Little fish eats his foods
(Source)
this is so sad he doesn’t even know there’s a double barreled shotgun pointed at him
Pacific spiny lumpsucker (Eumicrotremus orbis)
His Foods :) 👍

roma★
🪼

No title available

Origami Around
Monterey Bay Aquarium

★
Today's Document
dirt enthusiast
Cosimo Galluzzi
wallacepolsom
Keni
Xuebing Du
DEAR READER
tumblr dot com
h
Jules of Nature
I'd rather be in outer space 🛸
art blog(derogatory)
TVSTRANGERTHINGS
One Nice Bug Per Day

seen from Italy

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@dreams-narrator
Little fish eats his foods
(Source)
this is so sad he doesn’t even know there’s a double barreled shotgun pointed at him
Pacific spiny lumpsucker (Eumicrotremus orbis)
His Foods :) 👍
he likes to keep a bit of suspense in his life
this took longer than expected to make
earlier version where it would go like :
"huh, what a question..."
"WELL?"
can't grab it
my cat is always so very definitely calm when he sees his cat carrier and is suuuuper chill about going to the vets
Some lore of every tool: Reserve Bind
You can tell this tool is a small device which unlocks with a push
"A Bind's worth of Silk" is 9 strands, with full stationary spools (Cradle, Weaver) giving 10 strands before running out
That's a whole lot of silk, compressed into a very small space; it is probably twined many times, and held by the device very tightly
I imagine the activation cores of Weavenests are something similar to the Reserve Bind, although the later is much smaller still
Now, we have the image of the tool in the menu, but I actually suspect we see this tool in the overworld as well
Although similar to a Choir ration spool, this implement left behind by Second Sentinel is an unique asset
There are 4 of these total in the trail left by the Sentinel, coinciding with the number of deactivated members of their order, with the one given to Hornet counting towards the full 5
Why can't Hornet just pick up one of these to use as a tool? well, they aren't holding silk so they may be broken, maybe even missing the part meant to hold the silk tight until activated, which would be what the icon in the inventory represents (explaining why it looks so different to this trail marker)
I must say though, the bells in the music boxes holding the cogheart pieces look a lot like the Reserve Bind
Here are some ideas on how that could work or look like
I'm not particularly convinced by any of these, so feel free to add your own speculative designs
But why would a Sentinel need so much silk? well, silk is an essential part of any cogmaton, forming their tendons and possibly even their "programming" in the form of runes, I even imagine they have "vocal cords" made out of silk; the reserve bind or similar bundles of silk could even function as mainsprings, potentially making the trail assets into discarded winding up keys of sorts (the similar looking diving bell key comes to mind, and the HUD sprite of the reserve bind has what looks like a key hole to me, similar to the cogwork wheel)
Couldn't find much on the use of strings or ropes in old automata other than the Hero's Automata, but in modern times there's tendon-driven robots which is pretty much what we're looking at here
Even if the reserve bind's original function isn't that of a mainspring, and the description of "used when healing is needed and one's natural resources run low" applies to the Sentinels as much as it does to Hornet, it is worth noting that while it is remarkably strong, silk does wear down and break: we can see dregs come off the Chorus hand as it tenses up for an attack, and the Sentinel, while not haunted, still expels great amounts of silk when struck and specially when defeated
It could be a replacement mainspring, but it could also be a repair reserve to restore lost strings, and if "one per sentinel" is to be followed, Second Sentinel still gave themself a soft sentence over misjudging Hornet, or perhaps a little freedom of not having to serve for as long as their siblings
Btw isn't it funny that cogwork expells not just cog and shards but also jingle bells when struck? what are those for??
I imagine the silkflies, under the influence of the runes in their directive-cages, make the strings resonate somehow to make this all work, including the "vocal cords", since they're the "soul" of cogmatons; you can even hear them make slight sounds in the wild, like faint gasps
Both soul and silk are described as whispering, so I don't see why silkflies would be any different, and that whispering could resonate with the thread
I have expressed before that I think cogcraft might've evolved from bell forging, and in that lens I think Sentinel's head resembles a bell
One funny detail of the sentinel's design is their limbs lacking the ball joints present in all other cogmatons, which may be an echo from a time when they weren't planned to be an automaton but a normal bug, at least judging by their voice in the first trailer, now something that can be interpreted to be part of how they seem to be "an attempt at life itself"; there's one other exception to the ball joint rule, and it is the Cogwork Dancers, which are another clear attempt at something more than just an automaton imo
Although I gotta say, those puffy sleeves are very suspicious, they could be hiding quite the mechanical muscles
Even though both are simply following the general trends of the choir, Sentinel's robes remind me of the Clawmaiden's; both are gilded cogmatons of the High Halls, from the early days of cogwork craft, their main chambers are even right next to each other; the fact that Clawmaidens require great amounts of silk also reminds me of the Reserve Bind
Puppet servant of the Citadel, suspended on strings of Silk. An early form of automaton, requiring extensive Silk to maintain its service.
