Violence: A Writerâs Guide:Â This is not about writing technique. It is an introduction to the world of violence. To the parts that people donât understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.
Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.
Body Trauma: A writerâs guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.
Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury youâre inflicting matters.Â
Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you donât mind a bit of fictional bodily harm, then youâll love Samantha Keelâs invaluable handbook
So so honored to get THREE separate mentions in this list! (I havenât read the first few, but the first one sounds fascinating!)
To differentiate the last 3, which are mine:
10 BS Tropes: this is how not to piss off medical folks in storytelling. It is short, and it was free the last I checked.
Maim Your Characters: this is a guide to injury as a plot structure tool. As in, how and when do you make the most out of a good character thrashing, from a plot perspective?
Blood on the Page is the book that tells you how long a specific injury might take to heal, what the character would go through, and details about their treatment.
Also, if cash is an issue, most of Blood on the Page and Maim Your Characters is available in my blog archives if you can navigate the hellsite. (The #masterposts tag is your best bet). And 10 BS Tropes was free the last I checked!
(Since Iâve had people ask: I priced the books so that, last I checked, I earn equivalent royalties whether you buy paperbacks or digital.)
xoxo, Aunt Scripty
P.S.: While I no longer answer asks about specific scenarios or injuries, Iâm happy to answer questions about the books themselves via DM or ask box. Including the âhey I want this but REALLY canât afford it could you PDF me?â ones.
I figured out the simplest way to import a GoogleDocs document into Ellipsus that doesn't involve using a third party site or converter:
In your GoogleDoc: Click the File menu, then Download, and then choose the option for Markdown (.md).
---
It's that simple. Ellipsus has an option to import Markdown files, and it worked great. I started with this monster fic because it is the largest file I have. Ellipsus converted it fine, and I didn't even lose my formatting or headings. đźâđš
I'm gonna have to look into getting an external HD or a big flash drive, just to move everything to from the cloud storage at some point, as my Chromebook does not have the space for me to store everything on it (well over a decade of writing).
Some Signs of having a Fever (and you might not know it)
Feeling cold even when the temperature is warm or you are buried in blankets
Chills that come and go
Headache (very common, particularly behind the eyes)
Mild to moderate nausea
Feeling like your body is really hot and your extremities are cold
Racing or thudding heart
Changes in breathing, faster and shallower usually but sometimes the opposite
Cold sweating
Fatigue
Wandering or incoherent thoughts or severe brain fog
Achy joints
Weakness
Feeling sick when you drink something cold or if room temp water feels cold
Noticing your eyes water a lot
A hot, sticky feeling in the back of the throat
Getting dizzy all of a sudden or experiencing vertigo when moving
Your eyes physically hurt
extra crackly joints.
Restlessness
Just. Odd behavior in general. Maybe you got the sudden urge to call someone you havenât talked to in years. Maybe you just feel like laying on the floor for no apparent reason. Maybe you get the idea that the wall might taste good. Goes along with wandering and incoherent thoughts.
Sudden anxiety that compels you to find other people. Anyoneâs company is better than none and you canât explain why. The idea of being by yourself is suddenly unpleasant. I refer to this as the Puppy Response.
Alternatively a compulsion to hide and bunker down away from everyone else. I call this the Cat Response.
What I call Panic or Manic Circling where youâre a specific kind of restless thatâs compelling you to find somewhere to be but you donât know where âitâ wants you to go or why, so you just kinda go in circles hoping the answer jumps out at you.
Bizarre emotional states. Maybe youâre extra moody, or youâre ugly crying for no obvious reason. Maybe youâre unusually elated or happy, (that oneâs always sus to me) or get upset over absolutely nothing. Maybe a depression spiral hits you out of nowhere and wonât quit.
Perhaps itâs because I have OCD too(brand spanking new diagnosis), but I find that compulsive comfort behaviors are suddenly much more frustrating or nitpicky when I have a fever or donât feel good in general.
Now all of these can happen independently of a fever and for lots of other reasons, but I have found that if more than like three are happening all at the same time, I should check my temperature.
I have an unusual quirk (though itâs not really odd for ADHD or autistics, much less AuDHD) in that my body is absolutely terrible at telling me something is wrong and tends to find the weirdest ways of expressing that.
