Oh shittttt I forgot this was my one wild and precious life
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@campbirdvan
Oh shittttt I forgot this was my one wild and precious life
"accessibility" needs to stop meaning "low-engagement"
"we are making our TTRPG more accessible!"
"oh, did you make the font bigger and more legible?"
"no we're just doing the next edition in D&D5e"
"we're making our video game more accessible!"
"oh did you add an option to remap the controls?"
"no we just added an option to remove combat so the game is just a bunch of cutscenes"
"we made it accessible!"
"which part? what did you make accessible?"
"why, not playing the game at all of course! games are much better when they don't have any pesky game in them, especially for the disabled, who typically access the game parts even less."
To further elaborate (very long)
it is a very popular trend right now to add, like, features that skip the engagement with an interactive work of art, such as skipping combat or making combat impossible to lose in a combat-focused video game, or in the scene of TTRPGs making your TTRPG completely dumbed down or just hastily and mindlessly making it a D&D5e hack "because people already know how to play D&D5e and I want it to be accessible" instead of expecting people to actually read and learn and engage with a set of specific rules, and call all of that "accessibility" instead of adding "accessibility" features that would actually help disabled people access the "meat" of whatever the interactive art is.
If it's a combat-focused video game, some examples would be helping them engage with the full depth of the combat by allowing the controls to be fully remapped to something easier for their hands(or lack of hands), or the option to disable flashing lights or reduce the intensity muzzle flashes on the guns or something.
I think I have come up with a good example to illustrate this point. Let's say there is an FPS where you shoot aliens. Pretend it's, like, Halo but not specifically Halo.
And let’s say there’s a group of disabled gamers who are excited for this video game.
Missing Finger Guy, Deaf Guy, Colorblind Guy, and Poor Eyesight Guy.
Missing Finger Guy is missing at least one finger that corresponds to the Dodge button, he can’t reliably press it especially on short notice when aliens are coming at his character. So, he can’t really play the game because dodging is required to beat the levels. The game devs provide an “acccessibility” easy mode that turns off combat or makes the enemies do so little damage that he never needs to use the Dodge button. So, Missing Finger Guy can play the game now, right? Wrong. Dodging enemies *is* the game, and he still never gets to play with the Dodge button, or engage with any of the other elements of the game that are watered down by making enemy attacks not matter. To make the fun gameplay of dodging enemies accessible to this player, the answer is to allow remapping the Dodge action to a button that he can reach.
Deaf Guy
The game expects the player to rely on audio cues to know when enemies are sneaking up behind them or when a grenade lands at their feet or when an enemy is about to do a specific attack. Obviously the deaf player can’t hear these and can’t play the game because he’ll just die all the time to attacks which are literally impossible for him to predict. Again, this could be “fixed” by a mode that makes it so it doesn’t matter if he doesn’t hear a grenade land at his character’s feet by removing the consequence of death for failing to notice the grenade, or you could add the option to turn on subtitles for both story dialogue and sound effects like “[grenade beep]” and “[screatchure scream].” One of these allows the deaf gamer to play on roughly the same playing field as other players and react to threats the same way that hearing people can do that he can engage with the meat of the game, and the other doesn’t.
Colorblind Guy
The video game features enemies that are identifiable by their red and blue armor. Red aliens throw red grenades that you can catch and throw back, and blue aliens throw blue grenades that explode by proximity and you just have to fully avoid. Obviously, a colorblind player cannot reliably tell these apart, and would either have to try to throw back grenades at random and hope for the best, or just avoid all grenades to be safe. You could “fix” this by removing the consequence of death for getting exploded by a grenade, or you could fix it by adding a togglable colorblindness mode that switches the color distinction to something visible or adds some other distinctive feature besides color to one of those grenade types. One of these allows the colorblind player to engage with the intended gameplay of the game by taking informed risks by trying to throw back certain grenades, and one of them doesn’t, making it just not matter what decision he makes.
Poor Eyesight Guy
You get the formula by now. The *actually* accessible feature would be allowing him to adjust the text to be more readable instead of making it not matter if he can read the directions that tell him how to get through the minefield safety by removing the consequences for stepping on a mine.
A mode that simply removes consequences for failing to engage with and react appropriately to the threats the game presents is, at best, appealing only to people who don’t actually *like* the gameplay in the first place, while still shutting out the people who *want* to engage with the full depth of the gameplay but can’t because of some disability that prevents them from doing so as intended.
Because the gameplay isnt just seeing the cutscenes and getting a “level cleared” achievement, it is dodging the enemies, throwing back the grenades, listening for the screatchure screams, etc..
