Hey! This is my funny art blog! Asks are open! Please be patient, I don’t have a good upload...
Pspspspsp go check out my art blog sometime if you like- I’ll repost stuff from there onto here since this is my main…
Keni
Sweet Seals For You, Always
Misplaced Lens Cap
Aqua Utopia|海の底で記憶を紡ぐ

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noise dept.
art blog(derogatory)
TVSTRANGERTHINGS

ellievsbear

blake kathryn

Janaina Medeiros
Not today Justin

#extradirty

Origami Around
$LAYYYTER
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oozey mess

PR's Tumblrdome
Three Goblin Art
DEAR READER
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@therealitymess
Hey! This is my funny art blog! Asks are open! Please be patient, I don’t have a good upload...
Pspspspsp go check out my art blog sometime if you like- I’ll repost stuff from there onto here since this is my main…
They’re calling me every slur under the sun over on twitter for this post
Would you sell liquor to this baby
Yes
No
I don’t think life begins at contraception but I’d still sell liquor to baby
Wait hold on rb canceled that’s the wrong word wait no stop
one of the hardest things to learn as a depressed former Gifted Kid™ is that half-assed is better than nothing. take the 50%, 40%, even 20% job. scrubbing your face is better than not taking a shower at all. picking up your clothes is better than never cleaning. nibbling on some bread is better than starving.
DO THINGS HALFWAY. NOW YOU’RE 100% BETTER OFF THAN YOU WERE BEFORE.
One of my college professors used to say “anything worth doing is worth doing poorly.” I didn’t understand that for years because I didn’t do anything poorly, I couldn’t do anything poorly, I had to Do Everything Perfectly.
But brushing your teeth for 30 seconds is better than not brushing them at all when that 2 minutes seems exhausting. Doing ten minutes of yoga is better than 10 minutes of sitting when 30 minutes of cardio sounds impossible. Changing my clothes is good when a whole shower is impossible. Standing on the porch for a few minutes is worth it after being in the house for three straight days because I don’t have the energy to go anywhere.
Anything worth doing is worth doing poorly… because doing it poorly is better than not doing it.
someone please hit me over the head with this post every day for like the next week thanks. a mention, a reblog with text, a message, something.
You must understand that perfectionism isn’t striving for excellence, it’s a crippling fear of being flawed and therefore worth abandonment or punishment. It’s a kind of psychological avoidance. You’re avoiding fear and failure , not embracing the thing you want to do bc if it was about the thing you want to do you’d be fine with partial victory.
really a good tool for any aspiring critic or creator to develop is the ability to ask yourself - and answer honestly! - whether your disdain for something comes from a place of (perceived) wasted potential or bitter anger that anyone else dared to create something less than perfect while you were too paralysed by dissatisfaction to even attempt to do so yourself. because if it's the latter, then you'll save yourself a lot of time and stress in the long run if you start to recognise just how much of what's holding you back is your own insecurity.
big fan of this
Me (A time traveler visiting 20-year old Mozart): OK, so, this is called an electric guitar, basically instead of the body functioning as a resonance chamber, it produces music by harnessing the power of lightning. Do you have any other questions?
Mozart (Currently shredding Violin Concerto No. 1 on the guitar, having figured it out within 30 seconds): What other music can be made from harnessed lightning?
Me (Loading up some heavy dubstep): Oh, we're just getting started.
I'm really trying hard to be a "It's everyone's first time learning something everyday" kind of guy but also if you don't know shit and you know you're, for whatever reason, a person who doesn't have context about something, why fucking talk. Like why are you talking. If you know you don't know what's being discussed why are you opining about it and getting confused when everyone is like, shut your empty headed mouth for the love of god? Are you ALSO learning for the first time that this is insufferable?? As though half the time these people aren't also insufferable pedants who'd blow a gasket if someone started talking about their loser hobbies wrong
"Here are my thoughts on this topic"
"You are completely off, you have gotten multiple basic facts wrong, you also lack x and y context"
"Well I didn't know that because I don't really involve myself in this topic" THEN SHUT UPPPPPPP OH MY GODDDDDDD
Only a general women's movement has the power to liberate trans women, but only a union of trans women organized within such a movement has the power to ensure that it does liberate trans women. Likewise, only a proletarian socialist movement has the power to liberate women in general, but only a general union of women organized within the proletarian movement has the power to ensure that it does liberate women.
As an oppressed people, we cannot rely on the privileged classes to discover our own interests, but as a minority we also cannot rely on our independent forces to overthrow such powerful systems. A strategic alliance of all oppressed people's is needed to build socialism, whilst autonomous unions of oppressed people are needed to protect ourselves and advocate for our interests within the coalition.
Do not mistake the failures of particular movements in the US for an indication of the general impossibility of such a strategic alliance. The reactionary hegemony is a temporary phenomenon, whilst class struggle is the permanent condition of class society. No movement will appear if we don't build it, but history is on our side.