I have, for the record, checked my temperature when I had like 9 of these all coinciding and I actually really felt like I had a fever, and have a temp of a whole whopping 99.5. (Like now) I have also checked my temperature when I only had 3, all the emotional ones, and my temperature was 104.2. For some reason the higher my fever gets the less able to feel it I become, so Iâve learned to do a self check of these symptoms often.
I feel like these may be useful for anyone writing a sick character and wondering how they could possibly not know theyâre feverish, especially very feverish. Plus itâs interesting to see if other people experience these odd things.
do people know that Shakespeare concordance exists? Itâs basically an index to Shakespeare where you can look up a word that is relevant to your fic, find a Shakespeare phrase you like and bam! fic title
there is also an Emily Dickinson concordance if thatâs more your speed
THAT FIRST SITE IS EVERY WRITERâS DREAM DO YOU KNOW HOW MANY TIMES IâVE TRIED WRITING SOMETHING AND THOUGHT GOD DAMNÂ IS THERE A SPECIFIC WORD FOR WHAT IâM USING TWO SENTENCES TO DESCRIBE AND JUST GETTING A BUNCH OF SHIT GOOGLE RESULTS
This is NOT an April Fool's joke even though I'm posting it April 1st.
I have a new project I'm working on, probably the biggest I've ever attempted. It's a book about writing low resource/field medicine.
I'm hoping to rough draft a chapter a month, and I want to be held accountable. The chapters are too big to fit into posts, so I'm posting them to a Google doc.
New chapters drop the first of the month. You can read them here:
Table of Contents: (each body system/topic has the following sections: introduction, diagnostics, problems, and procedures) Introduction Ho
So I thought this was commonly known internet navigation (but apparently it might just be those of us who have been using the internet since the 90âs who still know it). Or so it seems based on⊠a grumpy comment I got.
When you see an arrow like this:
It means you click it to expand out a hidden section.
Itâs an accordion section/menu! Itâs useful in web design to hide information that may be overwhelming under specific headers so people can only see what they need.
Here Iâm using it for people who need the content warnings to be able to check, but for those who donât need them and donât want to be spoiled to just move right past without accidentally reading anything.
Itâs still the userâs responsibility to click the arrow and read things as they need! But it is all warned. (And, yes, the all encompassing issues are already a tag on the fic, Iâm just providing additonal warnings per chapter.)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol)
Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3)
The other factors that have improved my writing are thus:
1. Writing nonlinearly.
I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that.
It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it.
Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this.
And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate.
Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long.
But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it.
If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!!
Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work.
I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!)
Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing.
So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol)
(Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.)
When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them.
As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong.
3. Marinating in the headspace of the story.
For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it!
Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
10 Non-Lethal Injuries to Add Pain to Your Writing
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:Â
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a characterâs judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Looking For More Writing Tips And Tricks?Â
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
The Anatomy of Passing Out: When, Why, and How to Write It
Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether itâs due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.
Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.
Physical Causes
Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.
Dehydration: When the body doesnât have enough fluids, blood pressure can plummet, leading to dizziness and fainting.
Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.
Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.
Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.
Psychological Causes
Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.
Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.
Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their bodyâs fight-or-flight response leads to fainting.
Environmental Causes
Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.
Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the bodyâs ability to transport oxygen, leading to unconsciousness.
3. The Stages of Passing Out
To write a realistic fainting scene, itâs important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.
Pre-Syncope (The Warning Signs)
Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and itâs full of physical indicators that something is wrong.
Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.
Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.
Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.
Weakness in Limbs: The character may feel unsteady, like their legs canât support them.
Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.
Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.
Syncope (The Loss of Consciousness)
When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.
The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.
Breathing: Breathing continues, but it may be shallow and rapid.
Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.
Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.
Post-Syncope (The Recovery)
After a character regains consciousness, theyâll typically feel groggy and disoriented. This phase can last several minutes.
Disorientation: The character may not immediately remember where they are or what happened.
Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.
Nausea and Headache: After waking up, the character might feel sick or develop a headache.
Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.
4. The Physical Effects of Fainting
Fainting isnât just about losing consciousnessâthere are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.
Impact on the Body
Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.
Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.
Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.
Physical Vulnerability
Uncontrolled Fall: The characterâs body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.
Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.
Signs to Look For While Unconscious
Shallow Breathing: The character's breathing will typically become shallow or irregular while theyâre unconscious.
Pale or Flushed Skin: Depending on the cause of fainting, a characterâs skin may become very pale or flushed.
Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.
5. Writing Different Types of Fainting
There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.
