to show or tell an author needs to know exactly what they are revealing and why.
Here are a few examples:
Showing: The bomb was a small device, half the size of a shoebox, with three blinking red lights on top. There were no exposed wires, just flat metal on all sides of the square, and the three raised LEDS. It sat in the centre of the otherwise empty table, the first light blinking on and off.
Telling: There was a bomb on the table.
When to show: the point of this scene is the bomb. The main character is going to struggle to disarm it. It is a highly tense scene where the bomb could do a lot of damage and the character might die. The bomb is plot relevant and/or disarming it allows for character development.
When to tell: the bomb is unimportant, perhaps not live, like they are in the workshop of a bomber and this is just evidence. The bomb is live but not important. Perhaps the characters are prisoners and disarming the bomb is just one more thing they have to do to escape. The bomb is live, but won't be disarmed. It's purpose is to create a hard deadline for the hero to do what they are doing and escape.
Show things that are relevant to the scene, tell things that create the things that are relevant to the scene. If the bomb must be disarmed, the bomb is the important concept in the scene. If the bomb must be escaped, the escape is the important concept in the scene.
Showing: we drove out of Athens in the early morning with the sun just a hand over the horizon. We could hear birdsong over the engine, through the open windows that carried a hint of apple and dung from the orchards on the breeze, but we cranked up the music to drown out nature. The road was smooth, with almost no traffic, and as I held the wheel I...
Telling: It took us almost an entire day to drive from Athens to Berlin.
When to show: when the journey matters. When something important happens during the journey. When the journey is a scene that develops character or plot.
When to tell: the travel is unimportant. All that matters is that the character who was in Athens is now in Berlin.
Show things that develop characters or plots, tell things that bridge scenes.
Showing: "Dr Tarrum believes the HN7-1A will alter human DNA, giving everyone superpowers. But our research shows he is wrong. If Dr Tarrum gets the HN7-1A into the water system, millions will die."
Telling: we exchanged pleasantries, a little small talk, then I made my excuses and was on my way.
When to show: show dialogue that matters, that reveals important information or develops character. Show dialogue that deepens relationships or is funny.
When to tell: tell dialogue that is unimportant.
It is preferable to show things that are exciting and tell things that are boring.
Showing: I clenched my fist at his words, feeling my nails press into my palms.
Telling: He was angry.
When to show: show emotions for main and secondary characters.
When to tell: tell emotions for extras.
With tertiary characters, you can show or tell. For more on character types, read this.
Tell when something must be interpreted unambiguously by the reader, show when something can be interpretated in multiple ways. In the above example, the clenched fists mean anger, but a reader might assume it means fear. If it doesn't matter which interpretation a reader makes, show. If the reader absolutely must know something, tell.
Time Condensing
As with the travelling example, tell a series of actions in a single statement that would require thousands of words to show if the result of the actions is more important than the action itself: Mary bought the rope and hacksaw from the hardware store, the rubber gloves and bleach from the supermarket, and a large tarpaulin from the gardening centre.
We don't need to see Mary shopping for all this stuff, we just need to know she has it.
What not to show:
TMI:
I'm going to write a scene about a sniper. Before I do that, I have to research snipers. Some things that affect long range shooting I discover are:
Wind
crowd
angle
number of obstacles between yourself and the target
noise levels
the temperaure of the surroudings (target may appear further up or down than it actually is if temperature is not considered)
gravity (the bullet will fall the further it travels)
your current position. High or low? Prone, crouched, or standing (not recommended)?
Elevation in mean sea level
Range
day or night
weather
the condition of your gun
The wind was coming from the north-east, so to my left as I lay on the flat roof of the building I'd chosen. The plaza was busy but the lunch time rush was moving off and spaces were opening in the crowd. I had my sights locked on the door I knew he would exit. It was a 25 degree angle down a 1 kilometre diagonal to where I knew his head height would be, and I'd factored in the temperature. A clear shot with no obstacles between me and him. The shot from this rifle would be at the higher threshold of sound, about 160 decibels. He'd be dead before he heard it, but others nearby would notice the sound, decreased only slightly by the humidity in the air. I already had my exit route planned. I needed to take the shot and go, I couldn't stay to watch him fall. My gun was in good condition, it would be a shame to abandon it here.
The main issue with this is I'm keen to show off all the cool sniping facts I researched. It's way too much information. It's much better to pick at most three things to mention. Also, it's disjointed. None of the facts tie into each other.
