nevermind post cancelled he's dead again

Origami Around
taylor price

tannertan36

Janaina Medeiros
Acquired Stardust
Misplaced Lens Cap
AnasAbdin
art blog(derogatory)

@theartofmadeline
Stranger Things
Sweet Seals For You, Always
NASA
Sade Olutola

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Game of Thrones Daily
Today's Document

★

blake kathryn
PUT YOUR BEARD IN MY MOUTH
Not today Justin
seen from Türkiye

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@tinker-tanner
nevermind post cancelled he's dead again
do you guys ever think about that time someone On Here was like "man James Baldwin has some good takes but he's so pretentious about it" and then it was promptly revealed that they had no idea who James Baldwin was and they were under the impression he was some sort of contemporary blogger who they only knew from seeing him quoted on tumblr. I think about that constantly.
the style of writing is not the problem, not the genre, not the subject matter, not even the words themselves. the SINGLE defining issue with the “Tumblr Prose” style i was trying to tackle is that it’s front loaded with imagery and metaphor and completely lacking in sense, reason, symmetry, motion, conveying information. i agree that plenty of writing can sound good and feel good to read when it’s all metaphor and visceral images but it needs to have a baseline that can carry it through or else the tail wags the dog and it’s all cool “quotable” lines and no substance, nothing to read between the lines, no character
If I'm not the best-dressed man at the on-site quarterly financial planning meeting, I'll *die*.
I am normally not a fan of shiny ties, but this one is an exception. It's this shimmery copper in person.
1940's-ish vibe - please don't drive me crazy by calling this Victorian or earlier. This is also all separates and not a suit. (Jacket and trousers would match if a suit, and there would be some cut differences, fwiw.)
Coat is less than 20 years old but is stylistically close to a hacking jacket, new vintage shirt from Darcy, new vintage trousers from Oldfield, boots are Taft, waistcoat and tie are true vintage, though at least a decade apart. (While this waistcoat is shorter than modern, it is still a tad long for the silhouette I want. So, alas, cannot completely slut it up today.)
It was a 2-day planning meeting.
These are vintage (1950s) "doeskin" (combed cotton) waistcoats. West of England and Dunn & Co. are two labels here. I see them pop up fairly frequently on ebay and Etsy.
My trousers this time are new vintage from Chester Cordite. Shirt is once again Darcy, with a true vintage tie.
Oh yeah --
Every time I post about these, it's new to someone, so here's from this morning's prep for work: if you have a problem with your neck being a bit too large for your dress shirt, you can get collar button extenders for that top button. Your tie will look a bit looser, but a collar bar helps hide everything. (Similar exists for waistbands.)
Being a trans man, this has been very helpful for me - I am between sizes in some way for all of my clothes (T added almost 2" to my neck, but a 15" dress shirt will be too large everywhere else).
image: tiktok comment. "You're so entrenched in online discourse that it's starting to dilute your perception of what an actual problem is". end ID.
Dont be very woried about me since i deserve all of this
i like when people say that the universality of campbell's hero's journey only applies to western mythology/folklore. brother, i am going to hold your hand when i say this... it doesn't apply there too
wonderful things are happening in my mentions
okay but seriously what's going on with [tumblr] moderation right now
okay but seriously seriously
Not even in an "I'm outraged" kind of way, in a "genuinely perplexed as to what could be going on behind the scenes to produce these outcomes." I want to stop staring at the shadows on the wall and exit Plato's allegory of the website moderation
i think rickrolling is the only meme that gets objectively funnier with age. in 2009 you learned to anticipate it but in 2019 it happens just infreqently enough that i fall for it every single time
like people still make rage comics and doge jokes and shit but it’s always ironic (the real punchline is that you’re using an outdated format) or more in line with modern absurd internet humor. rickrolling is the only meme i can think of that’s been the exact same for a full decade- click on a link thinking you’re getting something else, get rick astley instead, and it’s still consistently funny
the more time passes the more foolish you feel for falling for a rickroll as well. Like darn I learnt about this prank 10+ years ago how did I just fall for it now,
Plus, as far as memes go, turns out it’s still incredibly popular
Nooope. Nope, you can’t get me. I’m not clicking on that link and you can’t make me.
I am a fool for clicking
it’s honestly so, so fascinating—here’s a graph I found that estimates how many people have been rickrolled in the past decade!
they took away his corpse again guys sorry party’s over #pjackkhasfallen2
why is pjackk back unbanned?
💬 1 🔁 0 ❤️ 60 · reference post about the "phantom report bug" · this post is not rebloggable because i need to be able to update it and ed
^^^ i spent all night and yesterday compiling information about a "phantom report bug", where people are getting emails from tumblr support about TOS reports they did not file. pjackk was banned off one of these phantom reports, i told tumblr support about it, and now he's unbanned. i think @garaks-padded-bra was also banned erroneously off a phantom report, so hopefully that will get reversed soon as well
PLEASE CHECK YOUR EMAIL FOR PHANTOM REPORT EMAILS. if you spot any, even if theyre old, tell me about them so i can add them to the list (linked above), and report them to tumblr support. POLITELY. tumblr support wants to fix this.
I'm really trying hard to be a "It's everyone's first time learning something everyday" kind of guy but also if you don't know shit and you know you're, for whatever reason, a person who doesn't have context about something, why fucking talk. Like why are you talking. If you know you don't know what's being discussed why are you opining about it and getting confused when everyone is like, shut your empty headed mouth for the love of god? Are you ALSO learning for the first time that this is insufferable?? As though half the time these people aren't also insufferable pedants who'd blow a gasket if someone started talking about their loser hobbies wrong
"Here are my thoughts on this topic"
"You are completely off, you have gotten multiple basic facts wrong, you also lack x and y context"
"Well I didn't know that because I don't really involve myself in this topic" THEN SHUT UPPPPPPP OH MY GODDDDDDD
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
Call me easily impressed, but after thirty-odd years of gaming, boss fight music that starts out with traditional acoustic instrumentation, then when the really good bit kicks in it adds a single electric guitar still gets me pumped every single time.
The secret to always having things go according to plan is to have multiple mutually exclusive plans which between them encompass the entire space of possible outcomes. That way, no matter what happens, it will be according to a plan.
me with the. When she. When her. When the she her me