Sudden Collapse
In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.
No Warning: The character simply drops, startling both themselves and those around them.
Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.
Slow and Gradual Fainting
This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.
Internal Monologue: The character might have time to realize something is wrong and reflect on whatâs happening before they lose consciousness.
Adds Suspense: The reader is aware that the character is fading but may not know when theyâll drop.
Dramatic Fainting
Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.
Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.
Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.
6. Aftermath: How Characters Feel After Waking Up
When your character wakes up from fainting, theyâre not going to bounce back immediately. There are often lingering effects that last for minutesâor even hours.
Physical Recovery
Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.
Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.
Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.
Emotional and Mental Impact
Confusion: The character may not remember why they fainted or what happened leading up to the event.
Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.
Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.
7. Writing Tips: Making It Believable
Writing a fainting scene can be tricky. If not handled properly, it can come across as melodramatic or unrealistic. Here are some key tips to ensure your fainting scenes are both believable and impactful.
Understand the Cause
First and foremost, ensure that the cause of fainting makes sense in the context of your story. Characters shouldnât pass out randomlyâthere should always be a logical reason for it.
Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.
Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.
Balance Realism with Drama
While you want your fainting scene to be dramatic, donât overdo it. Excessively long or theatrical collapses can feel unrealistic.
Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.
Donât Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if theyâre fainting due to an injury or traumatic event.
Consider the Aftermath
Make sure to give attention to what happens after the character faints. This part is often overlooked, but itâs important for maintaining realism and continuity.
Lingering Effects: Mention the characterâs disorientation, dizziness, or confusion upon waking up. Itâs rare for someone to bounce back immediately after fainting.
Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?
Avoid Overly Romanticized Fainting
In some genres, fainting is used as a dramatic or romantic plot device, but this can feel outdated and unrealistic. Try to focus on the genuine physical or emotional toll fainting takes on a character.
Fainting is often misrepresented in fiction, with exaggerated symptoms or unrealistic recoveries. Here are some common myths about fainting, and the truth behind them.
Myth 1: Fainting Always Comes Without Warning
While some fainting episodes are sudden, most people experience warning signs (lightheadedness, blurred vision) before passing out. This gives the character a chance to notice something is wrong before losing consciousness.
Myth 2: Fainting Is Dramatic and Slow
In reality, fainting happens quicklyâusually within a few seconds of the first warning signs. Characters wonât have time for long speeches or dramatic gestures before collapsing.
Myth 3: Characters Instantly Bounce Back
Many stories show characters waking up and being perfectly fine after fainting, but this is rarely the case. Fainting usually leaves people disoriented, weak, or even nauseous for several minutes afterward.
Myth 4: Fainting Is Harmless
In some cases, fainting can indicate a serious medical issue, like heart problems or severe dehydration. If your character is fainting frequently, it should be addressed in the story as a sign of something more severe.
Looking For More Writing Tips And Tricks?Â
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While youâre at it, donât forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!Â
Welcome to Whumptober 2024 â Seventh Time's a Charm!
Please make sure to read the Event Info and FAQ below carefully, as most of your questions will be answered there already. For everything else, you are welcome to come to our ask box or ask questions in our Discord server here.
This yearâs AO3 Collection can be found here.
This year's playlist can be found here.
And the Anatomy of a Whumptober Prompt post can be found here.
Weâre very excited to see the community come together for another year of Whumptober! Go wild with the prompts, and support your fellow creators - we wish you all the fun!
Best of luck and happy whumping,
Mods Vanne, Yenn, Kitty and Surro
(Text versions of the prompts, as well as event information, rules and FAQ are posted below the cut!)
Whumptober 2024 Prompt List
No. 1: RACE AGAINST THE CLOCK
Search Party | Panic Attack | "If only we could hold on.â (Icysami x Renegaderr, Strangers.)
No. 2: TRUST ISSUES
Amusement Park | Role Reversal | âYou got away with the crime while the knife's in my back.â (Charlotte Sands, Rollercoaster)
No. 3: SET UP FOR FAILURE
Fingerprints | Wrongfully Arrested | "I warned you."
No. 4: HALLUCINATIONS
Hypnosis | Sensory Deprivation | âYou're still alive in my head.â (Billy Lockett, More)
No. 5: SUNBURN
Healing Salve | Heatstroke | "If my pain will stretch that far." (Lottery Winners, Burning House)
No. 6: NOT REALISING THEY'RE INJURED
Unhealthy Coping Mechanisms | Healed Wrong | "It's not my blood."
