A Collection of Homebrew Feats
You’re an expert at avoiding and getting out of tight situations. If you are targeted by an attack that would grapple or restrain you, you add +2 to your Armor Class for that attack. When making skill checks or saving throws to escape or avoid being grappled or restrained, you add 1d4 to the roll.
You are an excellent and trained swimmer. You gain the following benefits:
Increase your Strength or Dexterity by 1, to a maximum of 20.
You gain a swimming speed equal to your walking speed.
You can survive while suffocating for 1 additional round.
When you make a ranged attack against a target while underwater, you do not have disadvantage while using a weapon’s normal range.
Prerequisite: Your size is Small
Despite your small size, you have no difficulty wielding large weapons or carrying large objects. You gain the following benefits:
Increase your Strength or Dexterity by 1, to a maximum of 20.
You do not have disadvantage on attack rolls due to your size while wielding weapons with the Heavy property.
When determining how much weight you are carrying, heavy weapons weigh half as much for you.
Being prone has less of an effect on your fighting abilities. You gain the following benefits:
Crawling does not cost you extra movement.
You do not have disadvantage on attack rolls as a result of being prone.
You have a +5 bonus to Dexterity (Stealth) checks made while you are prone, as long as you do not move on your turn.
Prerequisite: Spellcasting or Pact Magic feature
You are especially adept at the use and creation of spell scrolls. You gain the following benefits:
You gain proficiency with the Arcana skill. If you are already proficient, you gain a +2 bonus to Arcana checks.
The time and cost it takes for you to create a spell scroll is reduced by half.
You can use a spell scroll even if the spell contained in it does not appear on your spell list.
When you use a cantrip spell scroll, it is not destroyed, and can be reused. With higher level spell scrolls, roll 1d10. If the number you roll is the spell’s level or lower, the spell scroll is destroyed as normal, but if you roll higher than the spell’s level, it can be reused. A roll of 0 always destroys the scroll.
Instead of the spell save DC listed, you use your own spell save DC for spell scrolls, unless the DC on the scroll is higher.
Prerequisite: Proficiency with whips
You use a whip not just for offense, but for utility and defense. You gain the following benefits while you are wielding a whip:
You can use your whip in the same way that you would use a grappling hook, swinging from or climbing up anything you attach your whip to.
While you are within 5 feet of a creature and using a whip, you can attempt to use the whip to grapple it. While grappling a target in this way, it is restrained, but can escape the grapple as normal.
You can grab tiny objects not being worn or carried with your whip, bringing them to a free hand. In addition, when you attack a creature wielding a weapon with your whip, you can forgo any damage you would have dealt to force your opponent to drop an object it is holding in its hands (you choose the item). You may only do so once per turn.