Chocolate Pistachio Cake

JBB: An Artblog!
Peter Solarz
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Sweet Seals For You, Always
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Kaledo Art

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ojovivo
I'd rather be in outer space šø
Today's Document
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One Nice Bug Per Day
KIROKAZE
$LAYYYTER
PUT YOUR BEARD IN MY MOUTH
wallacepolsom

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d e v o n
Sade Olutola
he wasn't even looking at me and he found me
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@starrcn-blog
Chocolate Pistachio Cake
Host a community radio show by the sea!
New TTRPG out for another game jam.
Want to host a radio show by the sea? You can do it here!
Skills - Starting Out
Emotional Intelligence :: CHA The ability to properly understand the root motivations of others and your-self. Each level in Emotional Intelligence has the following benefits: Add +1 to rolls when trying to gain insight. Additionally the threshold to convert neutral NPC's to friendly NPC's is reduced by 5%. Level 5: Locked Level 10: Locked Level 15: Locked
Knife Fighting :: DEX Your ability when it comes to stabbing, slashing and in general introducing others to the business end of a blade. Each level in knife fighting has the following benefits: Add +1 to rolls when done so with a knife. Add 20% to damage when attacking with a knife Level 5: Locked Level 10: Locked Level 15: Locked
Mathematics :: INT More than just counting to 10, you excel in the more complicated calculations. Unlock the ability to use advanced targeting weapons. For each level in Mathematics add +1 to rolls requiring advanced calculations. Level 5: Locked Level 10: Locked Level 15: Locked
Thievery :: DEX Sometimes you need something that just happens to be in someone elses possesion. Thievery is the ability to right this wrong. Each level in Thievery adds the following benefits. +2 to rolls to stealthily claim another's belonging. Level 5: Locked Level 10: Locked Level 15: Locked
Strategy :: INT Going in blind to a situation is a quick way to die down here in the dungeon. Strategy is the ability to gather information and properly apply it to a situation. Gain more details on NPC's. You are able to read further details on NPC's who level is equal to or less than 5x your level in Strategy. Level 5: Locked Level 10: Locked Level 15: Locked
Shooter Games :: DEX This skill doesn't increase your ability to shoot a gun yourself, but increases your ability to man drones, turrets and other unmanned guns. Each level in Shooter Games adds +1 to rolls made operating an unmanned gun. Add 20% to damage when attacking with an unmanned gun. Level 5: Locked Level 10: Locked Level 15: Locked
Provocation :: CHA You are skilled in making people want to punch you in the face. During combat you can activate your provocation ability. While activated mobs that are less than or equal to 5 x your level in Provocation will target you unless damaged by another source this round or the last. For every level in Provocation you gain +1 in armor while it is active. Level 5: Locked Level 10: Locked Level 15: Locked
Negotiating :: CHA The ability to negotiate with non-combative NPC's Easily reduce prices 5% from ticket price for each level in Negotiating. Level 5: Locked Level 10: Locked Level 15: Locked
Cleaning :: DEX Keep your space free from clutter, dirt and disease. For every level in cleaning you can choose an additional PC or friendly NPC to become immune from getting dirty at the beginning of the day. Level 5: Locked Level 10: Locked Level 15: Locked
Card Throwing :: DEX Like Gambit, your long range weapon of choice is a deck of cards. For every level in Card Throwing add +1 to rolls when using a playing card. Add 20% damage when attacking with playing cards. Level 5: Locked Level 10: Locked Level 15: Locked
Silver Tongue :: CHA The ability to convince others. For every level in Silver tongue add +1 in rolls for deception and persuasion in conversing with Neutral and friendly NPC's Level 5: Locked Level 10: Locked Level 15: Locked
