ITS FUCKING REAL???
The Bongcloud Counter-Gambit: Hotbox Variation
todays bird

shark vs the universe
Lint Roller? I Barely Know Her
Show & Tell
Claire Keane

❣ Chile in a Photography ❣
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dirt enthusiast
sheepfilms
Misplaced Lens Cap
Today's Document
2025 on Tumblr: Trends That Defined the Year

Origami Around

blake kathryn
AnasAbdin
Sade Olutola
noise dept.
Mike Driver

Kaledo Art

Love Begins
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@superjacobworld
ITS FUCKING REAL???
The Bongcloud Counter-Gambit: Hotbox Variation
Every time I have ever tried to capital P Post it’s gone disastrously wrong I think the humor of this site will always be out of my reach
???
happy anniversary to the great molasses flood
the aquarium said you are NOTHING compared to an eel
Open-world 2D platformer which initially appears to exclusively employ lock-and-key gating, but the various key items actually are granting you new movement tech and not telling you about it. The new inputs are unintuitive but not particularly hard to execute, so you're just constantly having "wait, could I always do that?" moments.
I've been seeing a lot of confusion in the notes about exactly how this proposed gimmick is meant to operate, so let's break it down. Broadly speaking, there are three principle mechanisms of access gating in non-linear platformers:
Ability gating: Permanently altering the player character's capabilities in a way which allows them to overcome previously impassable obstacles; for example, a high-jump upgrade that lets you reach new platforms.
Lock-and-key gating: Permanently altering the environment in a way which removes previously impassable obstacles; for example, a keycard which causes certain locked doors to open when you approach them.
Knowledge gating: Revealing ways of acting or interacting which the player character already possesses, but which were deliberately obscured from the player, typically due to requiring unintuitive sequences of inputs and/or only being possible in very specific situations which are unlikely to arise by chance.
Most of the "this is just [insert game]" responses are simply name-checking other titles which employ knowledge gating, which isn't what's being proposed here.
Rather, we're talking about breaking a very specific implicit rule which almost all non-linear platformers observe: knowledge-gated movement tech is either available right from the start of the game, or else tied to ability-gating in such a way that it's obvious in retrospect which upgrade is granting the tech in question.
Critically, knowledge-gated movement tech is almost never tied to lock-and-key upgrades. This is a rule you probably haven't worked out explicitly if you're not a game design nerd, but you'd be hard-pressed to find counterexamples in mainstream titles, and for pretty obvious reasons: it's hard to secretly give the player new abilities without changing how they interact with the environment.
(This is why, for example, something like Tunic doesn't qualify. The hidden manual pages inform the player of knowledge-gated movement tech, but don't actually grant it – you can still do all that stuff without finding the pages that tell you about it.)
The central joke at the player's expense, then, is that we're proposing a non-linear platformer which pretends to exclusively employ lock-and-key gating, when in fact the pickups which appear simply to passively unlock paths are also modifying how the player character is able to interact with the environment in non-obvious and undisclosed ways.
"I created Hot Wings as a sort of- Hmm.. Narrative foil, to Pizza" -The writer and director of Food
dino saurs were not scary monsters they were mamas with eggs and when they drank water they were like fuckk yessss waterrrr
ID credit: 26899181324 on 小红书
(please like, reblog and give proper credit if you use any of my gifs!)
1 and 2 are extremely different. 2 and 3 are exactly half as different. 3 and 4 have nothing to do with each other. 5 is it's own thing. 6 is basically 5 and 7 is basically 10. 12 is also 10 but 13 is 15 and 17 is 20.
Obviously 20 is 5, and 25 is 4.
reluctant friend: puppy dog city is a myth, we should turn back
grizzled mercenary: it's getting dark, keep moving
puppygirl: puppy dog city's real. it's a city full of puppy dogs, a place i'll belong & fit in, it's home. i saw it
eccentric scientist: the implications are astounding
No tech CEO or NYT bestselling novelist will ever match the creativity of a humble French postman who decided on a whim to spend thirty-three years building a surreal, majestic palace with the bricks and mortar of his dreams.
Couple of interesting additions:
1. Ferdinand Cheval tripped over a stone and was inspired by its shape, eventually stating, "It represents a sculpture so strange that it is impossible for man to imitate, it represents any kind of animal, any kind of caricature. I said to myself: since Nature is willing to do the sculpture, I will do the masonry and the architecture."
Here's the tripped-over sandstone in question, which explains some of the abstract design:
Oh, and also:
2. He tripped and started this when he was 43.
MY MAGNUM OPUS HAS FINALLY BEEN RELOCATED...
this was my final for my sound design class in 2024. the assignment was to recreate a movie scene with entirely different sound effects to change the tone/genre/whatever and i chose the legendary nightcrawler breaks into the white house scene in X2. i won 'silliest project' and was rewarded with a clown horn for this video.
all sound effects are either free to use or straight up just my voice lol
When you thought it would be easy peasy lemon squeezy but it turns out to be difficult difficult lemon difficult.
Wait that’s actually really good, gonna pop this out of the tags
[ID 1: A gradient from yellow to green. The yellow end reads “Easy Peasy Lemon Squeezy” and the green end reads “Hard Lime Difficult Time”
ID 2: The same gradient, but now the spaces between Lemon and Lime is labeled “Citrust the process.”
ID 3: The same gradient, but now between Lemon and Lime also reads “Orange you glad it’s not worse.”
/END ID]
there's no cock anymore no ones getting dicked down ever again they just announced that the last cock was found and sucked by a fisherman in argentina
made a wario video