current wip list
It's been a while since I posted blurbs for what I'm actually working on - I think since I started this blog, actually - so here's an update for y'all!
If you want to be tagged in anything, let me know!
tagging already: @klywrites @drist-n-dither @ratracechronicler @starlitesymphony @lady-redshield-writes
WIP list below the cut...
Main projects
Legacy: Aku has spent most of his life dreaming of running away: away from his family, away from his home life, away from his curse. So when he finally does it, and stumbles into a city of mages where a curse gets hardly a blink and he's accepted before anyone even asks his name, he can hardly believe it's this easy to break away from the person he used to be.
Caia is always running towards: towards a future where she doesn't have to hide her magic or her name, where people like her can live the way they want to, and - she'll admit it - where she can attend the mages' college rather than sneaking into the Crescent to practice and pretend she has the life she wants. But despite her dreams for the future, she can't quite stop hanging on to her daydream of fixing her past.
When the two of them cross paths in the Crescent, it quickly becomes clear that both would do anything to call the Crescent home. But it's only a matter of time before their lives catch up to them, and their adopted city has its own problems - the law doesn't care much for mages except when they can be exploited, and there's no shortage of people ready to exploit. The city is on the edge of tearing down the seams, and Aku and Caia's would-be home is caught right in the middle. Can they defend their hard-won future and stay ahead of their pasts? And if not, what happens to the Crescent?
themes: found family, past vs present vs future, ends vs means, justice, identity, coming of age
genre: urban fantasy
The Pandora Codex: In Ocelfos, magecraft is all anyone dreams of, but there's not enough room for every up-and-coming novice. If you're not quite good enough (or not quite rich enough) for a place at the University, there's only one way in: become a Seeker, and recover enough prizes from the monster-ridden Deeps to earn a coveted spot among the best mages in the world.
Or at least, that's the goal for most Seekers.
For Zinn, born in the Deeps and raised in the Archives, unsure whether he's monster or man, the Seekers are all he's ever known. So when something in the Deeps begins to call to him, he's afraid to listen to what it might say - afraid it might really know who and what he is.
Mairli, a would-be knight, only needs to survive a year before she can return home with enough experience to defend her home from lesser monsters in the outlands. But before she knows it, the Seekers are family, and the Archives are home. If it would protect them, nothing in the Deeps could stop her from getting to the bottom of what's making the monsters stronger and bolder.
Novice mage Elodea already has what so many Seekers want, but she can't help but wonder what strange and powerful magic might lie forgotten below their feet. When Mairli asks for her help, she jumps at the chance to find out.
And Silva, the only surviving Seeker to serve as long as Zinn? Well, no one knows what he wants - only that he's got a strange habit of showing up just where and when things are about to go very badly wrong...
When the four of them begin to investigate, the first thing they realize is that they might be in over their heads. The University is built on bones, and the Deeps are always hungry for more. What lies at the very bottom of the labyrinth? And can they stop it before it overtakes them all?
themes: found family, what makes a monster, corruption, loyalty, the nature of being
genre: fantasy, dungeon crawler, adventure, voidpunk
Side projects
The Fall and Rise of Vesper Garnett: Vesper Garnett is dead, and Valerian Garnett knows it was murder. With the case officially closed, though, there's nothing Val can do but go back to work on the crime beat and try not to think too hard about how his brother turned up facedown in the river. That is, until a thief turns up looking for Vesper's necklace, and - they claim - for Vesper himself. Then Val can't afford to ignore his questions anymore, or he risks ending up another victim of the underworld that pulled Vesper in. Who killed Vesper Garnett? And is it possible to live beyond your life?
themes: family ties, identity, forgiveness, loss in the various forms it takes
genre: urban fantasy, noir-ish, mystery
The Broken Compass: Gail Alcott can handle spooks. She's been learning how to dispel them for years, and she's got it down to a science: step one, identify it; step two, lure it out; step three, unravel it and clean up the mess. All she has to do now is convince her teacher that it's just that easy, and then maybe he'll let her tackle more calls on her own.
So when more spooks start to show up in town, popping up from magical residue whose source even the summoners' council can't track down, Gail knows it's her chance to prove herself. Convincing her teacher, though - that's harder. And wasn't she just saying she's ready to investigate on her own?
But as the pieces fall together and hint at a deeper trouble than the aftereffects of a few free-range spells, one rooted in the town's own past, can Gail really handle it by herself? And what happens if she can't?
themes: coming of age, trust and betrayal, redemption
genre: everyday magic (fantasy), mystery
Rosie and Wise Guy (it's a working title): When Rose's aunt asks her to house-sit for the summer in rural Wisconsin, she can't think of any reason to say no. She has one more year to go until she finishes her horticulture degree, and working in a small town garden center while she stays in the house she grew up wishing was hers sounds a lot better than working for minimum wage in the city and paying rent on an apartment. But it doesn't take her long to realize that there's more to the deal than her aunt's long business trip: strange people knock at her door at all hours, she still can't explain that bizarre encounter with Josh Wisdom two weeks in, and the plants in her aunt's garden are definitely behaving... well, not like any plants she's ever seen. She almost isn't surprised when the latest late-night visitor introduces herself as a wood nymph and offers a wreath of flowers in trade for spending the night on her couch.
By the time Rose realizes that Laurel is only one of the fairy tale figures wandering through her back yard, she has bigger problems to deal with, such as: if fairy tales really do live in the woods, why are they all suddenly anxious to leave? Who is her aunt, and where did she really go? And if Rose is going to get to the bottom of this, how on earth is she supposed to still get to work on time?
themes: family, friendship, loyalty, love, home
genre: fairy tale, Americana gothic, mystery, adventure
Continent universe (for lack of a name for it)
Pairbonds (take a summary instead of a blurb): In a land that has long since outlived its magic, there's only one trace of it left - once in every generation, seven pairs of people are born with magic in their blood. In each pair, one has a powerful gift with a curse to dull its edge - a backlash that seems to punish the user for daring to use their gift - and one with a gift that counters the curse. Individually each may be useful, but when they work together, their effectiveness is doubled; and it never takes long for the powerful to begin to seek these pairbonds out.
The Pairbonds main story follows the path of one generation of bonded (yes, all 14, some closer than others) as they are pushed and pulled across the continent. War is threatened and waged, revolution is raised and put down, desperate breaks are made and broken, and through it all the pairbonds struggle to say for themselves who they will become and where their allegiances lie.
This is an ambitious project with a lot of ground to cover, so expect to see mainly musing about this rather than anything solid or even chronological for a while yet.
Dragons wip (set in the same world but on the opposite side of the continent, predating the pairbonds by a few centuries): Senya is an apprentice dragon tamer whose people revere dragons for their wisdom and power. Soziva is a minor prince whose people slay dragons in defense against their cunning and destructive might. Now let's just see what happens when the last of the Shapers takes her revenge on the trespassing prince to make him into what he hates most, and delivers him into the hands of his enemies. And what happens when Senya realizes that her new charge is no true dragon.
Pairbonds Fate campaign (origins): We'll see what this game does to my meticulous worldbuilding for this universe, but I volunteered to run a Fate game in the pairbonds universe. It will follow the first-ever generation of bonded, and (hopefully!) fill the gap between the age of dragons and the age of the pairbonds. I'm mostly mentioning it here because it's taking up a good bit of my efforts lately.
I do have a side blog set up for this with 0 followers and I don't expect to see a ton of interest, but since one player follows this blog I can't @ it. (If you want the url though, message me!)
And that's it! If you're reading this far, I'm shocked. (But pleased! You're a treasure!)



