Showman :: CHA You want all eyes on you, and are skilled at keeping peoples attention For every level in Showman add +1 in rolls for deception and distractions when play acting in front of NPC's Level 5: Locked Level 10: Locked Level 15: Locked
Emotional Resilience :: CHA You are not easily shaken by the world outside. For every level in Emotional Resilience add +1 to saving rolls against being charmed and frightened Level 5: Locked Level 10: Locked Level 15: Locked
Lore Master :: INT Your ability to gather and store information on the dungeon. Gain permission to access more basic level information from NPC's. For every level in Lore Master add +1 to rolls to gather information on the dungeon. Level 5: Locked Level 10: Locked Level 15: Locked
Simping :: CHA You are skilled in worshipping the ground you're Bias walks on, so it takes a little extra to grab your attention. Gain +1 to saving throws against charm effects for every level in Simping. Level 5: Locked Level 10: Locked Level 15: Locked
Escape :: DEX The ability to retreat safely from combat When successfully escaping a combat situation with floor mobs - gain a small percentage of experience that would have otherwise been gained from defeating hostile mobs. Experience gained increases with each level of Escape. Note from DM :: Since we are doing a mile stone progression instead of experience this will be very much on vibes to hasten milestone progression. Level 5: Locked Level 10: Locked Level 15: Locked
Hey So I decided to run a TTRPG with my friends based off of the book series Dungeon Crawler Carl. We are used to using DnD 5e but I felt that the system didn't really capture the charm of Dungeon Crawler World so I made a modified game rules. It is all really hap-n-dash but I thought some people might be interested.
I also thought it would be fun for all our players to set the score starting sheets for each other so I included our little session zero starter sheet, where we took the average stats for everyone and gave each person 3 levels in a skill someone noted for them (+1 to the skill if multiple chose the same/similar thing). We did it all separate and then came together to reveal it - it was super fun kinda seeing what everyone said about each other. I don't think I mentioned this is the little tutorial I made up - but for the inventory I thought it would be fun to have quick bar's like the book. So any item in the quick bar is a bonus action to use vs the full action to get something out of your inventory. I spent a lot of time working on this - and am still working on a lot of things about it- so I wanted to share. Also wanted to thank @intothedungeonrp on Tumblr for alot of inspiration, especially when it came to class designs. I'll probably keep posting as I keep making up random stuff for our campaign. :D
Chocolate Raspberry Cupcakes
The Black Market Guide to Immortality now on Backerkit
What are you willing to become for immortality? From the creators of the Korea-inspiredĀ Undying Corruption,Ā The Black Market Guide to ImmortalityĀ seeks to provide both players and GM characters with the choices to answer this question. The "author", Shin Seul-ki, has stolen magical secrets from a failed cultish scheme to seize godhood and inscribed them all to aid cultivators across the world seize eternal life.Ā
This 250+ page 5e and Pathfinder 2e sourcebook that expands on Undying Corruption. Achieve divinity and beyond in your adventures by supporting the campaign on Backerkit!
The Black Market Guide to Immortality expands the world of Undying Corruption with:
Worldbuilding expanding across East Asian mythologies.
5 new species/ancestries based on mythologies and folktales from China, Japan, and Korea.
13 new subclasses for each existing class plus our homebrew Tactician class, with Pathfinder 2e conversions.
A bestiary of 50+ new monsters from across East Asia.
20+ new legendary items and artifacts from East Asian mythologies.
An NPC Guide with plot hooks, allies, and villains to drive your campaigns' stories.
A progression system built around story-driven milestones that enable your characters to achieve immortality.
Heist Adventure & Maps by Atlas
Today our friend Atlas has shared their impressive estate ā 5 huge maps and 19 pages of adventure!
ā You can find it all on our new blog post!