No. 7: ONLY FOR EMERGENCIES
Unconventional Weapon | Magic with a Cost | "It's us or them."
No. 8: SLEEP DEPRIVATION
Isolation Chamber | Forced to Stay Awake | "Leave the lights on." (Coldplay, Midnight)
No. 9: OBSESSION
Broken Window | Bruises | âFrame me up on the wall, just to keep me out of trouble.â (Fall Out Boy, Irresistible)
No. 10: BLOW TO THE HEAD
Slurred Words | Passing Out from Pain | "I can't think straight."
No. 11: SEEING DOUBLE
Convenience Store | Loneliness | âLeave no trace behind, like you don't even exist.â (Taylor Swift, Illicit Affairs)
No. 12: STARVATION
Underground Caverns | Cannibalism | "Just a little more."
No. 13: TEAM AS A FAMILY
Familial Curse | Multiple Whumpees | "Death will do us part." (Set It Off, Partner's In Crime)
No. 14: LEFT FOR DEAD
Hunting Gear | Blackmail | âBecause I want you to know what it feels like to be hauntedâ (tiLLie, kooL aiD mAn)
No. 15: CHILDHOOD TRAUMA
Painful Hug | Moment of Clarity | "I did good, right?"
No. 16: NECROSIS
Swamp | Wound Cleaning | "No, I can't feel anything."
No. 17: NOWHERE ELSE TO GO
Ruined Map | Shipwrecked | "We had a good run."
No. 18: REVENGE
Unreliable Narrator | Loss of Identity | âI see what's mine and take it.â (Panic! at the Disco, Emperor's New Clothes)
No. 19: BLOOD TRAIL
Abandoned Cabin | One Way Out | "Is there anybody alive out there?" (Bruce Springsteen, Radio Nowhere)
No. 20: EMOTIONAL ANGST
Shoulder to Cry On | Giving Permission to Die | "It's not your fault."
No. 21: BODY HORROR
Body Horror | Tattoo Gun | Spirit Possession | âLet the bedsheet soak up the tears.â (Apparat feat. Soap & Skin, Goodbye)
No. 22: BLEEDING THROUGH BANDAGES
Tourniquet | Reopening Wounds | "Oh that's not good."
No. 23: FORCED CHOICE
Public Display | Broken Pedestal | "I'm doing this for you."
No. 24: RADIATION POISONING
Collapsed Building | Equipment Failure | âI never knew daylight could be so violent.â (Florence + The Machine, No Light, No Light)
No. 25: SURGERY
Stitches | Being Monitored | "It's for your own good."
No. 26: NIGHTMARES
Breakfast Table | Parting Words of Regret | âI'm haunted by the lies that I have loved, the actions I have hated.â (Poe, Haunted)
No. 27: VOICELESS
Laboratory | Muzzled | âI have no mouth and I must scream.â
No. 28: DENIAL
CCTV | Exposure | "They caught me red handed."
No. 29: FATIGUE
Labyrinth | Burnout | "Who said you could rest?"
No. 30: RECOVERY
Hospital Bed | Holding Back Tears | "What have I done?"
No. 31: ASKING FOR HELP
Therapy | Making Amends | "I'm alive, I'm just not well." (Elliot Lee, Alive, Not Well.)
Alternatives List:
Body Swap
Communication Barrier
Finding Old Messages
Forgotten
Friendly Fire
Motion Sickness
No-Holds-Barred Beatdown
Regret
Secrets Revealed
Shivering
Survivor's Guilt
Time Loop
Used As Bait
Venom
Vermin
Event Info & Rules
WHUMPTOBER is a month-long, prompt-based creation challenge (think: Inktober, but whumpier). There are 31 official themes this year - one for each day of the month - which can be used, skipped, or combined in any way youâd like. They are meant to serve as inspiration without being taken literally (e.g. you donât have to include the exact wording of prompts into your work). Feel free to run rampant on interpretation. For example, if the prompt is âflame", you could create something with reference to a candle/campfire, your character could have suffered a burn, or the flame could be a reference to an âold flameâ - an old relationship. Itâs truly down to you!
