I like to come up with horrible video game mechanic ideas designed to piss off certain subsections of gamers without effecting the gameplay experience of the average player.
For example, what if I made a completely normal action adventure game, but the final boss is inaccessible by any means until the in-game time reaches 3 hours? If the game had an average play time of 10 hours, this would not effect the average gamer. It would, however, piss off speedrunners. If I wanted to rub salt into the wounds, I could make that three hour limit have a variable of up to five minutes late or early. I think the runners would come after me with pitchforks






