That heart is an inspired form, conceived by the first of my line for a knight of cog and blade. In it, I see my predecessor's talent, immense, now lost-forgotten. I could never create-copy a work s-s-so fine.
A gleaming order, cogwork sentinels, so impressive-majestic in function they were charged-b-b-bound to the highest holy duty. Long before the c-c-creation of the core, the sentinels ventured, even beyond these walls, to see all bugs brought-forced safe to serve the Citadel.
But what even is the deal with Clawmaidens? they look like spiders, maybe even like a certain Weaver (and I can definetively see the Conductors desire to have a servant shaped like those they took the rule from), and seem to be strung to silk directly from the Cocoon (although the broken ceiling may indicate this is the Monarch's doing rather than the original method of operation; Clawmaiden's needolin dialogue seems to come directly from GMS)
How were they even controlled before the Haunting? were they autonomous? I highly doubt so, as they do not contain silkflies; they must have been controlled through the strings, but how exactly? through song?
They can spawn higher than this room, but could they've theoretically been brought to the Cradle in order to siphon out the silk from the Cocoon?
I wonder if the cloth serves some actual purpose other than hidding mechanisms or giving them more of an "identity"
Their nest might've been more than just where they were built, it could also be the loom where all of the Citadel's fabric was woven, from pillows to garbs to curtains; I wonder if Clawmaidens assisted on this task
(Not gonna lie, these rooms not only make me think of hospitals (and thus Whiteward) but also of laundries, were High Halls also where all these clothes were formally washed?)
This idea, paired with the Clawmaidens themselves, would make these rooms some of the oldest in the Citadel; the Sentinels room would also match this age, both because of the Sentinels themselves as well as the architecture present, which I've talked about before, including this unique variation of Pharloom's crest present in the background and every room related to the Sentinels, as well as places from the stone era (or towards its end as the citadel transitions to a more industrialized state); Second Sentinel even had to break the wall to get to this room, it was walled off at some point as the architecture changed
That general wall design and the presence of candles also implies a place of worship or sermon, judging by other examples
Were the Sentinels given orders here in the form of sermons? Commandments?
Still devoted, is this s-s-sentinel, and awaiting your commandment.
Let's take a look at the locations of the cogheart pieces
They were scattered about the Citadel, each seemingly laid with purpose. Someone wished the thing dismantled, but showed respect enough to see it stored safe.
I said earlier that Second Sentinel might not last as long as their siblings because of giving up the reserve bind, and you might've thought "that doesn't make sense, all other sentinels are no longer functional"
But that's the thing, Second Sentinel didn't serve a full duty like them, this sentinel was decomissioned early, their heart dismantled into three pieces to be stored throughout the Citadel
Why would they do that? well, the state in which the body is found, and the location of the last cogheart piece are all the answer we need
This Sentinel was chosen to be preserved in the Memorium, a memory of that past era of the Citadel, although they weren't moved in time it seems
In this sense, the Pharloom Seal of the Sentinels present in the cogheart rooms isn't an indicator of the room's age, but a marker of the Sentinels for the Choirbugs
The piece in the Memorium then makes perfect sense, but what about the other locations?
Well, the Whispering Vaults is also a place of preservation, the keeping of many records and also relics, they even make use of similar glass containers
It's funny how the way towards the Stage has been partially broken down / rearranged in order to make way for the mechanisms holding the cogheart
...Even though most of the mechanisms should be underneath the cogheart, not above (wait is that why the placement of the bells is upside down?)
The Choral Chambers one though, that one is a true mystery, truly a random location with nothing going on around it
I guess there's a silk rations vending machine room right below it, but that seems irrelevant outside of a marginal relation to reserve bind as silk holding tools (I wonder if Sentinels are able to use silk in the same way members of the Choir do); there's also the bridge towards the Slab relatively close, but I'm not sure how that could be related outside of maybe Sentinel duties involving bringing pilgrims to or through cages; only the room above left to check, which is where you can rescue Grindle .... mmmmm
Fun fact: even in Act 3, the rooms related to the Sentinels keep their golden lighting; it always caught my attention that Cogflies and Sentinels get to have the golden colors of the Conductors, unlike the bronze colored Architects and the rest of the cogmatons
I guess Cogflies are merely a tool belonging to the Conductors and not a true automaton (and this could apply to the puppets that are Clawmaidens), and Sentinels are knights of highest holy duty under their direct charge, while the rest of automatons fall under a different charge and duty
I'll continue in a reblog
(Wowzers, new Hilda content?)