oh, lucky me, born under a meteor!
donate to the sameer project
oh hi. i see you've wandered into my labyrinth of horrors. i'm w.s. healed, although i also go by rose quarter-drifting. i make silly little posts here and publish tabletop roleplaying games as the HORIZON MACHINE. i'm in my mid 20s and i go by she/her pronouns exclusively.
i'm a tactical goodness confidence queen and a very very smart girl with something like a university degree in Truth; rave reviews have described me as 'a strange woman with odd ideas about how the world works' and 'an organism hostile to all human life'. i post about communism and roleplaying games. above all else i am on this webzone to have a nice time on the computer.
reading my posts explains my posts.
go here to buy my games
here to read my poems
here to read my essays
here to follow my bluesky
and here to support me and get the inside look at what i'm working on (currently paused)
before asking me a question, you should check out my faq
header image by @growleaf.
How do you think fail states, specifically dying and reloading a save, affect the narrative of a video game? Because in a lot of games they feel like a pretty detrimental compromise to me, it always feels like I'm not actually supposed to use that mechanic. I haven't really found a way yet to interpret a lot of them in a way that doesn't just make the game worse.
hmm i mean
like, i think there's a lot of ways a ''fail state'' can inform a game's narrative, right? like...
there's the way you're talking about here, right, where the fail state is something you're not 'supposed' to experience, it exists as a structuring element guiding you away from or towards certain actions, right? like... in subnautica, it's pretty rare to actually die. and it can be a frustrating and unfun experience when you do and you were carrying a bunch of stuff and you're like oh great gotta farm all that shit up. but the threat of dying is really really important to building the game's tension, putting some actual real-world weight (even if it's just in terms of threatening a purely digital object that represents a time commitment) into the idea of a reaper leviathan eating you. if there was no 'consequence' for getting Gotten by the Scary Getter, it would suck a lot of tension out of trying to avoid them, right?
this is a recurring thing in horror game design, right, if you make the chase sections too hard they stop being scary because knowing that all that happens is a scary cutscene + the impact of it being diminished by seeing it over and over again turns the Scary Getter into a nuisance that you groan at rather than something scary. so i think there can be a lot of value to parts of a game that you're not really ''supposed'' to experience but that need to exist to structure how you experience the parts you are...
& then of course i think there's a lot of games where you are meant to experience the failure states and they teach you important things about the world and characters. like recently i've been trying out this underrated indie gem called dark souls, you've never heard of it, and within an hour of playing i'd died like five times. and each time the death taught me something iomportawnt about the game: dying to the asylum demon taught me that you don't always have to fight enemies the first time you see them. dying in the middle of a skeleton clusterfuck taught me that you should try to fight enemies 1 on 1 as much as possible. dying when that cunt pushed a boulder onto me taught me to look the fuck out for traps. these fail states are essentially a form of tutorializing, and also help tell the story of dark souls, that you're an insignificant little fuck in a bleak and crushing world.
or, like, take disco elysium -- i think a lot of people who've never played it know you can get a game over screen because you sat in an uncomfortable chair. and yea if your last save was an hour ago i get why that's frustrating. but not only does the whole evrart sequence also serve the tutorializing function that my dark souls deaths did (demonstrating that you should unlearn the traditional CRPG correlation between 'danger' and combat) but it and other potential game overs like it tell you so much about harry du bois: that this is someone whose mind and body ahve been pushed so close to the edge that it's feasible for him to have a fatal heart attack trying to get his tie off the ceiling fan or have a complete mental breakdown because a child called him a faggot or just straight up shoot himself in the head trying to win an argument.
and ofc the fact that people who've never played the game have heard of the chair death speaks to another thing about failure states, which is that they can be fun and memorable. there's a reason why ykow some people demonstarte nostalgia for the king's quest death messages
& then of course there's the ways that 'bad endings' can inform you about the reality of the world of the 'real ending'. crpg ending slides that show you sme horrible fate for the companion that you didn't complete the quest for provide information and context for the quest itself and how it helps them grow and change. & then there's the most literal possible execution of this, zero escape, where due to all kinds of temporal bullshit the events of the 'bad endings' directly causally influence the events of the 'true ending'.