If there is an enemy who is super tough from the front and will kill you if you can’t get around behind him, you don’t make the game more “accessible” by making him so weak from the front that it doesn’t matter where you shoot him, or making his attacks so weak that you can shrug them off long enough to whittle him down from the front, youve actually removed this enemy from the game by making him just like the common enemies that can be shot from the front. You have actually made the element of the gameplay provided by this enemy inaccessible by doing this, because the quick thinking and tactical usage of the game’s features required to get behind him *is* the gameplay.
It’s much easier to explain this via video games but it goes for tabletop games as well. A TTRPG is more truly accessible for having big easy-to-read font and clear explanations so that players that want to engage with that game’s rules can do so even if they have reading difficulties, than if it just went “eh it doesn’t matter if you read the rules or not.”
Difficulty levels are not disability accomodations. OP explains that very well through their examples here.
I like difficulty levels, sometimes I don't enjoy a specific aspect of gameplay or I just want to blast through from cutscene to cutscene, and being able to toggle a zero-consequences baby mode is a nice option to have.
But most of the time I want to play the game, and to do that I need to remap half the controls. Let me remap them, don't treat me like I'm incapable of playing video games or like I don't deserve rewarding and engaging gameplay just because I can't move the mouse as precisely as the other guy.
It's like, you make a museum accesible by putting in ramps and elevators, not by telling wheelchair users that the art on the upper floors isn't all that great and they shouldn't want to see it in the first place.
I know I'm preaching to the choir here, and most people who follow me are very much of this opinion. But like... So much accessibility talk is not actually about letting people engage with your game who otherwise couldn't due to a disability or physical limitation. Rather, it's an idea of accessibility in the way a CEO would want a movie to be more accessible to a wider audience. As in like, "This movie's audience is too niche and it's ideas are too lofty, make it more accessible." Both of these are "accessibility" in a sense, but those are two VERY different definitions of the word, you know what I'm saying? Ideally, I'd like art which is naturally inaccessible through it's themes and difficulty and ideas to nonetheless be something people who have physical limitations (Or... Well, technological limitations, economic limitations, whatever else) can experience
Yes, this is a term that is being co-opted to prioritize corporate profits by appealing to a "wider audience" which includes people who don't actually like the product, while leaving disabled people shut out and, in many cases, calling them ableist for saying "an invincibility mode is not an accessibility setting, instead give me tools that will let me play the game without an invincibility mode the way everyone else who likes the gameplay can."
People in the tags are already going "hello i am the strawman from your post! I bought a game without realizing there was combat in it and i don't like combat so invincibility mode was an accessibility setting to me because it let me avoid the game i don't like!"
ACTUAL ACCESSIBILITY FEATURES IN GAMES:
Option to hold or toggle buttons for running
Quick Time Events on a toggle, or not involving quick, successive button presses (just one press)
Ability to change the colour, font and size of subtitles!
Ability to re-map buttons
ABILITY TO USE A NONSTANDARD CONTROLLER
Ability to change brightness, colour saturation, lighting intensity and filtering
ABILITY TO TURN OFF FLASHING LIGHTS OH MY FUCKING GOD
Volume control that lets you turn up the dialogue and atmospheric sound but turn the music down
Ability to turn off camera shake and blur
And you might ask 'well how is x an accessibility feature'
But consider:
People who have issues with their hands (muscle weakness, missing fingers, impaired reflexes)
Folks who are hard of hearing or have other hearing issues
Epileptics and other folks with light-sensitive seizures
The good plot twists aren't the ones that are wild left turns out of nowhere, they're the ones that make all the other little things that didn't quite add up before suddenly click
“Plants and animals don’t fight the winter; they don’t pretend it’s not happening and attempt to carry on living the same lives that they lived in the summer. They prepare. They adapt. They perform extraordinary acts of metamorphosis to get them through. Winter is a time of withdrawing from the world, maximising scant resources, carrying out acts of brutal efficiency and vanishing from sight; but that’s where the transformation occurs. Winter is not the death of the life cycle, but its crucible.”