In total, there are 4 prompts for each day. These are optional suggestions and can be used in conjunction with the theme, or as options/alternatives. We want to give everyone as much creative freedom as possible, as well as increase event accessibility for folks with triggers and squicks. There is also a list of 15 alternative prompts that can be subbed in for any day, again to give participants as much creative freedom as possible.
Creators can PRODUCE work in any media they choose, including but not limited to: writing, visual artwork, photo/video/audio edits, paper crafts and elaborate recommendation lists (not just a list of links). Creators can PARTICIPATE as much or as little as they want (i.e. you donât have to do ALL the prompts if you donât want to) and prompts can be used in any order. They are also free to use even after the event ends.
When uploading Whumptober content to your blog, be sure to tag it with:
#whumptober2024 âŠ..(the event tag)
#no.1, #no.2, #no.3, âŠ..(theme number)
#bruises, #stabbing, âŠ..(the theme or specific prompt you chose)
#altprompt âŠ..(if you use an altprompt, tag the post with the number of the prompt you replace)
#fandom or #OC, âŠ..(ironman, original content, oc, etc.)
#medium âŠ..(gifs, fic, podcast, art, etc.)
#teeth, #etc âŠ..(trigger warnings & any additional tags. Keep in mind not to add âtwâ in front but only use the word/trigger itself)
#nsfwhump âŠ..(only for nsfw content)
#your own tags go here
PLEASE BE DILIGENT WITH YOUR TAGGING. Only properly tagged posts are considered for archiving on the official @whumptober-archive blog. They must be tagged in the order above. An elaborate post about our tagging system can be found [here]
Unfortunately, due to the sheer number of participants in recent years, we cannot guarantee your work will be archived. A random selection of properly tagged posts from all genres will be reblogged each day.
Whumpers who produce content for 31 total theme days are considered event completionists and will be tagged in a masterpost at the end of the month. A form will be published at the beginning of November asking you to tell us if you completed. This is based on trust and we will not check this.
Frequently Asked Questions
Please read this before you send an ask!
TIMELINE
July: Trope voting form released.
Late August: Prompt list is released for at least four weeks of preparation time. Tropes cannot be posted earlier than August 25th because of Moderator obligations in real life. (But, you know, go ahead and start writing/drawing, and add the themes in later, if you want!)
September: Do as much or as little on your works as you want. You can prepare everything in advance or let September go by with vibes and start working in October. Itâs up to you.
October 1st: Challenge begins! A storm of whump breaks upon us all! During this time, some posts will be reblogged to the whumptober archive blog. We open the yearly AO3 collection for posting (optional).
November 1st: The challenge is officially over! Completionist form opens for those who want to be included in the hall-of-fame.
Early November: We release completionist and participant badges, solicit feedback, and post a hall-of-fame list of completionists by the 10th.
PARTICIPATION AND COMPLETION
Q: What counts as participation?
Create or continue at least one work inspired by one of this yearâs prompts.
Q: What counts as completion?
Creating work(s) inspired by at least one prompt from each day (or alts), for a total of 31 unique prompts.
Q: Do I need to create 31 works?
No. You can, if you want. Or you can create one work that you add to every day with a new prompt. Or several works that combine prompts. You can also update an existing work by adding new material with the current prompts.
Q: Do I need to post my works somewhere to be a completionist or a participant?
No.
Q: How do you know I actually completed the challenge?
Weâll take your word for it!
Q: Do I have to finish my work(s) to be a completionist?
No, you can post WIPs. And youâre not obligated to finish them in October, but if you want it to count towards being a completionist, you must have completed 31 prompts by the end of the month. So for example, if youâre writing a long fic and you fit 31 different prompts into the writing you did in October, itâs okay if that fic isnât finished by the time October ends, youâll still be a completionist.
Q: Is co-writing/illustrating allowed?
Yes, absolutely, and it would count towards being a completionist for both/all of you.
Q: Is there a min/max limit on word count for written works?
No.
Q: Is there a min/max limit of quality for art?
No.
Q: Do I have to do something each day to be a completionist?
No. You can skip days whenever you want, and as long as 31 daily prompts (or alts) are in your works done in October, you can be a completionist. For example, if you wrote a 1000-word ficlet that covers prompts in days 2, 3, and 17, you can check all three days off your list even though itâs only one work.
Q: Is this challenge just for fics?
No! Artworks, GIFsets, headcannons, rec lists, poetry, moodboards, or any other creative work is encouraged.
Q: Can I combine Whumptober with other creation challenges?
