「 EXPANSE OF TIME 」 ⏳
portrait commission for @radiocabel
seen from United States
seen from United States

seen from United States

seen from Malaysia
seen from United States
seen from United States
seen from United States

seen from China
seen from Germany

seen from Greece
seen from China
seen from Netherlands
seen from Germany

seen from United States
seen from United States
seen from United States
seen from China
seen from United States

seen from Malaysia
seen from United States
「 EXPANSE OF TIME 」 ⏳
portrait commission for @radiocabel
Settlement: Kaelvalon, Throne of the Once and Never King
Artsource 1 Artsource 2
Despite it’s dusty summers, muddy winters, and reputation for being a brutish backwater among other inhabitants of the kingdom, the rugged province of Drigveria holds a beauty and dignity all its own. This is no better exemplified by the province’s capital of Kaelvalon, which presides over the surrounding wilderness like a gemstone emerging from course rock.
Built as a safehold during an age of monsters and warlords by the hero Kaelrik, this sturdy bastion and the town that surrounds it is the best place in the badlands for a group of adventurers to find work, shelter, and a few homey comforts before setting out on their next expedition.
Who’s Hiring:
Increasing dangers on the road lead a pair of ambitious merchants to hire the party as escorts, bringing them into conflict with the corrupt soldiers who’re supposed to be in charge of keeping the roads safe.
Early in their travels the party will meet a royal surveyor looking to explore the rugged terrain of the province’s wilds. A good friend to have, if you don’t mind the espionage he’s doing on the side.
An ambitious noble wants the party to search the skeleton of a titanic dragon to find the fabled weapon that killed it. He’ll pay well, and absolutely won’t betray them.
While visiting the market the party see an acolyte of the goddess Istus telling fortunes, when she divines for them, she demands they make pilgrimage to a temple in the mountains, a temple it’s rumoured to be impossible to reach.
Rumours of arcane artifacts lead the party to an isolated orcish village built in a crumbled wizard’s tower. To win their favour, the party must investigate why one of their traders has gone missing in human lands.
The ruler of Kaelvalon, the Marquess Talmis Younge, has a problem. Or rather, three problems that are going to make eachother infinitely worse. The first is that she’s trapped in a loveless marriage to a man named Selvin who she dare not divorce for fear of angering some of her most vital bannermen. The second is that she’s having an affair with an orc named Irgyr, who happens to be one of the clan leaders of her people’s traditional enemies. The third is that after years of “diplomatic meetings” with the clan leader, she’s fallen pregnant with her lover’s child, and the due date is approaching. She doesn’t want to give up the child, but giving birth to a halforc out of wedlock will be all the fodder Selvin needs to raise support and oust her from power. Perhaps the party could be convinced to look into her husband’s dealings, if they can expose or fabricate his involvement in some kind of treason or illegality, she’ll be able to break from him before shit hits the fan.
*trying so hard to fall asleep*
My brain: yeah but what if a Fantasy High/Back to the Future AU where Ayda invents a chronomancy bass guitar and Fig accidentally uses it to go back in time and now she has to convince Professor Aguefort to help her fix it so she can return to the future while also trying to help Gilear hook up with Sandra Lynn but also while keeping him lame enough that SL will still cheat on him with Gorthalax so Fig can remain a tiefling
Me: yeah, ok, you may be into something
You know what the greatest magic of all is according to Brennan Lee Mulligan? FUCK love, and FUCK friendship, it’s Chronomancy, and I don’t think we should be fucking with it.
Put the clock down.
[DMing Curse of Strahd, my least-experienced player was trying to introduce more than just wine to Barovia's alcohol ecosystem:] Player 1: Yeah, we tell them how to make vodka or something. And now they have other options. Me: You can certainly tell them, but it'll take a while to get everything set up, and then time to ferment... Player 1: No, we can just… Player 1: [wink!] Player 1: ...We tell them, and then they just do it. Player 3: ...Huh? Player 1: No, see, in this fiction we're doing... It only takes like an hour to make alcohol! Player 1: [WINK!] Player 2: I... I don't think you can just decide that... Me: I think you're taking some big liberties with how time works. Player 1: Hey! You said that in Dungeons and Dragons, I could do anything I wanted! And I want booze to take an hour to make!! Me: AT HIGHER LEVELS YOU CAN LEARN TIME MAGIC. Me: THEN WE CAN TALK.
A wizard that gets aid in battle by summoning his own self from moments before his death.
It started when he was young and brought forth a grey bearded version of himself that was far more skillful and finished the battle he faced. Going forward though, the future summoned self would have to be from days before his final day so the wizard would still have energy to battle alongside the mage.
Rumor has it that he’s going to eventually summon himself from the very next day and then have to live his life as a servant to a younger mirror of himself.
Been throwing around the idea for a chronomancer class for a while now, and so here we are. I've seen chronomancer classes done a lot, but none have really done it for me. So I finally made my own, and will be adding a few more subclasses in the future. Hope you enjoy!
[PDF]
a not-canon scene our chronomancer Elizabeth Whitlock reminds our wet cat artificer silas what the greatest magic of all is