what if we all explode
This very production of Orpheus & Eurydice is now available to stream, free, for the month of June.
Claire Keane
ojovivo
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Keni

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izzy's playlists!

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Jules of Nature
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titsay

roma★

if i look back, i am lost

ellievsbear
Sweet Seals For You, Always
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KIROKAZE

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@wju2015
what if we all explode
This very production of Orpheus & Eurydice is now available to stream, free, for the month of June.
Fascinated by the implication that asking if someone played AD&D is offensive. It is presumably impossible to play AD&D if you are under a certain age. It's banned you simply can't do it.
(With reference to this post here.)
I think that remark is more the product of the weirdly common (on Tumblr, at least) notion that it's somehow offensive to imply that anyone is over the age of thirty. I didn't call it out at the time because it would have derailed a much more interesting line of questioning if I had, but that doesn't mean didn't notice it.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
More examples of the WORST mansplaining here.
This might be my favorite
This is mine
when i was a tiny baby queer (aka a 24-year-old), i went to my first pride festival probably three months after i kicked ex-gay therapy to the curb and came out to my parents. being the people they are, my parents came with me. they weren’t really sure about this whole gay thing, but they loved me and wanted me to be safe and happy and wanted to be involved in what was important to me, so they came along. (i also think my mother still might have thought i might get drugged or murdered or beaten by a protester of which there were plenty.)
anyway i wanted a memento of my first pride, you know, and this one vendor was selling keyrings, and i liked it, so i bought one. do you remember those italian charm bracelets that were all the rage like 10-15 years ago? it was a keychain like that, and it had a rainbow rooster, a rainbow cat, and then just a rainbow, and so I bought it.
i run into my mom a couple of vendors over and she goes oh you bought something? what’d you get? so i showed her, and i was like, “I’m not sure why it’s a rooster and a cat. Seems kind of random. But I liked the rainbows.”
and my mom, who was some form of minister’s wife for most of my childhood and teenagerhood, stares at me like she thinks i’m joking.
“What?” i say.
“…it’s a cock and a pussy, Jules,” she says flatly, and that is the story of how i died at the age of 24 while attending my first pride festival.
I love how every June this one gets dug up and passed around again, lmao.
oh no is this what we’re doing now
…relic…
*crumbles and blows away on the wind*
Important Fox Update
So a few days ago I noticed a fox friend running through my yard. I was able to snap this photo.
I called him Milo.
I thought he was a lone wolf who chose my neighborhood as his domain.
But Milo is not alone.
Milo is a papa.
He and his lady fox have three little foxes!
I went from never having seen a fox to FIVE foxes playing in my backyard.
The three kiddos were wrestling. Their opening move is to do this cat-like superjump and then dive bomb into their sibling. Then they roll around. And then a high speed chase ensues.
One of the little foxes came near the house and I got a few closer photos.
I love the little black socks.
I'm going to need to figure out a lot more fox names.
What are your thoughts on Trump’s announcement to fix up the wwii memorial like he is doing to the reflecting pool?
So...another no-bid massively-inflated contract awarded to a Mar-A-Lago buddy? The graft train keeps a rollin' all night long.
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
listen i'm not advocating for exotic animals as pets, but i really just feel like cheetahs are probably different
i feel like we need to give them another shot as housebeasts
this is a critter who wants greenies and then to take a nap on the couch next to me, and i KNOW it
cheetah in House perfec t size for put inside! inside very Soft and Comfort cheetah sleep soundly put cheetah in House. Put Cheetah In House. no problems ever in cheetah in ho use because good Happy and Satisfy for human where sleep. House yes a place for a cheetah put cheetah in house can trust cheetah for giveing good love to humans in house. friend cheetah
I mean, as someone who as worked in a zoo, this is fairly true.
Obvious disclaimer that you shouldn't have wild animals as pets.
But like, cheetahs are the only large cats that keepers will do free contact with. Hell, even most small cats don't get free contact. (Because small cats can be VICIOUS. They'll have a baby pallas cat wearing thicker gloves than when handling an owl. Because small cats can just be vicious.)
Like I think the only other cat at our zoo where I've seen free contact with was servals? Because I know they've used servals in shows to demonstrate their natural jumping ability. But I know servals can sometimes have a mean temper as well. Meanwhile they'll do the cheetah run and afterwards put the mic by the cheetahs and it's just like an engine with them purring. It's fascinating to watch when the message in every other large animal is "no free contact because it's dangerous even when they're born in captivity".
Legit if any wild animal could be adapted to a pet it would be cheetahs lmao. Only problem is they can be skittish and very anxious and that's why they're often raised around dogs in zoos to gain confidence.
congrats, i award you funniest take on this post
I forgot to buy cheese last grocery day and this has genuinely been the hardest week of my life.
I'm not even being ironic. I have been through post-surgical recovery that was more tolerable to me than these past few cheeseless days have been. But I get paid tomorrow, and an end is in sight, so I persevere.
One of us does not understand your grocery logistics situation
Mostly a combination of "not wanting to walk to the grocery store when it's 30C outside" and "owing to the particulars of my employment situation I only get paid once a month, so disposable income tends to be tight in the final week, and I'm disinclined to incur debt to buy cheese".
My very first tiger drawing and my latest
Your skill level is unquestionable but listen.
I love him.
me also. as well.
This is the COOLEST thing I’ve seen in AGES. You both completely made my entire week.
A Deb/Ava Mirror Scene For Every Season
It's a shame Pride and Prejudice and Zombies is one of those parodies whose author clearly feels the source material is beneath them and thus doesn't put much thought into how they're sending it up because a Regency zombie apocalypse that properly Examines the Implications sounds like a really fun time.
Like, my guy, so much of contemporary zombie media is subtextually really about class that if you're sticking zombies in your Regency romance and completely failing to draw a line between the class-driven subtext the former and the class-driven text of the latter, you are a hack.
The thing that’s always missing from the “women didn’t fight for the right to work they were already working they fought to get paid” is that many women also very much wanted to work.
Women wanted to be lawyers and engineers and chemists. They wanted to use their brains in challenging and interesting ways. They wanted to get the satisfaction from solving problems and inventing new shit and getting attention for it.
I know not everyone is born with intellectual curiosity or drive or determination but some people are and many of those people are women.
Literally.
Some quick research suggests that only Scots English still uses "gat" as the simple past tense of "to get", with the form surviving in other English dialects only in the archaic "begat" (i.e., the simple past tense of the likewise archaic "to beget"), and I feel like we need to fix that.
do you guys think that when Stratt was going through the vlogs she got to the “so I met an alien” part and was like ‘shit he went crazy’ only to see Rocky roll on screen like 3 videos later
Listening to the local fire department radios as they rescue a cat in a sewer. Here's how it's going:
FD: We can see the cat. Do you have an ETA on animal control?
Dispatch: Twenty minutes.
FD: Alright, we think we can get the cat.
Dispatch: Copy, we'll let animal control know.
FD several minutes later: We've got the cat.
Dispatch: Copy, do you still want--
FD, interrupting: Update, the cat DOES NOT like us.
Dispatch: ...so you do still want animal control, then?"
FD: Yes. Tell them the cat is in the engine.
Dispatch: ...are you also in the engine?
FD: Not anymore, no.