Here’s a drawing of Hilda going on doing basic daily life activities, cause everybody’s gotta take a break from adventuring every once in a while :]
Finding a new cools brush never fails to motivate me to draw :D
I call it shopping, but in reality it’s just scrolling through free brush-packs/samples for procreate on gumroad :]
honestly, there is so much profile pic material in this one single drawing
Hilda doodle with the awesome sauce pan-dem-ink brush :D
merciless snow crushing
Day 3805 - 12 March 2026
Everything I do reminds me of you.
.//projectTiGER
Triggering me with pokemon
Identity-based Dialogue Prompts <3
A frustrating part of the mainstream vegan “love all animals and protect the environment” mindset is the fact that things need to die in real-life ecology all the time but deer hunting season makes icky feelings and carp culls aren’t cottagecore
The vegan “any animal death ever is morally wrong” mindset doesn’t hold up when:
We don’t have any of the large predators we used to (black bears, mountain lions, or gray wolves) but still retain large deer populations. If nothing is removing animals, they’ll quickly overload the carrying capacity of the environment and have massive losses to starvation and disease that can also pass on to livestock. Human hunters replace the large predators that our landscape can no longer support.
It’s kinder to euthanize an un-releasable hawk rather than try to find it a permanent home with humans. Wildlife rehabs have extremely limited space and resources and are usually run entirely on donated money and volunteer time. Only a few are large and stable enough to care for permanent residents long-term, and those spots are few and far between.
An invasive species poses a danger to threatened native wildlife. I will admit- Australian possums are adorable. But not in New Zealand, where they’re an invasive species that eats the eggs of ground-dwelling birds that previously had no such predators. The landowners I worked with replanting native bush, all native Maori, had no qualms about setting the dogs on them.
I don’t know how to end this except. Sometimes things just gotta die and acting otherwise just isn’t a realistic expectation.
Highlights from the notes over the past 6 months include a lot of angry vegans saying “you’re blowing things out of proportion, no vegans actually think like this!” and a lot of people who work in conservation and education saying “Every day. I have to fight people who think like this.”
As a bonus this post was originally inspired by the vegan who called me racist for saying we should kill invasive species
concept for a tv show: a cute simple love story between an assistant and a chauffeur or bodyguard or whatever else rich people have and in the background the rich people are having the wildest telenovela level drama that we only catch glimpses of
(Flustered assistant) "So... do you want to go on a coffee date?" (Very flustered bodyguard) "I'd love to!"
(While they're looking at eachother cutely, we hear a woman screaming in the background "WHAT DO YOU MEAN YOU CHEATED ON ME WITH MY BROTHER???" . Then somebody jumps off a window)
Exactly you get me
I had a dream last night where I built and released a computer game called HORSE and all it is is that you play as a horse and most of the gameplay is you being ridden and having to obey cues from your rider (which are visually displayed on the screen). You move through beautiful vast 3D vistas while you hear and see the story of your rider, a young nobleman who's just been given his first horse, happen around you. He makes friends with a ragtag group of adventurers and might romance one of his party members et cetera but you have no part in that, your job is to be a horse. How good a horse you are affects your bond with him and if you're really bad you can get sold to a glue factory. It's an intensely narrative game where this young boy grows up and might overthrow the king or be banished and flee on his treasured horse or might do a variety of other things all depending on how good he is at controlling his horse and on whether his horse takes him where he wants to go or charges off into the woods and gets him kidnapped by bandits or whatever. You don't have any special powers or anything you're literally just a horse.
In my dream this game did incredibly well for no reason, but when I woke up all I could think of was how my dream self had ripped off my previous game idea, Fine, you can play as a magic sword, which is a card battler where you're the magical sword of destiny in the hands of the Chosen One and the story depends on what battles you win or lose; you can intentionally get a weak Chosen One killed and end up in the hands of someone stronger who'll get you cooler cards for your deck but could become an evil tyrant, that kind of thing.
Is HORSE from a first-horse or a third-horse perspective?
First-horse. And if you're too disobedient a horse then they can put blinders on you to restrict your vision and make you listen to your rider more.