I was calm as I stared through the sight of the rifle at a doorway just over a kilometre distant. As calm as the gentle north easterly breeze that fluttered the flags on top of the embassy building. I'd checked them when I first arrived here, before taking my place on the hot roof. The sun was baking everything in town, and sweat beaded on my forehead and ran into my eyes as I waited. I swept it away with one hand, blinking, then refocused through the sight.
In this one, it mentions the wind, the distance, and the heat. Also, it's less disjointed, as the wind is compared to the sniper's emotions.
So show, but don't show too much.
Make the reader feel.
Showing: But after all, the attic was not the most terrible part of the house. It was the dank, humid cellar which somehow exerted the strongest repulsion on us, even though it was wholly above ground on the street side, with only a thin door and window-pierced brick wall to separate it from the busy sidewalk. We scarcely knew whether to haunt it in spectral fascination, or to shun it for the sake of our souls and our sanity. For one thing, the bad odour of the house was strongest there; and for another thing, we did not like the white fungous growths which occasionally sprang up in rainy summer weather from the hard earth floor. Those fungi, grotesquely like the vegetation in the yard outside, were truly horrible in their outlines; detestable parodies of toadstools and Indian pipes, whose like we had never seen in any other situation. They rotted quickly, and at one stage became slightly phosphorescent; so that nocturnal passers-by sometimes spoke of witch-fires glowing behind the broken panes of the foetor-spreading windows. The Shunned House, Lovecraft.
Telling: the house was scary.
When to show: when you want to evoke an emotional response in a reader.
When to tell: when you don't.
Show your work.
Telling: Alan was lazy.
Okay, you've told us Alan is lazy. But is he lazy? Is the character who thinks he is lazy wrong? How is he lazy? What does he do or not do? Show us that Alan is lazy.
Showing: There were piles of used dishes covering the counters, with moulds in various stages of growth in them. Dirty clothes covered the couch, clean clothes were piled on the floor, but in places the piles had collapsed and melded together. Flies hung in a thick cloud beneath the light.
Of course, if Alan is an extra or tertiary character you can just tell us he is lazy.
There are more occasions than just these. Basically, tell something you want the reader to know, show them something you want them to feel. You never need to show with extras. You should tell things that move the plot but have no impact on character development. Show the most relevant things in a scene. Don't overshow.
Making evil unrelatable villains
More and more often I see the same advice given with regards to villain creation:
Make him relatable
Give him strengths we can admire
Don't have him send his minions to certain death
Make him seem more human (even if he isn't human)
Give him a sympathetic background
It's not bad advice, but when every writer follows it we get cookie-cutter bad guys. Is a nicey-nicey villain really the best we can come up with? I have in mind a movie villain. I'm not going to say which one yet. Feel free to try and work it out. This villain received almost no criticism at all. Rave reviews were given by everyone. He was loved.
He wasn't in anyway relatable. I'm not even sure if he was sane
Despite loving this character (and before the movie I wasn't a fan of him in the other mediums he has been presented in) I admired little about him
Some of his plans actually hinged on all of his minions dying
He did things to make him seem less human, if that was possible. In fact, he told a "sympathetic background" story about an abusive father that immediately made me feel sympathetic towards him. Not long after that, he told a completely different and contrasting "sympathetic background" story about his wife, showing that he was a liar and any sympathy gained was false sympathy.
Do you know who it was? It was The Dark Knight's Joker, played by Heath Ledger. The best movie villain ever. Better evan Darth Vader.
To break up the text here's a picture:
I know it's an onion. Like onions, villains should have layers.
What makes the Joker so amazing?
He has ALL the best lines in the movie (as opposed to Batman Begins, where Batman had the best lines)
His face paint is not just a clown, it's a seriously screwed up clown
He's just having so much fun
Again, because it's important, he's just having so much fun
His plans are pure genius
You really get the impression that he's unstoppable
I think the fact that he has the best lines is part of it. His dialogue is the wittiest, his speech the most quotable. A big factor is also his appearance; purple suit, greasy hair, the make-up.
He looks awesome.
Some of that is just wardrobe, and some is body language. His head is often bowed forward, as if he has the weight of the world on his shoulders. This can be hard to convey in a novel.
But dialogue is easier.
