Inspired by this post and the conversation surrounding it.
So the RPG world is facing a multitude of interconnected problems. Let’s talk about them, shall we?
Writing this, I find it hard to pinpoint a way to frame the subject of this post as a single thing. But it’s also impossible to treat it as it it’s a collection of separate problems. In reality, the issues facing the indie RPG world are A Hydra; a many-headed conglomeration of related issues, which each require organized, dedicated work to solve. A few examples:
A problem close to my heart, The Normie-Indie Divide describes the gradient between the mainstream of an artistic hobby and the really independent stuff. I compare this to movies a lot, but the more apt analogy is video games. The N-I-D in the videogame industry is so small as to be virtually nonexistent.
We can see this via a number of factors – one example being that the same outlets which cover massive blockbusters & sequels like Assassin’s Creed and God of War, also cover popular indie titles like Celeste and Hollow Knight. Then, freelance journalists who write for those publications (Jacob Geller is an example) go on to cover much smaller games on their own time, and so on. There’s a smooth gradient between the media coverage of the huge stuff, all the way down to a thriving (if still underserved) super-independant industry.
The N-I-D in RPGs feels uncrossable. The most well known RPG is so big it’s currenly riding the high of its second major hollywood adaptation in 20 years, and the second most popular – Vampire the Masquerade – is an unknown even to some indie RPG fans.* This hobby is shockingly impenetrable, even to those of us who spend our days swimming in the deepest end of the pool.
The Supply & Demand Problem
This one’s simple: People are pumping out RPGs by the truckload, and there are just too many! Not only does this make it hard to sift through everything to find the thing you want to read, play, or review, it also makes it nearly impossible to get anyone’s eyeballs on the cool thing you just released!
As others have pointed out, this problem is exacerbated by the fact that relative to some other art media, it’s pretty quick and painless to whip up your own zine or one-pager and publish it on itch. This disincentivises even the most invested of us from looking at a ton of new games, and means that sharing your work can feel like you’re being ignored by a huge crowd.
If all of that is making you feel pretty bad for the future of this medium, you’re not alone. It can feel pretty hopeless facing all of these problems as an indie designer when all the tools you have at your disposal are a tumblr account and a few indie friends to complain to.
But the truth is, I think that this Hydra is eminently slayable. I just don’t think we can do it alone. That in mind, I’ve spent a large portion of my day putting together…
I think there needs to be organized, persistent effort put into the future of this hobby and this industry, and I think it needs to start the way all good movements do: with a lot of petty, semantic argumentation over definitions and implementation. And to kick things off, here’s my step zero: If you’re reading this post because I’ve tagged you in it (or because I’ve sent you a link to it), my Dms are open. I want to put together a discord group chat† of my peers within RPG tumblr who are invested in tackling The Hydra, such that we can start brainstorming plans of attack to disseminate into the wider community.
The issues I wish to address are these:
The Normie-Indie Divide: How do we go about cultivating a casual audience of indie RPG fans who can bring sustainability and longevity to the industry?
The Supply & Demand Problem: How do we minimize the cognitive load of sorting through the huge volume of work extant in this medium, and more generally encourage peer-to-peer interaction within the community, like news coverage, reviews, and marketing?
The Cognitive Frontload Problem: How do we make it easier to actually engage with a given RPG, considering the amount of cognitive & temporal investment needed? Further, how do we make RPGs, both general and specific, more accessible to readers with a wide variety of abilities, preferences, and available time?
The Insular Community Problem: How do we better connect this hobby with itself, such that it feels a little less like several dozen cliques across 4-6 platforms, and more like the growing, evolving single hobbyist community that it is? Further, how do we make this hobby more accessible to newbies outside the influence of The Hegemons of the Coast?
And more. I’m positive I haven’t thought of everything, and that’s exactly why this needs to be a group effort.
As a last note: Please tag other people! The folks I’ve mentioned here are just those who I personally feel I know well enough to tag; let’s get the rest of the community involved! If you know someone who would be interested who isn’t on tumblr, they can email me: [email protected].
*I’m not kidding. Multiple times within the last four months, I’ve introduced VtM to people who I would consider pretty in the sauce of RPGs. I’m talking folks who’ve played Heart: The City Beneath or Wanderhome. It’s bizarre.
†I need to stress that this is only a start. I’m not looking to start a big public discord unless that’s what a group of folks decide is the right call. By “group chat,” I mean “a chat which exists for long enough to hold 1-3 group voice calls to discuss and hash things out, before it’s dissolved in favor of the execution of whatever plans we devise.”
@theresattrpgforthat; @omophagic-beast; @ladytabletop; @rowansender; @monsterfactoryfanfic; @arsene-inc; @toyourstations