Important side not about HORSE is that you cannot understand the language that the human characters speak. You should learn any verbal riding commands pretty quickly just through gameplay, but you can never be one hundred per cent sure what's specifically happening in intense plot scenes and thus can't make deliberate long-term plans to control the narrative yourself. You have to trust that your human rider knows what he's doing and is making good decisions. You're just a horse.
god I would play the fuck out of conlang horse game
if they had bad horse actions I would be the most obedient horse of all time except I would bite or step on feet every time the game offered me the prompt, only prince dingdong gets to stroke me, everyone else gets chomped or stomped
Horse Girl Book type behaviour
You know at least we’re all going mad together
It kind of fucks with me that somebody killed ötzi the iceman because ötzi himself is like whatever but the silent presence of human hands that drew back the string of the bow that shot the arrow that killed him is crazy. the idea that there were various people involved in that situation and while one of them has had his last hours painstakingly reconstructed and studied to no end, the others now only exist insofar that an arrowhead had to get into his shoulder somehow. imagine killing someone and then suddenly your entire existence is only a vague shadow implied by the fact that you killed them. much to consider
Testing the mummified bone marrow of ötzi to figure out his ancestry whole time there’s definitely another person, maybe more than one, standing in the room with us but I can never see or speak to them because I only know them through the assurance that they were there too in the form of one single arrowhead. I hate prehistory so much it’s unreal
I hate it too tbh
here’s a picture of a baby cedar waxwing begging for food from a robin. neither of these species are nest parasites, so it’s not possible the cedar waxwing was ‘adopted’. this is essentially the bird version of tapping a random person on the shoulder at the grocery store and going “MOM”
x
I love that the robin’s body language is basically WHAT THE FUCK WHOSE KID IS THIS
Robin is bathing which make’s it even funnier. More like the equivalent of a strange kid barging in while you’re taking a shower and demanding you make them mac n cheese right now
Zelda Animated Series and CDI Redesigns, Part 2!!!
Link and Zelda from The Legend of Zelda: CDI Games (Faces of Evil, Wand of Gamelon, Zelda's Adventure):
❀I've thought WAY too much about what the CDI games' stories could have been like, had there been a bigger budget and better management. They're not even half bad once you embrace the sillier nature of their world! I also like to think of the CDI games taking place after the Animated Series in their own timeline, so these are the successors of the cartoon Link and Zelda!❀
Link, Squire of Great Courage and Hero of Koridai
This Link's outfit is largely based on his character model, but his clothing is loose and a little too big to reflect his free, outwardly joyful spirit and all the room he has to grow. There's a winged helmet in the game that I incorporated into his hat (This kind of represents how his head is often in the clouds). The boots are fancy just because ^u^ Link also wears a skeleton key to cope with the paranoia of getting stuck somewhere he can't escape from, and for good reason. There are three CDI games, and this Link spends a total one and a half games imprisoned while Zelda must battle monsters to save him. This poor kid's gotta have some issues after that 0.0
I know that the Phillips CDI has a really goofy take on Link. The voice actor and animation make him seem kinda ditzy, but he still displays a good heart and an innocent excitement for adventure. Instead of being offended by the CDI's almost-parody of Link, I decided I'd lean into it, because those character traits are actually pretty unique when done right. I see this Link as more on the younger side (15ish). He's still naive and clumsy and many things still fly over his head, but his innocent and unwavering optimism outshines his physical faults. So what if he's a bit too enthusiastic and prone to wandering off--he also has a heart of gold and is determined to see the best in everyone. (his hidden gift is having a knack for empathy because of some expanded lore/family things I gave him, but I'll save that for later!)
Zelda, Princess of Hyrule and Hero of Gamelon and Tolemac
Like her ancestor from the Zelda Cartoon, this Zelda's outfit reflects her rank. It's embellished with the elegant marks of the royal family (and based on the Zelda designs from Link to the Past and The Wand of Gamelon's cover art), but it's also practical; a perfect balance for a young adventurer. Her 7-stone amulet and circlet are both elements from her design in the 3rd CDI game, as is her slightly lightened hair. I also kind of misinterpreted her wand as a rapier, but she seems like the kind of princess to know how to use one--especially after two entire adventures as the main character (LONG before echoes of wisdom!).
This Zelda is is probably one of the most unique depictions of the princess because of her adventure status, as well as her intense personality (I blame Cartoon Link and Zelda for passing that spunk down, ha!) This Zelda is bold, confident, and smart, and not about to let someone tell her no when she knows now is the time to act. There's a scene in game 2 where an enemy is fading away with a classic, "AAAAgh! You've killed meeeee!" and she immediately responds, "GOOD." >w< I like thinking that she and Link have been friends since childhood, and because she's usually the one making decisions, Link just sort of follows along until he starts to mature and becomes his own man a bit later in life. Also, Zelda may be tough, but she's definitely got a sweet spot for her dear friend (maybe more?), and is always looking out for him. The feeling is deeply mutual =)
Link to Part 1: Zelda Cartoon Redesign
I both kinda hate and kinda love that "this peace is what all true warriors strive for" is from fucking Zelda CD-i