Absolutely, as long as the other challenges allow it too.
PROMPTS
Q: How do the prompts work?
There are FOUR prompts per day: a theme and three ideas. You can use one, two, three, or all four prompts for each day. If you donât like any of the daily prompts, you can substitute one of the ALT prompts instead.
Q: How strictly/literally should we interpret the prompts?
As literally or as figuratively as you want. For example, if the theme is WATER, that could mean drowning, waterboarding, raining, swimming, take place underwater, be lost at sea, construct a metaphor about a characterâs mood that changes like a flowing river, crying, or whatever else you can think of that fits that theme.
Q: Can I combine prompts? Is there a limit on how many?
No limit and combine as many as youâd like. If you create a work that checks off multiple prompts, that work will count for a fill of multiple prompts. You need to address 31 different prompts to be an official completionist, but you donât have to produce 31 separate works.
WORKS
Q: Whatâs whump?
Hurting a character, whether thatâs physically, emotionally, intellectually, psychologically, or any other way you can think of. Comfort afterwards is optional. Angst is emotional whump, so it counts.
Q: How do I know if itâs whumpy enough?
If your character is just mildly inconvenienced, it probably needs more whump. However, no participant has to prove whumpiness to the mods. Whatever you write is up to you.
Q: What kind of characters can I create for?
Anything. Generic âwhumpee,â OC, PC, NPC, major characters, minor characters, or whatever you want. There are no limits.
Q: Does it have to take place in a specific fandom?
No, you can create works for your own worlds or for fandoms or for both. You can also create more generic or pan-fandom works. You can do cross-overs or use OCs, whatever you want.
Q: Can I create AI-created works?
We will not reblog or promote any works we know to be generative AI-created.
Q: Is there anything weâre not allowed to write?
As long as it contains whump and is based on our prompts, itâs fine. Please courtesy tag your works if you post them so people who follow the #whumptober2024 tag can filter according to their preferences.
Q: What about sex, minor characters, and potentially disturbing content?
You can create whatever works are legal in your country and post them accordingly. Please courtesy tag anything you think might be objectionable if you post to Tumblr so people who follow the #whumptober2024 tag can filter according to their preferences.
POSTING
Q: Where can I post my work?
Post where and how you want. You donât even have to (cross)post it to Tumblr. Just keep in mind if itâs not on Tumblr we will not be able to add it to the blog archive. There is an AO3 archive for Whumptober 2024, as well as the parent collection for works completed outside of the event.
Q: Can I start posting early?
You can, but this is an October event and wouldnât it be more fun with everyone doing it at the same time? We wonât be reblogging any work predating October 1st.
Q: Can I post late?
Yes. For the sake of our hardworking Post Fairies, only a dayâs themes will be reblogged to @whumptober-archive each day of October. But you can post whenever. Some of us are still working on and posting Whumptober fics from years ago.
Q: Do I have to use your tags?
Only on Tumblr and only if you want us to reblog your work on @whumptober-archive.
Q: How do I have my works reblogged to the archive?
Properly tagged posts will be reblogged to @whumptober-archive. If you want the official archive blog to reblog you, post on Tumblr and tag correctly (see this FAQ link for more info on tagging). Please note not all posts will be reblogged each day.
Q: Can we @ you?
For questions and comments, of course. Weâll be getting a flood of notifications, so if you really want us to see something send an ask.
Q: Can I cross post on other blogs?
Yes, multiple platforms and blogs are perfectly acceptable, as long as they allow cross-posting (to us). You can also post different works to different accounts under different names, without posting them everywhere at once. If you post some works under your main and others under an alt blog, thatâs fine for completionist purposes.
Q: Can I upload/repost my Whumptober content to other social media platforms?
Of course! Weâve created an AO3 Collection to archive any fics posted there, which can be found here. The blog is the official archive, so please respect the personal boundaries of any whumpers in your social circle (donât out anyone as a participant who would prefer not to be outed).
Most importantly, have fun, create, and enjoy all the whump posted this October!
We present to you, the AU-gust 2024 prompt list! đ
What is AU-gust? It stands for Alternate Universe August, and it is a creative challenge for everyone. Writers, artists, fans; anyone can join! Be sure to check out our FAQ for more answers! Join us on Twitter, AO3, Discord and under the tags #au gust and #au gust 2024.
Special thanks to @yaoyorozoops for creating our wonderful graphics!