He's the most intelligent character in the movie. He thinks rings around the rest of them. When Batman gets a fingerprint and traces it to an address, he discovers not only has he been sent on a wild goose chase, he has become the decoy... the police start shooting at him leaving the Joker's men to shoot at the mayor.
This leads, eventually, to the Joker being arrested... which was what he had been planning for all along. The entire story moves where the Joker wants it to move. Everyone he goes against has rules and plans... he quips at one point "Do I look like a man with a plan?"
He is able to anticipate every action Batman and the police force will take. The Joker can then outthink them. He's a illogical creature, an enemy of logic, but still able to understand it. He wants to disrupt life by spreading chaos.
But he doesn't understand emotion, and in the end that's why his final plan (with the 2 boats) fails... it depends on people making emotional decisions, not logical ones.
So why, then, is the Joker so awesome?
Ultimately I think it comes down to four things, three of which can be conveyed in a novel.
Dialogue
Intelligence
Fun
I've covered dialogue and intelligence. Fun, then.
In everything we see the Joker do, he seems to be having fun. The fun is contagious. We're having fun just by watching him.
There should be more villains like him in fiction. Villains who are witty, intelligent, and fun. Villains that, despite being completely evil, we can't help but love. Villains that aren't even slightly relatable.
Heroes never masturbate
Heroes never masturbate. They don't take a piss or shit. They rarely vomit, and if they do it's plot related. They don't get ill, they don't have periods.
Why the fuck not?
The only thing on that list that didn't make it into Noun of Noun and Adjective was characters getting ill.
Heroes never masturbate
In Noun of Noun and Adjective, the characters discuss masturbation. It's an important part of characterisation; it's the first time Chad's asexuality is mentioned and the only time it's really explored. It adds greater depth to a previous scene, which hints at sexual assault. It's also a very funny scene, with the discussion turning to how animals masturbate and what the best slang term for semen is.
The scene achieves multiple purposes.
I don't think I've ever read anything that even implied character's masturbate outside of erotica. Even a fade to black or a brief mention or a comment in dialogue. Nothing.
Let your characters wank.
Characters never piss or shit
In Noun of Noun and Adjective, characters do the toilet at multiple points. Zoey needs to piss whilst they are on a lunch break from riding, miles from anywhere. Gabrielle, an older warrior woman who has led many quests, remarks that she often teaches princesses to piss outside at about this point in the journey, and shows her how.
Lily mentions later that they need to stop the horses so she can take a shit. She remarks that expecting wizards to just shit out their robes and disappear the crap is ridiculous. Yeah, that's a direct Harry Potter dig.
Even later on, Lily needing another shit almost gets the entire party killed.
In The Wandering Inn, several conversations happen in or around toilets, and there's one chapter were five people with diarrhoea use it as a bonding experience to become friends.
There are a lot of ways doing the toilet can be used in fiction. It can make it easier to sneak past guards. It lowers the social levels between characters. It can increase or decrease tension. It can be grossly amusing.
Characters don't vomit
In Noun of Noun and Adjective, everyone except Zoey vomits after eating a bad meal. In The Wandering Inn, a group of heroes are delayed because they ate bad eggs.
Characters Never Menstruate
To start, I don't menstruate. I don't have the body parts for it. So maybe some people will say I shouldn't be writing about it. Well, that's okay, because I'm not. I'm writing about writing about menstruation.
Noun of Noun and Adjective features a menstruation scene. I like to think it's funny, accurate, and educational. Zoey has magically transitioned to female, and since she was raised as a prince, no one has explained menstruation to her, and she freaks out. In The Wandering Inn, Emily is an earth-human magically teleported to a fantasy world. When she has her period, she needs to find a way to deal with it. It's worse because she's the only human there, drakes (lizards) and gnolls (hyenas) don't have the same body parts. It becomes even worse when she learns gnolls can smell it, and then a rumour goes around that she can shoot blood from her crotch in a special attack. In Alanna the Lionness, Alanna is pretending to be a man to learn to be a knight, and freaks out that her body is "betraying her."
Three stories with menstruation in them that I can think of. So many stories with no mention. It could be slid in easily, be nothing more than a throwaway comment, like a grocery list: milk, eggs, toilet paper, tampons, mouthwash.
It could be a pivotal moment of character development, like the Russian snipers who'd stopped menstruating from stress and feared god was punishing them.
It could be (as it almost always is when mentioned) late, and be a tense moment whilst a pregnancy test is sought.
There, things characters rarely ever do and I'd love to see more mentions of.
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