Dunno if anybody will see this but this person made a how to guide on how to make this at home (this guide is from 2 yrs ago btw)
A handy spreadsheet to work out the dimension of the parts to cut
D&D Map - City Hall [84x103] - Based on Stryi (Ukraine) City Hall Project (Never Built)
Hey! I created a setting-neutral City Hall For Your TTRPG Games - based on a real historical architectural plan:
You can grab Full-Sizes (Grid/No-Grid) here: https://drive.google.com/drive/folders/1IYTsYgw6QgbNuKKId9OM8OnmV3J9s-uZ?usp=sharing
Most old Galician and Podillian towns had a town hall in their Market Square. It was the symbol of municipal rights, the administrative heart of the settlement - in short, you couldnāt really imagine a town without one. Today, Stryi has no town hall. But it should. And once did - the first mention of it dates back to documents from October 21, 1431. In fact, Stryi had not just one but several town halls over time. Not simultaneously, of course - successively. They were wooden and often burned down. Such was the fate of the town hall built at the expense of revenues from the production (the right to produce and sell alcoholic beverages) by the starost Kazimierz Poniatowski in 1777, which perished in flames. The town wanted a town hall; it needed one. Meanwhile, Austrian officials carried out their work in a brick building erected in the Classicist style in 1823. That building collapsed in 1857. The newspaper SÅowo Polskie (No. 132, March 28, 1906) reported a competition for the design of a new town hall. The competition jury included Mayor Aleksander Stoyalowski, his deputy StanisÅaw Matkowski, lawyer and Sejm deputy Filip Fruchtman, professors of the Lviv Polytechnic Gustav Bizanz, LewiÅski, and Teodor Talowski, railway inspector Komora, city builder Adam Opolski, and senior engineer Zygmunt Machniewicz. First place was awarded to the project Senat Populoque, authored by Polytechnic students T. Bauer, WiesÅaw GrzymaÅski, and Marian OsiÅski, for which they received a prize of 1,200 crowns.
Do you hear it? Do you hear it? Can you hear it?
Horror comedy. Very good.
Alfred Hitchcock: I think that story has a very comforting message
For mushrooms all over the world.
Oh, @entities-of-posts?
The Corruption
Shopkeeper: Yrjo Spenkrank, The Unfettered Flunkey
āIāve had many call me odd, in my years, monstrous if they were feeling cruel. But Iāve lived long enough to know that being ordinary makes you predictable, and predictability gets you killed.ā
Appearing on lonely roads, shaded alleys, and ruined corridors with only the creaking of wheels and the rattle of vials to herald his approach, wandering alchemist Yrjo steps from the darkness to provide the party with unorthodox solutions to their heroic problems.
Shunned in his small village due to a malformation at birth, Yrjoās curiosity at his circumstance led him to the study of anatomy and the healerās arts, eventually piecing together enough knowledge to reach adulthood as a competent bonesetter. In a different time, with more accepting people, Yrjo would have made a great doctor, apothecary, or surgeon, but Isolated as he was in an ignorant land, Yrjo was forced to follow his calling elsewhereā¦.
Serving for decades as the assistant to mad scientists, necromancers, and a succession of other villains doomed to be devoured by their own hubris, Yrjo developed a talent for outliving his employers: Slipping out the back door of their lair just as the experiment went wrong with sack full of research notes and valuable reagents. Building quite a collection of forbidden knowledge over his career, Yrjo now wanders from settlement to settlement, plying the physicianās trade until he a new dark scheme worth suborning
Adventure Hooks:
While heās well stocked with all manner of potion and tinctures available for modest fees, Yrjoās true utility to the party comes in his knowledge, identifying evil entities or curses, and performing all the careful doctoring that regular healing is unable to provide. The alchemist is even able to perform resurrections on the cheap, provided the departedās friends donāt mind doing some light grave robbing and bringing them back as a patchwork cadaver fuelled by necro-electrical energy.Ā
Itās a trade secret that most villains know eachother, often working with the same suppliers and contracting out to a shared pool of potential minions. As a freelancer, Yrjo is often overlooked by the greater class of evildoer, meaning heās more than happy to gossip and give the party directions regardless of whether theyāre looking for leads, bounties, or introductions.