finally, of course, there's games where what would be a 'fail state' elsewhere is just part of a diegetic narrative. pyre is my absolute favorite example of this. if you lose a game of prison basketball then you just lose, and the other guys win, and when the stakes are escaping to the surface that means an npc leaves and you and your friends stay underground. on two occasions, this led me to deliberately throwing matches because i felt the NPCs on the other side deserved the win more than my guys. hades, as much as i hate it for a bunch of other reasons, did pull a really cool maneuver in making the constant death and grinding repitition in-universe features of zagreus' experience and the game's themes. katana zero also goes cool places with this, taking the route of "every failed attempt is the protagonist's precognitive abilities showing him a future where he dies" and exploring what that means for him emotionally and psychologically.
so, yknow! i think there is a huge amount of super worthwhile space for failure states, whether it's by teaching you about the game's world and characters, or helping create a specific experience by pushing you to avoid them, or by simply integrating them directly into the narrative and interrogating them... i think they're pretty neat and a storytelling tool that's unique to games :)
Yeah, it's kind of funny that a lot of companies are now re-hiring junior programmers to save on LLM credits, but it's not surprising. From a pure line-goes-up perspective, working people to death is almost always better than automation. That isn't an indictment of LLMs in particular – it's just how this shit works.
Like, yeah, joke about the "self-driving car" service that turned out to be employing remote drivers in the Philippines if you want, but it's not only a tech grift; the fact of the matter is that even if the technology was there, making that guy in the Philippines pull sixteen-hour shifts with no bathroom breaks until he dies of a bladder infection is almost certainly cheaper than "real" AI would be, and that's the actual reason they do it. They wouldn't deliver on their promises even if they could.
hello beloveds ☺️
made an alternate version for the mutuals ive never spoken to
You are appreciated
Honestly, Tvyek is pretty miraculous. It’s permeable to water vapor but not to water, it’s nearly impossible to tear, but can be easily cut. It’s cheap and made entirely without binding chemicals. In addition to being used for wristbands, it’s used to wrap construction sites to keep out water during construction, for tear-resistant envelopes at Fed-Ex, coveralls for mechanics, and my wallet, actually.
Fun tip, though it looks like paper, Tyvek is plastic, and cannot be recycled with paper.
holy fuc
I didn’t even know it had a name
WHAT
In 2007, legendary Hall of Fame baseball player and broadcaster, Bob Uecker, stayed in a Pittsburgh hotel that was home to Anthrocon, the largest furry convention in the world. While broadcasting, the octogenarian sports legend said that "they call themselves furriers, I believe," and "the furrier society were checking themselves in just as the team arrived. A little strange, but....that's their thing."
As Anthrocon is historically held minutes from PNC Park where the Pittsburgh Pirates play, many baseball players have an association with furry. For example, former Major League MVP for the Pittsburgh Pirates, Andrew "Cutch" McCutchen (average: .419) always tweeted about furries when Anthrocon was in town for Pittsburgh home games. On a podcast hosted by the former quarterback of the Pittsburgh Steelers, Cutch was asked point blank if he was a furry, and he said he "had no fursona." McCutchen's fascination with furries is so well known that there is a t-shirt design with Cutch in Pittsburgh with the word "FURRIES" on it.
The strangest part of all is this: McCutchen has notably improved performance during home games held at the same time as Anthrocon, and it was observed that if he continued his performance at the same level he does when Anthrocon is in town, Cutch would be the greatest baseball player in history.
i get that americans love their cultural imperialism, but it really does piss me off that june is “international” pride month just because something happened in the united states.
in aotearoa, june isn’t our pride, it’s theirs. marsha p johnson and sylvia rivera are their historical figures, not ours. the phrase that “you owe your rights to Black trans women” is true there, but here we owe our rights to (mostly) Māori historical figures. i have the freedoms i do because of the legacy of an entirely different set of people operating in an entirely different context at entirely different times.
But because of american cultural imperialism, most queer people in Aotearoa don’t even know our own queer history. Carmen Rupe, Ngahuia Te Awekotuku, the Dorian Society, Gillian Laundon, Georgina Beyer, and the Wolfenden Association are some of our queer history. We should know their names! we should know what they did for us! but because of the power of the american imperial machine, we don’t.
our national pride month should be july, the month that the Homosexual Law Reform Act passed in 1986. our two largest cities hold their pride festivals in february and march, respectively. american queer history has very little (or nothing, depending on who you ask) to do with our queer history. anecdotally, from my own queries, queer youth in aotearoa know more about american queer history than our own.
anyway, happy pride, americans. i’m truly sorry that most of you don’t see the negative impact your nation’s culture has on the rest of the world. and to the rest of the world reading this, try searching for your own country and culture’s queer history, don’t accept the american narratives as your own. we deserve our own histories divorced from the cultural hegemony of the USA.