i can't believe i used to think i was good at ultrakill. maybe i was, but hakita did the gamedev equivalent of pricing me out of the neighborhood. i'm a humble working woman who can do okay shotgun parries and railcoins and this man spent two years developing functional non-euclidean geometry for his ever-increasingly fast paced movement shooter. there's a part in 8-3 where you fight 1000000 enemies including a gabriel knockoff in an endlessly repeating room where terminal freefall is possible and it's not even the last room of the level because hakita is very excited to show you that he has also developed functional super mario galaxy physics
like, you know that quote about how Miyazaki considers himself bad a video games, so despite how difficult they seem, he actually does design his Fromsoft games from the standpoint of "I'm bad at this, and I beat it, so you can too"? ultrakill is the opposite where by Layer 5 Hakita is flying past you on a piloted rocket as a comparably basic form of locomotion compared to increasing amounts of movement tech that you can't even comprehend and he is daring you to git gud enough to follow him deeper into what is literally the Hell of his own design






