― Katherine May, Wintering: The Power of Rest and Retreat in Difficult Times
I think everyone should be nicer to sex workers.
i keep seeing posts that are like "if you're disabled and don't have support you just have to Try and Do It Anyway" and then i see other posts that are like "i have support bc i literally will die without it" but i am always thinking about the people who had no support, "tried," and died of abuse/neglect/sickness/injury because they really Couldn't but didn't get any help anyway. we have lost so many to this.
my great grandmother worked herself to death. she was sick and disabled from a lifetime working in the mills, never able to afford proper medical care. she died in her home, alone, trying to maintain her house. she had no insurance. her husband was dead. she was alone, and needed support, and no one was there.
it’s very scary to think about that you don’t get support Because you need it. you get support because a large societal apparatus and/or individuals decide to give it to you. you get support because of your place in various hierarchies that dont correlate with ‘severity’ of disability, and because you are (often extraordinarily) lucky. i think it’s awkward because lot of disabled ppl unknowingly repeat rhetoric that acts like support does materialize out of thin air DUE TO need that they have summoned it because they are worthy / Sufficiently disabled
narc abuse this narc abuse that
every therapist I've been to has said that my parents were either narcissists or showed signs of narcissistic tendencies. and you know what?
i still don't go around calling people I don't like or that are being rude/mean/cruel narcissists/psychopaths/sociopaths etc because I understand some of the horrors folks with personality disorders face in the psychiatric system, that a mental health condition does not turn anyone with it into Big Bad Scary Abuser™.
I understand that these conditions are literally caused by trauma, often by the person being a victim of abuse themselves, that people with these conditions are also more likely to be future victims of abuse, including at the hands of the very system that says it is meant to help them, and I also understand that no amount of being traumatized or unempathetic makes someone automatically a bad person.
I used to have hyperempathy, to a degree that one of my therapists called me an empath with such certainty that I thought it was a diagnosis. It didn't make me a better person. It just made me scared and in pain and stressed, all of the time. It was a trauma response, just like low/no empathy so often is. And even if it wasn't, even if we were just born like this or if it just happened one day, it isn't what makes us good or bad people.
Empathy is a tool. It's a very helpful tool, but it's by no means necessary. I navigate the world with my tool of balance heavily impeded by using other tools, like crutches and caution. Without empathy, you can still navigate the world and choose kindness, even if sometimes it's a bit awkward or clumsy.
And both of us would have a much easier time if people would accept our differences and accommodate for them instead of treating us like an Other, like some kind of spectacle, like a monster or an animal or something beneath humanity/personhood.
You can't get on a high horse about being soooo much more empathetic than those nasty psychos when you are treating your fellow people like they're not even people just because you've been convinced that Bad Person Disorder is a real and true thing and should be eradicated at all costs.
my parents treated me horrifically. many other abusers do the same. i don't know how many of them have this or that condition, and frankly, i do not care. if they don't, I'm only harming folks that do by armchair diagnosing them. if they do, it's not an excuse for the behavior and focusing on it is again harming others with the condition(s) that have to fight their own brains and the whole damn world just to live; not to mention, it's not my job to diagnose or treat/fix the people that hurt me.
stop calling people psychos, psychopaths, sociopaths, narcissists, etc. I'm fucking tired of it. you are not protecting anyone by doing this. you are doing harm. knock it the fuck off.
Please reblog this post cause not enough people know/understand this. You're not a bad person if you don't, and I can't make you do anything, but if any of my posts are going to blow up, I'd like this to be the biggest one. Better yet, find some posts by people who actually have these conditions and amplify their voices instead. Just fucking talk about it, for the love of fuck.
I'm sick and tired of people acting like a personality disorder makes someone a monster or inhuman or not a person worthy of basic rights! I'm fucking tired of it!
Do better!
this is ableism.
this six lane highway could have been a railroad
deepen the shadows bro. it'll be ok
i meant art-wise but if any dark sorcerers see this. you do you
reblog and put in the tags what you think will fix you
they should put benches in stores over a certain size. Grocery stores, department stores, bigbox stores. Not just at the very front or outside or at the pharmacy, no. I mean sprinkled throughout the store.
why?
for fucking disabled people. for people who suddenly feel sick or in pain. for people who need a moment to sit and tend to a child's needs, or to rest with them to avoid a tantrum from their being tired. for anyone who just wants to sit and check their phone for a minute to stop feeling so rushed and hurried by everything around them.
i do not think i should have to sit on the fucking floor in every store i'm feeling bad in because there's zero places to sit that are accessible. i do not want to sit on the filthy floor and be in the way of other shoppers and risk being stepped on or tripped over because i Have To Sit Right Then Or Faint And Crack My Fucking Head Open. do you know the kinda shit that collects on store floors, despite regular cleaning???? the tracks of thousands of shoes bringing stuff in from outside.
i just want a bench. give me benches. this should not be a divisive issue, give me places to fucking sit.
this is ableism.
the power of a bowl of rice mixed with some fucking bullshit cannot be overstated
When Everything Everywhere All at Once said “The only thing I do know is that we have to be kind. Please, be kind, especially when we don’t know what’s going on"
When the Good Place said “Why choose to be good every day when there is no guaranteed reward now or in the afterlife… I argue that we choose to be good because of our bonds with other people and our innate desire to treat them with dignity. Simply put, we are not in this alone.”