Yrjo is getting on in years, and though heās loathe to admit it, his old bones and his bad shoulder are having trouble hauling his cart with him. Socially awkward and hesitant to settle down given his poor history with average people, a party that makes use of the old alchemistās services might find him showing up more and more on their adventures, shadowing them but unable to work up the courage to ask to tag along as their camp doctor.
Before the party head off on an adventure where the old man cannot follow, consider having him speak of his long-neglected wish to attend an institution of higher learning, which will obviously have your party scrambling to have their mad-science grandpa enrolled as soon as possible so he can fulfill his dreams of being a real doctor. Alternatively, should the party come into position of a manor/keep, Yrjo will be happy to stay behind and set up a lab, keeping them well stocked in potions and other alchemic utilities.Ā
Mushkin ā Tiny plant, chaotic good
If spring was a creature, it would be a mushkin. The peculiar fungus is a perfect blend of joy, innocence and kindness. In blissful ignorance it wanders the lands on an unintentional quest to spread happiness and to declare friendship. Some consider it to be naive and, indeed, the mushkin usually spends its days with a quite dreamy expression on its face. Luckily, it is tougher than it looks, making the mushkin an entertaining companion, albeit a slightly clumsy one.Ā
Kindly consider toĀ support me on PatreonĀ to gain access to monster pages, tokens & artwork of over 300 quirky creatures as well as dozens of potion & item cards based on their lore.
š š”š²š š¶šš²šŗ! Invisibility PowderāØWondrous item, uncommon ___ This minuscule bag of glimmering powder is entirely clear. The powder inside is silvery and slightly translucent, giving it a sparkling appearance as light is refracted through it. When found, the bag has 1d6 + 4 pinches of powder inside it. You can use an action to remove 1 pinch of the powder and sprinkle it on a Tiny inanimate object, or 2 pinches of the powder for a Small inanimate object. The object then becomes invisible. It remains invisible for 10 minutes or until it takes any damage or is used to deal damage to another creature. ___ ⨠Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffonās Saddlebag on Patreon for as little as $3 a month!
Drafting the Adventure: Lessons Learned
I love stories that focus on people developing new skills, partially because I as a creative I pride myself on constantly improving my craft, partially because thereās so much potential in a story about learning and how it relates to the evolution of the characterās arc:Ā Ā A character puts their heart and soul into something they SHOULD be good at but falls short because they just donāt muster up, only to figure out a way to succeed thatās uniquely theirs. A pair of characters grow closer as they exchange skills that will keep the other alive. An uptight and pillaged character gets their hands dirty for once and learns that they actually like doing something constructive.Ā
All these and a thousand more arcs form the foundation of some of the worldās best stories, providing meaningful development of both conflict and themes without forcing the stakes to climb ever higher. The hero learning some essential skill can be just as cathartic as the defeat of a hated villain, while curbing the need to constantly introduce new external hazards to keep the audience engaged.Ā
Color me disappointed then when I realized that d&dās mechanics for learning new proficiencies are laughably bad, relegated to a downtime activity that much like crafting can only really be done off screen and requires months of time away from actually adventuring to perform. I didnāt want to run my games that way, so below the cut Iām going to link to possibly the bestĀ ālearningā system Iāve seen in a d20 format,Ā then explain why you should let your party start gathering new proficiencies and other abilities even if it breaks the traditional paradigm ofĀ āleveling upā
Keep reading
Dwarven Hall 50x60
This is the Public Release version of the map. Hi res, gridless, unwatermarked version available on patreon
As you approach the towering mountainside, you can't mistake the elegant, geometric stonework, signature of the dwarven people's expertise. A pair of axe-wielding warrior statues flank the paved entrance to the halls beyond the gate. Those permitted entrance find themselves standing in a marvelous, brazier-lit cavern, pathways leading deeper into the halls of the dwarven lords. Echoing dwarf-song and the sounds of pickaxes ring dimly from the chambers and depths beyond...
Moist Strawberry Vanilla Layer Cake
houseplant type friend