When Jean-Paul Sartre said ”‘Hell is other people’ is only one side of the coin. The other side, which no one seems to mention, is also ‘Heaven is each other’. Hell is separateness, uncommunicability, self-centeredness, lust for power, for riches, for fame. Heaven on the other hand is very simple, and very hard: caring about your fellow beings.“
Love that we’ve elevated the conversation to such a degree that, if you’re going to be grimdark nihilistic in fiction, you need to argue philosophically against 4 seasons of The Good Place.
From the comments and other reblogs:
When Kurt Vonnegut said, “Hello babies. Welcome to Earth. It’s hot in the summer and cold in the winter. It’s round and wet and crowded. On the outside, babies, you’ve got a hundred years here. There’s only one rule that I know of, babies—God damn it, you’ve got to be kind.”
our greatest strength as a species is not strength, endurance, skill, intelligence, cruelty, or savagery.
Our greatest strength is cooperation, empathy, and compassion.
Who feeds the farmers before their crops come in? And who does the farmer share all the food they produce with? One of our first tools, agriculture, wouldn’t exist without the concept of cooperation.
We have found 12000 year old remains with healed injuries that would normally have been fatal, meaning before we had technology, we still took care of each other.
Help one another, be kind even when it’s hard.
[Image ID: Post from shilohsloane reading: If you think "abusing the system" is getting $130 in food stamps a month, boy do I have some news for you about billionaires, corporations, and megachurches /End ID]
It kills me how SecUnit is this big, scary thing with literal weapons in it’s arms, capable of insane feats of physical strength, nigh on impossible to stop or kill, capable of hacking it’s way into most systems, can lose most of it’s body mass and vital fluids and keep going, can remove its own limbs, records and analyzes everything, eyes and ears in a thousand places at once, smarter, faster, stronger, and more capable than a human could ever be, utterly disgusted with most human things and
It loves a trashy soap opera. It’s so soft and gentle with an injured Volescu. It’s favorite human is a middle aged mom who drives carefully and mom friends at her friends and coworkers. It’s so delicate and considerate with Mensah’s kids. It lets Tapan sleep touching it and turns up it's body heat for extra comfort. It likes plays and musical theatre. It's best human friend is a sunshine nerd from Planet Hippy. It keeps a diary. It doesn’t understand the appeal of human adolescents but it’s so good with Amena. It likes decidedly unrealistic media. It cares so much about humans that it’s never met and wants to keep them safe and happy. It gently frets over Three just minutes after meeting it. It gets flustered and confused when complimented or treated with care. It offers to free other constructs, even while actively fighting them. It has criticisms and strong opinions on media. It’s shy. It “hacks” its way into things by asking the relevant bots to be friends and share media. It only ever really scares Amena when she witnesses it's wild grief over losing ART. It stops, gets back in control, and explains immediately when it realizes it’s causing her distress. It lets ART make media requests, pauses to let it process its own emotions, and re-watches certain scenes over and over again until it’s happy, mere moments after ART scares it so badly it goes nearly catatonic, simply because ART asked. It grieves Miki even though it never really liked the bot in the first place. It’s uncomfortable with physical touch but offers to let Mensah hug it and lets her grab its arm when she’s in distress.
It was created for destruction and violence and pain. It’s the epitome of unstoppable, unkillable, inescapable, inhumane force in every horrific dystopia ever. It is not human and does not want to be. It’s got the abilities of an overpowered superhero. It's a living deux ex machina. It’s actually so soft and gentle and filled to bursting with love for small, soft, silly things and people
It's scary to be transgender in the world right now but if you're transgender I love you and we have to stick together and keep fighting and keep living and keep loving
reblog to tell a 14 year old that these are the very, very hard years and they're not wrong to feel the way they do.
I had a fifteen minute long crying session yesternight over the fact that all I was 10 years ago, at the ripe old age of 14, is lost and lonely, and now, at 24, I am neither and that filled me with so much gratitude
reblog to tell a teenager that these aren’t actually the best years of your life and that things can and will get better when you have independance and maybe are away from your situation right now.
Its me reblog to tell me that